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Johan

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Dec 14, 1999
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*******************************************
* Changes for the 2.1 patch of Vae Victis *
*******************************************

############################################
# CHARACTERS
############################################

- Adjusted child birth rates.
- Toned down the loyalty decrease from the 'not_from_ruler_party' static modifier.
- Initial governors should be more loyal.
- Disloyal generals and governors who start civil wars or secede now only take their immediate family with them.
- Fixed a bug where diplomats, children or spouses in a foreign country could change tag for a civil war.
- Minor changes to popularity from titles.
- Halved charisma effect on monthly popularity.
- Married characters who permanently end up in different countries will now get divorced.
- Improved character location check.
- War exhaustion now decreases ruler popularity.
- Prime ministers no longer decrease war exhaustion, but they do decrease the max exhaustion limit more.
- Loyalist characters now also receive a significant loyalty boost when a civil war starts.
- The religious tech magistrate now reduces the omen failure penalty rather than increasing omen power.
- Titles and static modifiers (except for 'unemployed_adult_male') no longer affect character faction affiliation.
- Removed the hidden conviction changes that were based on current objective triggers. (The same thing can be done explicitly with modifiers and effects in the objective scripts.)
- Character conviction is now mostly changed by fulfilling or failing ambitions.
- Fixed a minor bug with the character faction calculation.
- Decreased the effect of parent's faction affiliation on their children.
- The strength of a character's faction conviction is now shown in the character tooltip.
- Added missing text for character objectives 'obj_help_friend_prison' and 'obj_help_friend_job'.
- The 'unemployed_adult_male' modifier should no longer be applied for characters with granted titles.
- Tightened up code for recalculating character modifiers when appropriate. Hopefully fixes a crash bug too.
- Popularity and loyalty are now locked during childhood.
- Characters can no longer be dismissed from their jobs until after 12 months (in defines.txt), at the earliest.
- Fixed a bug that could prevent reigning queens and female heir apparents from marrying.
- Fixed an issue with imprisoned characters being appointed clan chiefs.
- Fixed an error preventing the objectives 'obj_help_friend_prison' and 'obj_help_friend_job' from being assigned.
- Fixed some issues with characters being born without religion.
- More tweaks to the Become Ruler ambition, to reduce chances of women getting it.
- The effect of all popularity reducing events has been greatly increased.
- Drastically increased the ruler popularity loss from the triggered modifier 'border_dispute'.
- Added static modifiers 'ruler_unpopularity_mod' and 'ruler_popularity_mod'.
- Added static modifiers 'static_finesse_mod', 'static_charisma_mod' and 'static_martial_mod'.
- Fixed an issue with clan chiefs and party leaders continuously gaining and losing their title.
- Character objectives are now also modifiers, like titles and traits.
- The 'become_ruler' ambition now gives a penalty to monthly character loyalty.
- Increased disloyalty from the traits Assertive and Ambitious. Added a disloyalty effect to the Corrupt trait.
- Disabled the 'Neglected Ambition' static modifier (it's replaced by modifiers on the relevant character objectives.)
- Adjusted tech bonuses to monthly character loyalty down.
- Fixed an issue with diplomats losing their granted titles.
- Migrating characters now lose their ambition.
- When the ruler of a monarchy has female friends, there is now a chance that they will give birth to a royal bastard.
- Added a title for unacknowledged bastards.
- Fixed some issues with rulers migrating upon annexation.
- Added support for twins (ca 3% birth rate.)
- Fixed a problem with historical children not being listed in order of age (causing the wrong child to become the heir.)
- Fleshed out the original diadochi dynasties.
- Character death should now be properly recorded in the history.
- Characters should now get their modifiers immediately reset and recalculated when migrating.
- Some traits are now congenital and can be inherited.
- Fixed a problem with rulers partially losing their ruler status on tag change.
- The correct "smear" chance is now actually used.
- Added a cost to smear and assassinate character commands, and adjusted the effects.
- Added an on_action for failed assassination attempts.
- Fixed a bug with previous rulers continuously auto-gaining and losing the ex_ruler_title while being rulers once more.
- Fixed the historical consulship of Margos for Achean League.
- Fixed a problem with horde leaders not having a religion and a birth province.
- Characters lose their current objective when imprisoned.
- Imprisoned characters do not gain new objectives.
- Fixed a problem with "ex" and "recent" titles being given to characters posthumously.
- Fixed the problem with 0 skills for historical characters due to initial age 0.

############################################
# CIVIL WARS
############################################

- Civil Wars will now automatically end if one side can hold the original capital province for 5 years straight.
- Fixed a nasty crash bug on some civil wars.
- Civil war rebel "filler" troops are now mercs.
- Civil wars now also use the 'war' static modifier.
- Civil wars will no longer automatically end as long as the losing side has occupied provinces.
- Decreased the frequency of the civil war events "More Men" and "Deserters".
- Cut a lot of civil war starting events, since they fit the current system badly.
- Adjusted events 4804, 9005 and 9006 to work with the current civil war system.
- Remaining rebel fleets now change sides at the end of a civil war.
- Civil wars less likely to occur if enemies are present in many provinces.
- Fewer "filler" characters should survive from the rebel side of a civil war once it's over.
- At the end of a civil war, the capital should change back to the original capital, if owned.
- Fixed some problems with event effects (inherit, secede_province) and civil wars.
- Civil war rebel leaders should now always bring their spouses and non-adult children.

############################################
# EVENTS
############################################

- Added event effect 'start_civil_war'.
- Added event effect 'ruler_conviction' (alters the same conviction that the ruler has for a character.)
- Adjusted the Death from Old Age event.
- Fixed a serious bug with the "death by suicide for shamed people" event.
- Fixed a bug preventing event 3715 from firing.
- Made event 1060 rarer.
- Tweaked the triggers of events 7518, 7519, 7520 and 7521 to prevent odd party changes.
- Event 3400 should now only fire for women.
- Fixed a slight problem with event 1060.
- Toned down the frequency of event 4100 ("I am Spartacus".)
- Heavy tweaks to event 7523 ("Councillor prefers a different heir"), which has been killing off heirs rather invisibly.
- Corrected EVTDESC1096.
- Event 7000 now gives more manpower.
- Added event target scopes 'father' and 'mother'.
- Added event effect 'family' (changes the character family.)
- Added the trigger 'is_bastard'.
- Added event effects 'add_spouse' and 'remove_spouse'.
- Added some more interesting court intrigue events.
- Added missing text key for major events.
- Fixed some cases where events could give foreign diplomats jobs and titles.
- Fixed some bugs in event 9903.
- Event effects that give characters offices, titles and command positions now only check against the most basic requirements (alive, adult, not imprisoned, employer country.)
- Fixed a bug with event 4402, causing none of the three options to have an effect.
- The 'create_revolt' effect now actually creates the number of cohorts specified.
- Adjusted the slave uprising events.
- Tweaked some events for governors that should not affect the capital region.
- New event effects 'slaves_fraction', 'freedmen_fraction' and 'citizens_fraction'. They change population by a fraction of the total population.
- New province event (8100): "Provincial Citizenship". If the fraction of citizens is too low, the freemen may demand citizenship.
- Added trigger 'is_pretender'.
- Heavy rewrites of events 7515 and 7516 (pretenders killing off the heir/ruler.)
- Event 7517 (job appointment) adjusted to not trigger while the populist party is in power.
- Adjusted event 7515 (pretender murdering the heir), to make it less common
- Fixed a serious bug with the any_family_member trigger.
- Adjusted a trait event giving the corrupt trait to children.
- Fixed a bug with the 'war' trigger for civil wars.
- Fixed a problem with some events forcing titles on prisoners.

############################################
# AI
############################################

- AI will now release imprisoned characters if they show signs of increased loyalty.
- AI will no longer stop targeting tributaries.
- AI values taking back core provinces more.
- AI countries bordering more powerful nations will be less interested in ships.
- AI should now update on every ruler change again.
- Removed inappropriate superpower antagonism.
- Army AI: Will be less likely to invade if there is trouble in its owner area.
- Army AI: Fixed an issue where it would walk huge distances to invade.
- Army AI: Added safe movement check to armies moving between areas ("invaders") as well.
- Army AI: Fixed a problem with exiled armies.
- Peace AI: Fixed bug where it would demand capital provinces in peace.
- Peace AI: Enemy tributary states no longer auto-reject all peace offers.
- Diplo AI: Made sure AI breaks tribute status before DoW.
- Diplo AI: Will spam players less with repeated trade route proposals.
- Diplo AI: Can now break alliances.
- Diplo AI: Corrected some issues with alliance desire and cancellation.
- Naval AI: Is now actually aware of the units of the other side in a civil war.
- Naval AI: Fixed an issue with blockade plans not checking which sea zone a port exits into.
- Naval AI: Not as eager to blockade if the enemy still has a viable navy.
- Naval AI: Should no longer use fleets of size 1 at times.
- Naval AI: Corrected an issue where it would stop evaluating enemy strength.
- Naval AI: Fixed a bug where it would not properly transport land forces when at peace.
- Recruit AI: Tweaked where it should build new units.
- Adjusted the likelihood of the AI passing laws and decisions.
- Military AI: Fixed a bug with war zone area checks.
- Tributaries less eager to cancel tribute.

############################################
# INTERFACE
############################################

- The top and bottom bars now look different depending on player culture.
- Fixed a bunch of messages concerning characters so there is a GOTO button to the dynastic screen.
- No loyalty or popularity modifier tooltip for children, since they are locked values during childhood.
- Fixed a problem with tech magistrates not being selectable.
- Mission effect text now left formatted and uses a smaller font in the mission view.
- The unemployed icon is now shown in the dynastic view as well.
- Fixed a problem with sorting in the character views.
- The Pirate spawn message will now only appear if you actually have a port in that sea zone.
- Cleaned up the province revolt risk tooltip.
- The wealth in the character tooltip no longer has three decimals.
- Fixed some issues with the tooltips in the unit views.
- Removed the double strait tooltip for empty provinces.
- Improved loyalty tooltip in the character view and character selection view.
- Country culture and religion shown in the tooltip over the country name in the province view.
- Added tooltip to age in the dynastic view.
- Improved tooltips for the population fraction effects.
- Changed so there is only one text label for both censors in the government view (so there is room for "Thesmotete", etc.)
- Character view filters altered. "Free" is now called "All". "Ruler Rivals" and "Ruler Friends" changed to Men and Women.
- Added a field to the character tooltip saying if he or she is imprisoned, and by whom.
- Fixed some quirks with the filter buttons and sorting in the character and character selection views.
- Improved morale tooltip in the unit window.
- The unemployed icon should no longer shown when it does not apply.
- Improved some effect and trigger tooltips.
- Added alert for province that you can potentially colonize (if you kill the barbarians there.)
- Tooltip for party_support effects corrected to not say "lose -1" etc.
- No longer possible to appoint governors to the capital region through the ledger.
- Fixed a bug with the unit view not properly showing the governor as leader of regional troops.
- Fixed some problems with misspelling of "title_pontifex" in events etc.
- Fixed a bug in a tooltip saying there are 100 senators (there are only 99.)
- The military view is now properly named "Military".
- Changed the name of the "land_province" static modifier to "Base" (they are base values for all provinces.)
- Fixed a whole slew of duplicate or bad localisation entries.
- Corrected the tooltip for the max_manpower trigger.

############################################
# REPUBLICS
############################################

- Political factions now gain more support the less support they have (when lower than 10%.) This factor is simply called "Opposition".
- Nerfed the effects of the religious party in power.
- Added static modifier 'not_from_ruler_party'.
- Adjusted the effect of static modifier 'same_party_as_ruler'.

############################################
# MONARCHIES
############################################

- Fixed a problem with Agnatic succession (grandsons of the oldest son had lower prio than younger sons.)
- Tweaked cognatic succession order.
- Preferred heir calculation updated so that friends and rivals of the ruler also likes or dislikes his children.
- Adjusted preferred heir calculations to consider the popularity of characters a lot more.
- The Consort of the old ruler should now properly lose the title.
- For non-republics, character loyalty is now recalculated on succession.
- Sons of women from the current dynasty now have a stronger claim to the throne.
- Husbands of women of the royal dynasty now get a boost in the order of succession for monarchies.
- The second and third in line for the throne are now more likely to prefer themselves as heirs.
- Ruling queens now pass on their surname to their children.
- Two Omen laws for monarchies are now properly mutually exclusive.

############################################
# MISC
############################################

- The governor of a region is now removed if the capital city moves there.
- Colonies are now always of the country culture and religion (since half of the colonists do come from the capital anyway.)
- Improved region capital calculation.
- Base Omen Chance reduced to 30%.
- Mercenaries no longer affect character loyalty when disbanded, transferred between armies, etc.
- Mercenaries can no longer become loyal to their commander.
- Exported the Religion Power -> Omen Chance ratio to defines.txt and increased it by a factor of 10.
- Carthage now receives a large initial navy.
- Fixed some errors in the starting Seleucid dynasty.
- The 'monarchy_conquer_weaker_neighbour' no longer triggers against allies.
- Very low-strength mercenary regiments are now automatically disbanded.
- Corrected some missions that had the wrong scope on their effects.
- No longer possible to colonize a province unless you have a neighbouring _unoccupied_ province.
- Fixed a problem where the pathfinding would suggest land movement across ships at sea.
- Each technology level by itself now gives a bonus (static modifier * level). Notably, military tech levels give a discipline increase.
- Modified some title and government bonuses to remove extra discipline.
- The effects of the national ideas Citizenship and Emancipation greatly increased (pop type conversion ratios up to 7%, from 1%.)
- Decreased max manpower by half.
- The morale collapse threshold for subunits is now exported to the defines.
- Fixed a problem with capital validation.
- Greatly increased the cost (warscore requirement) of forcing a nation to pay tribute in peace treaties.
- Improved calc of culture and religion of regional independent countries.
- Fixed an issue with not being able to ask for prisoner ransom.
- Can no longer attach armies to regions that are not owned.
- The effects of the mission 'get_an_alliance_mission' are now applied to the right nation.
- Fixed bugs with the triggered modifiers 'panhellenic_games' and 'controller_of_antioch'.
- Fixed a problem with the "Break the Carthaginians" mission.
- Fixed more issues with the "Reclaim Cyrenaica" mission.
- Units in the build queue are no longer inherited by a nation that gains the province peacefully.
- The effects of most inventions has been greatly increased, particularly military ones.
- Added a bunch more decisions for switching form of government.
- Increased the size of rebel armies.
- Added some capital validation code from INN.
- Unit loyalty to banished/exiled characters is now properly reset.
- Increased manpower regrowth rate by 25%.
- Fixed the broken mission 'reclaim_cyrenaica'.
- Fixed a bug with initial war exhaustion being given from future wars.
- Province population can no longer drop to negative numbers on the yearly update.
- Colonizing provinces no longer triggers the conquest population changes.
- The ruler should now properly be regarded as governor of the whole capital region.
- Fixed several minor issues with tag changes.
- "Recent office" titles are now proper promagistracies; only retained in Rome (if it's a republic.)
 
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