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#1 |
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Private
Join Date: Nov 2004
Posts: 17
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The peasant/burgher tax dance, a known tactic?
Playing small nations, I'm always looking for ways to maximize income, and I hit upon this. Start by setting taxes to maximum, as peasant or burgher loyalty starts to fall, give them a shot of power. Eventually you will end up with 50/50 power between the burghers and peasants and very low cleric and noble loyalty. However, by swapping power back and forth only between these two classes, you can generate infinite loyalty from peasants and burghers while squeezing the most possible from them via taxes. In all, I would say income tends to be about 1/3 higher than using a more traditional strategy, in addition negative loyalty modifiers are mostly meaningless.
There are disadvantages of course, for instance your army composition is pretty much locked on one thing, and you suffer from quite a few minor rebellions. Still, it still seems a very potent strategy, particularly during peace time build up. Another option is to get enough positive loyalty modifiers for nobles and clergy to keep them loyal as well even with the frequent peasant/burgher power swaps, though if you have to use sliders to do this it's less profitable. |
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#2 |
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Major
![]() ![]() ![]() Join Date: Sep 2006
Posts: 596
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damn It would have been god to know that before I started my quest to bring back the old norse religion to the germanic peoples as the county of Ångermanland, took some years to get enough money to almost afford a campaign against Iceland =)
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#3 | ||
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Decanus Sacri Collegii
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But you're right that the utter pointlessness of revolts is something that should be addressed in future patches. ![]() Quote:
![]() Still, good job with the gaming! wonder if it'll be something everyone will have to learn/ban in MP games... j.
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#4 | |
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Major
Join Date: Aug 2006
Location: Zagreb, Croatia
Posts: 660
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Quote:
But I wouldn't call the OP's tactic an exploit. Squeezing the peasants and burghers out of all their money, but keeping them satisfied by giving them "power" in their city or villages seems plausible to me.
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CK AARs: The Rise of Dalmatians (current), a 1187 Duchy of Dalmatia AAR (BACK SOON!) - Co-winner of Favorite New Writer in the AARland Choice AwAARds 2006 Q3 - WritAAR of the Week - Oct. 22, 2006 |
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#5 | |
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Decanus Sacri Collegii
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Quote:
And the idea that this would be called anything but a republic, which would undermine your claims to sovereignty. ![]() j.
__________________
All Hail Eris! All Hail Discordia! “ æ ð € £ § ¬ † ‡ ¹ ² ³ — · ˚ ſ ¡ ¿ ‽ ≈ ≠ ¶ • º ” My InkwellCrusading 101 (Enroll today! Current topic: Sex) |
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#6 |
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Major
Join Date: Aug 2006
Location: Zagreb, Croatia
Posts: 660
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I see your point.. and it's a good one.
__________________
CK AARs: The Rise of Dalmatians (current), a 1187 Duchy of Dalmatia AAR (BACK SOON!) - Co-winner of Favorite New Writer in the AARland Choice AwAARds 2006 Q3 - WritAAR of the Week - Oct. 22, 2006 |
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#7 |
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Major
Join Date: Aug 2006
Posts: 563
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Which effect has low / high loyality of the four groups, by the way?
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#8 | |
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Field Marshal
Join Date: Dec 2005
Location: Detroit, USA
Posts: 2,771
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Quote:
You can also get rebellions. They're anoying, but not devestating, especially if you have high loyalty from the other groups and thus a large regiment. Nick |
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