Hello again! I've decided to do give religion a new look in Imperium. Instead of being linked to a certain religion, provinces are now linked to a deity. This deity is supposed to be the god most extensively worshipped in the province, according to historical sources. Also, countries have a primary deity, which is basically the same thing as the old state religions.
Deities belong to different pantheons. For example, Toutatis and Lugus both form part of the Celtic pantheon. If a country that primarily worships Lugus conquers a province where the Toutatis cult is more common, this will increase stability costs. (It's harder to control a country where everybody wants to do their own thing.) However, if the Lugus-worshipping country conquers a Roman province, its primary deity won't even be in the same pantheon as the local Roman deity. Apart from increasing stability costs, this will also result in increased revolt risk and smaller tax revenues. I'll show you what this looks like in static_modifiers.txt:
I've added a large number of different deities to the map, all of them with their own modifiers. My idea is give religion a more influential role in EUR. Provinces that worship war gods will have a slight increase to local manpower, for example.
I've copied the new deities from religions.txt in the extract below. Note that this file also includes the old religions, since I haven't bothered to change the religion of every historical character (more than 1300 in total). I accidentally misspelled deity throughout it all, and I won't bother to edit every province file to change it. (It won't show up misspelled in-game, though.) Please forgive me, I'm only a Swede after all.
As usual, I appreciate your comments.
EDIT: The list isn't complete.
Deities belong to different pantheons. For example, Toutatis and Lugus both form part of the Celtic pantheon. If a country that primarily worships Lugus conquers a province where the Toutatis cult is more common, this will increase stability costs. (It's harder to control a country where everybody wants to do their own thing.) However, if the Lugus-worshipping country conquers a Roman province, its primary deity won't even be in the same pantheon as the local Roman deity. Apart from increasing stability costs, this will also result in increased revolt risk and smaller tax revenues. I'll show you what this looks like in static_modifiers.txt:
Code:
different_religion = {
local_tax_modifier = -0.2
stability_cost = 1
local_revolt_risk = 1
}
same_religion_group = {
stability_cost = 1
}
I've added a large number of different deities to the map, all of them with their own modifiers. My idea is give religion a more influential role in EUR. Provinces that worship war gods will have a slight increase to local manpower, for example.
I've copied the new deities from religions.txt in the extract below. Note that this file also includes the old religions, since I haven't bothered to change the religion of every historical character (more than 1300 in total). I accidentally misspelled deity throughout it all, and I won't bother to edit every province file to change it. (It won't show up misspelled in-game, though.) Please forgive me, I'm only a Swede after all.
Code:
germanic_mythology = {
diety_nerthus = {
color = { 0.1 0.4 0.5 }
province = {
local_population_growth = 0.004
}
}
diety_wodanaz = {
color = { 0.1 0.4 0.5 }
province = {
local_revolt_risk = -1
}
}
diety_frijjo = {
color = { 0.1 0.4 0.5 }
province = {
local_population_growth = 0.004
}
}
diety_teiwaz = {
color = { 0.1 0.4 0.5 }
province = {
local_manpower_modifier = 0.1
}
}
}
celtic_mythology = {
diety_lenus = {
color = { 0.3 0.4 0.3 }
province = {
local_defensive = 0.2
}
}
diety_sequana = {
color = { 0.3 0.4 0.3 }
province = {
local_defensive = 0.2
}
}
diety_ucuetis = {
color = { 0.3 0.4 0.3 }
province = {
local_tax_modifier = 0.1
}
}
diety_nodens = {
color = { 0.3 0.4 0.3 }
province = {
local_ship_recruit_speed = -0.2
}
}
diety_cocidius = {
color = { 0.3 0.4 0.3 }
province = {
local_manpower_modifier = 0.1
}
}
diety_vosegus = {
color = { 0.3 0.4 0.3 }
province = {
local_start_experience = 0.05
}
}
diety_vasio = {
color = { 0.3 0.4 0.3 }
province = {
local_defensive = 0.2
}
}
diety_lugus = {
color = { 0.3 0.4 0.3 }
province = {
local_revolt_risk = -1
}
}
diety_sulis = {
color = { 0.3 0.4 0.3 }
province = {
local_defensive = 0.2
}
}
diety_borvo = {
color = { 0.3 0.4 0.3 }
province = {
local_defensive = 0.2
}
}
diety_sirona = {
color = { 0.3 0.4 0.3 }
province = {
local_defensive = 0.2
}
}
diety_epona = {
color = { 0.3 0.4 0.3 }
province = {
local_regiment_recruit_speed = -0.2
}
}
diety_bandua = {
color = { 0.3 0.4 0.3 }
province = {
local_defensive = 0.2
}
}
diety_cosus = {
color = { 0.3 0.4 0.3 }
province = {
local_manpower_modifier = 0.1
}
}
diety_neto = {
color = { 0.3 0.4 0.3 }
province = {
local_start_experience = 0.05
}
}
diety_toutatis = {
color = { 0.3 0.4 0.3 }
province = {
local_regiment_recruit_speed = -0.2
}
}
diety_taranis = {
color = { 0.3 0.4 0.3 }
province = {
local_revolt_risk = -1
}
}
diety_lugh = {
color = { 0.3 0.4 0.3 }
province = {
local_revolt_risk = -1
}
}
diety_taran = {
color = { 0.3 0.4 0.3 }
province = {
local_start_experience = 0.05
}
}
}
greek_mythology = {
diety_hera = {
color = { 0.7 0.7 0.0 }
province = {
local_tax_modifier = 0.1
}
}
diety_ares = {
color = { 0.7 0.7 0.0 }
province = {
local_manpower_modifier = 0.1
}
}
diety_zeus = {
color = { 0.7 0.7 0.0 }
province = {
local_revolt_risk = -1
}
}
diety_apollon = {
color = { 0.7 0.7 0.0 }
province = {
local_regiment_recruit_speed = -0.2
}
}
diety_athena = {
color = { 0.7 0.7 0.0 }
province = {
local_defensive = 0.2
}
}
diety_poseidon = {
color = { 0.7 0.7 0.0 }
province = {
local_ship_recruit_speed = -0.2
}
}
diety_aphrodite = {
color = { 0.7 0.7 0.0 }
province = {
local_population_growth = 0.004
}
}
diety_artemis = {
color = { 0.7 0.7 0.0 }
province = {
local_start_experience = 0.1
}
}
}
phoenician_mythology = {
diety_baal_hammon = {
color = { 0.1 0.7 0.2 }
province = {
local_revolt_risk = -1
}
}
diety_tanit = {
color = { 0.1 0.7 0.2 }
province = {
local_manpower_modifier = 0.1
}
}
diety_melqart = {
color = { 0.1 0.7 0.2 }
province = {
local_revolt_risk = -1
}
}
}
berber_mythology = {
diety_ayyur = {
color = { 0.4 0.4 0.2 }
province = {
local_revolt_risk = -1
}
}
}
egyptian_mythology = {
diety_isis = {
color = { 0.5 0.2 0.3 }
province = {
local_population_growth = 0.004
}
}
diety_horus = {
color = { 0.5 0.2 0.3 }
province = {
local_revolt_risk = -1
}
}
diety_amun = {
color = { 0.5 0.2 0.3 }
province = {
local_revolt_risk = -1
}
}
diety_sarapis = {
color = { 0.5 0.2 0.3 }
province = {
local_revolt_risk = -1
}
}
}
etruscan_mythology = {
diety_tinia = {
color = { 0.6 0.3 0.1 }
province = {
local_revolt_risk = -1
}
}
}
roman_mythology = {
diety_jupiter = {
color = { 0.8 0.2 0.0 }
province = {
local_revolt_risk = -1
}
}
}
zoroastrianism = {
diety_ahura_mazda = {
color = { 0.4 0.5 0.1 }
province = {
local_revolt_risk = -1
}
}
}
judaism = {
diety_yahweh = {
color = { 0.1 0.3 0.6 }
province = {
local_revolt_risk = -1
}
}
}
nabatean_mythology = {
diety_dushara = {
color = { 0.3 0.6 0.1 }
province = {
local_revolt_risk = -1
}
}
}
thracian_mythology = {
diety_sabazios = {
color = { 0.5 0.4 0.1 }
province = {
local_regiment_recruit_speed = -0.2
}
}
diety_zalmoxis = {
color = { 0.5 0.4 0.1 }
province = {
local_revolt_risk = -1
}
}
diety_kotys = {
color = { 0.5 0.4 0.1 }
province = {
local_population_growth = 0.004
}
}
diety_bassareus = {
color = { 0.5 0.4 0.1 }
province = {
local_revolt_risk = -1
}
}
diety_bendis = {
color = { 0.5 0.4 0.1 }
province = {
local_start_experience = 0.1
}
}
diety_semele = {
color = { 0.5 0.4 0.1 }
province = {
local_defensive = 0.2
}
}
diety_derzelas = {
color = { 0.5 0.4 0.1 }
province = {
local_revolt_risk = -1
}
}
}
illyrian_mythology = {
diety_vidasus = {
color = { 0.4 0.2 0.4 }
province = {
local_defensive = 0.2
}
}
diety_anzotica = {
color = { 0.4 0.2 0.4 }
province = {
local_population_growth = 0.004
}
}
diety_bindus = {
color = { 0.4 0.2 0.4 }
province = {
local_revolt_risk = -1
}
}
diety_eia = {
color = { 0.4 0.2 0.4 }
province = {
local_defensive = 0.2
}
}
}
scythian_mythology = {
diety_tabiti = {
color = { 0.3 0.3 0.4 }
province = {
local_revolt_risk = -1
}
}
}
armenian_mythology = {
diety_barsamin = {
color = { 0.4 0.3 0.3 }
province = {
local_revolt_risk = -1
}
}
diety_aramazd = {
color = { 0.4 0.3 0.3 }
province = {
local_revolt_risk = -1
}
}
}
EDIT: The list isn't complete.
Last edited: