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Old 30-05-2007, 04:31   #1
SEG-CISR
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My first events, are they alright?

I just finished my first few events, short ones, but events nevertheless. I took much of the basic info from the Austria Mod, but I did my best to change them so I wouldn't have to endure the correcting of event chains.

Here they are:
Code:
event = { 
	id = 28500
	country = AUS
	random = no
	picture = uprising
	
	name = "Re-emerging Austrian Empire"
	desc = "The Austrian government has started working on some plans to re-create the Austrian Empire. 
We will soon be as great as when we controlled Germany!!!"
	style = 0

	date = { day = 3 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 1 month = december year = 1953 }
		command = { type = addcore which = 467 } # Czechoslovakia
		command = { type = addcore which = 466 }
		command = { type = addcore which = 471 }
		command = { type = addcore which = 472 }
		command = { type = addcore which = 474 }
		command = { type = addcore which = 470 } 
		command = { type = addcore which = 468 }
		command = { type = addcore which = 469 }
		command = { type = addcore which = 475 }
		command = { type = addcore which = 478 }  #Slovakia
		command = { type = addcore which = 477 }
		command = { type = addcore which = 490 }
		command = { type = addcore which = 476 }
		command = { type = addcore which = 499 } 
		command = { type = addcore which = 456 } # Hungary
		command = { type = addcore which = 457 }
		command = { type = addcore which = 458 }
		command = { type = addcore which = 491 }
		command = { type = addcore which = 492 }
		command = { type = addcore which = 497 }
		command = { type = addcore which = 382 }  #Former Austro-Hungarian Yugoslavia
		command = { type = addcore which = 383 }
		command = { type = addcore which = 381 }
		command = { type = addcore which = 384 }
		command = { type = addcore which = 387 }
		command = { type = addcore which = 388 } 
		command = { type = addcore which = 380 } 
		command = { type = addcore which = 459 }
		command = { type = addcore which = 455 }
		command = { type = addcore which = 454 }
		command = { type = addcore which = 385 }
		command = { type = addcore which = 386 } 
		command = { type = addcore which = 493 } 
		command = { type = addcore which = 494 }
		command = { type = addcore which = 427 } # Transylvania
		command = { type = addcore which = 428 }
		command = { type = addcore which = 429 }
		command = { type = addcore which = 430 }
		command = { type = addcore which = 496 }
		command = { type = addcore which = 498 }
		command = { type = addcore which = 495 } # Timisoara 
		command = { type = addcore which = 378 } # Venice
		command = { type = addcore which = 370 } # Milan
		command = { type = addcore which = 479 } # Cracow
		command = { type = addcore which = 489 } # Przemysl
		command = { type = addcore which = 500 } # Stryj
		command = { type = morale which = land value = 20 }

}
}
Code:
event = { 
	id = 28501
	country = AUS
	random = no

	trigger = {
		control = { province = 490 data = AUS } 
		control = { province = 469 data = AUS } 

	name = "Czechoslovakia is again Austrian!"
	desc = "With our forces controlling Prague and Kosice, the Czech government has declared surrender!"
	style = 0

	action_a = {
		name = "Hooray!"
		command = { type = inherit which = CZE }
		command = { type = wakeleader which = 2765 }
		command = { type = wakeleader which = 2766 }
		command = { type = wakeleader which = 2767 }
		command = { type = wakeleader which = 2768 }
		command = { type = wakeleader which = 2769 }
		command = { type = wakeleader which = 2770 }
		command = { type = wakeleader which = 2771 }
		command = { type = wakeleader which = 2772 }
		command = { type = wakeleader which = 2773 }
		command = { type = wakeleader which = 2774 }
		command = { type = wakeleader which = 2775 }
		command = { type = wakeleader which = 2776 }
		command = { type = wakeleader which = 2777 }
		command = { type = wakeleader which = 2778 }
		command = { type = wakeleader which = 2779 }
		command = { type = wakeleader which = 2780 }
		command = { type = wakeleader which = 2781 }
		command = { type = wakeleader which = 2782 }
		command = { type = wakeleader which = 2783 }
		command = { type = wakeleader which = 2784 }
		command = { type = wakeleader which = 2785 }
		command = { type = wakeleader which = 2786 }
		command = { type = wakeleader which = 2787 }
		command = { type = wakeleader which = 2788 }
		command = { type = wakeleader which = 2789 }
		command = { type = wakeleader which = 2790 }
		command = { type = wakeleader which = 2791 }
		command = { type = wakeleader which = 2792 }
		command = { type = wakeleader which = 2793 }
		command = { type = wakeleader which = 2794 }
		command = { type = wakeleader which = 2795 }
		command = { type = wakeleader which = 2796 }
		command = { type = wakeleader which = 2797 }
		command = { type = wakeleader which = 2798 }
		command = { type = wakeleader which = 2799 }
		command = { type = wakeleader which = 2800 }
		command = { type = wakeleader which = 2801 }
		command = { type = wakeleader which = 2802 }
		command = { type = wakeleader which = 2803 }
		command = { type = wakeleader which = 2804 }
		command = { type = wakeleader which = 2805 }
		command = { type = wakeleader which = 2806 }
		command = { type = wakeleader which = 2807 }
		command = { type = wakeleader which = 2808 }
		command = { type = wakeleader which = 2809 }
		command = { type = wakeleader which = 2810 }
		command = { type = wakeleader which = 2811 }
		command = { type = wakeleader which = 2812 }
		command = { type = wakeleader which = 2813 }
		command = { type = wakeleader which = 2814 }
		command = { type = wakeleader which = 2815 }
		command = { type = wakeleader which = 2816 }
		command = { type = wakeleader which = 2817 }
		command = { type = research_mod value = .1 }
		command = { type = waketeam which = 608 }
		command = { type = waketeam which = 609 }
		command = { type = waketeam which = 610 }
		command = { type = waketeam which = 611 }
		command = { type = waketeam which = 612 }
		command = { type = waketeam which = 613 }
		command = { type = waketeam which = 614 }
		command = { type = waketeam which = 615 }
		command = { type = waketeam which = 616 }
		command = { type = add_corps which = "Generálni Rezeny Czech" value = land where = 467 }
		command = { type = add_division which = "1. Czech rychlá divize" value = light_armor when = 1 }
		command = { type = add_division which = "4. Czech divize" value = infantry when = 1 where = artillery }
		command = { type = add_division which = "12. Czech divize" value = infantry when = 0 }
		command = { type = add_division which = "13. Czech motostrelecká divize" value = infantry when = 1 where = armored_car }
		command = { type = add_division which = "16. Czech divize" value = infantry when = 0 }
		command = { type = add_division which = "22. Czech divize" value = infantry when = 0 }
		command = { type = add_corps which = "I Armáda Czech" value = land where = 471 }
		command = { type = add_division which = "18. Czech divize" value = infantry when = 0 }
		command = { type = add_division which = "2. Czech divize" value = infantry when = 0 }
		command = { type = add_division which = "5. Czech divize" value = infantry when = 1 where = artillery }
		command = { type = add_division which = "3. Czech divize" value = infantry when = 0 }
		command = { type = add_division which = "17. Czech divize" value = infantry when = 0 }
		command = { type = add_corps which = "II Armáda Czech" value = land where = 472 }
		command = { type = add_division which = "1. Czech horská brigáda" value = bergsjaeger when = 0 }
		command = { type = add_division which = "7. Czech divize" value = infantry when = 0 }
		command = { type = add_corps which = "III Armáda Czech" value = land where = 467 }
		command = { type = add_division which = "2. Czech rychlá divize" value = light_armor when = 1 }
		command = { type = add_division which = "4. Czech rychlá divize" value = light_armor when = 1 }
		command = { type = add_division which = "19. Czech divize" value = infantry when = 0 }
		command = { type = add_division which = "14. Czech motostrelecká divize" value = infantry when = 1 where = armored_car }
		command = { type = add_division which = "6. Czech divize" value = infantry when = 1  where = engineer}
		command = { type = add_division which = "20. Czech divize" value = infantry when = 0 }
}
}
Code:
event = { 
	id = 28502
	country = AUS
	random = no

	trigger = {
		control = { province = 457 data = AUS } 

	name = "Hungary is again Austrian!"
	desc = "With our forces controlling Budapest, the Hungry government has declared surrender!"
	style = 0

	action_a = {
		name = "Hooray! Hungary's resources and leaders are ours!"
		command = { type = inherit which = HUN }
		command = { type = supplies value = 5000 } 
		command = { type = oilpool value = 5000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 5000 }
		command = { type = manpowerpool value = 450 }
		command = { type = money value = 1000 }	
		command = { type = dissent value = -10 }
		command = { type = belligerence which = AUS value = -5 }
		command = { type = wakeleader which = 2817 }
		command = { type = wakeleader which = 2818 }
		command = { type = wakeleader which = 2819 }
		command = { type = wakeleader which = 2820 }
		command = { type = wakeleader which = 2821 }
		command = { type = wakeleader which = 2822 }
		command = { type = wakeleader which = 2823 }
		command = { type = wakeleader which = 2824 }
		command = { type = wakeleader which = 2825 }
		command = { type = wakeleader which = 2826 }
		command = { type = wakeleader which = 2827 }
		command = { type = wakeleader which = 2828 }
		command = { type = wakeleader which = 2829 }
		command = { type = wakeleader which = 2830 }
		command = { type = wakeleader which = 2831 }
		command = { type = wakeleader which = 2832 }
		command = { type = wakeleader which = 2833 }
		command = { type = wakeleader which = 2834 }
		command = { type = wakeleader which = 2835 }
		command = { type = wakeleader which = 2836 }
		command = { type = wakeleader which = 2837 }
		command = { type = wakeleader which = 2838 }
		command = { type = wakeleader which = 2839 }
		command = { type = wakeleader which = 2840 }
		command = { type = wakeleader which = 2841 }
		command = { type = wakeleader which = 2842 }
		command = { type = wakeleader which = 2843 }
		command = { type = wakeleader which = 2844 }
		command = { type = wakeleader which = 2845 }
		command = { type = wakeleader which = 2846 }
		command = { type = wakeleader which = 2847 }
		command = { type = wakeleader which = 2848 }
		command = { type = wakeleader which = 2849 }
		command = { type = wakeleader which = 2850 }
		command = { type = wakeleader which = 2851 }
		command = { type = wakeleader which = 2852 }
		command = { type = wakeleader which = 2853 }
		command = { type = wakeleader which = 2854 }
		command = { type = wakeleader which = 2855 }
		command = { type = wakeleader which = 2856 }
		command = { type = sleepevent which = 2020 } # GER Anschluss
}
}
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Old 30-05-2007, 11:57   #2
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Hi,

You have not closed the brackets on your triggers ...
And the Hungarian government may be "hungry" in that particular siutuation, but I suggest you correct the event text.

Have fun!

T.
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Old 30-05-2007, 15:19   #3
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yeah, you spelled Hungary wrong...
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Old 30-05-2007, 19:27   #4
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Ah it wakes memories... The Austria mod... Damn fine mod it was... A shame it was never completely finished.
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Old 30-05-2007, 21:24   #5
SEG-CISR
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Quote:
Originally Posted by Tegetthoff
Hi,

You have not closed the brackets on your triggers ...
And the Hungarian government may be "hungry" in that particular siutuation, but I suggest you correct the event text.

Have fun!

T.
How do I close my triggers, then? I based some of the stuff on a few US events, though I'm not sure I caught all of the info there.
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Old 30-05-2007, 21:27   #6
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Quote:
Originally Posted by Van der Gent
Ah it wakes memories... The Austria mod... Damn fine mod it was... A shame it was never completely finished.
It was finished enough for me. Once I get the hang of events, AI, and Photoshop, I'll try to make an Austria Mod 2.0.

Of course, that'll take a loooong time...
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Old 30-05-2007, 22:21   #7
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Quote:
Originally Posted by SEG-CISR
How do I close my triggers, then? I based some of the stuff on a few US events, though I'm not sure I caught all of the info there.
trigger = {
control = { province = 457 data = AUS }
}

Did the events work when you tried them out?

Good luck,

T.
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Old 30-05-2007, 22:50   #8
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Quote:
Originally Posted by Tegetthoff
trigger = {
control = { province = 457 data = AUS }
}

Did the events work when you tried them out?

Good luck,

T.
Haven't tried them yet.

Thanks.
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Old 05-06-2007, 15:00   #9
ztanz
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Quote:
Originally Posted by SEG-CISR
event = {
id = 28500
country = AUS
random = no
picture = uprising

name = "Re-emerging Austrian Empire"
desc = "The Austrian government has started working on some plans to re-create the Austrian Empire.
We will soon be as great as when we controlled Germany!!!"
style = 0

date = { day = 3 month = january year = 1936 }
offset = 1
deathdate = { day = 1 month = december year = 1953 }
action_a = {
command = { type = addcore which = 467 } # Czechoslovakia
command = { type = addcore which = 466 }
command = { type = addcore which = 471 }
command = { type = addcore which = 472 }
command = { type = addcore which = 474 }
command = { type = addcore which = 470 }
command = { type = addcore which = 468 }
command = { type = addcore which = 469 }
command = { type = addcore which = 475 }
command = { type = addcore which = 478 } #Slovakia
command = { type = addcore which = 477 }
command = { type = addcore which = 490 }
command = { type = addcore which = 476 }
command = { type = addcore which = 499 }
command = { type = addcore which = 456 } # Hungary
command = { type = addcore which = 457 }
command = { type = addcore which = 458 }
command = { type = addcore which = 491 }
command = { type = addcore which = 492 }
command = { type = addcore which = 497 }
command = { type = addcore which = 382 } #Former Austro-Hungarian Yugoslavia
command = { type = addcore which = 383 }
command = { type = addcore which = 381 }
command = { type = addcore which = 384 }
command = { type = addcore which = 387 }
command = { type = addcore which = 388 }
command = { type = addcore which = 380 }
command = { type = addcore which = 459 }
command = { type = addcore which = 455 }
command = { type = addcore which = 454 }
command = { type = addcore which = 385 }
command = { type = addcore which = 386 }
command = { type = addcore which = 493 }
command = { type = addcore which = 494 }
command = { type = addcore which = 427 } # Transylvania
command = { type = addcore which = 428 }
command = { type = addcore which = 429 }
command = { type = addcore which = 430 }
command = { type = addcore which = 496 }
command = { type = addcore which = 498 }
command = { type = addcore which = 495 } # Timisoara
command = { type = addcore which = 378 } # Venice
command = { type = addcore which = 370 } # Milan
command = { type = addcore which = 479 } # Cracow
command = { type = addcore which = 489 } # Przemysl
command = { type = addcore which = 500 } # Stryj
command = { type = morale which = land value = 20 }

}
}

you forgot that one =p
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Old 05-06-2007, 15:03   #10
ztanz
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Quote:
Originally Posted by SEG-CISR
Haven't tried them yet.

Thanks.
Want me to redo your events so they WAD?

I need your go
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Old 05-06-2007, 15:29   #11
ztanz
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Also, you are waking leaders that aren't in Austrian leaderpool, you have to move them there to wake them.

edit: those leaders don't even exist!
edit2: must be a modified austria leadersfile, do you have the austriamod and can send it to me?
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Last edited by ztanz; 05-06-2007 at 15:56.
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