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Old 01-02-2007, 04:31   #1
EKG
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Bunch O' Questions

I've been playing Revolutions for a while now, but there are a couple of things I still can't figure out.

A while back I got so frustrated that I had to keep a division in each territory due to revolts (playing as Britain), that I screwed around and changed my government to single party radical dictatorship, made satellites out of Ireland and Scotland, increased my friendliness with China to 200 and gifted them every tech I have (the year is now 1914... And I've researched quite a lot) etc. My prestige is only 1300, but my "Military-Industrial complex" is a very healthy No. 1 rated... 200 divisions are necessary to keep my 400 million population "pacified". I have not implemented a single social reform so far, and the life rating in every one of my territories very rarely is above 35%.

Am I correct in thinking that implementing social reforms will reduce militancy by altering plurality, and increase life rating and immigration? Will this raise my prestige at all? EDIT: I switched to democracy, implemented all the social reforms, and this decreased plurality all the way to negative. However... Militancy for my population is still huge. Conciousness is very high due to education and whatnot, but why is it that the only thing that is bothering them is the lack of some basic goods, and their militancy is 4-10?

Any tips on increasing prestige and decreasing bad boy rating? I think that is why I cannot ally with China and Germany/Austria/Ottoman.

Why do my capitalists want telephones, aeroplanes etc, when not a single country is producing these things? If I understand it correctly, because they cannot get these things they also cannot obtain luxury furniture and clothing, because these are to the right of it on the little indicator of what they want. I have a massive stockpile of both set on sell, yet they still can't get them... GRRRR.... None of my East Indians can get most basic goods, though taxes and tariffs are low. Maybe minimum wage would help this?

Basically, my problem is that my people are extremely unhappy, and the rest of the world hates me.

If you think there is a guide I missed, point it out, but I have looked at most of them and still have these problems.

Last edited by EKG; 01-02-2007 at 05:06.
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Old 01-02-2007, 06:01   #2
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Social reforms will help you out, but the militancy related to not getting basic goods depends on what those POPs can afford, not neccessarily what is available or not, though if your rank is too low your POPs simply can't buy things even if available on some #s on the world market. For your POPs which still can't get the goods they want even with low taxes and tariffs and high national ranking, it's probably because their income is still very low working in low level (less than 2 or 3 depending on RGO type) quality RGO which don't have many railroads that increase their effeciency. In vicky you can build your own railroads, and from what I've heard in some forms of government you also can control building in ricky, you didn't mention how rich or happy your capitolist POPs are if they have the money and in most forms of government they will be doing the building...it's important to have railroads everywhere as the game gets to later stages. For the huge empires this can be difficult and it's actually much easier to manage a country such as Germany or pretty much any euro country and a few asian ones for this reason; concentrated population makes a huge difference.
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Last edited by Ichon; 01-02-2007 at 06:10.
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Old 01-02-2007, 06:24   #3
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I am #1 nation ranking democracy with a very popular party in charge, with railroads in basically every province, the workers in question are in a level 6 or higher RGO, tariffs are on subsidize, all social reforms implemented to good, free government, free press, taxes for that class set to 32 %, and they still have CON 7-10, MIL 4-10, and revolt risk well above 1%. Noone in India or SE Asia is getting their daily goods. England is a bright red ball on the revolt risk map. If I don't garrison one division per province, every province, or regularly send out anti-revolutionary patrols for the 1-3 revolts per day, my empire crumbles to rebel scum entirely within about 6 months.

Really, really, really annoying...

How do I raise life rating? Why after all of this is it still at 35% even in England?
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Old 01-02-2007, 06:32   #4
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Changing to democracy and implementing social reforms shouldn't lower your plurality in itself. Was a conservative party elected? Because in that case it could be that you got the Ideological Thought inventions that are connected to a conservative government. Ideally, if you want to go the democratic route, you'll want to get those inventions early so you don't lose to much plurality.
Or did you mean that the contribution to militancy from plurality turned negative?
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Old 01-02-2007, 06:36   #5
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Quote:
Originally Posted by EKG

How do I raise life rating? Why after all of this is it still at 35% even in England?
The player has no control over life rating. It can only be changed by events, like gold rush or oil rigs
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Old 01-02-2007, 07:53   #6
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Or did you mean that the contribution to militancy from plurality turned negative?
Yes! And yet my citizens are acting like ungrateful little wretches. Whenever a political party comes to power that doesn't jive with exactly what they want, widespread revolts. And its a democracy, with a liberal party in power!

Basically I just want to know how to make it stop, to make my provinces turn green on the revolt risk map, to free up 200 divisions etc etc.

It would also be nice to have my capitalists stop glitching, wanting things that nobody is even producing. I'm not going to stop buying underwear because I can't buy pocket time machines for chrissake!

It would also be nice to improve foreign relations.
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Old 01-02-2007, 10:06   #7
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Quote:
Originally Posted by EKG
Yes! And yet my citizens are acting like ungrateful little wretches. Whenever a political party comes to power that doesn't jive with exactly what they want, widespread revolts. And its a democracy, with a liberal party in power!

Basically I just want to know how to make it stop, to make my provinces turn green on the revolt risk map, to free up 200 divisions etc etc.
It can take a lot of time for the militancy to go down. Some tips that could help you is that full crime spending decreases revolt risk quite a lot and that if you can build colonial troops and use them for revolt suppression at least it would be cheaper.

Quote:
It would also be nice to have my capitalists stop glitching, wanting things that nobody is even producing. I'm not going to stop buying underwear because I can't buy pocket time machines for chrissake!
Unfortunately that's how the game mechanics work, as soon as the technology to produce a certain consumer good is discovered by someone, all POPs start to have demand for it. If they only craved things that are available in plenty it would be too easy.

Quote:
It would also be nice to improve foreign relations.
You probably have too high badboy value. Try to release some more satellites if you have that possibility.


Just out of curiosity, how high is your plurality?


You wrote earlier that your Indian POPs aren't getting their needs. POPs in colonies get much lower wages and can't afford as much. So there's not much you can do about that.
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'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!'
"Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
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Old 01-02-2007, 15:41   #8
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Quote:
Originally Posted by beowulf
It can take a lot of time for the militancy to go down. Some tips that could help you is that full crime spending decreases revolt risk
Yup, up to 40% It is well worth it!
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Old 02-02-2007, 13:33   #9
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Quote:
Just out of curiosity, how high is your plurality?
Upwards of 70 percent. I got fed up and reinstalled my one party system with Fascists in power. Its made everything so very much easier!

Quote:
You probably have too high badboy value. Try to release some more satellites if you have that possibility.
Hmm... Will do!

My crime spending has always been on full, the only thing that is not on full is the social spending slider bar.

So far nothing has worked, all of my provinces are always red no matter what.
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Old 02-02-2007, 17:32   #10
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Quote:
Originally Posted by EKG
Upwards of 70 percent. I got fed up and reinstalled my one party system with Fascists in power. Its made everything so very much easier!



Hmm... Will do!

My crime spending has always been on full, the only thing that is not on full is the social spending slider bar.

So far nothing has worked, all of my provinces are always red no matter what.
Most likely the militancy in your provinces has been very high, and even as a democracy it will only go down by so much every year, slower with some POPs than with others depending on what issues and ideology they have, meaning that you'll be stuck with revolt risk for a long time. In my experience, the times I've went the peacefull route, in general once you're a democracy the POPs are usually happy as clams and all of them end up with zero militancy. Have you checked page 6 of the in-game ledger? If you haven't, then you should, I always keep a close look at that page to see what POPs are rising in militancy and to see what can be done about it.
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What the hell is a roman cavalry choir???
"... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'.
'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!'
"Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
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Old 02-02-2007, 20:41   #11
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Another factor that sounds like it may be playing havoc in your games are social reforms.

Pluriality acts as a multiplier to the effective + or - militancy rating of social reforms, with full impact coming at 50% plurality. So if you are 70% plurality, the impact on mil + or - is 40% higher than what it would be at 50%

So for example, if at no reforms the base level of increasing militancy level for no unemployment insurance on a pop is +0.05 as defined in the files reform_effects.csv, then at 70% plurality the impact of not having unemployment insurance is not +0.05, but actually +0.07 and will rise to a maximum of +0.10 for those POPs when you hit 100% plurality if you still don't have unemployment insurance.

The same system is used for the impact of political reforms as well.

The more educated your POPs are, the more aware of conditions both inside your own nation and around the world, and the greater their plurality will be. Fail to keep up with the POPs demands for political and social reforms while continuing to educate them to full literacy for all, and the results will be potentially very explosive, even for wealthy nations.

Finally, if you are playing Revolutions, making social reforms in and of itself will not cut it. If you fail to at least make the miniaml funding on those reforms, the POPs will receive less of the militancy reduction they might get, to the poiint where if you are barely funding the reforms, the impact on POP mil will be the same as not having any of the social reforms in effect at all.
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Old 02-02-2007, 22:44   #12
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Very interesting, thank you. I had no idea it was so complex.

Maybe I'll add those social reforms someday, but right now I've got things to do in game that a rapid bankruptcy wouldn't help.

Quote:
Have you checked page 6 of the in-game ledger? If you haven't, then you should, I always keep a close look at that page to see what POPs are rising in militancy and to see what can be done about it.
That seems easier then looking at individual pops in each province!

Thanks guys
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