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Old 19-08-2007, 23:03   #1
Manziel
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closing the gap: some questions

hi,
some of you might already know me from EU3, CK or DD-forums, to make it short, today i closed the remaining gap by installing vicky+revolutions. i already read some things at the wiki, but there is so much information it is just overwhelming me :/
i started according to the wiki-guide with brazil and i have some questions now:
- when i declared war to uruguay and annexed them, my manpower-growth broke in for some time as well as my maximum manpower. why and how can i avoid this?
- has the peace-option "humiliate" any real use?
- is it useful to expand RGOs?
- my ressources at the stockpiles sometimes explode/burn/etc. how can i avoid this event or at least decrease the chance for this event?
- is there a penalty when manually setting the ruling party? (e.g. for building factorys)
- how do i manage not to get into dept when starting a bigger war? :/
- and if i cant avoid going into dept, how do i get out again?
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Old 19-08-2007, 23:10   #2
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Quote:
Originally Posted by Manziel
hi,
some of you might already know me from EU3, CK or DD-forums, to make it short, today i closed the remaining gap by installing vicky+revolutions. i already read some things at the wiki, but there is so much information it is just overwhelming me :/
i started according to the wiki-guide with brazil and i have some questions now:
- when i declared war to uruguay and annexed them, my manpower-growth broke in for some time as well as my maximum manpower. why and how can i avoid this?
Hello.

You probably manned your troops. Raise army maintainance, defence spending and then convert some pops into soldiers.
Quote:
Originally Posted by Manziel
- has the peace-option "humiliate" any real use?
Yes, it deducts 300 prestige points from the nation you demand it from. A nation with -100 prestige costs only 1 prestige to DOW.
Quote:
Originally Posted by Manziel
- is it useful to expand RGOs?
Only if it's already full.
Quote:
Originally Posted by Manziel
- my ressources at the stockpiles sometimes explode/burn/etc. how can i avoid this event or at least decrease the chance for this event?
You can't. The events are random, however, when one random event has happened it is more likely (than other random events) to fire again. So it was essentially bad luck for you.
Quote:
Originally Posted by Manziel
- is there a penalty when manually setting the ruling party? (e.g. for building factorys)
Yes, the militancy of your pops get higher.
Quote:
Originally Posted by Manziel
- how do i manage not to get into dept when starting a bigger war? :/
Raise taxes, reduce education etc. You should however only go to war when you can manage it. Research tech that improve your economy.
Quote:
Originally Posted by Manziel
- and if i cant avoid going into dept, how do i get out again?
Reduce your costs. Cut back on stuff you don't really need for the moment. You've got to prioritize.
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Old 20-08-2007, 13:39   #3
Manziel
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Quote:
Originally Posted by Sleepyhead
Hello.

You probably manned your troops. Raise army maintainance, defence spending and then convert some pops into soldiers.
yes, i reinforced my army before i started the war. so reinforcing not only costs manpower but also affects manpower growth
Quote:
Only if it's already full.
i dont really understand you. how can i see if a RGO is full? :/
Quote:
Yes, the militancy of your pops get higher.
but the change itself does not give any penaltys? so i can switch party, build factorys and switch back without penaltys?

i have some other questions:
- how can i change the political aims of a party? to be precise, i want the conservatives to change to state capitalism. or do i need to switch to another party to build and switch back?
- how can i amass research points for trading techs? i sometimes get research points by events but they are immediately invested in research and i cant trade techs without getting into a negative RP total
- where can i colonise and which naval tech do i need for it? i tried a province south of argentina but it said this province would be too far away :/
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Old 20-08-2007, 13:56   #4
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Quote:
Originally Posted by Manziel
- when i declared war to uruguay and annexed them, my manpower-growth broke in for some time as well as my maximum manpower. why and how can i avoid this?
Did you reinforce your troops after the war, which would affect your manpower pool? the manpower growth and maximum is affected by your army maintenance and your defensiv spendings. if you decrease those, it will affect your growthrate and manpower maximum.

Quote:
- is it useful to expand RGOs?
Yep, if its full, or if it has only 1-2 slots available for further workers (well, at least I upgrade/expand them then). All RGOs, as well as factories have a counter, somewhat like 6/10 which tells you you have 6 employees actually working in the factory/rgo, which can take up to 10 workers at this time.

Quote:
- is there a penalty when manually setting the ruling party? (e.g. for building factorys)
the militancy of your people will increase by 1 point if you set the ruling party via "decret". but sometimes it is necessary to do so (i.e. you have laissez faire and the capis dont build the factory you need, like machine parts).

Quote:
- how do i manage not to get into dept when starting a bigger war? :/
Wars are expensive and cost much money. Set the taxes to 50% for all your pops, cut education cost to half (so you dont lose literacy) and if you can win the war with your standing army, dont mobilize.
And while in peace, try to get yourself a nice warchest, it'll help alot.

Quote:
- and if i cant avoid going into dept, how do i get out again?
Cut army maintenance and defensive spendings to a minimum, tax your people and wait. if you have not such a high revolt risk, you can lower crime fighting as well.
and last but not least try to optimize your economie.

Quote:
- how can i change the political aims of a party? to be precise, i want the conservatives to change to state capitalism. or do i need to switch to another party to build and switch back?
You cant change political aims of a party, unless you mod that party to your own needs.

Quote:
- how can i amass research points for trading techs? i sometimes get research points by events but they are immediately invested in research and i cant trade techs without getting into a negative RP total
clerks and clergymen are responsible for research points (clergymen are superior until you research darwinism). the more you have the better. education spending increases the amount of research points you get even further. only few countries can gather RPs during the early phases of the game. so no tech trading for free.

Quote:
- where can i colonise and which naval tech do i need for it? i tried a province south of argentina but it said this province would be too far away :/
Are you playing with or without revolutions? with revolutions you need naval bases in the region you want to colonise (so your colonists can reach the point where you want to do so). the better the naval tech is, the farther you can colonise.

hm and I think I really have to work on my english -_-

Last edited by Botox; 20-08-2007 at 14:04.
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Old 20-08-2007, 14:34   #5
Manziel
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ok...
i have two additional questions :/
- how can i move pops from one region to another, e.g. to work in factorys
- how can i increase the rate of goods bought at the market? i have a stell factory now but i lack of iron all the time and cant buy it fast enough
- i got one division by event but i cant find it anywhere.

edit:
ok...found the problem at the second question. i had set stell to buy instead of iron...
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A comparison of CAs, BBs and SHBBs

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Last edited by Manziel; 20-08-2007 at 14:46.
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Old 20-08-2007, 15:01   #6
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Unemployed pops tend to migrate while they are looking for new jobs. So make sure you have some workers without work in the state you want them to move from. And open factory/RGO slots in the destination state or province.

So you need to fully man the RGO in a province and the rest of your labourer or farmer pops there will be unemployed. If you are playing V:R, you may split your pops to get some unemployed pops sooner. If you want your craftsmen move, make sure you don't have any free factory slots in that state. Because of an oddity in game engine a closed down factory is considered as expanding a factory and pops might actually move into that state instead of moving away.

Because the internal migration usually happens among poor class pops, set poor taxes high enough to make sure your pops are not collecting cash reserves and can't afford their needs. Usually you can't tax middle class pops enough without some bad effects. Like loosing your officiers, who belong to the same middle class with clerks.

Did you already look at your trading orders? You may change your buy order from <10 to < 100 for example, if you are not buying enough iron. That way your traders try to buy until you have 100 units in stock. It is of course also possible that there are no iron available at the world market. If this is the case you can only try to increase your own production or move your industrial production from steel to something else.

And autotrade is evil, avoid using that.
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Old 20-08-2007, 16:11   #7
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[quote=Manziel]

- i got one division by event but i cant find it anywhere.

QUOTE]

I had that one. It is probably a reserve division. You can find it listed on the Military menu near the lower right. You can use it if at war but I think it goes back into reserve when at peace again.

Fellow Vicky noob.
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Old 20-08-2007, 17:02   #8
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[quote=stuartdm]
Quote:
Originally Posted by Manziel

- i got one division by event but i cant find it anywhere.

QUOTE]

I had that one. It is probably a reserve division. You can find it listed on the Military menu near the lower right. You can use it if at war but I think it goes back into reserve when at peace again.

Fellow Vicky noob.
No, the gift divisions end up in the deployment queue, just do what you usually do when you've built a division.
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Old 20-08-2007, 17:20   #9
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Quote:
Originally Posted by Manziel
yes, i reinforced my army before i started the war. so reinforcing not only costs manpower but also affects manpower growth
There's really nothing about it. Each 10000 soldier POP you have can support one fully manned division. So if you don't have more soldier POPs than you have men in your divisions you'll get no extra manpower. And you won't be allowed to build more divisions than you have soldier POPs to support.

Quote:
i dont really understand you. how can i see if a RGO is full? :/
If there's an unemployed labourer or farmer in the province, but you're not allowed to add him to the RGO, it's probably full.

Quote:
- how can i amass research points for trading techs? i sometimes get research points by events but they are immediately invested in research and i cant trade techs without getting into a negative RP total
As you industrialize your country you will turn POPs into clerks that work in the factories and supply research points, that way the amount of RP per month will rise as the game progresses.
It's OK to trade for techs even if you end up in the negative as long as the required RP for the current research project have been added and you can get up to zero again before the research is finished. If you trade for a tech that gives some immediate benefit (machine parts for example), it's of course always OK to trade.
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What the hell is a roman cavalry choir???
"... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'.
'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!'
"Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
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Old 23-08-2007, 15:22   #10
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[quote=beowulf]
Quote:
Originally Posted by stuartdm

No, the gift divisions end up in the deployment queue, just do what you usually do when you've built a division.
No, confusingly, the divisions you get by event end up in the mobilization deployment queue. They then work like standing army divisions, but show up there.
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