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#1 |
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Corporal
![]() ![]() Join Date: Feb 2006
Location: Ireland
Posts: 32
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Print out game details
Sorry in advance for such a newbie post.
I am starting to play a weekly game with friends. Is there any way of printing out details on the state of my country, i.e. stuff from the domestic management screen and from the ledger? Taking screenshots would be fairly tedious. If there was a way of getting stuff ot write to a text file it would be really handy for looking thru during the week between gaming sessions. Many thanks in advance for any help on this matter. |
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#2 |
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Reichsmarschall
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Marching to Moscow
Posts: 14,419
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You could open up the save file (notepad etc. will open it) and find the section for your nation.
__________________
Relentless madman. Byzantium – A tale of restoration and reconquest. Venice: War and trade. HttT beta AAR. (pics should be working again now) Unofficial HttT fixes. No longer needed with 4.1, but if you've been using this and now have 4.1 you need to undo a change. HRE reforms mod. Making it harder to unite the HRE. Bonus magistrates from Universitys and roads. Auto-build roads. Latest HttT beta patch: 22nd dec. |
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#3 | |
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Corporal
![]() ![]() Join Date: Feb 2006
Location: Ireland
Posts: 32
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Quote:
Cant see anything useful there that I could print out. |
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#4 |
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Reichsmarschall
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Marching to Moscow
Posts: 14,419
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What is it that you want? Pretty much every detail of your nation is there to print:
Code:
CAS={
history={
government=feudal_monarchy
aristocracy_plutocracy=-2
centralization_decentralization=-3
innovative_narrowminded=2
mercantilism_freetrade=-1
offensive_defensive=2
land_naval=0
quality_quantity=-1
serfdom_freesubjects=1
primary_culture=castillian
add_accepted_culture=andalucian
religion=catholic
technology_group=latin
capital=215
1406.12.26={
monarch={
name="Juan II"
DIP=4
ADM=4
MIL=5
id={
id=612
idtype=37
}
flags={
absenteeism=yes
dead_hand=yes
discovered_america=yes
harvest=yes
papist_sentiment=yes
rebellion=yes
simony=yes
}
capital=215
primary_culture=castillian
accepted_culture=andalucian
religion=catholic
technology_group=latin
technology={
land_tech={0 4334.291}
naval_tech={0 3023.103}
trade_tech={2 114.356}
production_tech={1 310.870}
government_tech={1 2905.325}
}
prestige=0.348
stability=3.000
stability_investment=298.727
treasury=14.425
current_income=0.000
estimated_monthly_income=48.856
inflation=3.909
last_bankrupt={
year=1
month=0
day=0
}
wartax={
year=1
month=0
day=0
}
war_exhaustion=0.000
land_maintenance=0.000
naval_maintenance=1.000
army_tradition=0.000
navy_tradition=0.010
distribution={
0.122 0.000 0.878 0.000 0.000 0.000 0.000 }
tolerance={
0.000 5.000 0.000 0.000 2.000 0.000 0.000 -1.000 -1.000 -1.000 -1.000 -1.000 -1.000 }
cancelled_loans=0
loan_size=200
badboy=0.000
quest_for_the_new_world=yes
government=feudal_monarchy
colonists=1.849
merchants=5.000
missionaries=5.000
spies=5.000
diplomats=5.000
aristocracy_plutocracy=-2
centralization_decentralization=-3
innovative_narrowminded=4
mercantilism_freetrade=-1
offensive_defensive=2
land_naval=0
quality_quantity=-1
serfdom_freesubjects=1
manpower=16.986
infantry="western_medieval_infantry"
cavalry="western_medieval_knights"
big_ship="carrack"
galley="galley"
transport="cog"
__________________
Relentless madman. Byzantium – A tale of restoration and reconquest. Venice: War and trade. HttT beta AAR. (pics should be working again now) Unofficial HttT fixes. No longer needed with 4.1, but if you've been using this and now have 4.1 you need to undo a change. HRE reforms mod. Making it harder to unite the HRE. Bonus magistrates from Universitys and roads. Auto-build roads. Latest HttT beta patch: 22nd dec. |
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#5 | |
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Corporal
![]() ![]() Join Date: Feb 2006
Location: Ireland
Posts: 32
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Thanks for that.
It comes to around 21 pages in Word for a nation. Its not nicely formatted but a lot better than I had. Many thanks. Quote:
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#6 |
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Field Marshal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Michigan, USA
Posts: 13,919
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Unfortunately the state of the economy is not so simple. You'd need to pull data from other game files and the province info of the savegame to work out things like your trade and production efficiency and total tax, trade, gold, production, etc. income. You'd need a separate program to really duplicate all the ledger outside of the game.
__________________
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken Victoria: Revolutions 2.01 (+new VIPR 0.3) HoI2 Anthology w/Mod34 EU3 Heir to the Throne beta patch 4.1b Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05) |
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#7 | |
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Corporal
![]() ![]() Join Date: Feb 2006
Location: Ireland
Posts: 32
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I dont suppose such a utility exists out there
Quote:
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#8 | |
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Major
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2003
Posts: 745
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Quote:
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Winner of the Werewolf V: Who's Afraid of the Big Bad Wolf Most Noble Player Award I survived until the Eleventh Night in Werewolf III: Apocalypse Howl, but all I got was this lousy line to put in my signature! Why Can I f.e. play with Argentina when I can do nothing with this land. Its a non sense. This Game now make only a sense if you play a nation like Uk or France and thats horrible . I ask me if HOI 2 is a game or a indirect Propaganda ??? |
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#9 |
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First Lieutenant
![]() ![]() ![]() Join Date: Jan 2007
Posts: 213
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Writig a processor of the save file in C++/Java shouldn't be difficult. I might try if I have enough time. Anyone has suggestions regarding output and it's layout?
Maciek |
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#10 | |
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Corporal
![]() ![]() Join Date: Feb 2006
Location: Ireland
Posts: 32
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My suggestion would be to recreate the contents of the ledger in a text file.
That would be fantastic info to be able to print out and study offline. But it does seem like a LOT of work. Quote:
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#11 |
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First Lieutenant
![]() ![]() ![]() Join Date: Jan 2007
Posts: 213
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My skills are pretty basic but I can't see a problem with:
1) Searching the file for a specified country. 2) Storing selected data in a more useful format. 3) Looking up all provinces owned by this country. 4) Repeating 2) and doing some basic aggregation. What's more difficult is: a) Doing that for all countries (well, not that much more difficult, it's an automated process after all). b) Presenting that in a more vievable form (it's perfectly doable with Java, I just suck at programming... ).Maciek |
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#12 |
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Field Marshal
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Michigan, USA
Posts: 13,919
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To show the trade and production efficiency you'd need to pull at least:
tech level from savegame efficiency from the tech files static modifiers, national ideas, policy sliders, govt in effect from savegame effects of those things from static_modifiers.txt, ideas.txt, policy.txt, government.txt
__________________
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken Victoria: Revolutions 2.01 (+new VIPR 0.3) HoI2 Anthology w/Mod34 EU3 Heir to the Throne beta patch 4.1b Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05) |
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#13 |
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THIS year in Bergen!
![]() ![]() Join Date: Mar 2002
Location: I was banned from religion threads before it was cool. And after it was cool.
Posts: 5,307
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You might have a look at this thread. Tonioz made a very nice stat thingie for EU2, and seems to be updating his work for EU3. If it works the same as in EU2, you'll upload your savegame to a webpage, and it outputs HTML for you to look at.
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MP Megacampaigns : The Great Game: CK, EU2, EU2 stats, Vicky, Doomsday. There Will Be War: CK, EU3, Vicky, Arma. Children of the Fatherland: Under construction! Join the discussion! CK converter project - done. Download version 1.0! (For questions and problems, PM me.) |
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#14 | |
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Time Traveller
![]() ![]() Join Date: Jun 2001
Location: stuck in the 21st century
Posts: 353
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Quote:
MichaelM wrote a (open-source) Java library for accessing Eu3-type fileformats. It is in no way a savegame interpreter, but it could save you a lot of time in building one.
__________________
Try out MichaelM's Scenario Editor for EU3 and now also for EU:Rome . Want to play EU3 from 50 AD onwards or up to the year 50 000 AD? - EU3 - Unlimited Time Mod Or do you want to keep conquering in EU:Rome? Play from 2 AUC on or past the year 60 000 AUC! - Rome - Unlimited Time Mod |
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