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Descartes

Lt. General
42 Badges
Oct 12, 2008
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Hello again! I've decided to do give religion a new look in Imperium. Instead of being linked to a certain religion, provinces are now linked to a deity. This deity is supposed to be the god most extensively worshipped in the province, according to historical sources. Also, countries have a primary deity, which is basically the same thing as the old state religions.

Deities belong to different pantheons. For example, Toutatis and Lugus both form part of the Celtic pantheon. If a country that primarily worships Lugus conquers a province where the Toutatis cult is more common, this will increase stability costs. (It's harder to control a country where everybody wants to do their own thing.) However, if the Lugus-worshipping country conquers a Roman province, its primary deity won't even be in the same pantheon as the local Roman deity. Apart from increasing stability costs, this will also result in increased revolt risk and smaller tax revenues. I'll show you what this looks like in static_modifiers.txt:

Code:
different_religion = {
	local_tax_modifier = -0.2
	stability_cost = 1
	local_revolt_risk = 1
}

same_religion_group = {
	stability_cost = 1
}

I've added a large number of different deities to the map, all of them with their own modifiers. My idea is give religion a more influential role in EUR. Provinces that worship war gods will have a slight increase to local manpower, for example.

I've copied the new deities from religions.txt in the extract below. Note that this file also includes the old religions, since I haven't bothered to change the religion of every historical character (more than 1300 in total). I accidentally misspelled deity throughout it all, and I won't bother to edit every province file to change it. (It won't show up misspelled in-game, though.) Please forgive me, I'm only a Swede after all. :p

Code:
germanic_mythology = {
	diety_nerthus = {
		color = { 0.1 0.4 0.5 }
		province = {
			local_population_growth = 0.004
		}
	}
	diety_wodanaz = {
		color = { 0.1 0.4 0.5 }
		province = {
			local_revolt_risk = -1
		}
	}
	diety_frijjo = {
		color = { 0.1 0.4 0.5 }
		province = {
			local_population_growth = 0.004			
		}
	}
	diety_teiwaz = {
		color = { 0.1 0.4 0.5 }
		province = {
			local_manpower_modifier = 0.1			
		}
	}
}

celtic_mythology = {
	diety_lenus = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_defensive = 0.2
		}
	}
	diety_sequana = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_ucuetis = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_tax_modifier = 0.1
		}
	}
	diety_nodens = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_ship_recruit_speed = -0.2
		}
	}
	diety_cocidius = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_manpower_modifier = 0.1
		}
	}
	diety_vosegus = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_start_experience = 0.05			
		}
	}
	diety_vasio = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_defensive = 0.2
		}
	}
	diety_lugus = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_sulis = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_borvo = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_sirona = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_epona = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_regiment_recruit_speed = -0.2
		}
	}
	diety_bandua = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_cosus = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_manpower_modifier = 0.1			
		}
	}
	diety_neto = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_start_experience = 0.05			
		}
	}
	diety_toutatis = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_regiment_recruit_speed = -0.2			
		}
	}
	diety_taranis = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_lugh = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_taran = {
		color = { 0.3 0.4 0.3 }
		province = {
			local_start_experience = 0.05			
		}
	}
}

greek_mythology = {
	diety_hera = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_tax_modifier = 0.1			
		}
	}
	diety_ares = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_manpower_modifier = 0.1			
		}
	}
	diety_zeus = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_apollon = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_regiment_recruit_speed = -0.2			
		}
	}
	diety_athena = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_poseidon = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_ship_recruit_speed = -0.2			
		}
	}
	diety_aphrodite = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_population_growth = 0.004			
		}
	}
	diety_artemis = {
		color = { 0.7 0.7 0.0 }
		province = {
			local_start_experience = 0.1			
		}
	}
}

phoenician_mythology = {
	diety_baal_hammon = {
		color = { 0.1 0.7 0.2 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_tanit = {
		color = { 0.1 0.7 0.2 }
		province = {
			local_manpower_modifier = 0.1			
		}
	}
	diety_melqart = {
		color = { 0.1 0.7 0.2 }
		province = {
			local_revolt_risk = -1				
		}
	}
}

berber_mythology = {
	diety_ayyur = {
		color = { 0.4 0.4 0.2 }
		province = {
			local_revolt_risk = -1				
		}
	}
}

egyptian_mythology = {
	diety_isis = {
		color = { 0.5 0.2 0.3 }
		province = {
			local_population_growth = 0.004			
		}
	}
	diety_horus = {
		color = { 0.5 0.2 0.3 }
		province = {
			local_revolt_risk = -1				
		}
	}
	diety_amun = {
		color = { 0.5 0.2 0.3 }
		province = {
			local_revolt_risk = -1				
		}
	}
	diety_sarapis = {
		color = { 0.5 0.2 0.3 }
		province = {
			local_revolt_risk = -1		
		}
	}
}

etruscan_mythology = {
	diety_tinia = {
		color = { 0.6 0.3 0.1 }
		province = {
			local_revolt_risk = -1			
		}
	}
}

roman_mythology = {
	diety_jupiter = {
		color = { 0.8 0.2 0.0 }
		province = {
			local_revolt_risk = -1			
		}
	}
}

zoroastrianism = {
	diety_ahura_mazda = {
		color = { 0.4 0.5 0.1 }
		province = {
			local_revolt_risk = -1			
		}
	}
}

judaism = {
	diety_yahweh = {
		color = { 0.1 0.3 0.6 }
		province = {
			local_revolt_risk = -1			
		}
	}
}

nabatean_mythology = {
	diety_dushara = {
		color = { 0.3 0.6 0.1 }
		province = {
			local_revolt_risk = -1			
		}
	}
}

thracian_mythology = {
	diety_sabazios = {
		color = { 0.5 0.4 0.1 }
		province = {
			local_regiment_recruit_speed = -0.2			
		}
	}
	diety_zalmoxis = {
		color = { 0.5 0.4 0.1 }
		province = {
			local_revolt_risk = -1				
		}
	}
	diety_kotys = {
		color = { 0.5 0.4 0.1 }
		province = {
			local_population_growth = 0.004			
		}
	}
	diety_bassareus = {
		color = { 0.5 0.4 0.1 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_bendis = {
		color = { 0.5 0.4 0.1 }
		province = {
			local_start_experience = 0.1			
		}
	}
	diety_semele = {
		color = { 0.5 0.4 0.1 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_derzelas = {
		color = { 0.5 0.4 0.1 }
		province = {
			local_revolt_risk = -1			
		}
	}
}

illyrian_mythology = {
	diety_vidasus = {
		color = { 0.4 0.2 0.4 }
		province = {
			local_defensive = 0.2			
		}
	}
	diety_anzotica = {
		color = { 0.4 0.2 0.4 }
		province = {
			local_population_growth = 0.004			
		}
	}
	diety_bindus = {
		color = { 0.4 0.2 0.4 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_eia = {
		color = { 0.4 0.2 0.4 }
		province = {
			local_defensive = 0.2			
		}
	}
}

scythian_mythology = {
	diety_tabiti = {
		color = { 0.3 0.3 0.4 }
		province = {
			local_revolt_risk = -1			
		}
	}
}
		
armenian_mythology = {
	diety_barsamin = {
		color = { 0.4 0.3 0.3 }
		province = {
			local_revolt_risk = -1			
		}
	}
	diety_aramazd = {
		color = { 0.4 0.3 0.3 }
		province = {
			local_revolt_risk = -1			
		}
	}
}
As usual, I appreciate your comments.

EDIT: The list isn't complete.
 
Last edited:
Looks awesome. But why do the Romans have only one Deity? Or did the Romans actually worship Jupiter almost exclusively (I wouldn't know, I'm no expert on Roman history)?
 
Looks awsome, and a lot more realistic than the original stupid religion system. Also looks like you have spend a number of boring hours copy pasting religions. :p

I really hopes that all your hard work will make the people come back to Rome, and see all its potential. Who knows perhaps even Paradox will realize and make a IN expansion to it to make it the great game we all hope.

Keep up the good work, will no matter what, try this mod as soon as you release it, and give you all the feedback I can. :)

Best regards.
 
Have you concidered the implications of this on diplomacy? Religion and religious group plays a central role in how the engine calculates relations. In effect every state will end up hating each other more than in vanilla.

EDIT: Also it is IV not IIII. :p
 
Looks awsome, and a lot more realistic than the original stupid religion system. Also looks like you have spend a number of boring hours copy pasting religions. :p

I really hopes that all your hard work will make the people come back to Rome, and see all its potential. Who knows perhaps even Paradox will realize and make a IN expansion to it to make it the great game we all hope.

Keep up the good work, will no matter what, try this mod as soon as you release it, and give you all the feedback I can. :)

Best regards.
Thanks, mate. :D

Sute]{h;9706684 said:
Have you concidered the implications of this on diplomacy? Religion and religious group plays a central role in how the engine calculates relations. In effect every state will end up hating each other more than in vanilla.
That's right, my new religions will probably make wars more frequent. I don't think that's a big problem, but it's easy to balance with a few events now and then.

EDIT: Also it is IV not IIII. :p
As far as I know, subtractive notation didn't appear until the Middle Ages. The Romans used IV for Jupiter and IIII for 4. And I want to do it Roman style. ;)
 
As far as I know, subtractive notation didn't appear until the Middle Ages. The Romans used IV for Jupiter and IIII for 4. And I want to do it Roman style. ;)
:eek:o
 
Question:

Should provinces with different religion / culture produce less income? Is it historical? I agree with the increased revolt risk and the lower manpower supply, but IIRC Roman governors used to bleed their provinces dry.
 
I see what you mean, but the lowered tax income could also be interpreted as increased costs for maintaining order in the province.

That makes sense. Palestine for example was notoriously unstable due to religion. The Romans also went on a Druid killing spree in brittania as the Druids were organising resistance to Roman rule. It was one of the reasons Bodiccia was initially so successful - most of the available military were Druid hunting...
 
I like this, but I think that the religion system in Rome needs a MAJOR overhaul. It seems to be designed for representing Semetic religions (e.g. EU3/CK era) rather than Hellenistic ones.

I would like to see, for example, 'hybrid' deities and deities imported from other pantheons.;)
 
I agree partially with LAF1994. The Romans were famous for incorporating foreign Dieties. Actually, their own Pantheon was taken from the Greek Panthion.

Perhaps you can make these pantheons equal at least?
 
I think that base religion modifiers to provinces should be replaced with a system of events and modifiers dependent on 'compatibility'. For example ,if Rome conquer a province that worships a Greek deity, they will have minimal difficulties with order. However, if the province if Jewish or Druidist or Animist, for example, they will have far greater difficulties.