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#1 |
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Recruit
Join Date: Dec 2004
Posts: 9
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How does this Event work?
Does it change your country to the Latin tech group for ever or just for 200 months? The .txt says: add_country_modifier = { name = "western_influences" duration = 200 } |
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#2 | |
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Eternal leader of all Ducks
Join Date: Dec 2006
Location: Primošten,Croatia
Posts: 2,648
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Quote:
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LONG LIVE CROATIA Nationality: Croat Religion: Agnostic/Catholic Ideology: Conservative Issues: Moralism/Jingoism Mods and projects that need your attention:Modern Day Scenario-Cold War-Kaiserreich-1914-Mod33-E3 Project-Whites and Reds-Arms and Amistice Support the Unified HoI3 historical mod initiative!-Wote for my AAR in the HOI3 AAR contest! Me on Youtube The new leader of mankind! |
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#3 |
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Not reading forums now, sorry
![]() ![]() Join Date: Aug 2002
Location: Province #989 (EU3)
Posts: 12,375
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You're mixing up two things.
You stay in Latin techgroup for the rest of the game. You gain the "Westernization" static modifier for 200 months. You can find the details in the static modifiers file. ![]() Code:
western_influences = {
merchant_placement_chance = 0.04
merchant_compete_chance = 0.04
merchant_cost = 0.2
infantry_cost = 0.1
cavalry_cost = 0.1
bigship_cost = 0.1
lightship_cost = 0.1
icon = 2
}
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A mod for EU3: In Nomine and EU3: Complete that enhances religion Religious Minorities - More Religions - Religious Fervor - New Graphics - Hundreds of Events and Decisions New version released August 21, 2009 (this week) Honor of Lancaster: A Magna Mundi IV AAR (finished) Victoria 2 at last! |
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#4 |
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Banned
Join Date: Oct 2005
Location: United Kingdom
Posts: 3,910
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Basically :
Merchants have better compete chance, better chance of gaining a spot, they cost more, infantry, cavalry, smaller ships (Cogs...) and larger ships (Carracks...) and... an icon?
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#5 |
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Recruit
Join Date: Dec 2004
Posts: 9
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Tnx for clearing that up guys
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#6 | |
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General
Join Date: Feb 2006
Location: Portugal
Posts: 2,128
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Quote:
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Owner of a Cork Cookie For Great Lusitan Flagish Skills: ● |
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