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#1 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Ara Victoriae - The Rise of Christianity
That's right, a Victoria mod set in Late Antiquity.
After an abortive attempt at cooperating in a different mod, I learnt you just have to do it yourself, so here we go. With the announcement of Versailles my dream of an ancient times mod for Vicky can now be realized. The idea is to have the mod start with the Tetrarchy or Constantine's reign (why not make it as complicated as possible?), but no later than the fourth century. First and foremost, an ancient world map is in order; I'm making some drafts in anticipation of Versailles' release. Now, of course this is ambitious and it will certainly take months, if not years, to complete. Fortunately, I'm a patient man ![]() So check back here for infrequent updates, and don't be shy with comments or contributions. |
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#2 |
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I build for China
![]() ![]() ![]() Join Date: Feb 2005
Location: United Bloody States of Metric F*cktons of IC
Posts: 4,647
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Uh, if you want to edit the game, you probably gonna wait for the Clio thingy.
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Chinese Historical Improvements (CHI) Project for HOI3 Consolidated China Improvement Pack (CCIP) for HOI2 HOI2 | Doomsday | Armageddon | China players beware |
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#3 | |
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The cake is a lie!
![]() Join Date: Sep 2004
Location: Scotland
Posts: 1,039
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Quote:
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Mario, 2008: It's A-merica! |
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#4 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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First screenshot - Southern mainland Greece
This area will probably be the most crowded on the map, I hope I will be able to cram all these provinces in. Note that the map will not be customized for Late Antiquity, but for the Classical period as well, let's say 5th century BC to 4th century AD. This will result in many problems, undoubtedly, but I'd like the map to be useful for other ancient world scenarios too. **image removed** Last edited by Maladict; 16-11-2006 at 16:42. |
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#5 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Update - working on Magna Graecia and Asia Minor.
**image removed** Last edited by Maladict; 16-11-2006 at 16:45. |
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#6 |
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Captain
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Join Date: Oct 2004
Location: Minnesota
Posts: 482
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If you ever get that map done, I definitely want to use it to do a Rise of the Roman Republic scen starting around 336 BC with the Samnite Wars. I am VERY interested in how you set up the Roman provinces.
![]() Cheers, Thorgrimm
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"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives." The Gunny: Stand of the 300 Link to the Forums for Rise of Napoleon: A Mod for Victoria |
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#7 | |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Quote:
I'm trying to make the map acceptable for most of the Classical period, but not earlier than the Persian wars. A few anachronisms will be unavoidable, especially in the East, where I will be using mainly Hellenistic and Roman names. Feel free to make suggestions, they're just drafts anyway. |
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#8 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Added the Dalmatian coast and the Po plains
**image removed** Last edited by Maladict; 16-11-2006 at 16:42. |
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#9 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Progress, progress....
**image removed** Last edited by Maladict; 16-11-2006 at 16:45. |
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#10 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Imagine taking an army and crossing that little stream in the bottom-right corner...
**image removed** Last edited by Maladict; 16-11-2006 at 16:45. |
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#11 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Is anyone interested in this? If not that's allright, I just won't bother with these screenshots.
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#12 |
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Captain
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Join Date: Oct 2004
Location: Minnesota
Posts: 482
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Maladict, I am VERY interested in this. In fact I have been looking up the Roman names for the last screenie's provinces.
I know I may not be enough to keep the screenies coming, but I do look forward to them. As the Classical and Napoleonic eras are my favorite. Cheers, Thorgrimm
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"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives." The Gunny: Stand of the 300 Link to the Forums for Rise of Napoleon: A Mod for Victoria |
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#13 |
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First Lieutenant
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Join Date: Oct 2005
Location: Charleston, South Carolina
Posts: 230
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I second Thorgrimm. I don't have any technical expertise, or graphical expertise, or any relevant expertise that might help with the project, but I am checking back periodically, when I see you've updated.
I thoroughly love the map design so far, though I do see one little thing that I find interesting; were Septem Maria and Tergestinus Sinus cut down the center like that, along with the province borders themselves? It reminds me a lot of how EUII had its ocean and land borders set up. |
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#14 | |
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First Lieutenant
![]() ![]() Join Date: Nov 2004
Location: canada
Posts: 253
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#15 |
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General
Join Date: Apr 2003
Location: Brisbane, Australia
Posts: 1,945
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Looks nice, but I don't really have anything constructive to add - I know next to nothing about the world of the Romans. I will be very keen to play this if you ever finish it, though.
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Victoria: Revolutions - VIP:R Hearts of Iron 2 - CORE2 Developer Hearts of Iron 3 - CORE3 Developer |
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#16 |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Thanks all. I wasn't attention whoring, but replying to my own posts everytime was making me feel a bit odd.
Throgrimm: I'm having trouble deciding which provinces to include for Samnium. As you mentioned your interest in a possible Samnite Wars scenario, can you tell me what places you would like to see included? Lloyien: The sea zones are pretty arbitrary for now, I'm looking to limit the number of ports to no moer than 2 per sea zone, to make for more realistic naval and (especially) sea transoprt routes. The design of the sea zones will be mostly based on this selection. In the last screenshot, the ports will be Hatria and Altinum for Septem Maria, and Aquileia and Tergeste (off screen) for Tergestinus Sinus. As you can see in the second to last screenshot, some areas are greyed out. These will represent nearly impassable mountain ranges. I'm thinking of creating a new terrain type for these regions with very high movement costs so there will be no point in attempting to cross them. Perhaps I could make a leader trait that will lift this penalty so Hannibal can still cross the Alps at an unexpected location. The grey provinces will have nearly no population or anything of value, they simply serve as a roadblock to make other provinces like Thermopylae, Tempe and the Alpine passes get the strategic value they deserve. |
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#17 |
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Captain
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Join Date: Oct 2004
Location: Minnesota
Posts: 482
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Maladict, will get right on what I would like to see on the map.
And your idea of a new terrain is spot on! And the new leader trait would be a great idea also, as I think leaders like Scipio Africanus and Caesar should have a trait like that to. I also have a list of every Consul for Rome from 336 A.U.C. to the ascension of Octavian to the purple, and have an idea on how to represent the Roman Republic's practice of electing their Consuls. I was also considering whether to add the Masgister Equitium to the list of leaders to, since technically they were the Consul for Roma's second in command and a few Consuls for Roma let their Magister Equitum command in their place. Any thoughts on that? Cheers, Thorgrimm
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"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives." The Gunny: Stand of the 300 Link to the Forums for Rise of Napoleon: A Mod for Victoria |
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#18 |
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Captain
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Join Date: Oct 2004
Location: Minnesota
Posts: 482
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Maladict, here is what I would like to see for Samnium, if possible.
The provinces would be based on the cities listed with them, and the tribe they belonged to. The Samnites consisted of the following tribes; the Pentri , the most important tribe, capital: Bovianum, the Caraceni capital Cluviae: the modern Casoli, the Caudini capital: Caudium, today Montesarchio, the Hirpini (Oscan for wolf; capital Beneventum, the Frentani (capital Larinum, the modern Larino. Bovaiamom, renamed Bovianum by Latins (today: Bojano) Tribe: Pentri Malventum (Maloenton in Oscan), which was later renamed Beneventum by the Romans (today: Benevento) Tribe: Hirpini Cluviae, the modern Casoli Tribe: Caraceni Juvanum, the ruins of which are spread between Torricella Peligna and Montenerodomo Tribe: Caraceni Caudium, today Montesarchio Tribe: Caudini Larinum, the modern Larino Tribe Frentani Also, The federal capital of the Samnite League when it formed was Bovianum, except for a short period between the fourth and third centurys BC, in which it was Aquilonia, destroyed by Romans in 293 BC, whose location is today unknown. I would like to include Aquilonia, but since its location is unknown, I would not know where to put it. I suspect it was in the territory of the Caudini, but that is just my own speculation. Cheers, Thorgrimm
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"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives." The Gunny: Stand of the 300 Link to the Forums for Rise of Napoleon: A Mod for Victoria |
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#19 |
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Captain
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Join Date: Oct 2004
Location: Minnesota
Posts: 482
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Here is a suggestion for a province shown in your screenie, if you will pardon my presumption.
Cremona = Bedriacum Also, what names did you wish to use for the map? the Roman or original city founders names? Cheers, Thorgrimm
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"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives." The Gunny: Stand of the 300 Link to the Forums for Rise of Napoleon: A Mod for Victoria |
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#20 | |
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The Pope's evil twin
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Join Date: Nov 2004
Posts: 409
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Quote:
My mod will be set in the (late) Empire, so I probably won't have to deal with consuls, although they were continuously elected until AD 541. Do tell me about your idea of representing the election of consuls, modding socio-political processes for Victoria may be the toughest challenge, so I'm all ears. |
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