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Old 20-06-2002, 18:17   #1
The Captain
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Inca Empire EEP

I'm reposting Events, Leaders, etc.. for discussion.

Code:
event = {
	id = 81001
	random = no
	country = INC
	name = "Pachacuti's Ascension"
	desc = "As Viracocha and his heir fled, a young prince by the name of Inca Yupanqui summoned warriors to defend the town of Cuzco from invading Chanca armies. Most of the Inca recruits, sensing that the battle was hopeless, did not participate and instead gathered and watched. The tide of battle swiftly turned, however, when Inca Yupanqui went straight for the Chanca idol, capturing it. When the spectators saw the Chanca armies panic, they instantly joined the Inca side. This victory earned the young prince the title 'Pachacuti', which means Lord Cataclysm. And sparked a spree of conquest that would continue until the death of Huayna Capac, some 90 years later."
	style = 1
	date = { day = 1 month = january year = 1438 }
	deathdate = { day = 30 month = december year = 1438 }
	offset = 200
	action_a = {
		name = "Birth Of An Empire"
                command = { type = manpower value = 10 }
                command = { type = inflation value = -10 }
                command = { type = gainbuilding which = 169 value = barrack } #Cuzco
                command = { type = provincemanpower which = -2 value = 3 }
                command = { type = provincemanpower which = -1 value = 1 }
                command = { type = provincemanpower which = -1 value = 1 }
                command = { type = provincemanpower which = -1 value = 1 }
                command = { type = provincemanpower which = -1 value = 1 }
                command = { type = provincemanpower which = -1 value = 1 }
                command = { type = land value = 500 }
                command = { type = stability value = 1 }
                command = { type = inf which = -2 value = 10000 }
                command = { type = domestic which = LAND value = 6 }
                command = { type = cash value = -200 }
	}
}

event = {
	id = 81002
	random = no
	country = INC
	name = "Capital Of The Four Corners"
	desc = "With an empire secured, Pachacuti handed the reins of conquest to his brother Capac Yupanqui and his son Tupa Yupanqui, and focused the rest of his life on the the art of empire managing. Pachacuti literally evacuated the town of Cuzco to rebuild it into the spiritual headquarters of the empire. One way in which he did this, was to take the 'huacas', or holy objects, from the nations he conquered and moved them to Cuzco, where Inca priests revered them. But at the same time these holy objects were in a sense held hostage, to discourage their respective worshippers from revolting. But perhaps his greatest achievement was the impressive fortress of Sacsahuaman located in the capital of Cuzco. This Massive fortress required 20,000 men 30 years to complete. Ironically though, this same fortress would help the Spanish defend their hold on the city from Inca insurgents less than a hundred years later..."
	style = 1
	date = { day = 1 month = april year = 1440 }
	deathdate = { day = 14 month = june year = 1456 }
	offset = 160
	action_a = {
		name = "Restructure The Empire"
                command = { type = population which = 169 value = 10000 } #Cuzco
                command = { type = gainmanufactory which = 169 value = Luxury }
                command = { type = fortress which = 169 value = 1 } #Cuzco
                command = { type = stability value = 1 }
                command = { type = infra value = 1000 }
                command = { type = inflation value = -10 }
                command = { type = cash value = -700 }
	}
	action_b = {
		name = "Limited Restructure"
                command = { type = population which = 169 value = 10000 } #Cuzco
                command = { type = fortress which = 169 value = 1 } #Cuzco
                command = { type = infra value = 500 }
                command = { type = inflation value = -10 }
                command = { type = treasury value = -200 }
	}
	action_c = {
		name = "Save Our Money"
                command = { type = population which = 169 value = 10000 } #Cuzco
                command = { type = inflation value = -10 }
                command = { type = treasury value = 100 }
	}
}

event = {
	id = 81003
	random = no
	country = INC
	name = "Conquest Of Chimor"
	desc = "A popular poem depicts the grim fate that awaited those who opposed the Incas: 'We'll drink chicha from your skull - From your teeth we'll make a necklace - From your bones, flutes - From your skin we'll make a drum - And then we'll dance.'"
	style = 1
	date = { day = 1 month = april year = 1460 }
	deathdate = { day = 30 month = june year = 1470 }
	offset = 100
	action_a = {
		name = "Unite The World!"
                command = { type = war which = CHM }
                command = { type = inf which = 169 value = 20000 }
                command = { type = inf which = 162 value = 20000 }
                command = { type = inf which = -1 value = 10000 }
                command = { type = relation which = CHM value = -400 }
                command = { type = inflation value = -10 }
	}
	action_b = {
		name = "Halt Further Expansion"
                command = { type = relation which = CHM value = 100 }
                command = { type = inflation value = -10 }
	}

}

event = {
	id = 81004
	trigger = { control = { province = 1482 data = INC } #Montana
	}
	random = no
	country = CHM
	name = "The Fall Of Chan-Chan"
	desc = "The Inca have captured Chan-Chan! Do we flee, or fight on?"
	style = 1
	date = { day = 1 month = april year = 1419 }
	deathdate = { day = 30 month = june year = 1820 }
	offset = 10
	action_a = {
		name = "Retreat To Guayaquil"
                command = { type = capital which = 164 } #Guayaquil
                command = { type = secedeprovince which = 162 value = INC } #Cali
                command = { type = secedeprovince which = 163 value = INC } #Azuay
                command = { type = secedeprovince which = 165 value = INC } #Cajamarca
                command = { type = secedeprovince which = 166 value = INC } #Huanaco
                command = { type = secedeprovince which = 1482 value = INC } #Montana
                command = { type = secedeprovince which = 1483 value = INC } #Atalaya
	}
	action_b = {
		name = "Fight On!"
                command = { type = stability value = -2 }
	}
}

event = {
	id = 81005
	trigger = { owned = { province = 169 data = CHM } #Cuzco
	}
	random = no
	country = CHM
	name = "Become A New Empire"
	desc = "The Chimu people were desert dwellers who worshipped the moon. Unlike the Incas who worshipped the sun, the Chimu viewed the Sun as a destroyer. They were skilled goldsmiths, and the Incas adopted many of their ceremonial customs. Much of the gold that was later looted by the Spanish was created by the skilled hands of the Chimu."
	style = 1
	date = { day = 1 month = april year = 1419 }
	deathdate = { day = 30 month = june year = 1820 }
	offset = 10
	action_a = {
		name = "This Is Our Empire Now"
                command = { type = country which = INC }
                command = { type = capital which = 169 } #Cuzco
                command = { type = stability value = -2 }
                command = { type = treasury value = -100 }
	}
	action_b = {
		name = "Remain Chimor"
                command = { type = stability value = 1 }
	}
	action_c = {
		name = "Become Empire, But keep Our Own Capital"
                command = { type = country which = INC }
                command = { type = stability value = 1 }
	}
}

event = {
	id = 81006
	trigger = { owned = { province = 164 data = INC }
	}
	random = no
	country = INC
	name = "Avachumbi And Ninachumbi"
	desc = "According to Inca legend, Tupa Inca learned of islands west in the Pacific Ocean. Fascinated, he built a fleet of balsa rafts and set sail towards the rumored islands. After a year, he returned with dark skinned people and many strange objects. Centuries later Thor Heyerdahl proved Inca balsa rafts were capable of trans-oceanic voyages...."
	style = 1
	date = { day = 1 month = january year = 1471 }
	offset = 600

	action_a = {
		name = "This Is Fantasy"
                command = { type = inflation value = -10 }
	}
	action_b = {
		name = "Our Flying Necromancer Confirms This To Be True"
                command = { type = explorer which = 164 }
                command = { type = naval value = 500 }
                command = { type = inflation value = -10 }
	}
}

event = {
	id = 81007
	random = no
	country = INC
	name = "The Great Plague"
	desc = "The Spanish settlement at Panama introduced a new disease to the continent. The epidemic gradually expanded, leaving millions of South American Indians dead in it's wake."
	style = 1
	date = { day = 1 month = january year = 1524 }
	deathdate = { day = 30 month = december year = 1526 }
	offset = 301
	action_a = {
		name = "Our People Are Dying!"
                command = { type = stability value = -5 }
                command = { type = population which = 162 value = -5000 } #Cali
                command = { type = population which = 163 value = -5000 } #Azuay
                command = { type = population which = 164 value = -5000 } #Guayaquil
                command = { type = population which = 165 value = -600 } #Cajamarca
                command = { type = population which = 1482 value = -8000 } #Montana
                command = { type = population which = 166 value = -1000 } #Huanuco
                command = { type = population which = 1483 value = -300 } #Atalya
                command = { type = population which = 168 value = -400 }
                command = { type = population which = 167 value = -1400 }
                command = { type = population which = 1484 value = -400 }
                command = { type = population which = 169 value = -10000 } #Cuzco
                command = { type = population which = 170 value = -700 } #Arequipa
                command = { type = population which = 193 value = -900 }
                command = { type = population which = 192 value = -400 }
                command = { type = population which = 194 value = -700 }
                command = { type = population which = 171 value = -600 }
                command = { type = population which = 172 value = -400 }
                command = { type = population which = 219 value = -500 }
                command = { type = population which = 173 value = -500 }
                command = { type = population which = 174 value = -400 }
                command = { type = losebuilding which = 169 value = barrack } #Cuzco
	}
}

event = {
	id = 81008
	trigger = { event = 81007 } #The Great Plague
	random = no
	country = INC
	name = "The Death Of Huayna Capac"
	desc = "The strange plague, which has swept across the four corners of Tahuantinsuyu, has claimed the lives of the emperor Huayna Capac and his named heir Ninan Cuyuchi. Which of his sons, will succeed him?"
	style = 1
	date = { day = 15 month = june year = 1526 }
	deathdate = { day = 15 month = april year = 1527 }
	offset = 10
	action_a = {
		name = "Atahuallpa"
                command = { type = sleepmonarch which = 07463 } #Huayna Capac
                command = { type = wakeleader which = 09880 } #Atahuallpa
                command = { type = wakeleader which = 09882 } #Chalcuchima
                command = { type = wakeleader which = 09883 } #Quisquis
                command = { type = wakeleader which = 09884 } #Ruminahui
                command = { type = wakemonarch which = 07465 } #Atahuallpa
                command = { type = capital which = 162 } #Cali
                command = { type = population which = 162 value = 5000 }
                command = { type = inf which = 162 value = 10000 }
                command = { type = inf which = 1482 value = 7000 }
                command = { type = inf which = 164 value = 5000 }
                command = { type = domestic which = QUALITY value = -1 }
                command = { type = domestic which = OFFENSIVE value = -5 }
                command = { type = sleepevent which = 81009 } #The War Between The Brothers
                command = { type = sleepmonarch which = 07464 } #Huascar
                command = { type = sleepleader which = 09881 } #Huascar
	}
	action_b = {
		name = "Huascar"
                command = { type = sleepmonarch which = 07463 } #Huayna Capac
                command = { type = inf which = -2 value = 20000 }
                command = { type = domestic which = QUALITY value = -3 }
                command = { type = domestic which = OFFENSIVE value = -6 }
                command = { type = inf which = 168 value = 7000 }
                command = { type = sleepevent which = 81010 } #Inca Civil War
                command = { type = sleepmonarch which = 07465 } #Atahuallpa
                command = { type = wakemonarch which = 07464 } #Huascar
                command = { type = wakeleader which = 09881 } #Huascar
                command = { type = sleepleader which = 09880 } #Atahuallpa
	}
}

event = {
	id = 81009
	trigger = { event = 81010 } #The Death Of Huayna Capac
	random = no
	country = INC
	name = "The War Between The Brothers"
	desc = "Atahuallpa refused to accept Huascar as emperor. Instead he proclaimed himself King Of Quito, and declared independence from the empire. Years passed before Huascar assembled an army to recapture the north from his rebellious half brother. But Huascar's new army was largely inexperienced. Meanwhile, Atahuallpa had the help of three talented generals and a battle hardened army...."
	style = 1
	date = { day = 10 month = june year = 1527 }
	deathdate = { day = 30 month = october year = 1529 }
	offset = 20
	action_a = {
		name = "Send An Army North"
                command = { type = revolt which = 162 }
                command = { type = revolt which = 162 }
                command = { type = revolt which = 162 }
                command = { type = revolt which = 162 }
                command = { type = revolt which = 162 }
                command = { type = revolt which = 162 }
                command = { type = revolt which = 162 }
                command = { type = revolt which = 162 }
                command = { type = revolt which = 164 }
                command = { type = revolt which = 1482 }
                command = { type = revolt which = 165 }
                command = { type = revolt which = 1483 }
                command = { type = revolt which = 166 }
                command = { type = stability value = -7 }
                command = { type = revoltrisk which = 26 value = 2 }
	}
	action_b = {
		name = "I Will Not Fight My Brother!"
                command = { type = independence which = CHM }
                command = { type = stability value = 2 }
	}
}

event = {
	id = 81010
	trigger = { event = 81008 } #The Death Of Huayna Capac
	random = no
	country = INC
	name = "The Inca Civil War"
	desc = "Atahuallpa refused to accept Huascar as emperor. Instead he proclaimed himself King Of Quito, and declared independence from the empire. Years passed before Huascar assembled an army to recapture the north from his rebellious half brother. But Huascar's new army was largely inexperienced. Meanwhile, Atahuallpa had the help of three talented generals and a battle hardened army...."
	style = 1
	date = { day = 1 month = january year = 1527 }
	deathdate = { day = 10 month = october year = 1529 }
	offset = 10
	action_a = {
		name = "Huascar Sends An Army North"
                command = { type = fortress which = -2 value = 1 }
                command = { type = stability value = -5 }
                command = { type = revoltrisk which = 26 value = 2 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 169 }
                command = { type = revolt which = 1484 }
                command = { type = revolt which = 167 }
                command = { type = revolt which = 168 }
                command = { type = revolt which = 193 }
                command = { type = revolt which = 170 }
                command = { type = revolt which = 194 }
                command = { type = revolt which = 192 }
                command = { type = revolt which = 171 }
                command = { type = revolt which = 172 }
                command = { type = revolt which = 219 }
                command = { type = revolt which = 173 }
                command = { type = revolt which = 174 }
	}
}

event = {
	id = 81011
	trigger = { event = 81010 #The Inca Civil War
                    control = { province = 169 data = INC } #Cuzco
	}
	random = no
	country = INC
	name = "Defeat And Capture Of Huascar"
	desc = "Victorious, Atahuallpa imprisoned his brother Huascar, and tortured him. But on his way to Cuzco, Atahuallpa consulted the oracle of Huamachuco. The oracle predicted Atahuallpa would meet a bad end. Furious, Atahuallpa beheaded the old priest."
	style = 1
	date = { day = 1 month = july year = 1527 }
	deathdate = { day = 1 month = january year = 1532 }
	offset = 100
	action_a = {
		name = "Peace At Last"
                command = { type = stability value = 1 }
                command = { type = inflation value = -20 }
                command = { type = vp value = 60 }
                command = { type = sleepmonarch which = 07464 } #Huascar
                command = { type = wakeleader which = 09880 } #Atahuallpa
                command = { type = wakemonarch which = 07465 } #Atahuallpa
                command = { type = capital which = 169 } #Cuzco
	}
}

event = {
	id = 81012
	trigger = { event = 81009 #The War Between The Brothers
                    control = { province = 162 data = INC } #Cali
	}
	random = no
	country = INC
	name = "Defeat And Capture Of Atahuallpa"
	desc = "Now finally seen by his subjects as the rightful heir to the throne of Huayna Capac, Huascar tortured Atahuallpa to death for his treason."
	style = 1
	date = { day = 1 month = january year = 1527 }
	deathdate = { day = 1 month = january year = 1535 }
	offset = 100
	action_a = {
		name = "Peace At Last"
                command = { type = stability value = 3 }
                command = { type = inflation value = -20 }
                command = { type = vp value = 60 }
                command = { type = domestic which = QUALITY value = -1 }
	}
}

event = {
	id = 81013
	random = no
	country = SPA
	name = "Pizarro Discovers Inca Empire"
	desc = "In 1524, Pizarro sailed from Panama, south along the Pacific coast, in search of a rumored land of gold and silver."
	style = 1
	date = { day = 1 month = november year = 1524 }
	offset = 10
	action_a = {
		name = "Pizarro's Actions Are Beyond Our Control"
                command = { type = wakeleader which = 09803 } #Francisco Pizarro (explorer)
                command = { type = population which = 39 value = 200 } #Panama
	}
}

event = {
	id = 81014
	trigger = {
                   OR = {
                   owned = { province = 175 data = -1 } # Valparaiso
                   owned = { province = 161 data = -1 } # Cupica
                   owned = { province = 160 data = -1 } # Bogota
                   owned = { province = 39 data = -1 } # Isthmus
                   owned = { province = 38 data = -1 } # Mosquitos
	}
        }
	random = no
	country = SPA
	name = "Pizarro Claims Peru For Spain"
	desc = "Impressed with the gold brought back from previous expeditions, king Charles I of Spain granted grandiose titles to Pizarro, warranting the conquest of Peru..."
	style = 1
	date = { day = 15 month = november year = 1532 }
	offset = 0
	action_a = {
		name = "Declare Pizarro Governor And Captain General Of Peru"
                command = { type = art which = 39 value = 10 }
                command = { type = cav which = 39 value = 100 }
                command = { type = inf which = 39 value = 500 }
                command = { type = population which = 39 value = 200 } #Panama
                command = { type = trigger which = 81015 } #Date With Destiny
                command = { type = wakeleader which = 09761 } #Pizarro
	}
	action_b = {
		name = "Deny Pizarro's Request"
                command = { type = sleepevent which = 81015 } #Date With Destiny
                command = { type = sleepleader which = 09761 } #Pizarro
	}
}

event = {
	id = 81015
	trigger = { event = 81014 } #Pizarro Claims Peru For Spain
	random = no
	country = INC
	name = "Date With Destiny"
	desc = "Pizarro first encountered the Inca army, between 30,000 and 80,000 men strong at Cajamarca. Pizarro, realizing he was outmatched, devised a scheme to kidnap the emperor. Sending forth 20 riders under the command of Hernando de Soto, he awaited the arrival of Atahuallpa in the plaza of Cajamarca. Will the emperor accept his invitation?"
	style = 1
	date = { day = 15 month = november year = 1532 }
	offset = 0
	action_a = {
		name = "Accept The Invitation"
                command = { type = trigger which = 81016 }
	}
	action_b = {
		name = "Kill The Bearded Monsters"
                command = { type = sleepevent which = 81016 }
                command = { type = vp value = -20 }
                command = { type = stability value = 1 }
	}
}

event = {
	id = 81016
	trigger = { event = 81015 } #Date With Destiny
	random = no
	country = INC
	name = "Friar Valverde Preaches Christianity"
	desc = "Dominican Friar, Vicente de Valverde read an ultimatum to Atahuallpa, either recognize church, pope and king, lest what follows be your fault. Then the preacher offered his prayer book to the emperor..."
	style = 1
	date = { day = 16 month = november year = 1532 }
	deathdate = { day = 16 month = november year = 1532 }
	action_a = {
		name = "Throw It Down"
                command = { type = trigger which = 81017 } #Santiago! Y a ellos!
                command = { type = sleepevent which = 81018 } #Atahuallpa Accepts Christianity
	}
	action_b = {
		name = "It Speaks To Me"
                command = { type = sleepevent which = 81017 } #Santiago! Y a ellos!
                command = { type = trigger which = 81018 } #Atahuallpa Accepts Christianity
	}
}

event = {
	id = 81017
	trigger = { event = 81010 } #Date With Destiny
	random = no
	country = SPA
	name = "Santiago! Y a ellos!"
	desc = "'Santiago! Y a ellos!' Was the war cry that echoed through the great plaza at Cajamarca, as Atahuallpa threw down the prayer book. Spanish cavalry charged into the courtyard, slashing at Inca flesh. Eyewitnesses put the Indian death toll at between two and eight thousand. Incredibly the Spanish suffered no casualties, except for the governor's hand, that was cut as he parried a dagger thrust at the Inca emperor. After all they wanted him alive, at least until they could receive the ransom..."
	style = 1
	date = { day = 16 month = november year = 1532 }
	offset = 0
	action_a = {
		name = "Capture Him"
                command = { type = trigger which = 81019 } #Atahuallpa's Ransom
	}
	action_b = {
		name = "Kill Him"
                command = { type = trigger which = 81020 } #Death Of Atahuallpa
                command = { type = sleepevent which = 81019 } #Atahuallpa's Ransom
                command = { type = cash value = 500 }
                command = { type = inflation value = 5 }
	}
}

Last edited by The Captain; 23-06-2002 at 04:09.
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Old 20-06-2002, 18:19   #2
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Code:
event = {
	id = 81018
	trigger = { event = 81008 } #Friar Valverde Preaches Christianity
	random = no
	country = INC
	name = "Atahuallpa Accepts Christianity"
	desc = "The very same prayer book that Friar Valverde months ago was used to baptise Atahuallpa on the day before Easter, 1533. Atahuallpa adopted the christian name 'Francisco' from his conqueror Francisco Pizarro."
	style = 1
	date = { day = 21 month = march year = 1533 }
	deathdate = { day = 31 month = march year = 1533 }
	offset = 10
	action_a = {
		name = "Francisco Atahuallpa"
                command = { type = religion which = catholic }
                command = { type = trigger which = 81027 } #Christen The Inca Puppet Atahuallpa
                command = { type = stability value = -7 }
                command = { type = missionaries value = 6 }
                command = { type = inflation value = 10 }
                command = { type = revoltrisk which = 10 value = 4 }
                command = { type = cash value = 2000 }
                command = { type = sleepevent which = 81020 } #Death Of Atahuallpa
	}
	action_b = {
		name = "Merge Christian Beliefs With Our Own"
                command = { type = religion which = orthodox }
                command = { type = trigger which = 81027 } #Christen The Inca Puppet Atahuallpa
                command = { type = stability value = -5 }
                command = { type = missionaries value = 6 }
                command = { type = inflation value = -10 }
                command = { type = revoltrisk which = 10 value = 2 }
                command = { type = provincereligion which = -2 value = orthodox }
                command = { type = provincereligion which = -1 value = orthodox }
                command = { type = sleepevent which = 81020 } #Death Of Atahuallpa
	}
	action_c = {
		name = "Nevermind"
                command = { type = trigger which = 81017 } #Santiago! Y a ellos!
	}
}

event = {
	id = 81019
	trigger = { event = 81017 } #Santiago! Y a ellos!
	random = no
	country = SPA
	name = "Atahuallpa's Ransom"
	desc = "Atahuallpa's ransom, (the highest ransom ever paid) Was not enough to convince the Spanish to let him go free. When Diego de Almagro set foot in Peru for his share of the plunder, Pizarro departed for Spain, Leaving Almagro in charge. Almagro, wanted to kill Atahuallpa and continue plundering elsewhere. Without Pizarro to plead his case, Atahuallpa was quickly put to death..."
	style = 1
	date = { day = 1 month = december year = 1532 }
	deathdate = { day = 1 month = april year = 1533 }
	offset = 60
	action_a = {
		name = "Demand Gold And Then Kill The Heathen"
                command = { type = cash value = 1000 }
                command = { type = inflation value = 10 }
                command = { type = trigger which = 81020 } #Death Of Atahuallpa
                command = { type = vassal which = INC }
	}
	action_b = {
		name = "Take The Gold But Set Him Free"
                command = { type = cash value = 1000 }
                command = { type = inflation value = 10 }
                command = { type = vassal which = INC }
                command = { type = sleepevent which = 81020 } #Death Of Atahuallpa
	}
	action_c = {
		name = "No Ransom, Kill Him!"
                command = { type = cash value = 500 }
                command = { type = inflation value = 5 }
                command = { type = trigger which = 81020 } #Death Of Atahuallpa
                command = { type = vassal which = INC }
	}
	action_d = {
		name = "Release Atahuallpa"
                command = { type = relation which = INC value = 200 }
                command = { type = vassal which = INC }
                command = { type = sleepevent which = 81020 } #Death Of Atahuallpa
	}
}

event = {
	id = 81020
	random = no
	country = INC
	name = "Death Of Atahuallpa"
	desc = "Charles I wrote to the governor of Peru: '...we have been displeased by the death of Atahuallpa, since he was a monarch....' Without the emperor to rule, the Inca Empire was in anarchy. As indians plundered warehouses, armies once commanded by Inca generals, now charged leaderless against Spanish cavalry, and were quickly broken. Hernando Pizarro, brother of Francisco Pizarro, chose another son of Huayna Capac to replace Atahuallpa. The new Emperor by the name of Manco Inca, did not however have the freedom to rule with absolute power. In fact he was a prisoner in his own palace, humiliated and tortured by the Spanish. As the atrocities against his people became known to Manco Inca, he began to develop a hatred for the Spanish."
	style = 1
	date = { day = 21 month = november year = 1532 }
	deathdate = { day = 31 month = june year = 1534 }
	offset = 30
	action_a = {
		name = "All Hail The Spanish Puppet, Manco Inca!"
                command = { type = sleepmonarch which = 07465 } #Atahuallpa
                command = { type = wakemonarch which = 07474 } #Manco Inca
                command = { type = wakeleader which = 09887 } #Villac Umu
                command = { type = stability value = -6 }
                command = { type = revolt which = 165 } #Cajamarca
                command = { type = inf which = -2 value = 1000 }
                command = { type = relation which = SPA value = -400 }
                command = { type = inflation value = -10 }
                command = { type = domestic which = CENTRALIZATION value = -3 }
                command = { type = casusbelli which = SPA value = 9999 }
                command = { type = secedeprovince which = SPA value = 168 } #Lima
	}
}

event = {
	id = 81021
	trigger = { event = 81020 } #Death Of Atahuallpa
	random = no
	country = SPA
	name = "Pizarro Founds Lima"
	desc = "After returning from Spain, Pizarro immediately set about building a capital for the new viceroyalty of Peru. Pizarro built a city where none previoslu existed, the new city, called Lima came to be known as the 'City Of Kings'. For here is where gold and silver began it's journey to Spain. The wealth of the city caused a massive influx of Spanish colonists, who eventually came to outnumber the natives in the area."
	style = 1
	date = { day = 18 month = january year = 1535 }
	offset = 0
	action_a = {
		name = "Establish A Capital For Our Viceroyalty"
                command = { type = colonists value = -3 }
                command = { type = fortress which = 168 value = 1 } #Lima
                command = { type = population which = 168 value = 2000 }
                command = { type = provinceculture which = 168 value = iberian }
                command = { type = provincereligion which = 168 value = catholic }
                command = { type = INF which = 168 value = 5000 }
                command = { type = CAV which = 168 value = 200 }
                command = { type = ART which = 168 value = 20 }
                command = { type = wakeleader which = 09761 } #Francisco Pizarro (conquistador)
                command = { type = wakeleader which = 09802 } #Sebastian de Benalcazar
	}
}

event = {
	id = 81022
	trigger = { event = 81020 } #Death Of Atahuallpa
	random = no
	country = INC
	name = "The Empire Strikes Back"
	desc = "Hernando Pizarro finally restored Manco Inca's freedom and dignity, but it was too late. Villac Umu counseled Manco Inca to send out secret orders for gathering weapons and large crop plantings in preparation for war with the Spaniards. He made his move around Easter 1536. Having won the trust of Hernando, he was granted permission to attend a ceremonies northwest of Cuzco, instead however, he and Villac Umu convened a war council in the mountains. Ultimately however, hatred of the Incas among the natives was stronger than that of the Spanish, and many natives rallied to the Spanish cause. But during this period, the Spanish were very nearly driven into the sea..."
	style = 1
	date = { day = 21 month = march year = 1536 }
	deathdate = { day = 31 month = march year = 1536 }
	offset = 7
	action_a = {
		name = "Reclaim What Is Ours!"
                command = { type = breakvassal which = SPA }
                command = { type = war which = SPA }
                command = { type = capital which = 192 } #Taqari
                command = { type = population which = 192 value = 5000 }
                command = { type = INF which = 192 value = 10000 }
                command = { type = INF which = 169 value = 20000 }
                command = { type = secedeprovince which = SPA value = 162 } #Cali
                command = { type = secedeprovince which = SPA value = 164 } #Guayaquil
                command = { type = secedeprovince which = SPA value = 163 } #Azuay
                command = { type = secedeprovince which = SPA value = 165 } #Cajamarca
                command = { type = secedeprovince which = SPA value = 1482 } #Montana
                command = { type = secedeprovince which = SPA value = 166 } #Huanuco
                command = { type = secedeprovince which = SPA value = 1483 } #Atalaya
                command = { type = secedeprovince which = SPA value = 167 } #Ayacucho
                command = { type = secedeprovince which = SPA value = 169 } #Cuzco
                command = { type = secedeprovince which = SPA value = 170 } #Arequipa
                command = { type = secedeprovince which = SPA value = 171 } #Moquega
                command = { type = secedeprovince which = SPA value = 172 } #Arica
                command = { type = secedeprovince which = SPA value = 219 } #Tucuman
                command = { type = secedeprovince which = SPA value = 173 } #Atacama
                command = { type = secedeprovince which = SPA value = 174 } #Coquimbo
                command = { type = secedeprovince which = SPA value = 194 } #Potosi
                command = { type = secedeprovince which = SPA value = 1484 } #Manu
	}
	action_b = {
		name = "The Spanish And The Traitors Are Too Powerful"
                command = { type = vp value = -20 }
                command = { type = relation which = SPA value = 100 }
                command = { type = sleepevent which = 81023 } #Appeal For Help
	}
}

event = {
	id = 81023
	trigger = { event = 81022 } #The Empire Strikes Back
	random = no
	country = SPA
	name = "Appeal For Help"
	desc = "When Manco Inca did not return, Hernando Pizarro realized the mistake he made by letting him go, an Inca counterattack seemed Imminent. Soon an army numbering in the 10's of thousands was besieging the Spanish held city of Cuzco, and another Inca army was sighted heading towards the Spanish stronghold of Lima. Manco's warriors annhilated every relief column sent from Lima to Cuzco. An alarmed Francisco Pizarro sent frantic letters to every Spanish possession in the new world asking for reinforcements, and hoping that he could hold back the Inca armies until help arrived..."
	style = 1
	date = { day = 21 month = march year = 1536 }
	deathdate = { day = 31 month = march year = 1536 }
	offset = 0
	action_a = {
		name = "Request Supplies And Men From Spain And Her Colonies!"
                command = { type = revolt which = 165 } #Cajamarca
                command = { type = revolt which = 1482 } #Montana
                command = { type = revolt which = 166 } #Huanuco
                command = { type = revolt which = 1483 } #Atalaya
                command = { type = revolt which = 167 } #Ayaucho
                command = { type = revolt which = 169 } #Cuzco
                command = { type = revolt which = 170 } #Arequipa
                command = { type = revolt which = 171 } #Moquega
                command = { type = revolt which = 172 } #Arica
                command = { type = revolt which = 219 } #Tucuman
                command = { type = revolt which = 173 } #Atacama
                command = { type = revolt which = 174 } #Coquimbo
                command = { type = revolt which = 194 } #Potosi
                command = { type = revolt which = 1484 } #Manu
                command = { type = province_revoltrisk which = 165 value = 3 } #Cajamarca
                command = { type = province_revoltrisk which = 1482 value = 3 } #Montana
                command = { type = province_revoltrisk which = 166 value = 3 } #Huanuco
                command = { type = province_revoltrisk which = 1483 value = 3 } #Atalaya
                command = { type = province_revoltrisk which = 167 value = 3 } #Ayaucho
                command = { type = province_revoltrisk which = 169 value = 3 } #Cuzco
                command = { type = province_revoltrisk which = 170 value = 3 } #Arequipa
                command = { type = province_revoltrisk which = 171 value = 3 } #Moquega
                command = { type = province_revoltrisk which = 172 value = 3 } #Arica
                command = { type = province_revoltrisk which = 219 value = 3 } #Tucuman
                command = { type = province_revoltrisk which = 173 value = 3 } #Atacama
                command = { type = province_revoltrisk which = 174 value = 3 } #Coquimbo
                command = { type = province_revoltrisk which = 194 value = 3 } #Potosi
                command = { type = province_revoltrisk which = 1484 value = 3 } #Manu
	}
}

event = {
	id = 81024
	trigger = { event = 81023 } #Appeal For Aid
	random = no
	country = SPA
	name = "Help Arrives At Last"
	desc = "It took many months, but finally help arrived in the form of reinforcements from Ecuador, Panama, Nicaragua, and the Caribbean; Cortez sent Supplies from Mexico, even from Spain the Queen sent 50 arquebusiers and 50 crossbowmen. And from the south, an angry Almagro was returning from his adventure in Chile, upon learning that his share of the Inca empire consisted of deserts and wasteland. This signaled the collapse of Manco's rebellion, who then fled with his followers deeper and deeper into the Amazon rainforest, and waged a low level guerilla war against the Spanish that would continue for decades."
	style = 1
	date = { day = 17 month = july year = 1536 }
	deathdate = { day = 31 month = november year = 1536 }
	offset = 50
	action_a = {
		name = "Help Arrives From Spanish Territories"
                command = { type = province_revoltrisk which = 165 value = -3 } #Cajamarca
                command = { type = province_revoltrisk which = 1482 value = -3 } #Montana
                command = { type = province_revoltrisk which = 166 value = -3 } #Huanuco
                command = { type = province_revoltrisk which = 1483 value = -3 } #Atalaya
                command = { type = province_revoltrisk which = 167 value = -3 } #Ayaucho
                command = { type = province_revoltrisk which = 169 value = -3 } #Cuzco
                command = { type = province_revoltrisk which = 170 value = -3 } #Arequipa
                command = { type = province_revoltrisk which = 171 value = -3 } #Moquega
                command = { type = province_revoltrisk which = 172 value = -3 } #Arica
                command = { type = province_revoltrisk which = 219 value = -3 } #Tucuman
                command = { type = province_revoltrisk which = 173 value = -3 } #Atacama
                command = { type = province_revoltrisk which = 174 value = -3 } #Coquimbo
                command = { type = province_revoltrisk which = 194 value = -3 } #Potosi
                command = { type = province_revoltrisk which = 1484 value = -3 } #Manu
                command = { type = wakeleader which = 09801 } #Diego de Almagro
                command = { type = INF which = 162 value = 6000 } #Cali
                command = { type = INF which = 168 value = 10000 } #Lima
                command = { type = CAV which = 168 value = 500 } #Lima
                command = { type = ART which = 168 value = 10 } #Lima
                command = { type = INF which = 170 value = 7000 } #Arequipa
                command = { type = CAV which = 170 value = 500 } #Arequipa
                command = { type = ART which = 170 value = 10 } #Arequipa
	}
}

event = {
	id = 81025
	trigger = { control = { province = 169 data = INC #Cuzco
                  { event = 81022 } #The Empire Strikes Back
        }
	random = no
	country = INC
	name = "Cuzco Is Ours Once Again"
	desc = "The siege of Sacsahuaman was difficult, so let us be certain that we won't lose this great city ever again."
	style = 1
	date = { day = 1 month = april year = 1540 }
	deathdate = { day = 30 month = june year = 1820 }
	offset = 10
	action_a = {
		name = "Reclaim The Capital"
                command = { type = capital which = 169 } #Cuzco
                command = { type = stability value = 2 }
	}
	action_b = {
		name = "I Prefer Vitcos As Capital"
                command = { type = stability value = 1 }
	}
}

event = {
	id = 81026
	trigger = { owned = { province = 168 data = INC #Lima
	          { event = 81022 } #The Empire Strikes Back
	}
	random = no
	country = INC
	name = "Reclaim Lima"
	desc = "After recapturing Lima, the question was raised about what to do with the Spanish foreigners who remained in Lima. Resentment of the Spanish and their atrocities against our people, makes simply killing them off a popular choice. But perhaps if we allow them to live, we can learn the secret of their advanced weaponry..."
	style = 1
	date = { day = 1 month = april year = 1535 }
	deathdate = { day = 30 month = june year = 1820 }
	offset = 10
	action_a = {
		name = "Kill The White Invaders!"
                command = { type = population which = 168 value = -2000 } #Lima
                command = { type = provinceculture which = 168 value = andean } #Lima
                command = { type = provincereligion which = 168 value = -1 } #Lima
                command = { type = revolt which = 168 } #Lima
                command = { type = vp value = 100 }
                command = { type = relation which = SPA value = -50 }
                command = { type = stability value = 2 }
	}
	action_b = {
		name = "They Can Stay, If They Adopt Our Ways"
                command = { type = provinceculture which = 168 value = andean } #Lima
                command = { type = provincereligion which = 168 value = -1 } #Lima
                command = { type = vp value = 100 }
                command = { type = stability value = -2 }
	}
	action_c = {
		name = "We Can Learn Much From Them If We Let Them Be"
                command = { type = stability value = -10 }
                command = { type = technology which = china }
                command = { type = domestic which = innovative value = 5 }
                command = { type = relation which = SPA value = 50 }
                command = { type = province_revoltrisk which = 168 value = -1 }
                command = { type = provincetax which = 168 value = 10 }
                command = { type = vp value = 200 }
	}
}

event = {
	id = 81027
	trigger = { event = 81018 } #Atahuallpa Accepts Christianity
	random = no
	country = SPA
	name = "Christen The Inca Puppet Atahuallpa"
	desc = "Pizarro's plans for conquest were shattered as the Inca emperor accepted christianity, surprising everyone. At least Spain will get gold and friendship from the christian Inca. On the other hand, we could go ahead with our conquest despite this fact. After all, who is to know if we don't tell anyone?"
	style = 1
	date = { day = 21 month = march year = 1533 }
	deathdate = { day = 31 month = march year = 1533 }
	offset = 7
	action_a = {
		name = "Christen The Inca Puppet Atahuallpa"
                command = { type = vassal which = INC }
                command = { type = relation which = INC value = 200 }
                command = { type = alliance which = INC }
                command = { type = dynastic which = INC }
                command = { type = cash value = 500 }
                command = { type = inflation value = 10 }
	}
	action_b = {
		name = "Kill Him Anyway! Heaven Forgive Us..."
                command = { type = trigger which = 81017 } #Santiago! Y a ellos!
	}
}

event = {
	id = 81028
	trigger = { owned = { province = 169 data = INC } #Cuzco
	owned = { province = 168 data = INC } #Lima
	owned = { province = 162 data = INC } #Cali
	}
	random = no
	country = INC
	name = "European Influences"
	desc = "As contact with Europeans grew, the citizens of the Inca Empire began to question their old beliefs and looked toward the emperor for guidance. Most still cling to the old beliefs, but there is a small minority who wish to explore other ways of thinking. They are now too afraid to make their opinions known, but if the emperor justifies their belief perhaps others will follow..."
	style = 1
	date = { day = 1 month = april year = 1580 }
	offset = 1800
	action_a = {
		name = "Our Beliefs Are Fine, And Will Not Change"
	        command = { type = religion which = pagan }
	        command = { type = vp value = 30 }
	        command = { type = inflation value = -20 }
	        command = { type = domestic which = innovative value = -2 }
                command = { type = stability value = 6 }
	}
	action_b = {
		name = "Revamp Our Beliefs To Counter Christianity"
	        command = { type = religion which = buddhism }
	        command = { type = provincereligion which = -2 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = provincereligion which = -1 value = -1 }
	        command = { type = inflation value = -20 }
                command = { type = domestic which = innovative value = 3 }
                command = { type = stability value = 2 }
	}
	action_c = {
		name = "Jesus Christ Is One Of Our Gods, But Not The Only One"
		command = { type = religion which = orthodox }
		command = { type = provincereligion which = -2 value = -1 }
		command = { type = provincereligion which = -1 value = -1 }
		command = { type = domestic which = innovative value = 3 }
                command = { type = stability value = -2 }
        }
	action_d = {
		name = "Reject Pagan Beliefs For The One True Faith"
                command = { type = religion which = catholic }
                command = { type = technology which = china }
		command = { type = missionaries value = 6 }
		command = { type = cash value = 1000 } #Stored gold now becomes currency
		command = { type = inflation value = 10 }
		command = { type = domestic which = innovative value = 3 }
		command = { type = stability value = -15 }
	}
}

Last edited by The Captain; 23-06-2002 at 04:10.
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Old 20-06-2002, 18:21   #3
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Inca Leaders:

Code:
historicalleader = {
	id = { type = 6 id = 09880 }
	category = monarch
	name = "Atahuallpa"
	startdate = { year=1523 }
        deathdate = { year=1560 }
        rank = 0
        movement = 6
        fire = 1
        shock = 2
        siege = 1
        dormant = yes
}

historicalleader = {
	id = { type = 6 id = 09881 }
	category = monarch
	name = "Huascar"
	startdate = { year=1527 }
        deathdate = { year=1560 }
        rank = 0
        movement = 6
        fire = 0
        shock = 1
	siege = 1
	remark = ""
	dormant = yes
}

historicalleader = {
	id = { type = 6 id = 09882 }
	category = general
	name = "Chalcuchima"
	startdate = { year=1523 }
        deathdate = { year=1536 }
	rank = 0
	movement = 6
	fire = 0
	shock = 2
	siege = 1
	remark = "Master Of Terror"
	dormant = yes
}

historicalleader = {
	id = { type = 6 id = 09883 }
	category = general
	name = "Quisquis"
        startdate = { year=1523 }
        deathdate = { year=1553 }
	rank = 0
	movement = 6
	fire = 0
	shock = 2
	siege = 1
	remark = "Murdered By His Own Men"
	dormant = yes
}


historicalleader = {
	id = { type = 6 id = 09884 }
	category = general
	name = "Ruminahui"
	startdate = { year=1523 }
        deathdate = { year=1543 }
	rank = 0
	movement = 6
	fire = 1
	shock = 2
	siege = 1
	remark = "Eye Of Stone"
	dormant = yes
}

historicalleader = {
	id = { type = 6 id = 09885 }
	category = monarch
	name = "Tupa Inca"
	startdate = { year=1460 }
        deathdate = { year=1493 }
	rank = 0
	movement = 6
	fire = 1
	shock = 4
	siege = 2
	remark = "The Unforgettable One"
	dormant = no
}

historicalleader = {
	id = { type = 6 id = 09886 }
	category = monarch
	name = "Pachacuti"
        startdate = { year=1438 }
        deathdate = { year=1471 }
	rank = 0
	movement = 6
	fire = 1
	shock = 5
	siege = 2
	remark = "Lord Cataclysm"
	dormant = no
}

historicalleader = {
	id = { type = 6 id = 09887 }
	category = general
	name = "Villac Umu"
	startdate = { year=1535 }
	deathdate = { year=1565 }
	rank = 0
	movement = 6
	fire = 1
	shock = 2
	siege = 1
	remark = "High Priest Of Terror"
	dormant = no
}
Chimu leaders:

Code:
historicalleader = {
	id = { type = 6 id = ***** }
	category = monarch
	startdate = {
		year = 1419
	}
	deathdate = {
		year = 1460
	}
	name = "Taycanamu"
	rank = 0
	movement = 6
	fire = 0
	shock = 1
	siege = 1
	remark = "Historical, but facts unknown"
	dormant = no
}

historicalleader = {
	id = { type = 6 id = ***** }
	category = monarch
	startdate = {
		year = 1450
	}
	deathdate = {
		year = 1470
	}
	name = "Nancenpinco"
	rank = 0
	movement = 6
	fire = 0
	shock = 1
	siege = 1
	remark = "Historical, but facts unknown"
	dormant = no
}

historicalleader = {
	id = { type = 6 id = ***** }
	category = general
	startdate = {
		year = 1450
	}
	deathdate = {
		year = 1470
	}
	name = "Naymlap"
	rank = 0
	movement = 6
	fire = 0
	shock = 1
	siege = 0
	remark = "Not historical"
	dormant = no
}

historicalleader = {
	id = { type = 6 id = ***** }
	category = general
	startdate = {
		year = 1480
	}
	deathdate = {
		year = 1500
	}
	name = "Pactanamu"
	rank = 0
	movement = 6
	fire = 0
	shock = 1
	siege = 0
	remark = "Not Historical"
	dormant = no
}
Spanish leaders:

Code:
historicalleader = {
	category = conquistador
	id = { type = 6 id = 09761 }
	name = "Francisco Pizarro"
	startdate = {
		year=1530
	}
	deathdate = {
		year=1541
		month=june
		day=26
	}
	location = 39
	rank = 7
	movement = 5
	fire = 4
	shock = 4
	siege = 0
	remark = "Murdered by followers of Almagro"
	dormant = yes
}

historicalleader = {
	category = general
	id = { type = 6 id = 09801 }
	name = "Diego de Almagro"
	startdate = {
		year=1535
		month=july
	}
	deathdate = {
		year=1538
		month=june
		day=26
	}
	location = 170
	rank = 7
	movement = 6
	fire = 3
	shock = 3
	siege = 1
	remark = "Garroted by Hernando Pizarro"
	dormant = yes
}

historicalleader = {
	category = general
	id = { type = 6 id = 09802 }
	name = "Sebastian de Benalcazar"
	startdate = {
		year=1533
	}
	deathdate = {
		year=1540
	}
	location = 164
	rank = 7
	movement = 5
	fire = 3
	shock = 3
	siege = 1
	remark = ""
	dormant = yes
}

historicalleader = {
	category = explorer
	id = { type = 6 id = 09803 }
	name = "Francisco Pizarro"
	startdate = {
		year=1524
		month=november
		day=10
	}
	deathdate = {
		year=1525
		month=january
		day=10
	}
	location = 1039
	rank = 7
	movement = 4
	fire = 2
	shock = 2
	siege = 0
	special = 1
	remark = "Also a conquistador"
	dormant = yes
}{

Last edited by The Captain; 23-06-2002 at 04:13.
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Old 20-06-2002, 18:24   #4
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Later I will work on some improved province.csv information for the Inca provinces; including city names, more realistic trade goods, etc.
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Old 20-06-2002, 18:45   #5
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For reference, these are the historical number of Spanish forces in the region during the time of the Incan Insurrection:

In Cali: 100 Crossbowmen, 119 cavalrymen, 281 foot soldiers, and 4,000 Guatemalan Indians, who never saw home again. Under the command of Bernalcazar.

In Lima: 190 Spanish, of which half were mounted. 50 Arquebusiers and 50 Crossbowmen sent by the Queen (these should count as more, because they were elite and well equipped). Under the command of Pizarro

In Arequipa: 570 Spaniards under the command of Almagro. 12,000 Incans under the command of the Spanish puppet Paullu Inca.

I think perhaps some Spanish leaders should be created, with high maneuver rates to fight attrition.

Inca forces at the time were between 80,000 and 400,000, but they were prone to switching sides, or just abandoning the fight and going home.
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Old 21-06-2002, 09:23   #6
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The chain of events is nice and I like them, especially to reduce the inflation as a sideeffect.

But some results will be really unbalancing the game:

I. If you put a -1000 or -500 cash in option a or b, the country could instantly be sent to go bancrupt.

II.To create large amounts of money from nowhere is no good solution.

III.If the spanish want money from the incas, they should conquer the gold mines or ask for it in peace solutions, but +10k!!!! for free in an event is far to much.

IV. You should have a trigger that the spanish own panama before they gain their explorers/conquistadors their. You could make Pizarro sleeping and trigger his arrival in Panama if the spanish start to colonize there. To get a conquistador in terra incognita is strange.
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Old 21-06-2002, 22:05   #7
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Quote:
Originally posted by suo
The chain of events is nice and I like them, especially to reduce the inflation as a sideeffect.

But some results will be really unbalancing the game:

I. If you put a -1000 or -500 cash in option a or b, the country could instantly be sent to go bancrupt.
Thanks for the suggestions.

With a loan size of 200 and up to 5 loans before banckruptcy, means that it is possible to owe up to 1000 in loans and not go bankrupt. They could only go bankrupt if they already had taken a loan before this event triggered.

Quote:
Originally posted by suo
II.To create large amounts of money from nowhere is no good solution.
The Incas did not use money. I was just trying to represent their economic system as best I could with the tools available to me.

Quote:
Originally posted by suo
III.If the spanish want money from the incas, they should conquer the gold mines or ask for it in peace solutions, but +10k!!!! for free in an event is far to much.
The ransom of Atahuallpa is a historical event though... to argue against it would be to argue against history. But you may be right about 10k being too much money. I'd like to hear what other people think the right amount to be given should be. But it should be remembered that there was an extremely large amount of money given out in the ransom.

Quote:
Originally posted by suo
IV. You should have a trigger that the spanish own panama before they gain their explorers/conquistadors their. You could make Pizarro sleeping and trigger his arrival in Panama if the spanish start to colonize there. To get a conquistador in terra incognita is strange.
You are right. I had it this way originally, but the problem is, Spain doesn't usually colonize Panama at the time they are supposed to. And the rest of the events depend on this...
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Old 21-06-2002, 22:12   #8
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Quote:
Originally posted by Captain Krunch




The ransom of Atahuallpa is a historical event though... to argue against it would be to argue against history. But you may be right about 10k being too much money. I'd like to hear what other people think the right amount to be given should be. But it should be remembered that there was an extremely large amount of money given out in the ransom.



THe thing I try to keep in mind financially is that ducats are an abstraction of finance. 10000 is way too much if we consider what the game gives as tax income yearly. I would think 500-1000 ducats would be more than sufficient to represent the sum of percious metals given to the Spanish in Atahualpa's ransom. I would even lean a lot closer to 500. One way perhaps to view this is to consider what a "typical" Spain in EU2 makes in a year. You could add monthly income + yearly income and get a rough idea of ducats involved. Then make the ransom perhaps equivalent to a yaer or twos worth of income. Although Atahualpa's ransom was huge, I don't believe it represented several decaded worth of Spanish earnings, as 10,000 ducats seems to do.
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Old 21-06-2002, 22:51   #9
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Plus I think the crown only got 1/2 of the ransom anyway. How much was remitted to Spain versus either used in Peru, or distributed to conquistadors?
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Old 21-06-2002, 23:27   #10
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I'm convinced the amount needs to be changed, but by how much?

Here are some historical facts to consider:

There was 24 tons of gold and silver. Every soldier's share was 45 pounds of gold and 90 pounds of silver. Riders received two shares each, De Soto four, Hernando Pizarro seven, Francisco Pizarro, 13 as well as a 200 pound gold litter. The rest went to the Spanish king.

The gold existed in the form of Idols and chalices, necklaces, and nuggets, dismantled altars and fountains. Here are some descriptions of specific items: a golden stalk of corn, 38 gold vessels 50 to 75 pounds each, a solid gold image of a young boy, etc.

The total amount of gold possessed by the Inca empire will never be known; as the Spanish killed Atahuallpa before all the ransom was received. The rest of the gold remains undiscovered to this day. Some say Inca priests dumped it on the bottom of lake Titicaca to avoid it's capture by the Spanish.
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Old 22-06-2002, 19:03   #11
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Province changes

Here are my suggested changes for the Inca provinces:

Code:
162;Cali;coastal;exotic;andean;0;0;6;0;0;0;1;2;1;0;0;grai;0;-3;5;20;1;1;3;3;4812;3846;4896;3819;4768;3837;4871;3831;1041;4777;3916;7;4792;3929;6;4831;3945;5;4907;3883;3;Ecuador;South America;America;Quito;0;0;0;#N/A;4858;3875;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
163;Azuay;inland;exotic;andean;0;0;6;0;0;0;1;2;2;1;75;Gold;0;-1;6;20;1;1;3;2;4927;4065;4940;4004;0;0;4966;4084;0;5005;3919;7;5065;3917;6;4928;4118;2;-100;-100;0;Ecuador;South America;America;Azuay;0;0;0;#N/A;4933;4022;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
164;Guayaquil;coastal;exotic;andean;0;0;6;0;0;0;1;3;0;0;0;grai;0;-3;4;20;1;1;3;3;4730;4149;4774;4025;4705;4126;4837;4038;1040;4832;4092;2;4833;3994;4;-100;-100;0;-100;-100;0;Ecuador;South America;America;Tumbes;0;0;0;#N/A;4764;4145;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
165;Cajamarca;coastal;exotic;andean;0;0;6;0;0;0;1;4;0;0;0;coffee;0;-3;3;50;0.5;0.1;9;2;4745;4277;4851;4372;4748;4313;4795;4222;1101;4923;4251;3;4939;4296;4;-100;-100;0;-100;-100;0;Inca;South America;America;Cajamarca;0;0;0;#N/A;4812;4269;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
166;Huanuco;coastal;exotic;andean;0;0;6;0;0;0;1;4;0;0;0;grai;0;-3;4;50;0.5;0.1;9;3;4912;4428;4991;4548;4881;4456;4952;4512;1101;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;Inca;South America;America;Chancay;0;0;0;#N/A;4966;4465;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
167;Ayacucho;inland;exotic;andean;0;0;2;0;0;0;1;3;2;1;75;Gold;0;-3;4;0;0.5;0.1;9;3;5074;4579;5073;4508;0;0;5156;4525;0;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;Inca;South America;America;Ayacucho;0;0;0;#N/A;5089;4531;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
168;Lima;coastal;exotic;andean;0;0;3;0;0;0;1;6;0;0;0;fish;0;0;4;0;0.5;0.1;9;5;5105;4713;5156;4677;5060;4729;5116;4636;1105;5145;4599;0;5009;4655;1;5024;4603;2;-100;-100;0;Inca;South America;America;Lima;0;0;0;#N/A;5101;4653;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
169;Cuzco;inland;exotic;andean;0;0;2;0;0;0;3;5;2;1;100;clo;0;1;4;0;0;0;9;9;5278;4580;5225;4568;0;0;5285;4651;0;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;Inca;South America;America;Cuzco;0;0;0;0;5258;4590;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
170;Arequipa;coastal;exotic;andean;0;0;3;0;0;0;1;5;2;0;0;grai;0;-3;4;0;0.5;0.1;9;5;5298;4813;5206;4745;5265;4831;5233;4795;1105;5268;4706;1;-100;-100;0;-100;-100;0;-100;-100;0;Inca;South America;America;Arequipa;0;0;0;#N/A;5264;4757;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
171;Moquega;coastal;exotic;andean;0;0;2;0;0;0;1;3;2;0;0;coffee;0;-3;7;50;0.5;0.1;9;6;5332;4909;5351;5083;5295;4934;5441;4909;1104;5427;4961;1;5443;4976;0;5450;4962;0;-100;-100;0;Inca;South America;America;Moquega;0;0;0;#N/A;5350;4975;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
172;Arica;inland;exotic;andean;0;0;1;0;0;0;1;1;3;0;0;Mineral;0;-3;8;10;0.5;0.1;9;1;5338;5183;5356;5371;0;0;5342;5227;0;5315;5288;4;5332;5310;2;5372;5187;3;5424;5322;6;Inca;South America;America;Arica;0;0;0;#N/A;5311;5267;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
173;Atacama;inland;exotic;andean;0;0;1;0;0;0;1;2;0;0;0;Mineral;0;-3;6;5;2;1;8;1;5332;5514;5316;5650;0;0;5339;5538;0;5371;5430;0;5399;5474;1;-100;-100;0;-100;-100;0;Chili;South America;America;Atacama;0;0;0;#N/A;5340;5533;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
174;Coquimbo;coastal;exotic;andean;0;0;3;0;0;0;1;3;1;0;0;grai;0;-3;5;20;2;1;8;2;5290;5794;5409;5817;5250;5780;5334;5716;1364;5315;5809;2;5294;5825;1;5376;5696;3;5281;5700;4;Chili;South America;America;Maule;0;0;0;#N/A;5303;5800;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
192;Taqari;inland;exotic;andean;0;0;6;0;0;0;1;1;1;0;0;grai;0;-3;9;50;2;1;8;7;5572;4390;5450;4515;0;0;5574;4458;0;5584;4346;2;5597;4423;1;5565;4415;0;5497;4558;4;Amazonia;South America;America;Vitcos;0;0;0;#N/A;5535;4496;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
193;Titicaca;inland;exotic;andean;0;0;2;0;0;0;1;3;2;0;0;wool;0;-3;6;0;1;0.1;9;5;5353;4685;5359;4637;0;0;5445;4638;0;5361;4497;3;5345;4527;4;-100;-100;0;-100;-100;0;Inca;South America;America;Tihuanacu;0;0;0;#N/A;5379;4580;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
194;Potosi;inland;exotic;andean;0;0;2;0;0;0;1;3;2;0;100;Gold;0;-2;5;50;1;0.1;9;3;5421;4716;5467;4836;0;0;5413;4754;0;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;Inca;South America;America;Potosi;0;0;0;#N/A;5415;4773;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
219;Tucuman;inland;exotic;mataco;0;0;2;0;0;0;1;2;2;1;100;salt;0;-3;5;50;1;0.1;9;7;5482;5330;5505;5202;0;0;5434;5225;0;5500;5083;3;5513;5095;5;5452;5139;2;5554;5134;2;Inca;South America;America;San Miguel de Tucuman;0;0;0;#N/A;5486;5192;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
1482;Montana;inland;exotic;andean;0;0;6;0;0;0;2;2;2;0;0;orient;0;-2;5;0;0;0;0;0;4968;4267;4971;4198;0;0;4938;4177;0;0;0;0;0;0;0;0;0;0;0;0;0;Inca;South America;America;Chan-Chan;;;;;4940;4240;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
1483;Atalaya;inland;exotic;andean;0;0;6;0;0;0;1;2;2;0;0;Mineral;0;-2;5;0;0;0;0;0;4984;4351;5067;4365;0;0;5064;4428;0;0;0;0;0;0;0;0;0;0;0;0;0;Inca;South America;America;Atalaya;;;;;5030;4370;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
1484;Manu;inland;exotic;andean;0;0;6;0;0;0;1;2;2;0;0;metal;0;-2;5;0;0;0;0;0;5185;4497;5157;4433;0;0;5247;4458;0;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;Inca;South America;America;Machu Pichu;;;;;5188;4462;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1

I have changed the trade goods in Cuzco, Tucuman, and Montana to something more realistic than gold. There is still gold in Azuay, Ayacucho, and Potosi, so there is still something for the Spanish to fight for, but at the same time this will more realistically represent how Incas treated Gold.... I don't know if this will completely eliminate the Inca's gold inflation problems, it will require some testing.

I also put in some city names for some of the provinces. It was kinda hard to match up the cities with the game map because the way the provinces are drawn up is kinda screwy... so if I put a city in the wrong province please let me know, and also if anyone knows of any more cities.
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Old 22-06-2002, 19:36   #12
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Quote:
Originally posted by Isaac Brock
Plus I think the crown only got 1/2 of the ransom anyway. How much was remitted to Spain versus either used in Peru, or distributed to conquistadors?
The Crown received 1/5 of the ransom (and other enterprises). It was known as the Quinto.
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Old 22-06-2002, 19:57   #13
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Captain Krunch,

can you repost your changes by province with specific description of what's been changed.

Thanks
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Old 22-06-2002, 19:58   #14
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I'm convinced the amount needs to be changed, but by how much?

Here are some historical facts to consider:

There was 24 tons of gold and silver. Every soldier's share was 45 pounds of gold and 90 pounds of silver. Riders received two shares each, De Soto four, Hernando Pizarro seven, Francisco Pizarro, 13 as well as a 200 pound gold litter. The rest went to the Spanish king.

The gold existed in the form of Idols and chalices, necklaces, and nuggets, dismantled altars and fountains. Here are some descriptions of specific items: a golden stalk of corn, 38 gold vessels 50 to 75 pounds each, a solid gold image of a young boy, etc.

The total amount of gold possessed by the Inca empire will never be known; as the Spanish killed Atahuallpa before all the ransom was received. The rest of the gold remains undiscovered to this day. Some say Inca priests dumped it on the bottom of lake Titicaca to avoid it's capture by the Spanish.
The amount collected varies from source to source, but there is no question it was a massive amount. Also there was a further 100,000 gold pesos given to Pedro de Alvarado as a bribe to return to Guatemala and leave Peru alone.

The issue here is the gameplay balance. Obviously you agree that 10,000 ducats is far too much. Keep in mind that the Spain went bankrupt not so many years after this great collection of wealth, and was perpetually troubled financially, even with the bullion from the New World. I would suggest then, that the amount of ransom collected in EU2 terms should not exceed 2-3 years worth of income. For a standard EU2 Spain, this should be around 500 ducats, no more than a 1000. One source I have gives the amount at around 40 tons of gold and silver collected and melted down. The Quinto would be 8 tons in this case. You might then reasonably set the ransom as high as 2000 ducats, but that should certainly be the upper limit- countries can do quite a bit with even 1000 ducats in EU2.

I might revise my original estimate of 500, up to 1000 as a good figure (possibly a bit higher if you like), because I consider what the Gifts to State random events give, and these things should no rival the amount given as Atahualpa's ransom.
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Old 22-06-2002, 20:29   #15
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Quote:
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Captain Krunch,

can you repost your changes by province with specific description of what's been changed.

Thanks
I hope this is what you mean:

Cali 162: I gave the province the city name of "Quito"

Guayaquil 164: Gave the Province the city name "Tumbes"

Huanaco 166: City name of "Chancay"

Coquimbo 174: City name of "Maule"

Taqari 192: City name of "Vitcos"

Titicaca 193: City name of "Tihuanacu" (this can also be spelled "Tiwanaku" or "Tihuanaco")

Tucuman 219: Changed city name from Tucuman to "San Miguel de Tucuman" which is the full Spanish name. I changed the resource from Gold to Salt. It really should be salt... there may be some gold there, but salt is definitely the primary resource in this area.

Montana 1482: City name of "Chan-Chan" (I am not sure if this is the correct province according to the EU2 game map, but it is the capital of Chimu so it is correct in that way). I changed the resource of this province from gold to chinaware... chinaware represents the pottery and various handcrafted items that the Chimu were known for.

Manu 1484: City name of "Machu Pichu" (I am not sure if this is the correct province for this city, but it looks to be from what I can tell).

Cuzco 169: City name is already correct, so no need to change it. I changed the resource of this province from Gold to the more realistic Cloth to represent the textiles made from Llama wool here.

I also had some doubts about coffee being in there at game start, as this was introduced by Europeans. But I realize it represents more than just coffee so it may also apply to the native cocaine, and other stimulants as well.

I think similar changes should be made for the Aztec and Zapotec provinces, which have the same problem. If you want I can look into those later. And since we're on this subject, I'd like to state my case for removing that gold province in California. Gold wasn't discovered there until the 1840s, which is beyond the timeline of this game.
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Old 23-06-2002, 04:26   #16
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I've made lots of changes to the events. Please look them over and let me know what you think...

One thing I did was I reduced the amount given out in the ransom from 10,000 to 1,000 by knocking off a zero... The inflation associated with this has also been reduced slightly.

The amount of money it costs the Incas in the restructure the empire event has also been reduced slightly to avoid bankruptcy. I also removed the -400 relations with Chimu. I put the negative relations to cause them to fight, but this is unhistorical so I removed that... I added a -400 relations drop to choice a in the conquest of Chimor event though (it is more appropriate there).

The annexation of Chimor event has now been changed into an event from the Chimu perspective, instead of the Inca one. They should have a say in it after all... and instead of being annexed completely, they instead move their capital to Guayaquil and secede the rest of their provinces when their capital falls to the Incas... this is far more historically accurate than how I had it before.

But perhaps the biggest change, was that I added a bunch of new leaders. First I created some leaders for the Chimu. It wasn't easy, as finding information on their leaders is in short supply, so I couldn't find out much more than the names unfortunately... But I wanted to make sure they had leaders which were slightly worse than default leaders, but with higher maneuver value to avoid attrition... They are slightly worse than the Inca leaders, which they should be.

And I added a few Spanish leaders who had a role to play in the conquest. First, I made Pizzaro into an explorer as well (he only lives as an explorer for two months, so don't worry). All the Spanish leaders are dormant by default. I put in commands to awake them in the appropriate events. I also thought it was a good idea to make them into generals rather than conquistadors, so Spain can't explore too easily. Any comments/suggestions/questions about the stats or anything is welcomed.
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Old 23-06-2002, 05:11   #17
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About inflation:

I am playing a game as Portugal and it's 1502 now. I have inflation of 13.6%, Incas - 15.6%. So, giving them -10% inflation every 10 years is bit too much.
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Old 23-06-2002, 16:17   #18
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Quote:
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About inflation:

I am playing a game as Portugal and it's 1502 now. I have inflation of 13.6%, Incas - 15.6%. So, giving them -10% inflation every 10 years is bit too much.
I heard from a few different people before that ai inflation is always limited by the players inflation, meaning it tries to stay about the same. If a human is playing the Incas, there is no limit and as Peter Ebesson said in a thread in the discussions forum, the inflation at 1600 from gold is 215%... that's a bit much.

But I agree that the -10% deflation commands were a bit too much, I only used those for lack of a better solution. But if I can get those gold provinces changed as I suggested, then I won't have any objection to removing them.

I only have to test the changes still, and see what difference it makes.
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Old 24-06-2002, 18:33   #19
Peter Ebbesen
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Quote:
Originally posted by Captain Krunch


I heard from a few different people before that ai inflation is always limited by the players inflation, meaning it tries to stay about the same. If a human is playing the Incas, there is no limit and as Peter Ebesson said in a thread in the discussions forum, the inflation at 1600 from gold is 215%... that's a bit much.
Ah, my non-EEP naval Inca game. (Full naval transition the first century. Gotta love those extra colonists )

The AI inflation gets lowered artificially if it is higher than yours. It doesn't automatically skyrocket to reach yours as far as I have seen (though I may be wrong, will have to perform a thorough test one day), but since the AI usually mints coin as mad (especially for minor nations), it tends to have that effect.

And my 213% (well, 215% a year or two later ) was in 1703 and most of it was caused by gold. An average of 0,7%/year the first century, 0,65%/year the second, and 0,5%/year the third. (That's something like 185% from gold. The rest was caused by the minting of coins to send out colonists). It took three centuries to conquer and colonise enough land to do away with gold induced inflation.

And let's face it. If you control 3/4ths of North America, all but 3 provinces in South America, the Carribean (except for three provinces), and have a whiteman > 100, it is somewhat ridiculous that your tech costs are still in the hundreds of thousands because of inflation - and that the European AI is running in circles because: 1) It doesn't gain income from America 2) Its inflation is sky-high because it wasn't (cheatingly) reduced

It got to the point where France only got around to building level1 forts in its colonial provinces in the 1680'ies. The Spanish were progressive and could afford them in the 1660'ies.

I would suggest making a bunch of random events lowering inflation as follows:

Triggers:
Before 1600 (later on with contact with Europeans gold should have the same effect as on other nations)
Continent America
Ownerships of several of the gold mines (mutually exclusive lists can be written)

Effects:
Lower inflation by 10%

(Or perhaps even by 15% or 20% before 1550, replacing the exceptional year. Sure, a human player can use this to mint a lot of coin, but then he won't be doing research).

Or something like that. It would affect any american country which owned several gold mines. Add a couple of these, and they are bound to crop up once in a while, and once the going gets tough around 1600, they would disappear and level the playing field.

It also wouldn't distort the game when happening to the AI and you are playing some nice inflation-low country, since its gold-induced inflation has already been curbed by your presumably lower inflation.

It might actually make the game harder for the human player, since the AI wouldn't be as crippled.
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Old 24-06-2002, 19:51   #20
Isaac Brock
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The AI inflation moved towards the players at about (guessing) 1/5 of the difference per year, when the player is below the AI. Whenever the AI goes to war it goes 100% treasury and it's inflation catches up. I'd like to see a solution where the 'MINE' value for these provinces is very low, and in the 1530s -1540s Spain gets an event jacking them up. Presumably we'd need other events for other possible conquerors, but I think it's a more elegant solution than arbitrarily lowering inca and aztec inflation.

(How about random events triggered on 'owned = Potosi, capital in Europe' with enough in the file that they will show up? They'd also need a final date so the mines don't get too rich)
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