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#1 |
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High Priest of Olaus
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Join Date: Dec 2002
Location: The Village
Posts: 1,484
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Unit type: Ottoman Yaya
In both Frease's unit list in the FAQ and on EU3 Wiki, the Ottoman Yaya unit of infantry has zero offensive and deensive values for both shock and fire.
Is this an error or is the unit entirely useless? If the factors are correct, why would a player raise a regiment of Yaya? I'm wondering whether the AI would use them as a 'buffer' unit in combat to soak up casulaties maybe.
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'Gentlemen, we're in the stickiest situation since Sticky the stick-insect got stuck on a sticky bun' - Capt. E. Blackadder. He who binds to himself a joy, Does the winged life destroy; But he who kisses the joy as it flies, Lives in eternity's sun rise. - William Blake The Empire needs YOU.. Come and post something nice about my AAR. The House of Habsburg. Victoria Revolutions VIPR01. Winner of the WritAAR of the Week Award 13 January 2008. |
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#2 |
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Your Hero
![]() ![]() ![]() Join Date: Mar 2005
Location: Beyond the Beyond
Posts: 441
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The unit doesn't have any shock or fire, but it does have a point of offensive and defensive morale, so it's not entirely useless.
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#3 |
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Second Lieutenant
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Posts: 134
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The stats you saw are correct. Here is the stats from the Ottoman_Yaya file under your /Common/Units folder:
Code:
# Ottoman Yaya type = infantry technology_group = eastern maneuver = 1 offensive_morale = 1 defensive_morale = 1 offensive_fire = 0 defensive_fire = 0 offensive_shock = 0 defensive_shock = 0 This doesn't mean that I don't agree with you. I mean come on, was yaya infantry just meat shield? It should at least have some shock (actually it should have fire since the yaya infantry also consisted of archers too, but the game's handling of archers in general is a different story by itself).
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"How happy is he who can say he is a Turk!" M.K.Ataturk, 1927 |
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#4 |
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Your Hero
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Posts: 441
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Note that the Yaya Infantry are identical to Western Medieval Infantry, and you only have to use either of them until land tech 1.
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#5 | ||
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High Priest of Olaus
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Join Date: Dec 2002
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Posts: 1,484
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Quote:
Quote:
If the Yaya's only redeeming feature is 1 point of morale it can only stand there and be demoralised before losing every battle as it is incapable of defending itself and has no offensive value. It has to be mixed with other troop types to be of any value at all. Is the yaya cheap to raise and maintain in ratio to the Eastern medieval nfantry unit?
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'Gentlemen, we're in the stickiest situation since Sticky the stick-insect got stuck on a sticky bun' - Capt. E. Blackadder. He who binds to himself a joy, Does the winged life destroy; But he who kisses the joy as it flies, Lives in eternity's sun rise. - William Blake The Empire needs YOU.. Come and post something nice about my AAR. The House of Habsburg. Victoria Revolutions VIPR01. Winner of the WritAAR of the Week Award 13 January 2008. |
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#6 |
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Sergeant
![]() Join Date: Feb 2004
Posts: 51
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I thought defensive moral is the moral damage you do to the other guys while defending yourself. Not the moral your unit has until it breaks. So the yaya is a simple infantry unit doing both on the attack and defense moral damage to the enemy. Not the most effective unit, but with capacities both attacking and defeding.
As infantry shock is rather reduced in the early years (and you don't build yaya's later) the moral damage is really what decides the battle. If you want to kill, kill, kill that's what cav is for, not shock 1 infantry. |
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#7 |
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Macedonian
![]() ![]() ![]() Join Date: Feb 2004
Location: Macedonia
Posts: 845
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but the yaya does upgrade automaticaly when you discover a new land tech, right?
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#8 |
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Your Hero
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Sorry, I meant land tech 2.
I meant Western Medieval Infantry. Eastern Medieval Infantry does have 1shock, but it loses the point of defensive morale in exchange. I can't say whether that's better or worse. Remember that the morale stats are used offensively to deplete the enemy's morale. |
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#9 | |
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High Priest of Olaus
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Join Date: Dec 2002
Location: The Village
Posts: 1,484
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Quote:
__________________
'Gentlemen, we're in the stickiest situation since Sticky the stick-insect got stuck on a sticky bun' - Capt. E. Blackadder. He who binds to himself a joy, Does the winged life destroy; But he who kisses the joy as it flies, Lives in eternity's sun rise. - William Blake The Empire needs YOU.. Come and post something nice about my AAR. The House of Habsburg. Victoria Revolutions VIPR01. Winner of the WritAAR of the Week Award 13 January 2008. Last edited by Garuda; 08-02-2007 at 13:28. |
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#10 | |
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High Priest of Olaus
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Join Date: Dec 2002
Location: The Village
Posts: 1,484
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Quote:
__________________
'Gentlemen, we're in the stickiest situation since Sticky the stick-insect got stuck on a sticky bun' - Capt. E. Blackadder. He who binds to himself a joy, Does the winged life destroy; But he who kisses the joy as it flies, Lives in eternity's sun rise. - William Blake The Empire needs YOU.. Come and post something nice about my AAR. The House of Habsburg. Victoria Revolutions VIPR01. Winner of the WritAAR of the Week Award 13 January 2008. |
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#11 |
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Second Lieutenant
![]() ![]() Join Date: Jan 2007
Posts: 136
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How come this unit is available to me as Muscovy? Its early days and I only hold Russian / Rutherianian (sp?!) provinvces but I can build this unit in some areas. Seems odd that the enemies of the Ottomans can use these units!
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#12 | |
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High Priest of Olaus
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Join Date: Dec 2002
Location: The Village
Posts: 1,484
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Quote:
__________________
'Gentlemen, we're in the stickiest situation since Sticky the stick-insect got stuck on a sticky bun' - Capt. E. Blackadder. He who binds to himself a joy, Does the winged life destroy; But he who kisses the joy as it flies, Lives in eternity's sun rise. - William Blake The Empire needs YOU.. Come and post something nice about my AAR. The House of Habsburg. Victoria Revolutions VIPR01. Winner of the WritAAR of the Week Award 13 January 2008. |
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#13 |
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First Lieutenant
![]() ![]() ![]() Join Date: Jul 2006
Location: Finland
Posts: 268
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Are you people sure that a zero offensive shock or fire value equals no casualties inflicted? Has someone tested this? The dice and leaders may increase the units' effective values above zero in combat.
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#14 | |
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Advocatus Sancti Sepulcri
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Live your life so the preacher won't have to lie at your funeral. |
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#15 | |
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Second Lieutenant
![]() ![]() Join Date: Jan 2007
Posts: 136
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Seems daft that because muscovy and the ottomans are 'easter' that they can raise the same troops. |
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#16 |
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Scholaris Medievalis Historie
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Location: Sub Caelo
Posts: 374
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I believe that the "pips" are actually modifiers to your base fire, shock, morale, etc. values (which can be seen by searching through the ledger).
As such, while Yaya has zero pips in Shock and Fire, this does not mean that your infantry have 0 in the Shock and Fire categories. Cheers.
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#17 | |
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High Priest of Olaus
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Join Date: Dec 2002
Location: The Village
Posts: 1,484
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Quote:
__________________
'Gentlemen, we're in the stickiest situation since Sticky the stick-insect got stuck on a sticky bun' - Capt. E. Blackadder. He who binds to himself a joy, Does the winged life destroy; But he who kisses the joy as it flies, Lives in eternity's sun rise. - William Blake The Empire needs YOU.. Come and post something nice about my AAR. The House of Habsburg. Victoria Revolutions VIPR01. Winner of the WritAAR of the Week Award 13 January 2008. Last edited by Garuda; 09-02-2007 at 12:37. |
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#18 |
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Local
![]() Join Date: Aug 2002
Location: Royston Vasey
Posts: 1,777
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The fire and shock values don't seem to make that much difference. Verify this by choosing an unit type that is 'much better' offensively, then pay attention to how the units perform on offensive and defensive.
The troop numbers, leader value and dice rolls are more important. Unless anyone comes in with actual data how the bonuses are applied, I claim they are mainly a smokescreen to give the Civilization crowd 'different units'. Many people I knew actually thought that EU2 was horribly simple when compared to the Civ series since 'there were only 3 types of units'
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