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Old 21-07-2007, 19:46   #1
general.rule
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Post Percentage of chances we would see a Victoria 2 within one year! Your view?

What do you think are the chances we would see a Victoria 2 within an year's time?


1- 0 % - No chance!

2- 10-30%

3- 30-50%

4- 50-70%

5- 70-90%

6- 100% - It is sure to follow!
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Old 21-07-2007, 20:08   #2
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#1. New game development takes a lot longer than a year. If something for Victoria 2 was to be released within the next 12 months Paradox would most likely have said something by this point.

Keep in mind the public announcement of EU3 being in development was almost a full year before its public release.

I have hopes for a Victoria 2 in the indeterminate future, but given the nature of game development, it would be at minimum 2009 IMHO before we'd see it.
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Old 21-07-2007, 20:19   #3
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Assuming we'd want to see Vicky 2. IMHO they should concentrate on improving Vicky1.
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Old 21-07-2007, 20:34   #4
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Quite frankly, I enjoy Ricky immensely as it is already and would rather have a game set in antiquity, preferably right after Alexanders death.

Antiquity before the complete Roman dominance has always been my favourite period of history.

But for chances, I would say 0-5%.
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Old 21-07-2007, 20:37   #5
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There's something about these threads that make me want to jump up and down while shouting "CKII"... but I'll resist.

Given that EUIII has only been released, and NA is in production, I think its safe to say that the next Paradox game will not arrive until late 2008 at the earliest. Possibly longer in the case of Vicky as the game mechanics themselves will need a major overhaul - ie it will be a lot more than simply porting the game to a new engine.
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Old 21-07-2007, 20:44   #6
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Quote:
Originally Posted by Walen
Assuming we'd want to see Vicky 2. IMHO they should concentrate on improving Vicky1.
Honestly, I'd take a Victoria 2 if it meant the much much greater modding capabilities that EU3 has. No more limits on number of countries, cultures, kinds of factories, number of provinces, etc. The creative freedom it would allow modders like myself, as it already has for modders in EU3, is simply amazing.

Plus a Victoria 2 would be based on much higher minimum requirements for RAM given the dramatic expansion in computing power in the five years since Victoria was first developed back in 2002, which means the game would be able to do much more number crunching than currently, so many of the things in terms of economics that in current Vicky are not really dealt with well, like excess production impact on global supply-demand, could be better dealt with.

And of course the things that have been learned over the past almost four years since commercial release in terms of what players want to be able to do, and what they would prefer not to have to do themselves, can in the end be much more gracefully created by starting with a new base rather than gerry-rigging new ideas on an old game base not originally designed with those ideas in mind.

As much as I love Victoria, the current game engine and design does have limits, and the new game engine broght in with EU3 offers a lot more power and potentials that right now one can only dream of for Victoria. We can go on about the pros and cons of 3D - which is more an aesthetic issue, not a performance issue - but the heart of the issue is Victoria will always be limited to the reality of its minimum requirements as set in 2003 : 450 mHz processor, 128 MB RAM. A new game which can use the power of the computers of today, rather than those of five or six years ago, will be able to do a lot more, and a lot more gracefully, than currently possible.

At least that is my 2 cents on the issue.
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Old 21-07-2007, 21:18   #7
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I expect a new game announcement in spring next year, after they have done some concept work and finished with EU3NA. However I believe that they have already decided on their next title and are do some bits of brainstorming.

This could be anything from HOI3, CK2, Vicky2 or possibly majesty 2 as paradox bought rights got to do with the majesty series recently. Or maybe something new altogether

I judge further expansion on HOI2 Vicky or CK as unlikely as they have either got an expansion (Ricky+DD) or have deep seated issues which need more work than could be justified in an expansion (CK).

This means that with five options the most likely IMO is regarding majesty2 since they actually bought the rights. The second most likely is CK2 cause I recall a quote from Johan that it was a game that excited him but didn't live up to his expectations due to the rush in the production and development due to snowball pulling out.

This would lead me to believe that there is a chance between 0% and 10% of a Victoria 2.
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Old 21-07-2007, 21:26   #8
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Quote:
Originally Posted by OHgamer
Honestly, I'd take a Victoria 2 if it meant the much much greater modding capabilities that EU3 has. No more limits on number of countries, cultures, kinds of factories, number of provinces, etc. The creative freedom it would allow modders like myself, as it already has for modders in EU3, is simply amazing.
And what is the problem of increasing modability of Vicky1 besides the usual time/money constraints? I would gladly pay for a second expansion if only it added some more flexibility to the engine (granted that either Paradox enables me to pay without a credit card or my country gets a 'civilized' event). Let's face it - Vicky will never get a much wider audience without getting flattened so they might as well concentrate on the current fan base.

Quote:
Originally Posted by OHgamer
Plus a Victoria 2 would be based on much higher minimum requirements for RAM given the dramatic expansion in computing power in the five years since Victoria was first developed back in 2002, which means the game would be able to do much more number crunching than currently, so many of the things in terms of economics that in current Vicky are not really dealt with well, like excess production impact on global supply-demand, could be better dealt with.
ekhem Even with modern computers game engine gets its tie-ups with the massive economy calculations. I try not to think what happens if the requirements go up. And they might not resist temptation to simplyfy the game in order to make it work fluently.

Quote:
Originally Posted by OHgamer
And of course the things that have been learned over the past almost four years since commercial release in terms of what players want to be able to do, and what they would prefer not to have to do themselves, can in the end be much more gracefully created by starting with a new base rather than gerry-rigging new ideas on an old game base not originally designed with those ideas in mind.
I agree that if you were to change the pop system, which is the backbone of Vicky's game engine, you'd be better to start from the beginning. The current system does have it's flaws but it is amazingly enjoyable at the same time. If the new system was to be created it would have to be tested and polished for a long time (unless it is simplified) and we already know what are the deficiencies of the old system. And some features like blockades are not fully implemented even today after all those years.

Quote:
Originally Posted by OHgamer
As much as I love Victoria, the current game engine and design does have limits, and the new game engine broght in with EU3 offers a lot more power and potentials that right now one can only dream of for Victoria. We can go on about the pros and cons of 3D - which is more an aesthetic issue, not a performance issue - but the heart of the issue is Victoria will always be limited to the reality of its minimum requirements as set in 2003 : 450 mHz processor, 128 MB RAM. A new game which can use the power of the computers of today, rather than those of five or six years ago, will be able to do a lot more, and a lot more gracefully, than currently possible.
I always thought that it is the sheer amount of calculations that is the problem not artificial caps on hardware usage. I think nobody would be mad it the requirements rose with the next patch. And the power of the computers today won't help by much besides graphics.

In the general I fear that Vicky2 will not be as much fun as Vicky1 is now.
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Old 22-07-2007, 04:07   #9
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I don't think that there will every be a Victoria 2. While I love Victoria I know that there is a lot of people who don't. Victoria also has a lot of bugs. Just Victoria (no Revolutions) crashes all the time. I think before Paradox even thinks about Vicky 2 they need to really try to improve Vicky. For example, a tutorial would be nice. I hate to say this but I haven't seen a good review on this game. I don't really understand why though.

But I think the mine reason is that Vicky is not a game for the average Joe. It is a very complex game that takes a long time to learn. For the most part the average gamer would be overwhelmed. To tell the truth I was a bit overwhelmed too but, coming for games like Europa Universals, CK, and HOIDD I overcame it learned what a truly wonderful game this is.

As you may know the EU series are extremely popular. So are the HOI series. So this shows that Paradox really has the potential to improve this game so it might become may be as popular as other great Paradox games. But, to tell the truth, I just want another patch.
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Old 22-07-2007, 04:36   #10
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IF IF there is a Victoria 2 would be able to play with Revolution or not really being it more as a patch then a whole new game?
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Old 22-07-2007, 04:49   #11
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i would like to see a great vicky 2, let's wait patiently
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Old 22-07-2007, 09:02   #12
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If there's ever going to be Vicky2, only thing I require is that the player must
have something to do. Not like in EU3 or CK (sorry) where you actually just
sit and watch.
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Old 22-07-2007, 16:11   #13
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Check the number of entries/views in paradox forums: since the begging of summer, it's EXPLODING. If more interest means better chances to get another one:

Let's hope,
let's hope ....

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Old 22-07-2007, 16:32   #14
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You can always hope but I think they would've announced it by now.
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Old 22-07-2007, 17:02   #15
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30-50% that they'll announce it, I think, being optimistic. In truth CK2 is more likely, as there is quite a big market there for Paradox to exploit, unlike the Victorian Era, as long as they don't botch it like they did with CK. Hopefully though they'll do something completely new, like a game set in classical antiquity.
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Old 22-07-2007, 17:04   #16
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30-50% that they'll announce it, I think, being optimistic. In truth CK2 is more likely, as there is quite a big market there for Paradox to exploit, unlike the Victorian Era, as long as they don't botch it like they did with CK. Hopefully though they'll do something completely new, like a game set in classical antiquity.
Is there a place where you can see sales for the different games? I was always under the impression that Vicky sold better than CK did.
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Old 22-07-2007, 17:29   #17
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Perhaps it might be more correct to say that I do think that at some point Paradox will revisit the timeperiod covered currently by Victoria in a game based off the new engine used for EU3. Many of the ideas of the game may indeed come from their experiences, good and bad, from Victoria. I think the issue is not really will there be a Victoria 2 with the feel of the original game, but rather will Paradox try another 19th C Grand Strategy game. Given the interest of players in the time period (immigration, industrialization, democratization, US Civil War, Unification Wars, WWI, etc) I would be very surprised if Paradox did NOT at some point decide to create a 19th-early 20th C game with their new engine at some point that covers the broad themes of the era.
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Old 22-07-2007, 17:32   #18
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Quote:
Originally Posted by OHgamer
Perhaps it might be more correct to say that I do think that at some point Paradox will revisit the timeperiod covered currently by Victoria in a game based off the new engine used for EU3. Many of the ideas of the game may indeed come from their experiences, good and bad, from Victoria. I think the issue is not really will there be a Victoria 2 with the feel of the original game, but rather will Paradox try another 19th C Grand Strategy game. Given the interest of players in the time period (immigration, industrialization, democratization, US Civil War, Unification Wars, WWI, etc) I would be very surprised if Paradox did NOT at some point decide to create a 19th-early 20th C game with their new engine at some point that covers the broad themes of the era.
Also, there is the point of having an unbroken timeline from 1066-19xx (armageddon?) and keeping it up to date .
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Old 22-07-2007, 19:46   #19
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Quote:
Originally Posted by OHgamer
Perhaps it might be more correct to say that I do think that at some point Paradox will revisit the timeperiod covered currently by Victoria in a game based off the new engine used for EU3. Many of the ideas of the game may indeed come from their experiences, good and bad, from Victoria. I think the issue is not really will there be a Victoria 2 with the feel of the original game, but rather will Paradox try another 19th C Grand Strategy game. Given the interest of players in the time period (immigration, industrialization, democratization, US Civil War, Unification Wars, WWI, etc) I would be very surprised if Paradox did NOT at some point decide to create a 19th-early 20th C game with their new engine at some point that covers the broad themes of the era.



You mean a name change for Victoria 2? A new 19th C Grand Strategy game? That would be a good idea commercially since Victoria though a great game did not get good reviews and under this title a Victoria 2 would more likely not succeed. A new title which appeals would be nice. What you think the most appropriate name for that? Also guys suggest names please!


Also for the next title, I think that there are three games or type of games:


1- Victoria 2 (Or a new title covering the same time period) - 33.33%

2- Crusader Kings 2 - 33.33%

3- A game covering the cold war era well heading into the present day. - 33.33%
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Old 23-07-2007, 03:01   #20
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2. Closer to the 10% end.

I do hope and fear at the same time that there will be a Victoria II. Victoria is and has always been my favorite because of the immense depth and realism of it. However, the trend as of late has been for most gaming companies to strive more towards fantasy (not like mythology stuff, more open-ended in a way) oriented and have concluded that their games have become too complicated, have too much of a learning curve or are beyond the abilities and/or interests of the typical consumer. Paradox has only done this to a degree, but take the greatest example of all: EA Games. Sim City 4 was by far my favorite but their was apparently a backlash (or so they say) because the game was too complicated (which is why it is my favorite) so they came up with probably the worst idea for a sequel in the history of gaming - google Sim City Societies. The emphasis also being placed on what I consider to be tacky looking graphics as opposed to in depth challenging game play. Not that any of us have noticed that in any games we're familiar with... EA Games even thinks the Sims 2 is too complicated for the consumer and want to dumb it down for their next sequel - I mean seriously. But I have faith in paradox as the last great game company and I'm sure they wouldn't mess Vicky up too much if they created a sequel so I greatly hope they do. And btw I 100% agree with Martial-Law about his hopes for new games, particularly the one about a new one that wraps up this end of history - the cold war to the present day, but I've already mentioned that before and I guess I'm not supposed too.
Anyway I can't wait for whatever the next game is Paradox does after Napoleon's Ambition, I'm sure I'll be addicted to it too.
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