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EUROO7

EUROO7
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Jan 26, 2008
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▲▲▲Werewolf LXXI:▲▲▲
▲▲▲Dies Iræ▲▲▲
apocalypse3redim8qo.jpg


DIES IRÆ, DIES ILLA
Day of wrath, day of anger
SOLVET SÆCLUM IN FAVILLA
will dissolve the world in ashes,
TESTE DAVID CUM SIBYLLA!
as foretold by David and the Sibyl.
QUANTUS TREMOR EST FUTURUS,
Great trembling there will be
QUANDO JUDEX EST VENTURUS,
when the Judge descends from heaven
CUNCTA STRICTE DISCUSSURUS!
to examine all things closely.




The Rules

§1. You sign up for the game by requesting so in a post in this thread.
§1a. No new players will be admitted into the game once it has started, unless they are replacing an existing player who is unable to play anymore.
§1b. If you are listed as a player but haven't received any message containing your role, it means that you are a normal villager (as far as you know).
§1c. You are responsible for keeping your private message inbox empty enough to receive private messages. You are responsible for any messages missed due to your inbox being full.
§1d. If you are not going to be able to play, announce it as soon as possible. Failure to do so will make you blacklisted, marking you as an unreliable player that won't be given a special role in the next Werewolf game you are participating in; special roles require reliable players.
§1e. Multiple blacklistings may result in you being banned from ever participating again.

§2. The game is split in two phases, night and day. The Baddies hunt during the night and the villagers vote to lynch during the day.
§2a. Orders must be submitted to the Game Moderator before the deadline.
§2b. Lynchings are done by public voting. Whoever gets the most votes before the deadline is lynched. Correct voting is done by typing VOTE [INSERT NAME] in bold letters at the end of the message.
§2c. DEADLINE FOR VOTES AND OTHER STUFF IS (21:00 GMT, 23:00 CEST)
§2d. A repeated inability or refusal to vote before the deadline results in REPLACEMENT, as well as being noted for future EXCLUSION from the game, UNLESS you provide a warning.
§2e. Forged Private Messages (PMs) are allowed. Screenshots of PMs are not. PMs from the moderator are for your eyes only, do not show them to others, as this defeats the idea of the game.

§3. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER REVEAL ANY INFORMATION (COMPILATION INCLUDED).
§3a. ANYONE CAUGHT REVEALING SECRET/INSIDE INFORMATION WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§3b. When doing ghost/spectator commentary, please use a non-white colour.


§4. The villagers win when all Wolves are dead. The Wolves win when they eliminate the other evil packs and the evil villagers equal or outnumber the good ones.

§5. The abilities of the special roles override these rules in case there is any conflict.
§5a. Nightly orders are handled in the following order:

  1. GA/Doc
  2. Lover
  3. Seer
  4. Priest
  5. Sorcerer
  6. Hunter
  7. Werewolves
  8. Witness
§6. The Game Moderator is always right and can change the rules as circumstances dictate.


The Roles & Traits
  • Villager: Has no special abilities.

  • Seer: May check one person per night to see if they are a Werewolf (20% to determine their exact clan), Cultist (20% success) or a villager.

  • Werewolf: Will choose a victim to eat each night. More specific eating rules might be given to the werewolves but will not be public knowledge.


    Note that only the above roles are guaranteed to be in a game (i.e. 1+ exists of each role above, 0+ exists of each role below).


  • Priest: May check one person each night to see if he is a Sorcerer, an Apprentice or a Cultist (100% success) or Werewolf (20% success). Any other role will appear as a regular Villager to the Priest.

  • Sorcerer: May check one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer. Works with the Werewolves, and wins if the Werewolves win.

  • Apprentice: Only becomes active if his master is killed. Apprentices works just like their former master. If an Apprentice is in the game, the first one who finds him will make him his apprentice. If another scanner scans the now taken apprentice, the scanner will have a 20% chance of converting the apprentice to his own on the first scan, and a 50% chance on the second scan. The apprentice does not know that he is one untill he is scanned.

  • Guardian Angel: May protect one person against an attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

  • Doctor: May protect one person each night. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will have no voting rights for the next day as they lie in their dormitory recovering from their wounds. They are also forbidden from publicly speaking and PM (except to the GM). The survivor learns of the Doctor's identity and of the identity of one Lycanthrope attacking him. The Doctor cannot protect himself but does have an automatic 25% chance of surviving a Werewolf attack no matter who else he is protecting. Cannot choose to protect the same person two nights in a row and can never protect themselves.

  • Hunter: If the Hunter is attacked at night he has a 50% chance (not caught asleep/off guard) of killing one of the attackers. He can also send a nightly order to kill someone in which case his ability is used up.

  • Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master after the first night, but the Werewolves do not know their identity in turn.

  • Witness: Once per game, the Witness may try to see the nightly attack. Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not.

  • Spiritual Witness: Once per game, the Spiritual Witness may try to see the nightly scans. Spiritual Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one scanner that scanned that night. If no scan takes place, the Game Moderator decides whether the ability is used up or not.

  • Changeling: A person who can mess with the minds of the wolves. Every night, this person may send your dear GM the name of one he will protect and the name of one who will possibly die. This protection is not like any protection you ever saw before, namely: If the wolves attack the person the Changeling protects, this person will not die, but instead the other person, the second name the changeling sends me, will die. This person wins if the goodies win. He cant protect the same person two consecutive times.

  • Rivals: These players hate each other obsessively, and must do everything in their power to kill their rival. If they are both alive at the end of the game, they both lose, no matter which side wins, if their rival is killed, they will in turn win if alive at endgame, no matter which side wins. They will know the name of their rival from the start.

  • Lover: Each night, the Lover may choose to stay with a chosen player. The target will only learn of the visit, not of who it was (since the Lover sneaks about in the dark). The Lover and the target are unable to perform any other action during the night. Scans against the target will scan both without revealing the identity of either. Scans against the lover will come up blank if the lover is out. Protection aimed at the target affects the Lover as well, but the Lover can only be directly protected if staying at home. Attacks against the Lover will fail if the Lover is out. Attacks against the target kills the Lover as well (barring protection). Wins with goodies.

TRAITS
  • Leader: May declare that the victim of a lynching will not be lynched, and pick another character to be lynched instead. If the lynched character is not a baddie the Leader ability is used up. In the event of a tie, the leader may choose to not interfere at all, save one of the doomed, or save all.

  • Second in command: Will become the Leader if the current Leader is used up (eg killed or has leader-lynched a goodie). There will be no more than one Second in command at game start.

  • Third in command: Will become the Leader if the Leader and Second in command are used up (eg killed or has leader-lynched goodies). There will be no more than one Third in command at game start.

  • Master of Disguise: One of the players is so good at disguising themselves that they may choose how they wish to appear to all scanners, even if they are not one. There is a 75% chance of the disguise working. The Master of Disguise may not attempt to impersonate an apprentice. This person could be a good guy, or a bad guy.

  • Thief: The player possessing this trait will be able to rob another player of his role and traits. The robbed player will die due to complications in the act of being robbed (read: He was killed by the thief). The Thief retains his Thief trait for the duration of the game, ie, he can keep robbing roles until the end of the game, or until he is dead. The Thief has a 33% chance to be caught, which would mean instant lynching. When he robs a role, his previous role will disappear, meaning he cannot go back to the role he had before.

  • Spy: If a player has the Spy trait, he will have the ability to spy on another player, revealing clues to the role of that player, but never the role itself. Some clues may be useless, others not. The spy may spy on the same player again to try to obtain more information.

  • Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer, Priest, Guardian Angel and Doctor can not be cursed. A cursed apprentice that turns into a werewolf loses his apprenticehood.

  • Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed will be unaware he is blessed.

  • Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. If they do, they will have a 50% chance to learn the scanner role and a 33% chance to learn of the actual person.

  • Berserker: If he is lynched or eaten there is a chance he will kill one of the villager or wolves. 50% chance it's someone of his choice, 50% it's someone random. Berserker and Brutal are mutually exclusive.

  • Brutal: If lynched, has the power to immediately kill one person before being subdued. Wolfish trait only.
 
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DEUS/REX/GAME MASTER: EUROO7
  1. - von Loch Ness
  2. - hebelecan subbing for Jensthemens the Spiritual Witness - lynched day 3
  3. - THE_SPLIT
  4. - OrangeYoshi
  5. - XenomorphII the Longtime Rival and Spy - dies night 6
  6. - Raczynski
  7. - Kaiser90 the Longtime Rival - dies day 5
  8. - Beamed
  9. - Morpheus506 the Blessed Priest - dies night 5
  10. - humancalculator
  11. - k-59 the Spiritually Attuned Werewolf of the Demon Pack - dies night 3
  12. - Llywelyn the Cultist Spy - dies day 4
  13. - Teep the Brutal Werewolf Leader of the Horsemen Pack - dies night 4
  14. - Lord_D
  15. - the_hdk is robbed and killed by the thief, night 5.
  16. - Slinky
  17. - theFreeman the religious rival and spy - dies night 2
  18. - jonti-h the cultist spy - dies day 2
  19. - okyriosy
  20. - Polar Mongoose
  21. - Nautilu the Religious Rival - dies night 7
  22. - Avernite
  23. - Paendrag
  24. - Jester180 the Spiritually Attuned Werewolf of the Horsemen Pack - lynched day 6
  25. - Fiskenheimer
  26. - Sedracus
  27. - rexodia48 the hunter - lynched day 1
  28. - J. Passepartout
  29. - Steed
  30. - walrus

Substitute list:

1.- White Daimon
2.- hebelecan
 
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In
This is Mozarts requiem I think, but I might be wrong. I think it translates as: days of fear are upon us for he who was promised by David and Sibyl has come to judge (this is very literal as my latin is rather rusty)
 
In of course.

I to would like a translation if you have one.

Wow I was pretty right. Here is what google came up with


Day of wrath, day of anger
will dissolve the world in ashes,
as foretold by David and the Sibyl.
Great trembling there will be
when the Judge descends from heaven
to examine all things closely.
 
Wow I was pretty right. Here is what google came up with


Day of wrath, day of anger
will dissolve the world in ashes,
as foretold by David and the Sibyl.
Great trembling there will be
when the Judge descends from heaven
to examine all things closely.
Thanks.

Higlight it with you mouse and you'll see what it translates as ;)
What a sneaky, sneaky GM. :p
 
In.