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#1 |
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Major
Join Date: Jun 2007
Posts: 584
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Spartans vs Outerlimitz team
Spartan Challenge Game
The two teams of 3 players each, will compete in two games. In second game, the teams will switch sides, Allies become Axis and Axis become Allies. After completing the two games, the best team of the two games claims victory (see rules, victory conditions). Teams are allowed to switch team countries between their players, freely. If one player is annexed then he can join one of his human allies as an assistant. Otherwise remaining players continue on their own till the end. If all human players of one team are annexed then the game finishes, otherwise the game finishes at default campaign end date. If session is confirmed and team players are missing then leader of the team assigns a sub player or lets ai do the job. Leader of each team is responsible to field his team in time for each session. Gaming days and hours will be flexible. We will play any day and hour that is convenient. Minimum one session per week. Minimum three hours per session. In the end of each session the team's leader must be ready to inform about date and time of next session possible. ---------------------------------------------------------------------------------------------------------------------------- Doomsday-Armageddon 1.1 (GKCW) Scenario: 1936 campaign. Axis: Germany - Knupp Japan - kthnos Italy - KostasL Allies/Comintern: USSR -Christian UK - Outerlimitz USA - Ked Aka Edwin ---------------------------------------------------------------------------------------------------------------------------- RULES ---------------------------------------------------------------------------------------------------------------------------- 1. Trading 1.1 Axis will trade first, on January 2, 1936. 1.2 Allies may not trade for rares with AI countries that are not allied to. 1.3 Trading divisions is forbidden. 2. Diplomacy & Intelligence 2.1 No DOW until Danzing Event, exception made to event wars(i.e. Italy to Albania, Japan in China). 2.2 Allies shall not influence or ally any country until Danzig (August 30, 1939). 2.3 Axis shall not influence or ally any country until End of Czechoslovakia (March 15, 1939). 2.4 Guarantee of independence is forbidden. 2.5 Allying Spain (Nationalist or Republican) before Vichy or 1941 is forbidden. 2.6 Influencing of opponent player countries is forbidden. 2.7 Couping of opponent player countries is forbidden. 2.8 Fund partizans operations are forbidden. 2.9 Smear campaign operations against AI countries are forbidden. 2.10 USSR cannot grant(or be granted) military access to other players. 3. Events 3.1 Anschluss, Munich Treaty, End of Czechoslovakia, Memel, Danzig and Poland join Allies, should go historical. 3.2 Germany must declare war on Poland in the Danzig Event. 3.3 USSR must accept Bitter Peace if offered and respect peace time agreed by treaty. When peace treaty has expired, USSR is free to DOW. 4. Axis 4.1 Italy can join Axis at Jan 1, 1936 (war with Ethiopia must be over till April 1, 1936). 4.2 Italy must join Axis till January 1, 1942. 4.3 Japan can join Axis or DOW Allies in 1941 or Vichy Event or USA is in war, whatever comes first. 4.4 Japan must join Axis till January 1, 1942. 4.5 Japan, before joining Axis, can DOW Chinese countries only (not Tibet). Chinese wars must be over by end of 1939. 5. USA allowed to join Allies or DOW Axis (and only if sliders allow this) : 5.1 January 1, 1942. This date can changed to earlier or later, if M-R Pact is violated. 5.2 1 month after Japan joined Axis or DOWed the Allies or USSR (NOT if Japan was DOWed by them). 5.3 1 month after UK has been invaded. 5.4 Immediately after Axis takes any province in American continent (Greenland is exception if Germany keeps it base-free). 5.5 Immediately after any 3 key USSR cities (Leningrad, Moscow, Stalingrad, Baku, Vladivoctoc) are surrounded or taken. Surrounded means all adjacent territories are taken or there is no supply route open. However the Axis may avoid taking 3 key USSR cities, preventing USA war entry. 5.6 Before USA enters the war, all units stationed at USA core provinces. 6. USSR and the MR-Pact 6.1 USSR and Germany must accept and honor the Molotov-Ribbentrop Pact. 6.2 USSR can DOW Axis (or any country under initial German guarantee) after July 1, 1941 (Full Pact). 6.3 USSR can DOW Axis (or any country under initial German guarantee) after July 1, 1940 (Limited Pact). 6.4 USSR can DOW only Baltics and Finland (Full Pact). 6.5 USSR can DOW only Baltics and Finland plus any other country with no initial German guarantee (Limited Pact). 6.6 USSR can DOW anyone, anytime (No Pact). 6.7 USSR must accept End of Finnish war event taking the demanded only territory (Full or Limited Pact). 6.8 If Germany or USSR break the R-M Pact earlier, then USA war entry is moved by half time of the remaining pact time (example: if USSR signs full pact and attacks Axis at July 1, 1940, instead of July 1, 1941 (a year earlier) USA war entry is moved by 6 months later, July 1, 1942, instead of January 1, 1942).Considering that USSR cant dow Germany or its allies before Vichy event fires. 6.9 Minimum Non Agression Pact respected 4 months (Limited Pact) and 8 months (Full Pact). 6.10 Maximum war durations before Barbarossa : Finland 4 months, Baltics 3 months totally, any other war 4 months. 7. General 7.1 No use of any exploits or cheating of any kind. 7.2 No 'phoney-wars', distant wars for saving consumer goods ICs only. Wars declared should be fought to a peace or annexation, without deliberately delaying for saving consumer goods ICs only. 7.3 Each country must supply all its forces (land,naval or air) in full, during peace time. 7.4 Expeditionary Force can be given to an AI ally only when supplying these units is impossible. 7.5 Expeditionary Force can be given to a human ally freely. 7.6 No more than 36 divisions may garrison an urban if it is the country's capital only (example Moscow maximum 36, Smolensk no limit). 7.7 Amphibious Landing Limit is 16 units. 7.8 No redeployment/disbanding of units about to be encircled/outflanked/destroyed. 7.9 No redeployment of units that are adjacent to enemy land units. 7.10 No redeployment of units that are being air-bombed. 7.11 Any capital surrounded must be taken without delay if defender asks it (if not empty the defender in this case must make it easier for the attacker by using the existing units on offensive so that they loose dig-in and org). 7.12 Liberation of a nation is not allowed if it ll be used to supply encircled armies(its paradox's bug).It is allowed only if there isnt a threat of encirclement(opponent must agree on that). 7.13 Free France must have no more than 3 infantries as initial land/air/naval forces. All others will be deleted by editing. 7.14 If Japan puppets Nationalist China, trade and tech embargo is revoked and leaders added, by editing. 7.15 Abandon doctrines not allowed. 7.16 Any player takes all the time he needs by pausing at will. No one can unpause except the one who paused. 7.17 Any player can report something wrong to Cueball, so that he considers edit if needed. 7.18 Both teams after ending each session save the game and e-mail it to Cueball. 7.19 All players at the start of the game must confirm that they have read the rules and all is ok and clear. If there is any disagreement during game, Cueball shall decide what is to be done. 8. Victory Conditions Total Victory claimed when one team has annexed all 3 opponent players by default end date of 1936 campaign. Victory claimed by Victory Points if both teams have at least one player left by default end date of 1936 campaign. If both teams achieve a Total Victory, earlier date/time of last opponent annexed, wins. If both teams achieve a Victory, the more total Victory Points, win. If one team achieves a Total Victory and other achieves a Victory, Total Victory, wins. As most victories are likely to be decided by annexation of last opponent player, it is very important to fight till the end as even one more hour that one holds will decide if his team will win or loose. Last edited by Knupp; 30-09-2007 at 06:46. |
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#2 |
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Major
Join Date: Jun 2007
Posts: 584
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Spartan team is ready.Some useful notices before we start game:
-we will use a neutral referee(Cueball),in order to solve some minor or major disagreements appeared between the 2 teams.Referee will check saves in order to avoid silly misunderstandings and useless accusations(for example trade tricks etc.) -opponent team MUST read rules carefully.We are ready to change any rule that is suggested (after discusion of course). -We entered a new rule about USA entrance(6.8),which makes game more balanced. -We are not allowing liberation of puppets if there is the danger of encirclement by enemy units,cause its bugged.For example we played an endo-spartan game and we noticed that despite the fact that russia has encircled 30 units in Caucasus,they had full supplies due to a minor puppet(Azerbaitzan),which was created for this reason.Liberation of a nation is allowed ONLY if there is not an imminent danger of encirclement(for example Nat.Spain for Germany when they fullfilled capture of Iberia and allies are driven to sea,not before) -Trades are free,meaning for example that axis can trade materials for supplies and allies can trade each other everything they want(supplies,rares etc.) -Consider that this is a ''mirror'' game,meaning that first game spartans will play axis and second game we switch teams(we ll play allies).This gives game more intense and avoids quiting because if 1 side stays 1 day more,has a meaning due to victory conditions. Outerlimitz we ready to face your team.We suggest first session for Friday(21 september) at 19.00 central cet. Confirm please. Last edited by Knupp; 19-09-2007 at 13:50. |
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#3 |
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Sergeant
Join Date: Mar 2005
Posts: 99
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I'll ask them if there avalibale for that time but i know for i'm not going to in from work till 7 as it is so i may be late if there traffic also i'm working saturday from 9-530 so can't play to late but can continue on sat/sun with a bit of luck
christain will be playing and probly ked aka edwin will need to speak to them both and get back to you |
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#4 | |
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Major
Join Date: Jun 2007
Posts: 584
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Quote:
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#5 |
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Captain
Join Date: Nov 2006
Posts: 449
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Hey, thanks for the invitation knupp, like you know my best alli country is Russia.
I can find outerlimitz, I have him on MSN. *VonManstein* |
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#6 |
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Major
Join Date: Jun 2007
Posts: 584
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Axis:
Germany - Knupp Japan - kthnos Italy - KostasL Allies/Comintern: USSR -Christian UK - Outerlimitz USA - Ked Aka Edwin Teams are confirmed.So what about tommorow (Friday)?What exact time (on central cet) can your team be avalaible tommorow Outerlimitz? ps:Christian and Ked confirm please |
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#7 |
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Sergeant
Join Date: Mar 2005
Posts: 99
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will try and get hold of chris today he wasn't on at all last night
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#8 |
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Sergeant
Join Date: Mar 2005
Posts: 99
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k well chris says he should be there will have to run with monV or adam as my 3rd seeing as monV asked 1st guess he will take it if hes there on friday
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#9 |
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Major
Join Date: Jul 2006
Location: Accused of telling the truth
Posts: 559
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what time you guys start? I'll be on around then and see if VonM shows up. Maybe he's one of the ones who hates being USA 8), maybe not
__________________
Matthew 6:19 No one can serve two masters. Either he will hate the one and love the other, or he will be devoted to the one and despise the other. You cannot serve both God and Money.
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#10 |
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Sergeant
Join Date: Mar 2005
Posts: 99
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its ment to start 7gmt i'm not sure if i'll be back from work on time but i'll try
will be close though |
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#11 | |
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Major
Join Date: Jun 2007
Posts: 584
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Quote:
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#12 |
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Nuked man
Join Date: Jan 2007
Location: Pau
Posts: 1,039
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Best USSR ? We will see ;-)
__________________
what's this ? oh nothing,just encircled that impatient army of yours : next ! 186) my girlfriend ask : "what are you planning for tonight ?" I answer :"I plan to produce 5 serials of interceptors III, 2 serials of light tanks II, 1 serial of convoys...." Hiensen's Rules 1.2 for a semi-historical 36 Long Campaign |
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#13 |
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Captain
Join Date: Nov 2006
Posts: 449
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I havent said tht I am the best in the earth, becasue I dont know some other good Russias, not all. I said that I am one of the best rusias.
I said him that I would be a good opponent against him. Becasue we took long time speaking knupp and me about a fight beteween us in the eastern front. Anyway, I said to Knupp that I msut be out the full october (I go to London to practise english) so, next time. |
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#14 |
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Major
Join Date: Jul 2006
Location: Accused of telling the truth
Posts: 559
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so are you coming to play as USA VonM? you never replied
__________________
Matthew 6:19 No one can serve two masters. Either he will hate the one and love the other, or he will be devoted to the one and despise the other. You cannot serve both God and Money.
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#15 |
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Captain
Join Date: Nov 2006
Posts: 449
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Sorry, USA is my worst and hated country. I am not antiamerican, but I dont like play HOI2 being USA.
Adamm one day I would like to play agaisnt you to see that UK. |
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#16 |
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On Probation
Join Date: Jan 2005
Posts: 669
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That's why we are still unbeatable, our opponents lack discipline.
While we are already deployed in the battlefield they are still slacking around.
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#17 |
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Major
Join Date: Jul 2006
Location: Accused of telling the truth
Posts: 559
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__________________
Matthew 6:19 No one can serve two masters. Either he will hate the one and love the other, or he will be devoted to the one and despise the other. You cannot serve both God and Money.
Last edited by a.d.a.m; 21-09-2007 at 03:29. |
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#18 |
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Sergeant
Join Date: Mar 2005
Posts: 99
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lol meh the team i wanted isn't slaking around there just unable to play friday easly not my fault both adam and monv want in as well :P
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#19 |
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Sergeant
Join Date: Mar 2005
Posts: 99
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happens when we all work full time
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#20 |
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Sergeant
Join Date: Mar 2005
Posts: 99
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btw i disagee with this
Allies shall not influence b4 39 aug as i always influence can aussies ect.... |
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