Road to Power
This is the new version of Road to Power. Included are:
1) A full system of tech group advancement and regression for EU2, as far as seems realistic
2) Fully detailed realistic conversion sequences, fully functional, but to be fleshed out later
3) One fantasy event contained in a seperate file (in case you don't want to use it) about how Native Americans could convert to far eastern religions/philosophies. To be fleshed out further.
This would be 1.0 except for an error that the mod gives at the beginning of a scenario. It seems to have absolutely no effect on the mod working perfectly. If worried about it, just don't use the fantasy events nor the conversion sequences. Tech group changing works fine with absolutely no trouble. When conversion is fixed I imagine I'll release 1.0, though I'll probably write additional events and release 1.2 or so.
Have fun!
NOTE: NEWEST VERSION AT BOTTOM OF THIS THREAD
This is the new version of Road to Power. Included are:
1) A full system of tech group advancement and regression for EU2, as far as seems realistic
2) Fully detailed realistic conversion sequences, fully functional, but to be fleshed out later
3) One fantasy event contained in a seperate file (in case you don't want to use it) about how Native Americans could convert to far eastern religions/philosophies. To be fleshed out further.
This would be 1.0 except for an error that the mod gives at the beginning of a scenario. It seems to have absolutely no effect on the mod working perfectly. If worried about it, just don't use the fantasy events nor the conversion sequences. Tech group changing works fine with absolutely no trouble. When conversion is fixed I imagine I'll release 1.0, though I'll probably write additional events and release 1.2 or so.
Have fun!
NOTE: NEWEST VERSION AT BOTTOM OF THIS THREAD
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