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Old 24-07-2006, 15:08   #1
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Colonial buildings and convoys

I started building colonial buildings only to find myself running out of convoys quickly. What’s the formula behind it, i.e. how many convoys per sea zone? Does different colonial building requires different quantity of convoys? What’s their difference from gameplay point of view? I haven’t been able to get any clippers for half a year now even though I am ranking the first in overall and prestige. USA and Texas are at war against Mexico. Everything else is fine. I’ve been in colonial wars for about a year now. Is that the reason for a “clippers embargo”? I understand that insufficient convoy may dent my industry scores. Does this mean that I would have to give up those easy-prestige one-island-provinces, as I would need loads of convoys, and focus on Africa?
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Old 24-07-2006, 15:29   #2
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Quote:
Originally Posted by wargames
I started building colonial buildings only to find myself running out of convoys quickly. What’s the formula behind it, i.e. how many convoys per sea zone? Does different colonial building requires different quantity of convoys? What’s their difference from gameplay point of view? I haven’t been able to get any clippers for half a year now even though I am ranking the first in overall and prestige. USA and Texas are at war against Mexico. Everything else is fine. I’ve been in colonial wars for about a year now. Is that the reason for a “clippers embargo”? I understand that insufficient convoy may dent my industry scores. Does this mean that I would have to give up those easy-prestige one-island-provinces, as I would need loads of convoys, and focus on Africa?
Presumably you're playing 1.04?
In that you need a certain number of convoys to build colonies (no idea how many - I don't play 1.04)
These are only used the once, in building the colony and are a seperate entity to the transports used to transport goods. These are added/removed in the territory management window, and a specific number is specified. You don't need a specific number per sea zone, jut enough to transport goods between your capital and colony.

Do you have the auto-convoy switched on? If you do, then they might be auto-assigned to transport duty. Alternatively, there aren't many clippers on the WM in your game.
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Old 24-07-2006, 17:12   #3
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AFAIK, its four steamer convoys per colony claim.
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Old 24-07-2006, 19:22   #4
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Taken from: http://forum.paradoxplaza.com/forum/...d.php?t=237106

Quote:
Originally Posted by Johan
-Construction costs for colonial buildings and railways have been reworked :
- Coaling station now requires 5000 pounds, 20 lumber, 20 cement, 20 coal, 1 leadership, 0.5 machine parts and 4 steamer convoys
- Missions now require 5000 pounds, 20 lumber, 20 cement, 1 leadership, 0.5 machine parts, 10 fabric, 5 paper and 4 steamer convoys
- Tradeposts now require 5000 pounds, 20 lumber, 20 cement, 1 leadership, 0.5 machine parts, 10 fabric, 10 glass and 4 steamer convoys
- Forts now require 5000 pounds, 20 lumber, 20 cement, 1 leadership, 5 explosives, 5 small arms and 4 artillery.
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Old 24-07-2006, 23:28   #5
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Originally Posted by jonti-h
Presumably you're playing 1.04?
Nope. A dusted 1.00 version. All buildings except fortress require nothing but cement and timber.
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Old 24-07-2006, 23:30   #6
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Originally Posted by wargames
Nope. A dusted 1.00 version. All buildings except fortress require nothing but cement and timber.
Don't, seriously, get 1.04.
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Old 25-07-2006, 12:10   #7
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Don't, seriously, get 1.04.
I appreciate your advice. The game has been changed so greatly that I don't think I could possibly turn China into the leading power in 1836 any more. However, on the other side of the coin it is way too easy, thus no fun, to play China the superpower in early game. I easily formed 20 guard infantry divisions and some calveries in 1837. With China's unlimited manpower and leadership, conquering the world is just a piece of cake. Farewell 1.00!
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Old 25-07-2006, 18:28   #8
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Just installed. Completely lost!!!
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Old 25-07-2006, 18:35   #9
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Play as a small efficient nation, like 2S or Belgium.
Taxes to 49.22%, max education, drop crime, drop navy, max tariff.
If you don't make any money that way, drop defence, if it's still not enough, drop army too.

Read Vickiwiki and don't cry or kill anyone.
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