Paradox Interactive Forums  

Go Back   Paradox Interactive Forums > Historical Games > Victoria

Reply
 
Thread Tools
Old 28-10-2006, 20:19   #1
less_success
Recruit
 
Join Date: Oct 2006
Posts: 9
A problem with POP's in the North-East.

I've been attempting to create a new (and entirely fabricated) country, Ezo, that takes up the northern expanses above Japan...such as Hokkaido, The Kurile Islands, Sakhalin, etc. Everything was all well and good. I started the game to test it, and played for a bit...but as I was checking up on the status of my provinces, I realized there was a problem.
As it happens, my farmer POPs in Sakhalin, The Kuriles, Ohkotsk, Petropavlovsk etc. are working on the "farms"...but they aren't producing anything. I'll illustrate with an example: there are four POP's of farmers in the Kurile islands working at the fishing warf, about 10,000 in number apiece. The fishing warf is open, and as far as I can tell, fully functional...but, when I look at the production value, it says 0.00 as if no one is working there at all.
I'm not exactly sure what could be causing this. I did "edit" and add a number of POPs to these provinces, but I did that in other provinces (such as Hakodate) as well, and they're not having any problems. Basically, certain provinces in my country are operating fine, and others don't work at all. I decided to build a glass factory in the provinces that were having problems to see if they could produce anything in it. As it turns out, they did.
So my question is this: Why is it that these POPs, when converted to clerks and craftsmen, will work productively in a factory...but when farmers, they produce nothing in the warfs and fields. And why is this problem only affecting certain provinces? The game seems to be recognizing that the POPs exist, but in certain situations, the POPs do nothing. Am I missing something here? It's a frustrating problem, and I hope I'm not panicing over something simple.
less_success is offline   Reply With Quote
Old 28-10-2006, 20:23   #2
jonti-h
Slave of Armok
 
jonti-h's Avatar
EU3 OwnerHearts of Iron 2: ArmageddonVictoria: RevolutionsEU3 Complete
 
Join Date: Jun 2006
Location: With Armok
Posts: 2,355
Probably a stupid question, but have you got your convoys up and running?

Welcome to the forum!
__________________
Support the right to arm bears

Been a victim of Four TIEs
Jamie550: I've just read the last ten pages, and now I know why Jonti has by far the most wins

No, this is complex Lite with Euros Lemeards and jontis. - EUROO7
jonti-h is offline   Reply With Quote
Old 28-10-2006, 20:24   #3
beowulf
Buggrit! Buggrem!
 
beowulf's Avatar
Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsFor The Glory
 
Join Date: Apr 2001
Location: Malmö - Capital of Scandinavia
Posts: 8,417
Do you have transports to move the produced goods to your capital? I think that could be your problem.
__________________
What the hell is a roman cavalry choir???
"... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'.
'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!'
"Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
beowulf is offline   Reply With Quote
Old 28-10-2006, 21:04   #4
less_success
Recruit
 
Join Date: Oct 2006
Posts: 9
Thanks for the welcome!


You know, I didn't think about that...but the transports MIGHT be the problem. Although, in that case, why would the glass factory be producing any profit? I mean, it was in the same "remote" provinces that still wouldn't have any transports...But I can check that. If it does or doesn't work, I'll let you know. Thanks again.
less_success is offline   Reply With Quote
Old 29-10-2006, 00:01   #5
less_success
Recruit
 
Join Date: Oct 2006
Posts: 9
Hm...Well, I built some clipper transports, but they didn't seem to do any good. It's definitely true that the provinces that are producing goods are on the same island as my capitol...and all of those that aren't don't produce. It seems like the transports would have solved the problem, but they did not. I can't quite figure this out. You guys have any other ideas?
less_success is offline   Reply With Quote
Old 29-10-2006, 02:14   #6
EUnderhill
cougar bait
EU3 Complete
 
Join Date: Mar 2002
Posts: 2,065
Quote:
Originally Posted by less_success
Hm...Well, I built some clipper transports, but they didn't seem to do any good. It's definitely true that the provinces that are producing goods are on the same island as my capitol...and all of those that aren't don't produce. It seems like the transports would have solved the problem, but they did not. I can't quite figure this out. You guys have any other ideas?
You just buy the clippers themselves and let your setting for convoy assignment be on automatic. You don't need to make the units in your naval screen.
__________________
.
EUnderhill is offline   Reply With Quote
Old 29-10-2006, 08:49   #7
beowulf
Buggrit! Buggrem!
 
beowulf's Avatar
Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsFor The Glory
 
Join Date: Apr 2001
Location: Malmö - Capital of Scandinavia
Posts: 8,417
Just clarifying:
At the top left corner of the main screen is a rectangle with a piece of map on it, click on that and you'll get into the territorial management screen. At the bottom of that screen you'll find the convoy management, click that and set it to manage automatically, then either produce clippers (the goods, not the naval unit) or set your world market order to buy some and everything will clear up eventually.
Your factories probably work because the factory is assumed to be in the capital province of the state which may be in direct connection to your nations capital, while the nonproducing province RGOs aren't.
__________________
What the hell is a roman cavalry choir???
"... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'.
'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!'
"Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
beowulf is offline   Reply With Quote
Old 29-10-2006, 13:01   #8
less_success
Recruit
 
Join Date: Oct 2006
Posts: 9
Quote:
Originally Posted by beowulf
Just clarifying:
At the top left corner of the main screen is a rectangle with a piece of map on it, click on that and you'll get into the territorial management screen. At the bottom of that screen you'll find the convoy management, click that and set it to manage automatically, then either produce clippers (the goods, not the naval unit) or set your world market order to buy some and everything will clear up eventually.
Your factories probably work because the factory is assumed to be in the capital province of the state which may be in direct connection to your nations capital, while the nonproducing province RGOs aren't.

Ahhhhh. Now I understand. I didn't realize you guys were referring to the clipper convoys rather than the actual transports. It all makes sense now.
Thanks for the help!
less_success is offline   Reply With Quote
Old 29-10-2006, 14:20   #9
beowulf
Buggrit! Buggrem!
 
beowulf's Avatar
Deus Vult!Hearts of Iron 2: ArmageddonVictoria: RevolutionsFor The Glory
 
Join Date: Apr 2001
Location: Malmö - Capital of Scandinavia
Posts: 8,417
Quote:
Originally Posted by less_success
Ahhhhh. Now I understand. I didn't realize you guys were referring to the clipper convoys rather than the actual transports. It all makes sense now.
Thanks for the help!
It probably didn't help that I called them transports in my first post.
__________________
What the hell is a roman cavalry choir???
"... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'.
'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!'
"Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
beowulf is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT +1. The time now is 00:27.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© Copyright 2001-2009 Paradox Interactive