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Sergeant
Join Date: Dec 2004
Location: Switzerland's Outback
Posts: 95
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Game Crashes on Revolt
I have absolutely no idea what could cause this error. In the current version for the Russian Civil War, the game CTDs as soon as an occupied province spawns some rebels, anywhere, and I have no idea where the error is
I'm pretty sure all the province lists are correct (and errors there are usually detected by the engine upon loading the scenario)... I'm posting the .eug below, and I'll of course mail everything to any openhearted person... Code:
name = "The Russian Revolution"
panel = "scenarios/data/scenario_spanishamerican.bmp"
header = {
name = "The Russian Revolution"
startyear = 1919
endyear = 1925
free = no
combat = yes #this is a battlescenario
SOV = {
desc = SA_DSC
picture = "scenarios\data\spanishamerican.bmp"
}
U15 = {
desc = SA_DSC
bottom = yes
picture = "scenarios\data\spanishamerican.bmp"
}
SIB = {
desc = SA_DSC
bottom = yes
picture = "scenarios\data\spanishamerican.bmp"
}
UKR = {
desc = SA_DSC
bottom = yes
picture = "scenarios\data\spanishamerican.bmp"
}
POL = {
desc = SA_DSC
bottom = yes
picture = "scenarios\data\spanishamerican.bmp"
}
ENG = {
desc = SA_DSC
bottom = yes
picture = "scenarios\data\spanishamerican.bmp"
}
AZB = {
desc = SA_DSC
bottom = yes
picture = "scenarios\data\spanishamerican.bmp"
}
}
globaldata = {
rules = {
diplomacy = no
production = no
technology = no
}
startdate = {
year = 1919
month = november
day = 18
}
enddate = {
year = 1925
month = december
day = 25###???
}
# allies = {
# id = { type = 15000 id = 1 }
# participant = { U15 ENG UKR }
# }
# comintern = {
# id = { type = 15000 id = 2 }
# participant = { SOV }
# }
war = {
id = { type = 9430 id = 1 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 2 }
participant = { U15 ENG UKR }
}
defenders = {
id = { type = 9430 id = 3 }
participant = { SOV }
}
}
war = {
id = { type = 9430 id = 4 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 5 }
participant = { SIB }
}
defenders = {
id = { type = 9430 id = 6 }
participant = { SOV }
}
}
war = {
id = { type = 9430 id = 7 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 8 }
participant = { POL }
}
defenders = {
id = { type = 9430 id = 9 }
participant = { UKR }
}
}
war = {
id = { type = 9430 id = 10 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 11 }
participant = { POL }
}
defenders = {
id = { type = 9430 id = 12 }
participant = { LIT }
}
}
war = {
id = { type = 9430 id = 13 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 14 }
participant = { SOV }
}
defenders = {
id = { type = 9430 id = 15 }
participant = { BLR }
}
}
war = {
id = { type = 9430 id = 16 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 17 }
participant = { SOV }
}
defenders = {
id = { type = 9430 id = 18 }
participant = { LIT }
}
}
war = {
id = { type = 9430 id = 19 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 20 }
participant = { SOV }
}
defenders = {
id = { type = 9430 id = 21 }
participant = { LAT }
}
}
war = {
id = { type = 9430 id = 22 }
date = {
year = 1914
month = august
day = 3
hour = 1
}
enddate = {
year = 1918
month = november
day = 11
hour = 1
}
attackers = {
id = { type = 9430 id = 23 }
participant = { SOV }
}
defenders = {
id = { type = 9430 id = 24}
participant = { EST }
}
}
}
map = {
no = all
#Lakes
yes = 2470
yes = 2245
yes = 2246
yes = 2241
yes = 2469
#Coast
#East
yes = 2236
yes = 2237
yes = 2227
yes = 2228
yes = 2215
yes = 2216
yes = 2217
yes = 2218
yes = 2219
yes = 2220
yes = 2221
yes = 2222
yes = 2223
yes = 2224
yes = 2225
yes = 2226
yes = 2191
#West
yes = 2486
yes = 2487
yes = 2485
yes = 2480
yes = 2482
yes = 2483
yes = 2484
yes = 2491
yes = 2493
yes = 2478
#North
yes = 2381
yes = 2383
yes = 2384
yes = 2385
#South
yes = 2466
yes = 2467
yes = 2468
#Bloshevik
#Moscow
yes = 174
yes = 175
yes = 176
yes = 288
yes = 181
yes = 182
yes = 94
#Novgorod
yes = 189
yes = 190
yes = 191
yes = 215
yes = 289
#Leningrad
yes = 186
yes = 187
yes = 188
yes = 192 #Leningrad
#Pskov
yes = 200
yes = 201 #Pskov
#Velikiye Luki
yes = 216
yes = 285
yes = 286
yes = 287#Velikiye Luki
#Ryazan
yes = 276
yes = 277
yes = 278
yes = 279
yes = 282 #Ryazan
#Sarask
yes = 259
yes = 260
yes = 261
yes = 262
yes = 265 #Saransk
#Rostov
yes = 160
yes = 161
yes = 266
yes = 267
yes = 268
yes = 269
yes = 258 #Rostov
#Krasnodar
yes = 255
yes = 256
yes = 257
yes = 270
yes = 1843 #Krasnodar
#Astrakhan
yes = 1838
yes = 1837
yes = 1842
yes = 1846
yes = 1847 #Astrakhan
#Stalingrad
yes = 159
yes = 162
yes = 163
yes = 164
yes = 271
yes = 1833
yes = 1834
yes = 1835
yes = 1836#Stalingrad
#Penza
yes = 155
yes = 156
yes = 157
yes = 158 #Penza
#Gorkij
yes = 166
yes = 167
yes = 168
yes = 169 #Gorkij
#Archangelsk
yes = 170
yes = 171
yes = 153
yes = 154
yes = 165
yes = 1771 #Archangelsk
#Kostroma
yes = 183
yes = 184
yes = 185
yes = 172
yes = 173
yes = 2488 #Kostroma
#Vladimir
yes = 177
yes = 178
yes = 179
yes = 180 #Vladimir
#Tambov
yes = 280
yes = 281
yes = 283
yes = 284
yes = 263
yes = 264 #Tambov
#Whites
#Kamchatka
yes = 1170
yes = 1171
yes = 1172
#Magadan
yes = 1524
yes = 1525
yes = 1166
yes = 1167#Magadan
#Yakutsk
yes = 1159
yes = 1160
yes = 1161
yes = 1163
yes = 1164
yes = 1165
yes = 1409
yes = 1410
yes = 1411
yes = 1158 #Yakutsk
#Amur
yes = 1523
yes = 1526
yes = 1528
yes = 1529 #Amur
#Zabaikalye
yes = 1520
yes = 1521
yes = 1522
yes = 1383
yes = 1384#Zabaikalye
#Irkutsk
yes = 1412
yes = 1413
yes = 1414
yes = 1415
yes = 1416
yes = 1162 #Irkutsk
#Tajmyr_Evenk
yes = 1156
yes = 1157
yes = 1531
yes = 1532
yes = 1537
yes = 1563 #Tajmyr_Evenk
#South Krasnoyark
yes = 1538
yes = 1560
yes = 1561
yes = 1562
yes = 1417 #South Krasnoyark
#North Krasnoyark
yes = 1533
yes = 1534
yes = 1535
yes = 1536
yes = 1539 #North Krasnoyark
#Novosibirsk
yes = 1546
yes = 1547
yes = 1548
yes = 1557
yes = 1558
yes = 1559 #Novosibirsk
#Tomsk
yes = 1540
yes = 1541
yes = 1542
yes = 1543
yes = 1544
yes = 1545 #Tomsk
#Kazakhstan
yes = 1549
yes = 1550
yes = 1551
yes = 1553
yes = 1554
yes = 1556
yes = 1590
yes = 1591
yes = 1581 #Kazakhstan
#Turkestan
yes = 1422
yes = 1423
yes = 1424
yes = 1425
yes = 1426
yes = 1488
yes = 1582#Turkestan
#Tadzjijistan
yes = 1427
yes = 1485 #Tadzjikistan
#Kirgizistan
yes = 1428
yes = 1429 #Kirgizistan
#Kirgiz Steppe
yes = 1577
yes = 1578
yes = 1579
yes = 1580
yes = 1583
yes = 1568
yes = 1569 #Kirgiz Steppe
#Omsk
yes = 1592
yes = 1594
yes = 1596
yes = 1598
yes = 1552 #Omsk
#Tyumen
yes = 1154
yes = 1155
yes = 1564
yes = 1597
yes = 1593
yes = 1565 #Tyumen
#Sverdlovsk
yes = 1571
yes = 1572
yes = 1573
yes = 1574
yes = 1575
yes = 1576
yes = 2240 #Sverdlovsk
#Ufa
yes = 1150
yes = 1151
yes = 1567
yes = 1566 #Ufa
#Perm
yes = 1772
yes = 1773
yes = 1149
yes = 1152
yes = 1153#Perm
#Kirov
yes = 1840
yes = 1841 #Kirov
#Kazan
yes = 1774
yes = 1775
yes = 1776
yes = 1777
yes = 1782
yes = 1783 #Kazan
#Kyubeshev
yes = 1828
yes = 1829
yes = 1830
yes = 1831
yes = 1832
yes = 1839
yes = 1827
yes = 1570
yes = 1780
yes = 1781
yes = 1778 #Kyubeshev
#Melkosopotjnik
yes = 1586
yes = 1587
yes = 1588
yes = 1589
yes = 1555 #Melkosopotjnik
#Uzbekistan
yes = 1584
yes = 1585
yes = 1487
yes = 1489
#Japanes Occupation
#Khabarovsk
yes = 1366
yes = 1367
yes = 1368
yes = 1527 #Khabarovsk
#Primorski
yes = 1370
yes = 1371
yes = 1372
yes = 1373
yes = 1369 #Primorski
#Sakhalin
yes = 1175
yes = 1176 #Sakhalin
#Estonia
yes = 193
yes = 194
yes = 195
yes = 196
yes = 199
#Latvia
yes = 197
yes = 198
yes = 202
#Lithuania
#Memel
yes = 204
yes = 205
yes = 206
yes = 577 #Memel
#Lithuania
yes = 203
yes = 207
yes = 208
yes = 511 #Lithuania
#Polotsk
yes = 1874
yes = 213
yes = 214 #Polotsk
#Poland
#Poznan
yes = 481
yes = 483
yes = 480 #Poznan
#Warsaw
yes = 484
yes = 485
yes = 486
yes = 487 #Warsaw
#Lvov
yes = 488
yes = 506
yes = 502 #Lvov
#Brest-Litovsk
yes = 562
yes = 503
yes = 504
yes = 505
yes = 507
yes = 508 #Brest-Litovsk
#Grodno
yes = 209
yes = 210
yes = 211 #Grodno
#Minsk
yes = 212
yes = 221
yes = 222
yes = 225 #Minsk
#Smolensk
yes = 217
yes = 218
yes = 219
yes = 220 #Smolensk
#Rogachev
yes = 272
yes = 273
yes = 274
yes = 275 #Rogachev
#Finland
#South Finland
yes = 140
yes = 141
yes = 142 #South Finland
#Central Finland
yes = 143
yes = 144
yes = 147 #Central Finland
#Oesterbotten
yes = 131
yes = 137
yes = 138
yes = 139
yes = 148#Oesterbotten
#Lapland
yes = 130
yes = 132
yes = 133
yes = 134
yes = 135
yes = 136 #Lapland
#Karelia
yes = 149
yes = 150
yes = 151
yes = 145
yes = 146
yes = 152 #Karelia
#Krim
#Bessarabia
yes = 234
yes = 235 #Bessarabia
#Transinistria
yes = 229
yes = 231
yes = 232 #Transinistria
#Kiev
yes = 226
yes = 227
yes = 228
yes = 237
yes = 238
yes = 239
yes = 240 #Kiev
#Kursk
yes = 241
yes = 242
yes = 243
yes = 244
yes = 247 #Kursk
#Kharkov
yes = 248
yes = 249
yes = 250 #Kharkov
#Dnepropretovsk
yes = 236
yes = 245
yes = 246 #Dnepropretovsk
#Krim
yes = 233
yes = 251
yes = 252
yes = 253
yes = 254 #Krim
#Occupied Caucasus
#Georgia
yes = 1844
yes = 1845
yes = 1848
yes = 1849
yes = 1850 #Georgia
#Armenia/Azerbaijan
yes = 1856
yes = 1857
yes = 1858
yes = 1907 #Armenia/Azerbaijan
#Turkmenistan
yes = 1490
yes = 1491 #Turkmenistan
#Add. Poland
yes = 305
yes = 509
yes = 479
yes = 489
#Add. Ukraine
yes = 500
yes = 501
#"Germany"
yes = 303
yes = 306
yes = 307
}
# Vp things
include = "scenarios/1917/vp.inc"
include = "scenarios/1917/bases.inc"
include = "scenarios/1917/forts.inc"
include = "scenarios/RussianRevolution/Bolshevik.inc"
include = "scenarios/RussianRevolution/Sibiria.inc"
include = "scenarios/RussianRevolution/Uzbekistan.inc"
include = "scenarios/RussianRevolution/Japan.inc"
include = "scenarios/RussianRevolution/Estonia.inc"
include = "scenarios/RussianRevolution/Latvia.inc"
include = "scenarios/RussianRevolution/Lithuania.inc"
include = "scenarios/RussianRevolution/Poland.inc"
include = "scenarios/RussianRevolution/Finland.inc"
include = "scenarios/RussianRevolution/OccupiedFinland.inc"
include = "scenarios/RussianRevolution/Ukraine.inc"
include = "scenarios/RussianRevolution/Denikin.inc"
include = "scenarios/RussianRevolution/Georgia.inc"
include = "scenarios/RussianRevolution/Armenia.inc"
include = "scenarios/RussianRevolution/Azerbaijan.inc"
include = "scenarios/RussianRevolution/Belarus.inc"
include = "scenarios/RussianRevolution/Germany.inc"
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#2 |
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Imperial Minister
Join Date: Mar 2005
Location: Washington State
Posts: 3,437
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Where is this ?
top = { x = 24992 y = 2056 } bottom = { x = 28344 y = 7056 } The numbers are not correct just taken from another battle scenario eug. These lines should be posted after the last yes = 307
__________________
Guild Imperium Betas are closed (temp) but Beta3 still simmers RISK_BATTLE_MOD NEWS: Guild Imperium One is crawling forward!! Think of the hobbits climbing Mt. Doom! Sub-forum at Paradox Risk_Battle_Mod & Guild Imperium threads AHistorical all the way; ...for history is too busy repeating itself. Now proud member of the HOI2_1.3a Preservation Society ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Exercise and diet do not fail, ask your doctor if getting off your 'ass' is right for you" American Independent Party Health-Care Initiative It is said, 'By 2029 or there about, artificial intelligence will be in a position to have virtual control of the 'real world'.
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#3 |
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Sergeant
Join Date: Dec 2004
Location: Switzerland's Outback
Posts: 95
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Hmm. I thought this was meant to limit the "scrollability" of the map for the player? I know there where non-crashing revolts in an earlier version (should have said that), but I'll add it...
Edit: ... unfortunately, it didn't solve the problem .
Last edited by Careful Plum; 22-10-2006 at 02:32. |
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#4 |
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Imperial Minister
Join Date: Mar 2005
Location: Washington State
Posts: 3,437
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Okay all I know to do is compare to what works.
So, how about this line on the bottom ? event = "scenarios/downfall/downfall_events.txt" You have no reference to 'events' ? Are not partisans an event ?
__________________
Guild Imperium Betas are closed (temp) but Beta3 still simmers RISK_BATTLE_MOD NEWS: Guild Imperium One is crawling forward!! Think of the hobbits climbing Mt. Doom! Sub-forum at Paradox Risk_Battle_Mod & Guild Imperium threads AHistorical all the way; ...for history is too busy repeating itself. Now proud member of the HOI2_1.3a Preservation Society ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Exercise and diet do not fail, ask your doctor if getting off your 'ass' is right for you" American Independent Party Health-Care Initiative It is said, 'By 2029 or there about, artificial intelligence will be in a position to have virtual control of the 'real world'.
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#5 |
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Sergeant
Join Date: Dec 2004
Location: Switzerland's Outback
Posts: 95
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I'm very certain partisans are created directly by the game engine. Adding events doesn't work...
Of course the only way really is comparing it to things that work. Perhaps revolts crash the game in all scenarios where not the entirety of the map is available? I know empty provinces cause the game to crash - presumably because the AI tries to move troops there (the crash doesn't occur without armies on the map). Perhaps the rebels don't "know" there are unavailable provinces on the map when they spawn? If yes, that would be quite depressing...
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#6 | |
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Imperial Minister
Join Date: Mar 2005
Location: Washington State
Posts: 3,437
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Maybe change the start date back to 1914 ?
Quote:
__________________
Guild Imperium Betas are closed (temp) but Beta3 still simmers RISK_BATTLE_MOD NEWS: Guild Imperium One is crawling forward!! Think of the hobbits climbing Mt. Doom! Sub-forum at Paradox Risk_Battle_Mod & Guild Imperium threads AHistorical all the way; ...for history is too busy repeating itself. Now proud member of the HOI2_1.3a Preservation Society ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Exercise and diet do not fail, ask your doctor if getting off your 'ass' is right for you" American Independent Party Health-Care Initiative It is said, 'By 2029 or there about, artificial intelligence will be in a position to have virtual control of the 'real world'.
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#7 |
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Sergeant
Join Date: Dec 2004
Location: Switzerland's Outback
Posts: 95
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Nope... Also tried it out with regular DD (don't have HoI2), and the problem persisted. Also, there's no error when testing out revolts with the Barbarossa scenario... so it's definitely some error in those files *sigh*
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#8 |
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Sergeant
Join Date: Dec 2004
Location: Switzerland's Outback
Posts: 95
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Unlike the Spanish-American War scenario, which seems to have a similar problem. Which is a relief... not
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#9 |
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Imperial Minister
Join Date: Mar 2005
Location: Washington State
Posts: 3,437
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AlenlorDRot in this thread refers what may be a similiar problem in getting units to work in DD.
http://forum.paradoxplaza.com/forum/...d.php?t=204958 Unfortunately at this point, I have no experience with DD.
__________________
Guild Imperium Betas are closed (temp) but Beta3 still simmers RISK_BATTLE_MOD NEWS: Guild Imperium One is crawling forward!! Think of the hobbits climbing Mt. Doom! Sub-forum at Paradox Risk_Battle_Mod & Guild Imperium threads AHistorical all the way; ...for history is too busy repeating itself. Now proud member of the HOI2_1.3a Preservation Society ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Exercise and diet do not fail, ask your doctor if getting off your 'ass' is right for you" American Independent Party Health-Care Initiative It is said, 'By 2029 or there about, artificial intelligence will be in a position to have virtual control of the 'real world'.
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