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#1 |
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Lt. General
![]() ![]() ![]() Join Date: Feb 2007
Posts: 1,268
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closing the gap: some questions
hi,
some of you might already know me from EU3, CK or DD-forums, to make it short, today i closed the remaining gap by installing vicky+revolutions. i already read some things at the wiki, but there is so much information it is just overwhelming me :/ i started according to the wiki-guide with brazil and i have some questions now: - when i declared war to uruguay and annexed them, my manpower-growth broke in for some time as well as my maximum manpower. why and how can i avoid this? - has the peace-option "humiliate" any real use? - is it useful to expand RGOs? - my ressources at the stockpiles sometimes explode/burn/etc. how can i avoid this event or at least decrease the chance for this event? - is there a penalty when manually setting the ruling party? (e.g. for building factorys) - how do i manage not to get into dept when starting a bigger war? :/ - and if i cant avoid going into dept, how do i get out again?
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A comparison of CAs, BBs and SHBBs
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety. Benjamin Franklin |
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#2 | |||||||
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Cool custom avatar gone :(
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You probably manned your troops. Raise army maintainance, defence spending and then convert some pops into soldiers. Quote:
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In the Soviet Union they told us we needed a federal state to avoid war, in the European Union they are telling you exactly the same thing. - Vladimir Bukovsky |
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#3 | |||
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Lt. General
![]() ![]() ![]() Join Date: Feb 2007
Posts: 1,268
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i have some other questions: - how can i change the political aims of a party? to be precise, i want the conservatives to change to state capitalism. or do i need to switch to another party to build and switch back? - how can i amass research points for trading techs? i sometimes get research points by events but they are immediately invested in research and i cant trade techs without getting into a negative RP total - where can i colonise and which naval tech do i need for it? i tried a province south of argentina but it said this province would be too far away :/
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A comparison of CAs, BBs and SHBBs
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety. Benjamin Franklin |
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#4 | ||||||||
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Private
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Join Date: Jul 2007
Location: North German Federation
Posts: 16
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And while in peace, try to get yourself a nice warchest, it'll help alot. Quote:
and last but not least try to optimize your economie. Quote:
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hm and I think I really have to work on my english -_- Last edited by Botox; 20-08-2007 at 14:04. |
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#5 |
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Lt. General
![]() ![]() ![]() Join Date: Feb 2007
Posts: 1,268
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ok...
i have two additional questions :/ - how can i move pops from one region to another, e.g. to work in factorys - how can i increase the rate of goods bought at the market? i have a stell factory now but i lack of iron all the time and cant buy it fast enough - i got one division by event but i cant find it anywhere. edit: ok...found the problem at the second question. i had set stell to buy instead of iron...
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A comparison of CAs, BBs and SHBBs
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety. Benjamin Franklin Last edited by Manziel; 20-08-2007 at 14:46. |
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#6 |
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Major
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Join Date: Dec 2004
Location: Suomi
Posts: 694
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Unemployed pops tend to migrate while they are looking for new jobs. So make sure you have some workers without work in the state you want them to move from. And open factory/RGO slots in the destination state or province.
So you need to fully man the RGO in a province and the rest of your labourer or farmer pops there will be unemployed. If you are playing V:R, you may split your pops to get some unemployed pops sooner. If you want your craftsmen move, make sure you don't have any free factory slots in that state. Because of an oddity in game engine a closed down factory is considered as expanding a factory and pops might actually move into that state instead of moving away. Because the internal migration usually happens among poor class pops, set poor taxes high enough to make sure your pops are not collecting cash reserves and can't afford their needs. Usually you can't tax middle class pops enough without some bad effects. Like loosing your officiers, who belong to the same middle class with clerks. Did you already look at your trading orders? You may change your buy order from <10 to < 100 for example, if you are not buying enough iron. That way your traders try to buy until you have 100 units in stock. It is of course also possible that there are no iron available at the world market. If this is the case you can only try to increase your own production or move your industrial production from steel to something else. And autotrade is evil, avoid using that.
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To play Victoria mp go to: BloodandIron forum |
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#7 |
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Officer without Portfolio
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: North East England
Posts: 124
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[quote=Manziel]
- i got one division by event but i cant find it anywhere. QUOTE] I had that one. It is probably a reserve division. You can find it listed on the Military menu near the lower right. You can use it if at war but I think it goes back into reserve when at peace again. Fellow Vicky noob. |
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#8 | |
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Buggrit! Buggrem!
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Join Date: Apr 2001
Location: Malmö - Capital of Scandinavia
Posts: 8,416
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[quote=stuartdm]
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What the hell is a roman cavalry choir??? "... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'. 'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!' "Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
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#9 | |||
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Buggrit! Buggrem!
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Join Date: Apr 2001
Location: Malmö - Capital of Scandinavia
Posts: 8,416
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about it. Each 10000 soldier POP you have can support one fully manned division. So if you don't have more soldier POPs than you have men in your divisions you'll get no extra manpower. And you won't be allowed to build more divisions than you have soldier POPs to support.Quote:
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It's OK to trade for techs even if you end up in the negative as long as the required RP for the current research project have been added and you can get up to zero again before the research is finished. If you trade for a tech that gives some immediate benefit (machine parts for example), it's of course always OK to trade.
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What the hell is a roman cavalry choir??? "... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'. 'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!' "Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
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#10 | |
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©
Join Date: Mar 2003
Location: Portugal
Posts: 5,300
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[quote=beowulf]
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