![]() |
|
|
#1 |
|
Colonel
![]() ![]() Join Date: Jul 2004
Location: Victoria
Posts: 1,163
|
OK guys, I’ve cracked it – the elusive complete and exact formula for industrial score with the 1.04 patch (I must thank Jaeger74 and politruk who had previously posted on the forum suggestions for elements of the formula which though were close, were not quite correct).
Here is the formula: Ind Score = 200*(average railroad level) + (number of techs) + 2*(number of factory POPs) + 5*(average RGO output) Average railroad level equals the sum of all of your railroads (where experimental railroad = 1, early railroad = 2, iron railroad = 3, steel railroad = 4 and integral railroad = 5), divided by the total number of provinces. The ONLY provinces that count in this calculation are those that are on the same continent as your capital (regardless of whether they are in a state or a colony). Average RGO output equals the sum of the outputs from each of your RGOs, divided by the total number of provinces. Again, the ONLY provinces that count in this calculation are those that are on the same continent as your capital (regardless of whether they are in a state or a colony). Number of factory POPs equals the total number of clerks and craftsmen that are currently working in all of your factories (regardless of where in the world those factories are located – they CAN be on a different continent to your capital). Unemployed clerks and craftsmen do not count in this calculation. Number of techs equals the total number of techs your nation currently possesses. Note: the industrial score is always rounded down (ie truncated) by the game engine. Example Calculation: Switzerland in Oct 1899 I have taken this example calculation directly from one of my old save games. In it, (AI played) Switzerland has its usual 9 provinces, all of which are on the same continent (Europe) as its capital Bern. Switzerland currently possesses 20 Army techs, 23 Navy techs, 20 Commerce techs, 22 Culture techs and 23 Industrial techs, for a combined total of 108 techs. Switzerland has the following railroads and RGOs: Neuchatel – Steel RR, RGO producing 1.06 coal per day Basel – Steel RR, RGO producing 1.11 fruit per day Zurich – Experimental RR, RGO producing 1.13 cattle per day Luzern – Steel RR, RGO producing 0.81 timber per day Bern – Steel RR, RGO producing 0.31 iron per day Geneve – Early RR, RGO producing 0.78 grain per day Sitten – Steel RR, RGO producing 1.06 coal per day Bellinzona – Experimental RR, RGO producing 1.51 wool per day Chur – No RR, RGO producing 0.82 cattle per day Total RR level = 5 x Steel (ie level 4) RR + 1 x Early (ie level 2) RR + 2 x Experimental (ie level 1) RR = 5*4 + 1*2 + 2*1 = 24 total RR level. Total RGO output = 1.06 + 1.11 + 1.13 + 0.81 + 0.31 + 0.78 + 1.06 + 1.51 + 0.82 = 8.59 Switzerland has the following factories with the following workforce: 1 x level 1 Steel factory, employing 1 clerk and 4 craftsmen 1 x level 1 Lumber factory, employing 5 craftsmen 1 x level 1 Fabric factory, employing 1 clerk and 4 craftsmen Total number of factory POPs = 5 + 5 + 5 = 15 NB Switzerland also has 19 unemployed clerks and 45 unemployed craftsmen, but these do not count towards industrial score (if only the Swiss AI would build some factories for them!!!). So, Ind Score = 200*(24/9) + (108) + 2*(15) + 5*(8.59/9) = 533.33 + 108 + 30 + 4.77 = 676.10 = 676 Important Points Regarding Industrial Score in 1.04 1. Since it is only provinces on the same continent as your capital that count in the railroad and RGO parts of the calculation, building railroads on other continents (even if you have states with factories on other continents) will do nothing to improve your industrial score. This is especially important to note for the following countries in particular: a. Russia, whose capital is in Europe whilst many of its provinces (those east of the Urals) are in Asia. b. The Ottoman Empire, whose capital is in Europe whilst many of its provinces are in Asia (all of Asia Minor, Mesopotamia) and Africa (Tripolitania and Cyrenaica). So as the OE, build your rail in the Balkans first. c. The UK, with its capital in Europe, may have many states like Ontario, West Indies, New South Wales etc on other continents which therefore don’t figure in the calculation even though they are states rather than colonies. It’s also important to remember that the UK has Gibraltar and Malta which are in Europe and do figure in the calculations. d. The US, Argentina, Canada and Australia often have colonies (that can be converted to states, but have not yet been) on their home continent. It is important to remember to build rail in these colonies as well as your states. 2. Railroads are clearly the dominant part of the calculation: nothing will do as much to boost your industrial score as building more railroads (as long as they are in provinces on the same continent as your capital). However, the highest industrial score that can be gained from railroads alone is 1000 points (once you have built integral railroads in all relevant provinces), so to boost your industrial score beyond this the next best thing to do is to get lots of POPs working in factories. Getting more techs or boosting your RGO production usually has only a relatively minor effect in boosting your industrial score. 3. Unlike in previous patches factory output and factory level have absolutely no impact whatsoever on industrial score. So whilst there’s no point to artificially overexpanding your factories, there is no incentive (industrial score wise) to maximising their output either. Just pump the clerks and craftsmen into the factories. 4. In certain circumstances, taking POPs out of high output RGOs, converting them to clerks or craftsmen and putting them into factories may actually reduce your industrial score. This is particularly the case for large POPs working in the high efficiency RGOs (especially wool, cattle, fish and fruit) with high RGO value (eg 5.0) in countries with a small number of provinces on the same continent as their capital. For example: as Denmark I have a 35k POP in a value 5.0 cattle RGO in Viborg producing 6.00 cattle per day. Denmark currently has 7 provinces that are in Europe. The current contribution to the industrial score from this POP working in the RGO is 5*6.00/7 = 4.28. If I convert this POP to a craftsman or clerk and put it to work in a factory I lose the RGO output of 6.00 cattle per day and hence lose the 4.28 points from my industrial score, but only get 2 points back for having one extra factory POP. As a result, my industrial score drops by 2.28 points in this case.
__________________
"Shoot straight you bastards, don't make a mess of it!" - last words of Lieutenant Harry "Breaker" Morant, to the firing squad who executed him, Pretoria, South Africa, 27th Feb 1902 |
|
|
|
|
|
#2 |
|
Discoverer of Mombot
![]() ![]()
Join Date: Dec 2004
Location: In the deep sea near Mombot
Posts: 2,551
|
Very interesting.
Great work, finally I can create an efficient industrial empire.
__________________
ç Fantasia for EU3 Version 1.5 is up: Now provinces are different in tax and native size. |
|
|
|
|
|
#3 |
|
The Master
Paradox Dev Team
![]() ![]() ![]() Join Date: Dec 1999
Location: Always two there are...
Posts: 12,564
|
Not entirely true.
((100*(average railroad level) + (number of factory POPs) + 5*(average RGO output)) * (1+SeaEfficiency)) - (100 * loan_factor) + (number of techs) loan_factor = is number of loans divided by MAX(daily income, loan_size)
__________________
Johan Andersson Wizard "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!" |
|
|
|
|
|
#4 | |
|
V.I.P. Graphics Guru
Join Date: Feb 2004
Location: East Coast Canada
Posts: 1,638
|
Quote:
__________________
Victoria Revolutions is out!!! "Never in the field of human conflicts was so much owed by so many to so few" Winston Churchill "In a man-to-man fight, the winner is he who has one more round in his magazine" Erwin Rommel Improved Victoria Interface by Tyrel68 Make VIP extra pretty.Mirror Download. Victoria Improvement Project v0.4 V.I.P. Mughalistan V.I.P. Scandinavia V.I.P. POPs V.I.P. Graphics |
|
|
|
|
|
|
#5 |
|
Field Crown Hetman
Join Date: Oct 2005
Location: 947, where the bears wander loosely on the streets
Posts: 1,160
|
I am just wondering if we have to hack all formulas in the game for Paradox to officially confirm whether they are true or not. :/ Now I am waiting for immigration allocation algorithm.
__________________
Victoria 1.04 + OHgamer's hotfix pack ..... | ..... VickyWiki has answers to your questions Attitudes comparison ..... Research, RPs and literacy ...... Argentina AAR/Guide (suspended) Election mechanics ........ Crime concepts explained ....... Intensive and extensive improvements Immigration factors ........ Oranje AAR (ongoing) ............ (outdated) Pop size efficiency analysis Victoria Improvement Project 0.45 is out at last. I will try it out as soon as I have some free time Victoria: Revolutions is out!!! But I don't have a credit card to pay yet ![]() Europa Universalis III is out!!! But will it make good old EU2 obsolete? You can always count on Americans to do the right thing - after they've tried everything else. - W. Churchill The more a worker earns the more it buys. The more a capitalist buys the more it earns. - M. Kalecki Democracy is two wolves and a sheep voting on what to have for lunch. Freedom is a well armed sheep contesting the vote. - ??? |
|
|
|
|
|
#6 |
|
Second Lieutenant
Join Date: Nov 2004
Posts: 163
|
How do you guys figure all this stuff out? Do have to hack into the game to get this info?
|
|
|
|
|
|
#7 | |
|
©
Join Date: Mar 2003
Location: Portugal
Posts: 5,300
|
Quote:
|
|
|
|
|
|
|
#8 |
|
Title
Join Date: Apr 2004
Location: Paradox Land
Posts: 658
|
But that's mean, doing that to the Ottomans. Imagine this, all the Arabians and Turks as national POPs living outside Europe, and those are cores for crying out loud......COREs........
|
|
|
|
|
|
#9 | |
|
V.I.P. Graphics Guru
Join Date: Feb 2004
Location: East Coast Canada
Posts: 1,638
|
Quote:
__________________
Victoria Revolutions is out!!! "Never in the field of human conflicts was so much owed by so many to so few" Winston Churchill "In a man-to-man fight, the winner is he who has one more round in his magazine" Erwin Rommel Improved Victoria Interface by Tyrel68 Make VIP extra pretty.Mirror Download. Victoria Improvement Project v0.4 V.I.P. Mughalistan V.I.P. Scandinavia V.I.P. POPs V.I.P. Graphics |
|
|
|
|
|
|
#10 |
|
Cool custom avatar gone :(
|
Great work oxmonsta! Especially about the continent thing.
__________________
In the Soviet Union they told us we needed a federal state to avoid war, in the European Union they are telling you exactly the same thing. - Vladimir Bukovsky |
|
|
|
|
|
#11 | |
|
Colonel
![]() ![]() Join Date: Jul 2004
Location: Victoria
Posts: 1,163
|
Quote:
We've all long known that a lack of convoys, as well as debt, reduces the industrial score (such common knowledge is it that I plain forgot to even mention it in my initial post), however it is fantastic to finally see how that actually works in practice. I'll rework my notes and post all of this on VickyWiki in the next day or two.
__________________
"Shoot straight you bastards, don't make a mess of it!" - last words of Lieutenant Harry "Breaker" Morant, to the firing squad who executed him, Pretoria, South Africa, 27th Feb 1902 |
|
|
|
|
|
|
#12 | |
|
Colonel
![]() ![]() Join Date: Jul 2004
Location: Victoria
Posts: 1,163
|
Quote:
__________________
"Shoot straight you bastards, don't make a mess of it!" - last words of Lieutenant Harry "Breaker" Morant, to the firing squad who executed him, Pretoria, South Africa, 27th Feb 1902 |
|
|
|
|
|
|
#13 |
|
I build for China
![]() ![]() ![]() Join Date: Feb 2005
Location: United Bloody States of Metric F*cktons of IC
Posts: 4,647
|
Continents eh... good find.
__________________
Chinese Historical Improvements (CHI) Project for HOI3 Consolidated China Improvement Pack (CCIP) for HOI2 HOI2 | Doomsday | Armageddon | China players beware |
|
|
|
|
|
#14 |
|
Forlorn Hope
![]() ![]() ![]()
Join Date: Jan 2006
Posts: 816
|
Great job Oxmonsta, and thank you Johan!
PS: Can anyone tell me how to get to the convoy screen? I've played the game for 3 weeks and still can't find it
__________________
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death!" -Patrick Henry |
|
|
|
|
|
#15 | |
|
Buggrit! Buggrem!
![]() ![]()
Join Date: Apr 2001
Location: Malmö - Capital of Scandinavia
Posts: 8,417
|
Quote:
__________________
What the hell is a roman cavalry choir??? "... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'. 'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!' "Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
|
|
|
|
|
|
|
#16 | |
|
Colonel
![]() ![]() ![]() ![]() Join Date: Jul 2005
Posts: 867
|
Quote:
Wow someone actually found a game formula that is of use! usually people just find them and state a formula and it literally means nothing. |
|
|
|
|
|
|
#17 | |
|
Victoria's Plastic Surgeon
Moderator
![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: In Columbus OH, but dreaming of the White Isle.....
Posts: 15,775
|
Quote:
__________________
Victoria Revolutions Unofficial Hotfix 6 (7 Jul 07 includes all previous hotfixes) Victoria 1.4 Unofficial Hotfixes (NOT for Revolutions) : All in one (UPDATED 21 Feb 07) Power By Production 2.0 A VIP:R AAR Clio : A map project for Victoria:Revolutions by XieChengnuo and OHGamer Latest Updates Clio's Iron Heart : A map project for Hearts of Iron 3 by OHgamer and XieChengnuo VickyWiki : The best guide to Victoria's intricacies and foibles. The Official Forum For CORE and VIP VIP:R 0.3 for Victoria Revolutions Hotfix #1 (released 27 Jul 09) Vic:Rev 2.01 + VIP:R 0.3 + VIP:R 0.3 Hotfix 1 = Correct install order for VIP:R Dietmar1982's rework of Gotikiller's POP splitter tool - split Victoria POPs the easy way |
|
|
|
|
|
|
#18 |
|
Second Lieutenant
Join Date: Mar 2005
Posts: 152
|
Probably an accident.
|
|
|
|
|
|
#19 |
|
NOT the General
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: Way down south in Dixie, but my home is not of this world.
Posts: 3,383
Blog Entries: 24
|
Maybe he is from Australia.
__________________
In Constant Flux: The RELee Web Site Meeting pretty much all of your VIP needs now. "The president of the United States should never promote a particular religion. That's just another thing that makes us such a great nation; being able to worship God as we choose" - George W. Bush "I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them."-Thomas Jefferson "I think the most un-American thing you can say is, 'You can't say that.'".-Garrison Keillor Unto the pure all things are pure: but unto them that are defiled and unbelieving is nothing pure; but even their mind and conscience is defiled. Known also as the fabled RELee on the AGEOD forums. |
|
|
|
|
|
#20 |
|
Major
![]()
Join Date: Dec 2004
Location: Suomi
Posts: 694
|
Good work, Oxmonsta. Figuring out that RGO part must have needed lots of work, because it only calculates home continent RGOs.
RGO effect being relatively small, really doesn't make OE the sick man of Europe. If anyone wants to pump up their ind scores, they must concentrate in industry and railroads, not RGO production. Only in small immigration magnet countries, RGOs would have huge effect on ind score. Like some of us managed to get hundreads of millions people as Uruguay. |
|
|
|
![]() |
| Thread Tools | |
|
|