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Old 12-07-2008, 06:14   #1
battlefella
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Supreme Ruler 2020 Update 2 Now Available

Use the 'Check for Updates' feature in the SR2020 Program Menu to locate and download the Latest SR2020 Update.

Update 2 is a complete package (it will update any prior version, Digital download or Retail or Update 1) to the latest version. The Update Installer is in English only, but the Update itself is in both English and German, and will automatically detect the language of the original installation. Download size is about 43 MB.

Features Include:

UPDATE TWO (Version 5.2.1) NOTES

Scenario Changes and Additions For Update Two

New Scenario added: Kashmir Objective
– As India you must reclaim the region of Kashmir while keeping Pakistan out of the action.

Update Two Changes

Fixed Save Game / AI Resign bug
Corrected 'Allow WMD' setting from Lobby
World Market price no longer reset on game load
Bridges now build correctly in center of hex; can be scrapped
Scrap/Destroy now work differently
Adjustments made to Diplomatic Difficulty settings
Added 'No Debt' support to game lobby options
Fixed Ground units firing on mid-air units in certain conditions
Eliminated Regions are now carved up by regions at war with them
Scrap/Destroy/Offline now deploy units from bases
Helicopters de-stack from hex before mission air units
Save game file corruption of large/special case games now fixed
Leaders are now better matched to regions
Oceanic complexes don't go offline when taken over damaged
Enemy/Neutral units show yellow (not red) firing ground-hud
Ports are highlighted without selection in Unit Tab when Branch chosen
Double-click on spy list can now be used to give then an order
Rare Arctic circle crash fixed
Resolved missiles not finding platforms to deploy to
Garrisons no longer able to engage air units
Can no longer build naval fabrication inland
Units now deploy if order to deactivate, scrap or destroy is given to a reserve facility
Eliminated countries divide land with enemy regions with shared borders. Island can go to any enemy region.
AI regions build units based on DEFCON settings
Precision Spotting not implemented
Enhanced tool tips added over facility inspection in Land Department
More ”Tips of the Day” added
Population icon added in enhanced tooltip
Lobby “auto-save” settings now available
# Group “0” enabled for unit control

Various minor changes made to city names, equipment file, regional information, population, map resources
Six new 3D unit models added

PDF Manual now included in all installations including Retail versions.

Enjoy!

-- BattleGoat Studios.
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Old 12-07-2008, 06:22   #2
Robyrot
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Thanks you so much, going to try it now!
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Old 12-07-2008, 07:07   #3
Syrop
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Quick question, do cache files need to be rebuilt or are they included in the patch? Also, can AI do sea invasions now?

Last edited by Syrop; 12-07-2008 at 07:42.
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Old 12-07-2008, 07:42   #4
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Quote:
Originally Posted by Syrop
Quick question, do cache files need to be rebuilt or are they included in the patch?
Updated cache files are included in the patch.

Also, a few other notes:

- The game is compatible with existing saved-games, so if you have a save under a prior version, you can continue it (and benefit from changes such as the fixed 'save game region falls' bug).

- Some changes, such as fixed city names, will only be seen in new games, not in resumed saved-games that were created under the prior version.

-- George.
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Old 12-07-2008, 07:45   #5
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Quote:
Also, can AI do sea invasions now?
Hey, that question wasn't there a moment ago, you must have edited No, this Update does not include AI naval invasions.

-- George.
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Old 12-07-2008, 07:50   #6
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Quote:
Originally Posted by battlefella
Hey, that question wasn't there a moment ago, you must have edited No, this Update does not include AI naval invasions.

-- George.
Poopy On the other hand, good news for island countries such as Cuba to take over North America.
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Old 12-07-2008, 10:45   #7
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So the no building facilities on river/water hexes bug wasn't fixed? Wow, major bummer.
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Old 12-07-2008, 11:38   #8
Von Thoma
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super thanks downloading, played that stupid Civ4 Bts till 4 in the morning, even I hated it, as the fighting part is crap ( bowmen killing tank ... no supply no different unit types needed and so on ... ) okay SR2020 could be in the future the one and only real strategy game , if that engine could handle it ... I hope so and yes I am willing to buy also upgrades every 12 months or so IF GAME WILL GET more complicated with them ... anyway thank you for the update , now have a nice weekend, as we have to work now :-) to manage our countries
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Old 12-07-2008, 12:10   #9
Von Thoma
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AFTER PATCH ->

heeeelp dear BG Staff,

okay loaded my old save game ... and the first I looked was, if I got Nuclear Missiles back or at least I could develop some, but nothing ... I couldn't trade the techs anymore or get blueprints ... I only have found that button (which was also before there) to allow nukes , which I have done, but the nukes are still gone in my game. AS I SAID AND I AM SURE, I started the game WITH NUKES ALLOWED ... it deactivated itself after some time ...

SO HOW COULD I ACTIVATE THEM AGAIN ... yes I know to start a new game, but didn't really want to play everything again for that 17 years ...

as it could be choosen when the game is created, how could I do it myself (HEXEDITOR) to activate it in my save game again.

THANKS
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Old 12-07-2008, 13:11   #10
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progress so far better than expected on patch so good work gusy makes it more playable
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Old 12-07-2008, 13:22   #11
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Thx for the heads up. Giving this game another go!
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Old 12-07-2008, 14:48   #12
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Quote:
Originally Posted by battlefella
Hey, that question wasn't there a moment ago, you must have edited No, this Update does not include AI naval invasions.

-- George.
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Old 12-07-2008, 16:55   #13
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Still cant' build an oil derrick. I guess canceling treaties are still broken.
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Old 12-07-2008, 17:02   #14
Syrop
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Quote:
Originally Posted by Dagda
Still cant' build an oil derrick. I guess canceling treaties are still broken.
Ok this is annoying. What's the point of having off shore petrol resources if you can't build oceanic complexes and oil derricks? Not only that, but you can't even increase the number of derricks on the complexes that already exist.

EDIT: Empty oceanic complexes are buildable on land.

Last edited by Syrop; 12-07-2008 at 17:50.
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Old 12-07-2008, 18:10   #15
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2 Questions

About these two elements

**Precision Spotting not implemented

What is ment by this, did presision spotting not work so it was removed or is it just that this has never worked and is not yet fixed?


**Enhanced tool tips added over facility inspection in Land Department

What was actually added? It still does not appear we get any information of the ACTUAL Production of the facility, just a repeat the the max potential capacity of a facility of that type.
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Old 12-07-2008, 21:16   #16
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Quote:
Originally Posted by Ragnoff
**Precision Spotting not implemented
Is that what it says? Typo, sorry, should say 'Precision Spotting now Reported'. It was always implemented, it's just that the precision spotting distance (the distance at which sub-hunters have a very high probability of spotting a sub) was not reported before.

Quote:
It still does not appear we get any information of the ACTUAL Production of the facility, just a repeat the the max potential capacity of a facility of that type.
Correct, for now we are reporting the maximum potential capacity. We will be looking in the future to report an estimate of the actual output, but there are issues here (fodder for a new thread I suppose) that make it very difficult to report the 'actual'. Of course, the maximum gives you a good idea of what the facility is producing in most cases.
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Old 12-07-2008, 21:19   #17
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Quote:
SO HOW COULD I ACTIVATE THEM AGAIN ... yes I know to start a new game, but didn't really want to play everything again for that 17 years ...
Unfortunately turning the nuclear weapons option on in mid-game is not possible, so for save-games made before the patch you'll have to live in a nuclear-free world. Sorry that millions will not die a horrible and painful death in your vision of the future (at least, not until you start a new game)

-- George.
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Old 12-07-2008, 23:37   #18
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If i understand well (update 53% dnl) derricks are still not buildable, continuous agreements still impossible to cancel and technology level still useless. Ok

Actually, i do prefer building my units from USA than having to develop them myself so please don't fix that or small countries won't ever make it!

The region falls bug was annoying, i just can't wait to try the game now! Are ICBM now working ?
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Old 12-07-2008, 23:44   #19
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At this point ICBMs would be a "new feature", since what we had was not meshing well with what we were going to release and it got scratched. The focus of this update had to be limited features and mostly bug fixes so that it could be done quickly. Look for future updates to add more features.
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Old 13-07-2008, 00:44   #20
Von Thoma
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I have activated nukes but they didn't showed up ...
okay so I have to use ... biological and chemical weapons, that I have seen I could research ... will give the order :-)

anyway it was more for my enemies, to prevent me from attacking ... as for my army there is no problem to conquer the whole world, even I think I would need two hundred years if I look at the size of the map and how long I need to get rid of that garrisons :-)

anyway would the AI used nukes ?
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