Post #3
[anchor=post3]
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[anchorlink=post2]
Previous post[/anchorlink]
[anchorlink=before_turningpoint]
Before the turning point[/anchorlink]
[anchorlink=outset_immigration]
Outset of immigration[/anchorlink]
[anchorlink=before_industrialization]
Preparations for industrialization[/anchorlink]
[anchorlink=massive_immigration]
Dealing with massive immigration[/anchorlink]
Next post
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1840-1849
[anchor=before_turningpoint]
Before the turning point[/anchor]
If you started election campaigns one after another, the seventh one should end on the 1st August 1840. But before that happens pause the game, preferably one day earlier, as some actions need to be taken before the ruling party changes. But first let's take a glimpse at our nation one day before the election. Population is 1.28 milion, of which 55% is Platinean. There are 85 pops.
Plurality is 3%. Over 77% of pops support liberals. Exports are £92. Daily budget is: Poor taxes at 100% yield £20.6 and middle taxes at 90.6% yield £14.7. Tariff income is nonexistent at £0.3, tariffs only increase consciousness. Education spending at £3.7 provides 0.73RPs/month and literacy has increased to 18%. Crime fighting spending would be £15.3 if funded at max. The country is not corrupted much (below one fourth). Defence spending is £5.8 and army maintenence £2.8. We earn around £23 each day. Savings are £21000. We have around -12 prestige and 7 diplomats.
We need to enact additional social reforms, because later we will be unable to do that. Select maximum level of Minimum Wages, Safety Regulations and Pension Funds. The healthcare was chosen earlier. The remaining reforms have some negative effects otherwise there would be no reason not to take them. Enacting Maximum Workhours reform reduces pop production efficiency, to 75% at the maximum level. This reduces pop export income (which could be ok considering pops' high income) and because of it country tax income as well (which is not acceptable in any case). For own use production it wouldn't matter that much though, you'd only have to wait a little longer to get the needed goods. Unemployment Subsidies reform is supposed to give money to pops that are unemployed so it impedes migrations we may be expecting. I haven't played enough 1.04 games to test if pops will migrate now at all with the increased exports so I might be wrong omitting this reform. I also heared that Safety Regulations reduce efficiency too but this is not confirmed and I haven't noticed any influence myself. After a short reconsideration I decide to enact Unemployment Subsidies however. When we will desperately need pops to migrate in the future this reform can be revoked at a low cost. Due to the increased number of citizens, we acquired during wars, cost of enacting those reforms increased too, from just above £5000 to £8000. Encating four reforms mops up our money saved till now and puts us into a debt again, but it's a good investment. When there is no debt social reforms act as a strong immigration magnet.
After forming, Bolivia seems to take over Peru's divisions sent to it's territory to quell rebelions. The eventual war Peru might want to declare is up in the air. With no army they will not be very willing to do that. Provided there is enough immigration, the provinces we got *will* supply us with all the iron and sulphur we might need but it would be nice to get even more. Ah well, we will have to do without additional provinces I suppose.
[anchor=outset_immigration]
Outset of immigration[/anchor]
On the 1st of August ruling party changes to Partido Unitario. It is liberal so at last immigration will start. It's laissez-faire stance means that the maximum allowed tax level is 50% (it somewhat cuts our income and pop consciousness increase) but importing goods from the WM costs half the price (for the government, pops still pay the full price I think). We will not be able to enact social reforms any more. Also the social spending can be set to zero, even further increasing consciousness from trust in government. The party's biggest advantage is the Full Citizenship stance that will allow us to assimilate immigrants and build a big nation. Pluralism attracts immigrants better than Moralism. This party has Pro Military instead of Jingoism, which doesn't change much, and keeps the Free Trade cap on tariffs.
With the new ruling party daily budget changes to: Poor taxes at 50% yeld £11.3 and middle taxes at 50% yeld £7.3, rich taxes to zero, there is no rich strata anyway. Set social spending to zero and defence to 50%. The debt interest costs around £6 every day eating up most of the remaining income, which stays positive though. The money from idemnities from Peru will allow us to gradually repay the debt. Alternatively if you didn't ask for them or want to get rid of the debt sooner defence spending can be cut. Soon the incoming immigrants will generate some additional exports, propably enough to boost the income by two or three pounds. Tariffs increase slightly to £0.7. With the current taxes pops' savings will skyrocket.
In previous patches immigration behaved differently. There was some hardcoded immigration from the beginning and after becoming liberal a real onrush happened and then the flow slightly diminished over time. Now it seems that the immigration starts low and unwinds towards the end, which is better IMHO and causes less problems with managing your citizens. But still some caution is advised to assimilate all incoming immigrants. The advantages of having immigrants assimilated far exceed the small drawbacks, especially in the long run. Assimilation will cause some of the small starting pops to merge with the existing ones, reducing exports slightly. RP generation is calculated by the percentage of clerks (or other good researchers) in your national population. So as the minorities assimilate you need more and more clerks to mantain the percentage and not many, if any at all, clerks will be promoted in the near future. It is profitable to pay clerk promotion cost only for big pops and until they emerge research may be hurt a bit. Clerks don't come in flocking now as they used to. OTOH big pops will have less income per person possibly letting to drain pops' reserves even at avarage tax levels (I'm not against letting pops to live a good life only that the reserves they get seem a waste to me). Also some pops, like capitalists or officers, perform better when there are many people in them. And besides that without assimilation we will not be able to build a great nation.
There is one remark I'd like to add. Immigrant pops are driven by several factors when deciding what province they choose to settle in. Firstly, they favor states with the highest number of provinces. Secondly, they prefer states with some prized RGO types, like gold, iron, sulphur or silk. Thirdly, there is something that causes immigrants to choose states (this is for USA but might apply here too) more to the west if all options are otherwise equally valued. Also states with the capital province are supposed to get a bonus. In terms of our current game it means that the initially small stream of immigrants concentrates in Valparaiso state, because of the high value iron mine, even before the gold event finally triggers (btw when that happens set sell precious metals keeping 25 in stockpile for promotions). This is as desired - one of the best places pops can go to. The immigrants that do not find enough job slots there choose a second state. And that state is La Rioja. It has 7 provinces, just like the second big state Buenos Aires, and has, a low value but still prized, iron, unlike BA. In 1.03c La Rioja becamed the industrial center and the very heart of Argentina thanks to the big population. A bunch of worthless mountainous provinces in the middle of nowhere I might add. That was completely ahistorical. For a long time I thought it was caused by hardcoded german immigration that used to appear there. Now I'm sure that it was the iron mine that lured immigrants.
So my solution to the problem would be to mod that iron mine out. It will not cause Argentina to get more immigrants or interfere with other aspects of the game considerably. But it may lead to having a more historical, BA centered distribution of population. The simplest way to do so is to edit the province.csv file. Use a text editor (not Excel) to find 'Vinchina' chain and change iron to fruit in that line. It will work for all new games started from the scenario file. There are two ways to mod this in a currently ongoing game - editing savefile or writing an event. To edit the save file open it in a text editor. Find '2624' chain. Click next untill you get to the province section (the area between '{' and '}'). Change the iron to fruit. It will change the displayed RGO type but iron will still be produced there. Click find next untill you get to the state section. It should be La Rioja. Replace 'iron_mine' with 'orchard' and that should do the trick.
The described action will shift the second best target to Arequipa state - the sulphur mines (ok maybe I lied a bit saying it doesn't influence gameplay considerably.

In previus patch only bits of immigration happened there from time to time when the flow was big enough). The third target is Salta state. Surprisingly pops rather that 6-province state than 7-province BA - is it timber? Seems that Buenos Aires will get it's share of immigration when we build factories.
In a few days population ideology reverses back to conservative and some pops are assimilated. Notably the small Patagonian pops in Buenos Aires and Corrientes merge with the remnants of former aristocrats and turn reactionary, surprisingly at low militancy. There is a counter that will reset to conservative ideology at some point but now all farmer pops that will merge in those two provinces will add to that pop because it is at the top of the list. It won't have any meaning really apart from an odd aspect. I thought that pops turn towards radical version of their ideology exclusively when their militancy is high (or by event of course) and when militancy drops they go back to the moderate version. I guess I was wrong.
Soon after the election takes place, Freedom of Trade should be finished researching. It activates a bulk of factory types, increases tax efficiency by 3% (from 37% to 40% giving a 8.1% improvement), tariff efficiency by 8% (from 41% to 49% giving a 19.5% improvement, but tariffs income is so low that this is negligible), education and crimefighting costs by 6% (modifier rises by 5.6% from 1.065 to 1.125). In absolute numbers our expenses inrease only by £0.2, because we don't fund crime fighting, while income increases by £1.7. After that another important technology is selectable, namely Ideological Thought. It has five inventions associated with each ideology - conservative, liberal and socialist - that will trigger when the ruling party has that ideology. Conservative inventions decrease plurality by 5 each and the remaining ones increase plurality by 5 each. Because we just assured that conservatives will never come to power again this tech can be safely chosen. There is no simple way of getting those socialist inventions to boost plurality even higher because it would require electing socialist party, which for Argentina appears so late that it doesn't make any difference. But even 25 plurality instead of 50 is a good thing to have, the more so because industry research got bogged before Mechanized Mining, that is blocking further progress in industry branch.
We now have 5 MPs and the ability to build serious factories, earlier we could only build glass, liquor and wine ones, each for 4MPs/level. It is advisable not to build lvl1 factories, but upgrade them to at least lvl2 immediately. There is a random event called Industry Disaster and an economic event called Industrial Sector Crash that destroy one of the lvl1 factories. They may trigger only when you are a Great Power (one of the eight highest ranked countries) though, but better safe than sorry. You may miss the point at which you go to the top of the ranking. Because of that, building a glass factory wasn't really a good idea. Now we have several other options, e.g. lumber mill or fabric factory. It is possible to reach lvl2 with the amout of MPs we have. If you feel like you cannot wait any longer you can start industrialization right now. But my advice would be to wait. The factories don't earn a big amount of cash and the basic goods can be bought of the WM in the quantity needed for now. One factory, even upgraded, will not draw a lot of immigrants. In a 7-province BA it will be a few hundred of craftsmen per province giving a few thousand in total and after all slots are filled immigration will end. So why not wait a bit longer for more MPs giving techs and construct a steel mill and MPs factory to be independent form the supplies on the WM? We will be able to build a production chain iron->steel->MPs (or something else) from domestic goods. That way we will establish a foundation for further industrialization.
Pray that you get the culture invention quickly. If we planned any more conquests it could wait a bit because right now cost of DoWing is still low. But the neighbours are either too strong or too worthless to attack and we have no sea transport capability to pick out good targets. In fact the previous actions (including wars and other decisions) can be copied in every Argentina game, because they give a solid base, but from now on pretty much everything can happen. My decision for the moment is to stand still, develope as much as I can and wait for a good opportunity to use it. In my game Oldenburg finished researching Idealism six months before me, it is possible with 80% literacy and tech trading even for the ai. It is a race of who gets it first and gains an advantage for the future. Prestige is an important factor deciding the speed at which inventions are triggered. We already have a few queued, not that they do much, but if you are unlucky you may be still left with no attitude invention if you didn't get it at sight, because of the negative prestige we're in. In the future we will want some inventions to trigger asap, so building up prestige is a priority. If we miss our chance now the next inventions will start in 1850 and more countries are likely to research culture techs by then. The competition will be the bigger, that some countries will have many prestige points already. Those that have a high prestige are more likely to get even more prestige through culture inventions. Those that have low prestige may remain at that low value. Mayby those easy war gains do come at a price after all.
Till the end of 1840 population increased to 1.320 milion, so provided that avarage natural monthly growth was 0.11%, around 35k immigrants came to our country, which makes a rate of 77k/year. A rather humble amount I'd say bethinking the amount of effort made to get it. Will have to rely mostly on natural growth I suppose. Comforting piece of information is that revolutions in Europe are soon to come. Due to the debt, we fell down the ranking taking one of the last positions. Aimara and Quechua minorities are assimilated, the increase in national culture population causes the research to slow down to 0.69RP/month. We will have to rely on RPs and literacy giving events. Btw. in an event that gives you choice between the two always take literacy. In the current situation one percent of literacy will generate 1RP every 12 to 14 years. And in addition literacy influences pop efficiency in RGOs and factories. Besides even with max funding we will have no chance to reach 100% literacy till the end so every percent closer is good. Assimilation also slightly decreases revolt risk in the provinces.
[anchor=before_industrialization]
Preparations for industrialization[/anchor]
We can start looking for an ally. The diplomats are being accumulated and soon the limit of ten will be reached so it's better to spend them somehow, preferably wisely. Improving relations with the UK will cost too much for now, so we need to befrend someone else first. When we turned democratic relations were improved by 100 with all democracies in the world. It's best to choose a country we have good relations with already. My choice would be Equador - if we wanted to trade techs, Columbia - if we planned war with Brazil or Guatemala - for possible involvement in the Central America.
During 1841 population rises to 1.409 milion. Around 71k immigrants came to our country (granted that growth was 0.11%). The South Andean pop in Copiapo is assimilated. There is a trick that can be used if it rebels at some point. We are garrisoning the remaining nationalism-caused revolt risk provinces so if a rebel appears there it fights at a severe disadvantage. Copiapio however is not protected, so when the pop rebels there we would have to attack it suffering the mountainous terrain penalty. In 1.04 attrition is no applied to rebels any more so it is no longer possible to wait till rebels go home, recapturing lost provinces in the meantime. But knowledge that the pop will assimilate in the near future can be used to avoid killing your own population. Just wait and recapture provinces and when the pop gets assimilated (and the rebel flag removed) put your cavalry, reinforced to the max, in a position that it gets attacked. That way you minimize casualties, as losses are drained from the soldier pop covering the division only. This trick works for minorities only, for nationals the rebel flag usually doesn't disappear, but they have a much lower revolt risk so they are less likely to rebel in the first place. Research falls further to 0.67RP/month. For me Neokantian Idealism triggered for 115pp (event 100pp * 1.15 prestige_mod) placing us at the second place in prestige just behing France. This will give us additional diplomats gain, +0.25 for being above 25pp and +0.25 for being above 100pp, 1.5 yearly in total. According to the savefile only Oldenburg had this tech researched and triggered the invention but strangely they didn't get any prestige for that. And if you happen to get 1pp? Well better luck next time.
In January 1842 the war idemnities treaty with Peru expires. Luckily the debt is largely repaid, there is only £3500 left. Technology is finished researching. From the available choices there is no noteworthy one left besides industry, Basic Chemistry is blocking the path to machine parts anyway. Additionaly it activates fertilizer factory, which is the first element in the armament chain we will want to build later. The remaining steamers are attainable. Soon after that the five years peace treaty with Chile comes to an end. Chile will propably ally Peru. It would be nice to somehow provoke them to DoW us, as they are almost sure to backstab us when we are not prepared, e.g. waging a though war with a strong opponent. If you didn't get the prestige invention in the middle of the year, positive prestige should be reached at last, enabling future tech trading. A few diplomats should be sent to some country before the limit is reached and we start wasting them. I chose Equador. You may need to delay this action to go up in ranking to pay a bit less improving relations (you pay more when the country you improve relations with is higher in ranking). Improving relation costs £160 for me, while opening negotiations only £10. So one might think that a cheaper option is to offer £100 in negotiations. The ai will always accept the offer and relations will increase by 15, while improving relations increases them by 10. But personally it feels like cheating, or at least exploiting glitches. Besides that improving relations has a chance to increase them by far more than 10, if you are lucky of course. Send two doplomats for now. Clippers becoming available will delay our efforts in repaying the debt but we will need them so the trade orders should not be changed. By the end of the year population rises to 1.496 milion. Around 68k immigrants came to our country (granted that growth was 0.11%).
By April 1843 the country should be free of the debt. With the clippers available in the stockpile comission three clipper transports in Buenos Aires. It costs 12 clippers, £1500, a little bit of manpower and will last a year. In the middle of the year technology is finished researching again. Romanticism is available again, and as I'm not sure if we'll have another occasion to research it before 1850 I'd take it now. The Mechanized Mining may be tempting but if won't run away anywhere. Send another diplomat to avoid reaching the limit. In August the debt should be gotten rid of again. We are now ranked 18. By the end of the year all five Ideological Thought inventions should trigger. Our plurality is now 30.9. Mayby this will reverse the downward trend of immigration we are observing each year. By the end of the year population rises to 1.594 milion. Around 78k immigrants came to our country (granted that growth was 0.11%).
Year 1844 starts with the end of peace treaty with Peru. Will have to be more careful from now on. The commisioned transports will be finished. There is no need to deploy them right now so keep them in the recruitment pool and set navy maintenance to zero to avoid paying two pounds a day needlessly. In May the Platinean population in La Serena will propably exceed 50%. We can demote soldier pop that was promoted there earlier. It will soon assimilate. Apparently non-working pops are considered unemployed in terms of the assimilation cap. Romanticism was finished researching for an additional 5% prestige_mod bonus. The choice now is a though one because all fields present a worthwhile option. I'd opt for Mechanized Mining to follow the path to MPs. On the 1st of August election campaign starts. We will have to prepare for a next election as with the current setup we will lose sorely. There are two methods of wining, both include narrowing voting rights to wealth. We can promote two more pops to clerks a few days before the election and because it costs a lot we can as well kill two birds with one stone by promoting the biggest pops in Valparaiso to boost research. This has two downsides though, we won't be able to save enough money to avoid going to debt again and immigrant flow can become way too big to be handled. So let's use the second method. It's based on an unexpected, at least for me, observation regarding pop migration. Unemployed clerk pop in the capital *will* migrate searching empty factory slots to fill despite having lots of money. If we build a factory in BA it will move in bits of 725 size every month, to provinces in the state creating more liberal voters, which is good. I don't recall seeing it in 1.03, starvation was the only method of convincing pops to move. We need a factory to contain the massive flood of immigrants, that starts appearing, into the provinces we want it to go. This is the sole purpose for having a factory for now. While it is being build it acts as having open slots so craftsmen will go exclusively to BA state. This will relieve the mines in the west as they are not handling with assimilation fast enough now. Every immigrant that goes to Salta state (the third target after Valparaiso and Arequipa are both filled) is kinda wasted. The factory could be used later for developement so the choice is between lumber mill and cement factory. Check the demand/supply for this two goods in the ledger page 12. For me cement was a scarcer commodity so I decided to build a cement factory. By the end of the year population rises to 1.825 milion. Around 209k immigrants came to our country (granted that growth was 0.11%).
In 1845 we have to be ready for a flavor event 'Facundo: or, Civilization and Barbarism (46601)', which will cause a revolt in a random province. The rebel division that appears is not tied to any pop, so you don't need to worry about killing your own population, but it starts at full 10k size so it should be gotten rid of asap once engaged. Because we only have cavalry around I'd suggest putting it in one of the predicted targets to dig up or at least to be attacked for the terrain penalty just as described earlier with the rebel in Copiapio. There is no need to reinforce the unit if it is above 6000 men, there will be no difference in neither combat time nor causalties taken. The election takes place on the 1st of May. We need to change voting rights a few days before that. From now on we will propably never have to worry about liberals winning any more. The results are 71.43%:28.57% (or 5:2 in pops). Right now we can do something with the lagging research. Let's promote the big pop in La Serena to clergymen while it is still not near to 100k size (we don't want it to split too soon). Clergymen are much cheaper than clerks both in promotion costs (£1000+goods instead of £5000+goods) and in education (around 45% of what clerks cost). RPs generation jumps to 0.9RP/month, education costs rise by around £1.3/day. Here is a snapshot of the country at the start of the second term:
Liberals are certain about winning elections but this is not the end of our struggle with the matter. A new liberal party, namely Partido Liberal, will appear in 1856 replacing Partido Unitario. A party will not disappear if it is in power but when it loses even one election and it is after the death date, the party is gone forever. Partido Unitario is better mainly because it has the full citizenship stance, which allows a better assimilation (considerably higher assimilation caps and propably faster process as well), so we cannot let it vanish. The problem is that both parties are almost exactly the same, beside two out of five stances, but the new one has a lower ID. In the way elections work this fact will favor Partido Liberal over Partido Unitario. The only way to keep the current party without cheating is to manipulate the population in campaign events and that means a permanent election campaign until the expected results occur. If a liberal pop has issues that none of these two parties have as a stance, it will vote on Partido Liberal. If such pop has issues that both of these parties have as a stance, it will vote on Partido Liberal. We will only be satisfied if most of the pops that are allowed to vote (right now it applies to clerks in BA) have either pluralism or full citizenship as their dominant/secondary issues. Election campaign system is somewhat flawed, because events trigger for individual states, which we have many, and affect various issue types, so it takes either luck or lots of attempts to get what we intend to do. The conclusion is simple - run elections one after another till you get religion or minority events in BA and support pluralism and/or full citizenship.
Constructing the factory lasts one year and after that all slots get filled, so factory workers stop comming to BA. To avoid that let's expand the factory. This will give us one more year to work on the problem. Pause the game, remove all five workers from the factory and then add them again. This will assure that the biggest pops get to work first, in particular the clerk pop in Buenos Aires - an employed pop no longer migrates. Mechanized mining is finished researching, unlocking Experimental Railroad to be chosen in the next step. Right now we have to research something different. Clean Coal? Thanks, not yet. Malthusian Thought is an ok choice. It does nothing but will allow Positivism later. Alternatively you could get the army tech for the reason that it finishes 10% faster due to national value and gives a nice, although not essencial, org bonus. By the end of the year population rises to 2.437 milion. Around 588k immigrants came to our country (granted that growth was 0.11%).
[anchor=massive_immigration]
Dealing with immigration[/anchor]
1846. Immigration is starting to become hard to control, even though we divided the flow between RGO (in the west) and factory (in BA) workers. Pops are comming faster than they can be assimilated with four empty slots per province in Valparaiso and two empty slots per province in Arequipa states. Luckily Platinean culture is now a majority in Chalhuanca so assimilation will trigger soon, emtying two more slots. And indeed this takes place in June. When factory finishes expanding immigrants will stop comming to BA. We don't have the MPs to make more factories. But there is a clever trick we can use to solve this problem. Go to the Production Overview screen and turn off the auto-assign workers to factories option. Now go to the factory screen, kick out five new workers and manually add three new, these will be the biggest 20k size craftsmen from each province. 7 craftsmen + 1 clerk from Buenos Aires is a setup that still leaves open job slots that will keep the immigrants attracted. There is one problem with this solution. Immigrants are pouring in so fast now that it is likely that non catholic pops exceed 2k size, which is assimilation cap for the unemployed. If such pop exceeds 10k size we will never be able to assimilate it. This happened for me in two provinces at the moment the factory finished expanding. Juarez and Bahia Blanca both had a South German protestant pop of more than 5k size. We must provide jobs for this two pops. We have only 2 slots left in the factory, so only one of the pops might find a job there. When you add pops manually the best pop is selected first, there is not much manouvering space. The second pop needs to wait until the first one gets assimilated. We will have to watch out for such situations in the future. However if you overlook a non-catholic pop that is near to 10k size and have no chance to assimilate it before it exceeds the cap, it is better to convert it to farmers. That way it is employed and cannot merge with incoming craftsmen, so it will be assimilated sooner or later. Remember to keep sending diplomats to the UK before accumulating 10 of them. After the tech is researched, get Experimental Railroad. By the end of the year population rises to 3.372 milion. Around 903k immigrants came to our country (granted that growth was 0.11%).
In the beginning of 1847 the number of people in Copiapio should be reaching 100k. We need to promote this pop to mantain a decent research rate. You can choose clergymen as before to reduce the costs a bit but I'd advise getting a clerk pop now. For some reason it will migrate to BA from Copiapo while it will not from La Serena. The reason may be that the distance in the number of provinces is the same (5) but the distance in states is not (6 provinces over 3 states as opposed to 5 provinces over 4 states/7 provinces over 3 states). Oh well, it would be nice to know the exact formula behind migrations of short range cultures. The education costs will rise by over 4 pounds but the daily balance should be still positive. Even if you promote the pop at 98k or 99k it will not split as it starts migrating and the bits that move are bigger than the monthly growth. It is ok, we want to move some pops from the west anyway. This year Platinean becomes a cultural majority in Puno too and after that, assimilation of the remaining South Andean pops should happen in September. When the tech is finished researching we have another though choice to make. Both Strategic Mobility (we are lagging in military right now) and Positivism (we are growing so fast that the research is lagging as well) would be very useful right now. But as High & Low Pressure Steam Engine becomes available the path to MPs can be followed. If we don't get it now the next opportunity will be after the full cycle (around five years). With the new tech we can start building lvl1 railroads around the country. We have neither the MPs nor the money to do it all at once so let's pick the most valuable provinces first. Railroading one province costs £2000, 0.1 MPs and some resources (costing around £500 but laissez-faire governments pay half the price). We are producing timber and cement but trade orders need to be changed for the remaining resources: buy 50 steel and buy 50 lumber. Puno and Chalhuanca are the best provinces to railroad now (investment will pay back between 7 and 14 years not including the increase in population, so in practice it will pay back sooner; railroads are one of the best investments in game). By the end of the year population rises to 4.426 milion. Around 1,009k immigrants came to our country (granted that growth was 0.11%).
In 1848 the ability to assimilate protestant and jewish german craftsmen is finished. The remaining free slots would be taken by a clerk pops, because they have grown big enough. We have to convert all non-catholic pops to farmers as soon as they exceed 2k size. Around August an additional problem with assimilation appears. Pops in Arequipa state reach 100k size and split. When a pop is near the size limit it cannot merge as it would result in pop bigger than the limit. Therefore after pop splits into 25k/75k an additional small pop remains occupying one more slot, which is one less (two instead of three) to deal with assimilation. Incoming immigrants will merge with the 25k size pop, because it is on the top. OTOH this makes us the leading sulphur exporter, pushing Two Sicilies into the second position. As a resoult income increases slightly too. Technology gives nothing after researching but makes Interchangeable Parts, the last step on the long path to MPs, selectable. Again, if you don't take it now the whole cycle will have to be waited out.
5.403M/5.306M
In 1849 the same occurance, as described earlier in Arequipa state, takes place in La Serena. Effect - now our assimilation capability is considerably smaller. Irish clergymen started to migrate to BA, this will completely kill farmer CON increase. Fortunately clergymen don't affect craftsmen. For now it doesn't matter but for future elections it's better to convert them to farmers to get more liberal votes. I even noticed a first foreign clerk immigrant.
6.150M
1850 is the starting year for many culture inventions so start praying. Both Romanticism and Idealism are already researched by around 30 countries by now, including the ones that have more prestige. It is much of a lottery. With Interchangeable Parts researched we gain 10MPs immediately and another 10MPs after Precision Work invention triggers. The next technology to choose should be Positivism. It is the best of the available options and will make up a bit for our inability to keep up the rate of research with the growth of the country.
6.652M
COMING SOON: immigrants, more immigrants and even more immigrants. Ok, so what is up with that industrialization?