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Old 18-04-2008, 12:44   #1
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License the Europa Engine, and get your work published on Gamersgate

We have now investigated the idea we had back in january, and that was so enthusiastically recieved. Our lawyers have looked it through and finalised a combined licensing and publishing contract. We will be making the sourcecode of the europa engine available for those interested in developing in it. The europa engine was the engine that powered the eu1&2, victoria, crusader kings & Hoi1/2, as well as their expansions.


If any individual, team or group are interested, then contact us at enginelicense (insert an at here) paradoxplaza (a dot here) com , with what you want to do, and we'll take it from there.
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Old 18-04-2008, 12:47   #2
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So it goes all the way through to Armageddon 1.2? Awesome
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Old 18-04-2008, 12:49   #3
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But would the code for the games themselves be released too?
(Sorry if this is a stupid question, but I'm not sure of the difference between the engine and the game itself. )
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Old 18-04-2008, 12:50   #4
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Not that I´m not pleased with that... I´m just surprised. Happily surprised offcourse
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Old 18-04-2008, 12:50   #5
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Quote:
Originally Posted by rcduggan
But would the code for the games themselves be released too?
(Sorry if this is a stupid question, but I'm not sure of the difference between the engine and the game itself. )
yes. the sourcecode for the games.
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Old 18-04-2008, 12:51   #6
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Most excellent. Expect to see a world of cyclops waterlillies what live on the underside of orange clouds as seen reflected in a jug of goat milk from Myth and myself very very soon!!!
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Old 18-04-2008, 13:03   #7
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Way cool.

Will the content from the games be included as well? And will you release tools you used for development, like eg. mapping tools?
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Old 18-04-2008, 13:04   #8
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Wow. Just wow. Thank you very much!
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Old 18-04-2008, 13:24   #9
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Old 18-04-2008, 13:26   #10
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Old 18-04-2008, 13:37   #11
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Would it be too much to ask for an (rough) overview of terms & conditions?
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Old 18-04-2008, 13:38   #12
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This is very good news!
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Old 18-04-2008, 13:39   #13
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woo hoo


I can't wait for all of you guys to get working to make my games better
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Old 18-04-2008, 13:45   #14
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Very Good News !! This day will remarked through history of paradox...
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Old 18-04-2008, 13:49   #15
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Now before i send out my henchmen to caputure blue emu, Kanitatlan, Wobbler, White Daimon, Germadoc et al. and have them brought to my vulcano island, i would like to ask for some t&c as well
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Old 18-04-2008, 13:50   #16
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Thumbs up

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Old 18-04-2008, 13:54   #17
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Kudos to Paradox, I think it's a very nice step.
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Old 18-04-2008, 13:55   #18
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This is a very interesting development. I suppose thorough proficiency with C++ would be needed to work with the engine or are there tools to work around that?

Any ways, I can see lot's of interesting stuff come from this.

EDIT: Just found the older thread, so reading up now.
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Last edited by magdat; 18-04-2008 at 14:19.
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Old 18-04-2008, 14:01   #19
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Who's up for porting EU to linux and/or macintosh?
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Old 18-04-2008, 14:22   #20
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