Paradox Interactive Forums  

Go Back   Paradox Interactive Forums > Historical Games > Europa Universalis I

Reply
 
Thread Tools
Old 04-12-2000, 20:36   #1
Henrique Duarte
Second Lieutenant
 
Henrique Duarte's Avatar
 
Join Date: Feb 2000
Location: Portugal
Posts: 150
Here is a small comparison of pop. growth of a big European city in the game versus historical record:
City: Lisbon, Portugal

Historical record (In: História de Portugal -1993. coord. José Matoso, vol 3 p. 234)
1527: 60.000 hab
1575-1600: 120.000 hab
1639: 180.000 hab

Europa Universalis (grand campaign) Lisbon pop. evolution in a game played as Portugal (the city was never sieged or sacked and Portugal had reduced stability (<+3) for 40 months total:

1492: 9.000 hab
1617: +-12.000 hab
20-30% growth in more than 100 years, for a major colonial empire capital (for that time period at least)

Now if we compare city growth with colony growth it becomes a joke!
a 100 hab colony with a good growth rate becomes a city (700 hab) in 30-60 years, this means that it grows 7x in that time period!
which clearly doesn´t happen in larger cities...

It seems that city size also influences army supply levels and this means that if one plays a grand campaign, the army size by 1700 supported by most provinces will be much different from the one in a Mercantilismus scenario (were pop of a city in this scenario is usually much different from the pop of the same city in 1492 in the grand campaign)

Please can someone from Paradox comment on the city growth issue, is it meant to be this way? (I´ve tried all the game versions and pop. growth worked the same way in all of them)
One can still enjoy the game (a lot, I should add), if we don´t even look at the city numbers, but it is rather unsatisfying that a game feature that should add to the 'immersion' sentation gives the opposite feeling.
Henrique Duarte is offline   Reply With Quote
Old 06-12-2000, 03:14   #2
Tom
Major
 
Tom's Avatar
EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: Rome
 
Join Date: Aug 2000
Location: Memphis, TN, USA
Posts: 658
Actually I have wondered also about the population figures given. What are they really to stand for? The population of the largest city in a province? The population of the province? I guess this may be in the manual, but until I have it in English I'm afraid I won't be able to really use that to figure it out.
Tom is offline   Reply With Quote
Old 06-12-2000, 03:35   #3
Generalfeldmarschall
Major
 
Generalfeldmarschall's Avatar
EU3 OwnerNapoleonic Marshal
 
Join Date: Sep 2000
Location: Republika Hrvatska
Posts: 629
the population is for the largest city. i have some big cities in my empire. one has 450,000 inhabitants... of course, using swift helped a little


------------------
Wenn es stets zu Schutz und Trutze Brüderlich zusammenhält.

[This message has been edited by Generalfeldmarschall (edited 06-12-2000).]
Generalfeldmarschall is offline   Reply With Quote
Old 06-12-2000, 03:59   #4
Dark Knight
Troll-slayer
Moderator
 
Dark Knight's Avatar
Victoria Revolutions BetaVictoria: Revolutions
 
Join Date: Jun 2000
Posts: 9,180
Quote:
Originally posted by Generalfeldmarschall:
the population is for the largest city. i have some big cities in my empire. one has 450,000 inhabitants... of course, using swift helped a little
Cheater!

I agree with Henrique that the city growth rates are dissappointing. Remember that London reached 1 million inhabitants around 1800. It seems impossible for London to approach this number in the game (at least in the grand campaign).
Dark Knight is offline   Reply With Quote
Old 06-12-2000, 10:14   #5
Doomdark
P.O.P.E.
Paradox Dev Team
 
Doomdark's Avatar
 
Join Date: Apr 2000
Location: Stockholm, Sweden
Posts: 1,817
The problem is especially annoying considering the stated growth percentage in the game. At +3 Stability the game usually claims that the growth is about 7-10%. Per year? Per 10 years? Whatever the case, 7% apparently does not mean the same thing in colonies as it does in the home country. In fact, the figure seems completely disconnected from the actual growth rate.

/Doomie
Doomdark is offline   Reply With Quote
Old 06-12-2000, 13:34   #6
driedcow
Colonel
 
driedcow's Avatar
 
Join Date: Oct 2000
Posts: 915
In GC, where I played Russia, in 1624, I looked at the population of London and it was around 83,000. I looked in the 1617.inc file and the population of London is 250,000. This is majorly f*cked up!!! Paradox, FIX THIS!!! What kind of historical game is this?! These cities have microscopic and unrealistic growth for this time period!
driedcow is offline   Reply With Quote
Old 07-12-2000, 01:27   #7
DanGuy
Corporal
 
DanGuy's Avatar
 
Join Date: Aug 2000
Posts: 43
Maybe it's not the total number of actual literal people. Perhaps it's the number of able bodied men, or adults (or whiners ), or each number represents 5 or 10 folk, or any number of other things I can't think of just now. I can easily see it being representative and not literal.

No matter what I'm looking forward to playing.

Regards,
Dan
DanGuy is offline   Reply With Quote
Old 07-12-2000, 13:14   #8
driedcow
Colonel
 
driedcow's Avatar
 
Join Date: Oct 2000
Posts: 915
Literal, or abstract or whatever. The math is bad and growth does not work well. Both sets of statistics are taken from the game itself, so there is no way that it could be a matter of 'representation.'
driedcow is offline   Reply With Quote
Old 07-12-2000, 13:36   #9
Johan
The Master
Paradox Dev Team
 
Johan's Avatar
Diplomacy PlayerEU3 Collectors Edition OwnerNapoleonic MarshalEuropa Universalis III: In NomineEU3 Complete
Heir to the Throne
 
Join Date: Dec 1999
Location: Always two there are...
Posts: 12,564
It's a bug.

We're adressing it in the next patch.

/Johan
Johan is offline   Reply With Quote
Old 07-12-2000, 15:50   #10
Henrique Duarte
Second Lieutenant
 
Henrique Duarte's Avatar
 
Join Date: Feb 2000
Location: Portugal
Posts: 150
a reply
a good one
took a while...suppose it means you´re working on it...
any chance to give a decent population to Lisbon?
might screw game balance though?
...
well if you fix growth rate I´ll be happy...

Henrique Duarte is offline   Reply With Quote
Old 07-12-2000, 16:08   #11
Admiral Howe
Paleoforumgoer
 
Admiral Howe's Avatar
EU3 OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeVictoria: Revolutions
Europa Universalis III: In NomineRome: Vae Victis
 
Join Date: Dec 2000
Location: Chico, CA, USA
Posts: 262
9000 in 1492 to roughly 12000 in 1617. Ouch, that's only a 0.25% growth rate. Which gives you a doubling time of 280 years or so. That's one slow growing town you had there.

I'm really looking forward to this game, and am glad (after a fashion) that items like this are being found before its North American release.

-AH
Admiral Howe is offline   Reply With Quote
Old 07-12-2000, 16:42   #12
Octavian
Winner of Mr. Sexy, Aarhus 05
 
Octavian's Avatar
EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: Rome
 
Join Date: Sep 2000
Location: Denmark
Posts: 189
Quote:
Originally posted by DanGuy:
.

No matter what I'm looking forward to playing.

Regards,
Dan
and that you should... its a great and fun game, despite some minor inconveniences, which I trust will be addressed in future patches.

------------------
Lev vel
Octavian is offline   Reply With Quote
Old 08-12-2000, 00:01   #13
driedcow
Colonel
 
driedcow's Avatar
 
Join Date: Oct 2000
Posts: 915
Quote:
Originally posted by Johan:
It's a bug.

We're adressing it in the next patch.

/Johan
Merci Beaucoup, Johan. You are a God upon the earth (of EU, that is)!
driedcow is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT +1. The time now is 20:53.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© Copyright 2001-2009 Paradox Interactive