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#1 |
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Second Lieutenant
Join Date: Feb 2000
Location: Portugal
Posts: 150
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Here is a small comparison of pop. growth of a big European city in the game versus historical record:
City: Lisbon, Portugal Historical record (In: História de Portugal -1993. coord. José Matoso, vol 3 p. 234) 1527: 60.000 hab 1575-1600: 120.000 hab 1639: 180.000 hab Europa Universalis (grand campaign) Lisbon pop. evolution in a game played as Portugal (the city was never sieged or sacked and Portugal had reduced stability (<+3) for 40 months total: 1492: 9.000 hab 1617: +-12.000 hab 20-30% growth in more than 100 years, for a major colonial empire capital (for that time period at least) Now if we compare city growth with colony growth it becomes a joke! a 100 hab colony with a good growth rate becomes a city (700 hab) in 30-60 years, this means that it grows 7x in that time period! which clearly doesn´t happen in larger cities... It seems that city size also influences army supply levels and this means that if one plays a grand campaign, the army size by 1700 supported by most provinces will be much different from the one in a Mercantilismus scenario (were pop of a city in this scenario is usually much different from the pop of the same city in 1492 in the grand campaign) Please can someone from Paradox comment on the city growth issue, is it meant to be this way? (I´ve tried all the game versions and pop. growth worked the same way in all of them) One can still enjoy the game (a lot, I should add), if we don´t even look at the city numbers, but it is rather unsatisfying that a game feature that should add to the 'immersion' sentation gives the opposite feeling. |
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#2 |
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Major
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Join Date: Aug 2000
Location: Memphis, TN, USA
Posts: 658
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Actually I have wondered also about the population figures given. What are they really to stand for? The population of the largest city in a province? The population of the province? I guess this may be in the manual, but until I have it in English I'm afraid I won't be able to really use that to figure it out.
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#3 |
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Major
![]() Join Date: Sep 2000
Location: Republika Hrvatska
Posts: 629
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the population is for the largest city. i have some big cities in my empire. one has 450,000 inhabitants... of course, using swift helped a little
------------------ Wenn es stets zu Schutz und Trutze Brüderlich zusammenhält. [This message has been edited by Generalfeldmarschall (edited 06-12-2000).] |
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#4 | |
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Troll-slayer
Moderator
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Join Date: Jun 2000
Posts: 9,180
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Quote:
![]() I agree with Henrique that the city growth rates are dissappointing. Remember that London reached 1 million inhabitants around 1800. It seems impossible for London to approach this number in the game (at least in the grand campaign). |
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#5 |
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P.O.P.E.
Paradox Dev Team
Join Date: Apr 2000
Location: Stockholm, Sweden
Posts: 1,817
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The problem is especially annoying considering the stated growth percentage in the game. At +3 Stability the game usually claims that the growth is about 7-10%. Per year? Per 10 years? Whatever the case, 7% apparently does not mean the same thing in colonies as it does in the home country. In fact, the figure seems completely disconnected from the actual growth rate.
/Doomie |
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#6 |
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Colonel
Join Date: Oct 2000
Posts: 915
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In GC, where I played Russia, in 1624, I looked at the population of London and it was around 83,000. I looked in the 1617.inc file and the population of London is 250,000. This is majorly f*cked up!!! Paradox, FIX THIS!!! What kind of historical game is this?! These cities have microscopic and unrealistic growth for this time period!
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#7 |
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Corporal
Join Date: Aug 2000
Posts: 43
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Maybe it's not the total number of actual literal people. Perhaps it's the number of able bodied men, or adults (or whiners
), or each number represents 5 or 10 folk, or any number of other things I can't think of just now. I can easily see it being representative and not literal.No matter what I'm looking forward to playing. Regards, Dan |
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#8 |
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Colonel
Join Date: Oct 2000
Posts: 915
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Literal, or abstract or whatever. The math is bad and growth does not work well. Both sets of statistics are taken from the game itself, so there is no way that it could be a matter of 'representation.'
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#9 |
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The Master
Paradox Dev Team
![]() ![]() ![]() Join Date: Dec 1999
Location: Always two there are...
Posts: 12,564
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It's a bug.
We're adressing it in the next patch. /Johan |
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#10 |
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Second Lieutenant
Join Date: Feb 2000
Location: Portugal
Posts: 150
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a reply
a good one ![]() took a while...suppose it means you´re working on it... any chance to give a decent population to Lisbon? might screw game balance though? ... well if you fix growth rate I´ll be happy... |
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#11 |
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Paleoforumgoer
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Join Date: Dec 2000
Location: Chico, CA, USA
Posts: 262
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9000 in 1492 to roughly 12000 in 1617. Ouch, that's only a 0.25% growth rate. Which gives you a doubling time of 280 years or so. That's one slow growing town you had there.
I'm really looking forward to this game, and am glad (after a fashion) that items like this are being found before its North American release. -AH |
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#12 | |
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Winner of Mr. Sexy, Aarhus 05
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Join Date: Sep 2000
Location: Denmark
Posts: 189
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Quote:
its a great and fun game, despite some minor inconveniences, which I trust will be addressed in future patches.------------------ Lev vel |
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#13 | |
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Colonel
Join Date: Oct 2000
Posts: 915
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Quote:
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