Paradox Interactive Forums  


Go Back   Paradox Interactive Forums > WW2 Games > Hearts of Iron 2 > HoI2 - Enhancement Suggestions

Reply
 
Thread Tools
Old 03-08-2006, 00:26   #1
UberFelix
First Lieutenant
 
UberFelix's Avatar
 
Join Date: Dec 2005
Posts: 219
Test Destroyers: Soft Attack = Zero !!!???

The soft attack values of tank destroyers (TD) is zero.
TD carried both AT rounds and HE rounds (high explosive). An 88mm HE round fired into infantry will do damage. I think TD should have a soft attack value of ONE.

Last edited by UberFelix; 03-08-2006 at 00:31.
UberFelix is offline   Reply With Quote
Old 03-08-2006, 08:45   #2
Koeppen
Second Lieutenant
 
Koeppen's Avatar
Hearts of Iron III
 
Join Date: Jul 2003
Location: Nybro, Sweden
Posts: 169
They have SA:1 from model 3 (Advanced TD). Usually the ammo layout were very low on HE rounds and the early models had smaller caliber guns which didn't pack the same punch as the later (88/90mm) guns had.
Koeppen is offline   Reply With Quote
Old 03-08-2006, 12:56   #3
Czert
Major
 
Czert's Avatar
EU3 Owner
 
Join Date: Mar 2006
Posts: 538
But I thing SA 1 for all TD will be good - to represent machineguns.
Simply put +1 sa for all models of TD (mayby except later models).
__________________
My English may be poor, but better than yours Czechs.

Searching difference between Nacism and Communism is simmilar to searching difference between Plague and Cholera.

Can you beat me ? But be nice :-) http://czert1938.mybrute.com

Want help to develop mod for one of best games ever ? Try this. http://www.ja-galaxy-forum.com/board...?ubb=cfrm&c=11
Czert is offline   Reply With Quote
Old 06-08-2006, 19:43   #4
blue emu
GroFAZ
Demi Moderator
 
blue emu's Avatar
Hoi2 Beta MemberEuropa Universalis: RomeHearts of Iron III
 
Join Date: Mar 2004
Location: Woodstock N.B. Canada
Posts: 14,692
Quote:
Originally Posted by Czert
But I thing SA 1 for all TD will be good - to represent machineguns.
Early Tank Destroyer models (eg: German PzJg I, US M3 GMC, USSR SU-37) had no Machine Guns. The later models that DID have Machine Guns already have a SA factor.

In any case... a Brigade of TDs is only a few dozen vehicles. Should a few dozen MGs really get a firepower factor when an entire Infantry Division... ten thousand men with Rifles, MGs, Artillery, etc... only get 12 firepower factors?
__________________
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.

My Demi-Mod color is Emu-colored. If I'm posting in this color, I'm not just being a jerk.
I use White for that.

"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
blue emu is online now   Reply With Quote
Old 06-08-2006, 22:53   #5
Czert
Major
 
Czert's Avatar
EU3 Owner
 
Join Date: Mar 2006
Posts: 538
Quote:
Originally Posted by blue emu
Early Tank Destroyer models (eg: German PzJg I, US M3 GMC, USSR SU-37) had no Machine Guns. The later models that DID have Machine Guns already have a SA factor.
Hmmm,OKI.

Quote:
Originally Posted by blue emu
In any case... a Brigade of TDs is only a few dozen vehicles. Should a few dozen MGs really get a firepower factor when an entire Infantry Division... ten thousand men with Rifles, MGs, Artillery, etc... only get 12 firepower factors?
If we go to WWI then we can see entire attack of inf. div can be stoped/destroyed with only few (4-5 per km) good placed MGs.
It not easy to determine firepower of MGs, rifles, guns... etc to SA/HA and I thing, few MGs can get get higher SA than tousands of rifles (simply comaring rate of fire) and I not talking about psychology effects etc.
__________________
My English may be poor, but better than yours Czechs.

Searching difference between Nacism and Communism is simmilar to searching difference between Plague and Cholera.

Can you beat me ? But be nice :-) http://czert1938.mybrute.com

Want help to develop mod for one of best games ever ? Try this. http://www.ja-galaxy-forum.com/board...?ubb=cfrm&c=11
Czert is offline   Reply With Quote
Old 07-08-2006, 23:10   #6
UberFelix
First Lieutenant
 
UberFelix's Avatar
 
Join Date: Dec 2005
Posts: 219
Hetzer. Jagdpanther, Jagdtiger

TD3 = HA/SA = 5/0 =Hetzer had a 75mm gun and a roof mounted MG.
TD4 = HA/SA = 6/1 = Jagdpanther had an 88mm gun and a bow MG.
TD5 = HA/SA = 7/1 = Jagdtiger had a 128mm gun and two MG

TD carried HE ammunition. The mixture of HE and AT ammunition depended on their mission. In missions against infantry they would carry more HE and against armor they obviously would carry more AT.

I think the TD3 deserves a HA/SA of 5/1.
I think the TD4 deserves a HA/SA of 7/1....maybe 8/1
I think the TD5 deserves a HA/SA of 9/2...maybe 10/2
*If a TD brigade can generate a HA of 5 then they can generate a SA of 1.

An armored vehicle with a cannon that fires HE ammunition and MG can generate plenty of fire power against infantry in the role of an assault gun. Being armored and mobile allows it to close in with infantry which makes it much more effective than a simple machine gun squad.

Also I think the 88mm was a FAR better tank killing gun than the 75mm. I think HOI shortchanges the 88mm gun in its attributes.
UberFelix is offline   Reply With Quote
Old 08-08-2006, 03:06   #7
lpremus
Second Lieutenant
 
lpremus's Avatar
EU3 OwnerEuropa Universalis: RomeHearts of Iron 2: ArmageddonRome: Vae VictisHearts of Iron III
 
Join Date: Mar 2006
Posts: 139
the famous "88"

Quote:
Originally Posted by UberFelix
TD3 = HA/SA = 5/0 =Hetzer had a 75mm gun and a roof mounted MG.
TD4 = HA/SA = 6/1 = Jagdpanther had an 88mm gun and a bow MG.
TD5 = HA/SA = 7/1 = Jagdtiger had a 128mm gun and two MG

TD carried HE ammunition. The mixture of HE and AT ammunition depended on their mission. In missions against infantry they would carry more HE and against armor they obviously would carry more AT.

I think the TD3 deserves a HA/SA of 5/1.
I think the TD4 deserves a HA/SA of 7/1....maybe 8/1
I think the TD5 deserves a HA/SA of 9/2...maybe 10/2
*If a TD brigade can generate a HA of 5 then they can generate a SA of 1.

An armored vehicle with a cannon that fires HE ammunition and MG can generate plenty of fire power against infantry in the role of an assault gun. Being armored and mobile allows it to close in with infantry which makes it much more effective than a simple machine gun squad.

Also I think the 88mm was a FAR better tank killing gun than the 75mm. I think HOI shortchanges the 88mm gun in its attributes.

Yes, you are correct they didn't call the 88mm gun the "famous 88" for nothing or the the "killer 88" for nothing either.

An old vet from the battle of the bulge told me that it only took an "88" crew 3 rounds to pinpoint your position. So after the second round you had better move your butt if you wanted to save it.
lpremus is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT +1. The time now is 23:52.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© Copyright 2001-2009 Paradox Interactive