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#1 |
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"GRRRR ME WANTS POLLS!"
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Join Date: May 2005
Location: Czechia in The Empire of Europe (aka EU)
Posts: 1,292
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Eastern Musketeers - defensive or offensive?
Hi!
Should I choose Defensive of Offensive Eastern Musketeers? I don't know how exactly battles works, but as I tend to fight more defensive battles, I went for the defensive model.
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Nationality: Czech Religion: Atheist Ideology: Anarcho-Liberal Issues: Full Citizenship/Atheism/Freedom of Speech Cash Reserves: Rising Militancy: 5 (+0.01) Consciousness: 10 (+0.10) Come and try the Fallout mod, the best sci-fi mod for HoI2! Democracy's Last Legs: A US - UK DAIM AAR |
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#2 | |
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Pistrix! Pistrix!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: Gothenburg, Sweden
Posts: 3,878
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Quote:
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One Word That Describes Me: Paraddictive Europa Universalis I, II, III, NA, IN, HttT and EU:Rome, Vae Victis Hearts of Iron I, II, DD and Anthology Victoria + Revolutions Diplomacy Crusader Kings + Deus Vult Crown of the North Regnum Sueciae - en svensk AAR Ta och titta in en stund pĺ Forum pĺ Skandinaviska och ta del av
mp-spel, rollspel, diverse modifikationer och underbara AAR:s. |
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#3 |
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Field Marshal
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Join Date: Jun 2002
Location: Dublin Ireland
Posts: 2,656
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To find out how battles work register and look in faq forum
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My legacy shall be many dead aars that I never managed to finish |
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#4 | |
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Field Marshal
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Posts: 2,591
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Quote:
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#5 | |
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"GRRRR ME WANTS POLLS!"
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Join Date: May 2005
Location: Czechia in The Empire of Europe (aka EU)
Posts: 1,292
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Quote:
![]() But I have an article about battles, but I'm too lazy to try to understand it fully
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Nationality: Czech Religion: Atheist Ideology: Anarcho-Liberal Issues: Full Citizenship/Atheism/Freedom of Speech Cash Reserves: Rising Militancy: 5 (+0.01) Consciousness: 10 (+0.10) Come and try the Fallout mod, the best sci-fi mod for HoI2! Democracy's Last Legs: A US - UK DAIM AAR |
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#6 | |
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"GRRRR ME WANTS POLLS!"
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Join Date: May 2005
Location: Czechia in The Empire of Europe (aka EU)
Posts: 1,292
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Quote:
Well, I can hardly run out of manpower, but the speed of reinforcing regiments is a limiting factor.
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Nationality: Czech Religion: Atheist Ideology: Anarcho-Liberal Issues: Full Citizenship/Atheism/Freedom of Speech Cash Reserves: Rising Militancy: 5 (+0.01) Consciousness: 10 (+0.10) Come and try the Fallout mod, the best sci-fi mod for HoI2! Democracy's Last Legs: A US - UK DAIM AAR |
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#7 |
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Sergeant
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Join Date: Jan 2007
Posts: 61
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I had a similar question.
I'm playing as a small country and generally have to fight nations that outnumber me in military strength and manpower reserves. I chose the defensive option (infantry: 1 offensive shock, 3 defensive shock). Judging by the responses above, i made the right choice? ps. when i fight offensive wars, i tend to allow my enemy to attack me first since i've noticed that when i attack first, i ALWAYS take more casualties. |
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#8 | |
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Field Marshal
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Posts: 2,591
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Taking more casualties can result from many things. Terrain, tech level and group, regiment type, leader modifiers, and dice roll all play a part, in small or large measure. Overall, balancing out all other factors, attacking and defending do not see any difference in performance, other than the terrain modifiers that hurt the attacker. If you have good defensive terrain use it, but regiment type would not significantly gain or lose impact from such a difference, since the terrain effect is the same regardless of which regiments you have defending. |
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#9 | |
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Field Marshal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Michigan, USA
Posts: 13,919
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Quote:
http://www.europa-universalis.com/fo...d.php?t=302606
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"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken Victoria: Revolutions 2.01 (+new VIPR 0.3) HoI2 Anthology w/Mod34 EU3 Heir to the Throne beta patch 4.1b Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05) |
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