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Old 10-11-2006, 18:14   #1
Jonay
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Como arreglo el bug de las doctrinas terrestres

Pues eso como modifico los valores terrestres de un save? O_o mas o menos en que sección está, alguno sabe? es porque hay un cambio de doctrina en una partida y quiero volver a ponerle los valores de combate reales, como están, ya que al ver las estadisticas de las tecnologias te puede dar un susto... ya que se mezclan los valores...

Pues eso, alguien sabe almenos una idea de donde puede estar? yo ya he mirado y no lo veo...
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Old 10-11-2006, 20:28   #2
RoMMeL DvAz
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Depende de lo que quieras modificar, si es eficacias de sucesos y hqs aqui
Quote:
land_fort_eff = 1.0000
coast_fort_eff = 1.0000
ground_def_eff = 0.8000
convoy_def_eff = 0.7200
energy_to_oil = 0.2000
oil_to_rare_materials = 0.0000
industrial_modifier = 0.9200
supply_modifier = 20.0000
minisub_bonus = 1
AA_efficiency = 0.6000
nuke = 0
nukedate = {
year = 0
month = january
day = 0
hour = 0
}
carrier_level = 0
intelligence = 80.0000
enemy_intelligence = 33.0000
army_detection = 40.0000
enemy_army_detection = 80.0000
land_surprise = 1.1000
naval_surprise = 1.1500
air_surprise = 1.1000
hq_supply_eff = 0.0800
sce_frequency = 1.5000
counterattack = 0.0700
assault = 0.0500
encirclement = 0.0600
ambush = 0.0500
delay = 0.0500
tactical_withdrawal = 0.0700
breakthrough = 0.0700
Si es efectos de moral o org aqui

Quote:
tc_mod = 1.7000
tc_occupied_mod = 1.3500
attrition_mod = 1.3800
trickleback_mod = 1.1500
supply_dist_mod = 1.6000
repair_mod = 1.2000
research_mod = 1.1500
upgrade = {
infantry = {
cost = 2.4650
maxspeed = 0.4000
supplyconsumption = 0.3100
fuelconsumption = 0.5700
defaultorganisation = 25.0000
morale = 22.0000
speed_cap_art = 0.4000
speed_cap_eng = 0.4000
speed_cap_aa = 0.4000
speed_cap_at = 0.4000
}
cavalry = {
cost = 1.2350
supplyconsumption = 0.0400
defaultorganisation = 28.0000
morale = 22.0000
}
motorized = {
cost = 1.7950
supplyconsumption = 0.0600
fuelconsumption = 0.0200
defaultorganisation = 25.0000
morale = 22.0000
}
mechanized = {
buildtime = -1
cost = 1.9250
supplyconsumption = 0.0600
fuelconsumption = 0.0200
defaultorganisation = 28.0000
morale = 22.0000
}
light_armor = {
buildtime = 15
cost = 1.4750
supplyconsumption = 0.0300
fuelconsumption = 0.0200
defaultorganisation = 30.5000
morale = 21.5000
}
armor = {
buildtime = 15
cost = 1.8400
supplyconsumption = 0.0300
fuelconsumption = 0.0200
defaultorganisation = 30.5000
morale = 21.5000
}
paratrooper = {
cost = 1.0000
supplyconsumption = 0.0400
defaultorganisation = 25.0000
morale = 22.0000
}
marine = {
cost = 1.0000
supplyconsumption = 0.0400
defaultorganisation = 28.0000
morale = 25.0000
}
bergsjaeger = {
cost = 1.0000
supplyconsumption = 0.0400
defaultorganisation = 23.0000
morale = 23.0000
}
garrison = {
buildtime = 1
cost = 0.6400
supplyconsumption = 0.0200
defaultorganisation = 25.0000
morale = 22.0000
}
hq = {
cost = 0.5000
supplyconsumption = 0.0200
fuelconsumption = 0.0400
defaultorganisation = 24.2500
morale = 21.2500
}
militia = {
buildtime = 1
cost = 1.2650
supplyconsumption = 0.0400
defaultorganisation = 28.0000
morale = 25.0000
}
multi_role = {
buildtime = -1
cost = -3.3400
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 25.0000
morale = 3.0000
}
interceptor = {
buildtime = 0
cost = -1.0500
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 20.0000
morale = 3.0000
}
strategic_bomber = {
buildtime = 1
cost = -6.0500
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 36.0000
morale = 3.0000
}
tactical_bomber = {
buildtime = 0
cost = -4.7500
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 28.0000
morale = 3.0000
}
naval_bomber = {
buildtime = 0
cost = -1.0000
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 38.0000
morale = 10.0000
}
cas = {
buildtime = 0
cost = 0.3000
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 20.0000
morale = 0.0000
}
transport_plane = {
buildtime = -1
cost = -5.0000
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 30.0000
morale = 0.0000
}
flying_bomb = {
buildtime = 0
cost = 0.0000
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 0.0000
morale = 0.0000
}
flying_rocket = {
buildtime = 0
cost = 0.0000
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 0.0000
morale = 0.0000
}
battleship = { cost = 0.1200 defaultorganisation = 51.0000 morale = 10.0000 }
light_cruiser = {
buildtime = -27
cost = 0.0600
defaultorganisation = 26.0000
morale = 25.0000
}
heavy_cruiser = {
buildtime = 5
cost = 0.1200
defaultorganisation = 26.0000
morale = 25.0000
}
battlecruiser = { cost = 0.1800 defaultorganisation = 31.0000 morale = 40.0000 }
destroyer = {
buildtime = 13
cost = 0.0240
defaultorganisation = 46.0000
morale = 11.0000
}
carrier = {
buildtime = -1
cost = 0.1200
defaultorganisation = 29.0000
morale = 3.0000
}
escort_carrier = { }
submarine = { cost = 0.0150 defaultorganisation = 1.0000 morale = 3.0000 }
nuclear_submarine = { }
transport = { cost = 0.2600 }
none = { }
artillery = { cost = 0.1000 defaultorganisation = 3.0000 }
sp_artillery = { cost = 0.1300 }
rocket_artillery = { buildtime = 1 cost = 0.0650 }
sp_rct_artillery = { buildtime = 15 cost = 0.3500 }
anti_tank = { cost = 0.0500 }
tank_destroyer = { cost = 0.1250 }
light_armor_brigade = { buildtime = 12 cost = 0.1450 defaultorganisation = 3.0000 }
heavy_armor = { buildtime = 12 cost = 0.3100 defaultorganisation = -3.0000 }
super_heavy_armor = { buildtime = 9 defaultorganisation = 3.0000 }
armored_car = { cost = 0.0500 }
anti_air = { cost = 0.0950 }
police = { buildtime = 1 cost = 0.0500 }
engineer = { cost = 0.1000 }
cag = {
buildtime = -1
cost = -2.5500
defaultorganisation = 10.0000
morale = 10.0000
}
escort = {
buildtime = -1
cost = -3.3000
manpower = 0.0000
upgrade_time_factor = 0.0000
upgrade_cost_factor = 0.0000
maxspeed = 0.0000
supplyconsumption = 0.0000
fuelconsumption = 0.0000
surfacedetectioncapability = 0.0000
airdetectioncapability = 0.0000
surfacedefence = 0.0000
airdefence = 0.0000
airattack = 0.0000
strategicattack = 0.0000
softattack = 0.0000
hardattack = 0.0000
navalattack = 0.0000
transportcapability = 0.0000
range = 0.0000
defaultorganisation = 28.0000
morale = 6.0000
}
}
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Old 10-11-2006, 21:06   #3
JeRGaS
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Ufffffffff que tochazooooooooooo xD me da ke xungo xungo xD
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Old 11-11-2006, 08:46   #4
Jonay
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Oks haré la cosa mas facil de la tierra las investigo por mi cuenta copio y pego ese apartado xD así no hago ningun problema, por ejemplo investigo aparte en otra partida las doctrinas de japón y grabo, miro el save copio y pego esa sección y como dios ^_^

Muchas gracias rommel, cuando lo vi supuse que era eso pero dado que mi dominio del lenguaje hereje es mínimo...
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Old 11-11-2006, 13:53   #5
Jonay
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Nuevo problema que tengo... pues resulta que cambio todo eso todito todito, lo dejo como debería estar y cuando voy al apartado tecnológico lo veo mas de la cuenta cosas que no deberían estar, concretamente IGUAL que antes, pero igual sin ningún cambio... :S ya lo he mirado 20 veces si es que me equivoqué de save o algo... la única lógica que le veo es que el juego guarde la información en otro lado y en verdad esté cambiado todo... pero ni zorra estoy que me tiro de los pelos xD

Cuando digo voy a mirar el apartado tecnológico me refiero concretamente en perpespectiva y en sucesos de combate...
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