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Old 07-07-2007, 02:22   #1
komisarek
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Seminewbie as Brasil

first time poster long time lurker.
I couldn't decide if i should post this in AAR or here but i'm nowhere near as
good as those guys. But I would appreciate if someone could help me out by giving pointers or suggestions and hopefully i touched some issues that fellow newbies wonders about
(Note that I'm newbie with only a few campaigns but i've tried
to browse the forums)


I decided to play Brazil cause I wanted to figure out immigration/capitalism and get that working. I also decided to play as a pacifist state (Staying out of conquest/colonisation)) and concetrate on economic growth/immigration

b.t.w it was fun just watching the europeans scene with alot of crazy stuff that i*ve not seen before like Germany getting unified in 1850 , The crimean war ending in disaster for the UK with a free ireland and indepent provinces in India Austria reduced to 6 provinces (at one time at war with Italy,Russia,France and germany at the same time ouch)
USA/UK waging war for 15 years in the frozen tundras of Canada


Oh well back to Brazil
Immediately i switched to democracy. Brazil starts as a con monarchy. I wanted a pure democracy to attract immigrants. The downside is that that i got a conservative party with free trade policy who stayed in power for way to long1922 actually

I set all the taxes to 49 aiming to save up some dough to get some capitalists and pass remaining political reforms. Tarrif as high as possible (as far as a free trade partiy allows)
Education and crime Max. Def max. Def spending max till i had enough manpower to fill all 3 divisions (move them to villa at once to wipe down the rebellion.

Next i researched ideological thought (to take the hit in plurality) , medicine (to increase growth) and then all commerce techs with the eventual culture to allow you to move on researching com techs + mechanical production to get MPs to be able to build capis
(Since you start with literacy of 8 percent and zero clerks teching early on takes alot of time)
The cash i saved up is used to pass all political reforms

I build up alliances with Peru and Argentina that i kept till 1875 and then allied with France the rest of the game who watched my back,
I didn't get involved in any war(luckily)
I suck up to every nation takin' prestige hits whenever possible to improve relations.

Around 1855 i Start to promote capitalists. It takes me around 2 years to put one in a state. I began with the largest pop groups thereby gettin' an extra clerk with most promotions.

I keep the taxes high even after promoting cuz i want to save money to pass social reforms. With capis in place i make sure i get experimental railroad to keep them busy but otherwise i research com as far as possible.

By 1880 I've Capis in every state (hmm save for french guyana) and I've passed all the social reforms) but my immigration is a small occasional flow to the the norheast,

My research is speeding up but still focusing on Commerce and Culture as my my plurarility has gone nowehere.

By 1895 I've cracked the 20 million mark, my capis are earning money (altough they occasionally go on strike for a year mostly due to furniture
missing lol) and the comm tech/higher production have allowed me to kick back taxes to zero for the poor , and i earn enough of rp to keep up funding research.

Slavery i soon abolished and then the masses come to the land of samba and beach babes or oh well the Northeast at least.
Basically steady emigration is restricted to Bahia/Para/Peranumco and
Maranhao while some poors souls find their way to Rio.
Nobody is willing to move to the inland or South.
By this time i've managed to lower the taxes for middle class to zero.
The only drawback is that i get tons of clergymen and soldiers from europe

My capis build industries (which in most places is worthless since you have nobody to promote to put to work) but are helpful in putting railroad all over the amazonas
One thing that is odd is that all immigrants become Brazilians exept Germans for some reasons The Norhteast is booming. I decide to supersize one factory in each of those states (I choose Lumber,Regular clothes/lux furniture/lux clothes and lumber in Rio)

I didn't manage to get a liberal party in power untill 1922 despite having a majority of crafstmen already in 1905 which i tought was weird.
With liberals in power the orthodox peoples create their own grouos eg russians/greeks/romanians bul all people from catholic and protestants countries become brazilian.

1913 I've reached all the comm,Industry and cult techs. I stop and just save up for later trading in 1919 and on. In 1919 i get the 3 industry techs to get roads and then grab the culutre techs to get prestige boost. (Note there is one culture tech that sucks big time uugh my plurality took a 10 point hit)
A satisfaction is when my capis buid an areoplane factory in Manaus in 1927

Ok so how did it end.
Inhabitants 94 millions
Industry Above 5000 (number 3)
Number 3 in exports


Is this good/Bad. How much should you achieve?

What I've learned.
If using the capi approach only promote to the Northeast(4 provinces and Rio early on. I will save you alot time. When money start rolling in you can build in the other states. Not sure if it's worth it.

South America is peaceful. Only Chile seems to be somewhat semi agressive.
The big powers don't care

What I would like to know
What did I do wrong

Is there a possibility to go get immigration booming in the befory slavery is abolished?

Do Naval base affects immigration

What's best many small factories in a state or an oversiized one and a few small?

Should you promoto clerks to just sit on their ass and get RPs early on to speed up your tech.

Life rating in provinces How do i raise it. I had zero tax,all social reforms and still couldn't get past 30/35

How do i get immigration to all parts of the country

thx for reading
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Old 07-07-2007, 05:03   #2
RELee
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Hi there.

Welcome to the forums.

Looks to me like you did quite well, and your analysis of your own play is pretty much what I would recommend anyway.

I will be glad to clarify things using the much, coveted RELee translation.

When I play Brazil, my goal is pretty much to become a Great Power. Easy enough to accomplish, to be sure; but then everything else is simply icing on the cake.

When I play as any country other than the USA, I really don't concern myself with immigration; but I have seen immigrants come into Brazil when slavery is still legal, with a conservative party in power, as a ConMon, without any social reforms in place. Just goes to show that you can't really plan on immigrants, if you ask me. If you are an American country and things get bad in Europe, you are going to see immigrants. I'm sure that I could have gotten more by following all the conventional wisdom floating around, but I typically worry more about other things.

First, I take care of the scripted revolt. You know the one. As soon as it is over, I reduce army and navy maintenance to minimal; but I keep defense spending up so that my DI is incremented at a decent rate. Education is given the priority at this point, assuming it is not already maxed out.

I like to give priority to creating a capitalist pop in Rio. I know that logically that NE state you keep referring to is the best site to begin industrializing due to game mechanics; but I'm stubborn and like my role-playing more than optimizing my exploitation of game mechanics. I don't rush it, but as soon as I can afford to do so, those capis are created, not so much because I want factories built, but because I want to get started on getting railroads laid down to increase my profit margins from the RGO's. I keep the POP's split at 40k to help with my profit as well.

I know someone is going to pick on me for not using the game mechanics at one point but exploiting it at another. Don't care.

So far as I know, naval bases do not have any impact on immigration. They do, however, determine the range within which you can colonize native provinces. Keep this in mind should you decide to try and become a colonial power. However, I have better luck by attacking Thailand, Laos, and Annam or whatever 'Nam is called.

Conventional wisdom says you should concentrate your factories in one or two states, typically those states with the largest number of provinces, to aid in attracting and guiding immigrants to where you need them.

I prefer to keep all my pop's busy as little bees, so I typically only promote pops to clerks when I have a job for them to do. Placing pops out of work intentionally in an attempt to get them to move to another state or province is always a bit of a crap shoot, especially if you are playing a European nation, as they may just as easily move out of the country as across the state.

Life ratings are only modified by events, so far as I know.

Brazil is nice because you have so many paths you can take in your journey to greatness. If you keep your badboy down, then the other nations should pretty much leave you alone. However, beware of GB, France, and the Netherlands since all three sit on your northern border, should you decide to experiment with an expansionist strategy.

The last game I played as Brazil was with V:R, and I pretty much followed my outline above, except I altered my research strategy to concentrate on the military techs, keeping army tech in particular one or two levels above all the others and letting culture tech actually lag behind. I then proceeded to bully my way through the other SA countries. I tended to satellite them rather than be purely expansionist, since my goal was more aimed at gaining prestige than territory. I did take some territory, but I kept a close eye on my badboy rating. I satellited Paraguay and Uruguay. I believe I took my core province from Peru. Then I noticed that not only did USCA survive, but they had taken almost all of Columbia, so I decided to teach them a lesson. I was working my way up the Isthmus of Panama when I stopped the game, for some reason I have now forgotten.
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Old 07-07-2007, 10:00   #3
komisarek
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Thx for the reply and all the helpful pointers.

As you pointed out that's what fun with the game that you can take so many diff roads.
Is it possible to kick out the europeans from South america in their time of trouble.
I assume you can grab French guyana when they are getting crushed by prussia but will they surrender it in a peace deal?
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Old 07-07-2007, 12:14   #4
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"Then I noticed that not only did USCA survive, but they had taken almost all of Columbia, so I decided to teach them a lesson."



How did they manage that? I'm a human player and I cant manage to knock out the dug-in Columbians in those damned Mountainous/Forested Panama provinces...

Maybe I just suck though.
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Old 07-07-2007, 22:27   #5
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Quote:
Originally Posted by Contradiction
"Then I noticed that not only did USCA survive, but they had taken almost all of Columbia, so I decided to teach them a lesson."



How did they manage that? I'm a human player and I cant manage to knock out the dug-in Columbians in those damned Mountainous/Forested Panama provinces...

Maybe I just suck though.
Beats the heck out of me! I've tried to play the USCA a couple of times and both times I quit after less than 10 years, so we both suck. But I was having fun kicking their rears out of SA and back to their CA jungles where they belonged.

It's the only game I've ever played where I was witness to the USCA not only surviving but prospering, at least militarily.
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"The president of the United States should never promote a particular religion. That's just another thing that makes us such a great nation; being able to worship God as we choose" - George W. Bush
"I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them."-Thomas Jefferson
"I think the most un-American thing you can say is, 'You can't say that.'".-Garrison Keillor
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Old 07-07-2007, 23:22   #6
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Quote:
Originally Posted by RELee
Beats the heck out of me! I've tried to play the USCA a couple of times and both times I quit after less than 10 years, so we both suck. But I was having fun kicking their rears out of SA and back to their CA jungles where they belonged.

It's the only game I've ever played where I was witness to the USCA not only surviving but prospering, at least militarily.
Well I managed to prosper economically in my game, it's easy to do, build a capitalist and buy Cuba Although I'm sure it could have been done better.
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