Revenge of the Templars
I am about to start a new AAR in the EU2 grand campaign. The AAR will be a bit unusual in that there will be an extended introduction of background material covering more than 100 years before the start of the actual game. Put very broadly, the game will contain the Templars' revenge, but the revenge won't make sense until we know what terrible grievance they have, and against whom. That's largely the point of the introduction, which will occupy many chapters.
You will notice that the nation I will play has not yet been specified. That is deliberate. By the time the game starts it will be clear, but for the time being I intend to leave it in suspense. Now, that brings up our
GRAND PRIZE OPPORTUNITY
All readers are welcome to offer their guesses or predictions (one per reader) as to which nation I will play. Whoever has the first correct answer has the right to be written into the story as a named Templar -- even a future Grandmaster if you wish!
The historical material to be presented in the introduction is essentially accurate. You will recognize very quickly that I have added fictional characters in addition to historical figures such as Jacques de Molay and King Philip IV. The conversations recorded here are imaginary, but those involving historical figures are generally consistent with their actual words and deeds during this era. Those conversations involving my fictional characters are, of course, pure fiction.
There is a wealth of information on the Templars available on the net. I found the Catholic Encylopedia to be particularly helpful, along with the site www.templarhistory.com, which has a good history section although some of the rest of the material there goes way off the deep end. I also have relied heavily on the excellent book The Templars by Piers Paul Read, St. Martin's Press, 1999 (the book from my library is the first US edition in September 2000). A lot of my material on the legal proceedings against the Templars has been taken from this book.
Some technical details: the game is with version 1.09 except that the straits have been modded back to what they were in the good old 1.07 days. In particular, there are no straits across Gibraltar, the English Channel, or the Irish Sea. I always play both difficulty and AI aggessiveness normal.
My goals within the game should be clear from the title. But I will give more concrete details as I approach the beginning of the campaign.
Edit: The former list of excluded nations from the role of "Country X" has been deleted now that the cat is out of the bag. Navarre it is!
I am about to start a new AAR in the EU2 grand campaign. The AAR will be a bit unusual in that there will be an extended introduction of background material covering more than 100 years before the start of the actual game. Put very broadly, the game will contain the Templars' revenge, but the revenge won't make sense until we know what terrible grievance they have, and against whom. That's largely the point of the introduction, which will occupy many chapters.
You will notice that the nation I will play has not yet been specified. That is deliberate. By the time the game starts it will be clear, but for the time being I intend to leave it in suspense. Now, that brings up our
GRAND PRIZE OPPORTUNITY
All readers are welcome to offer their guesses or predictions (one per reader) as to which nation I will play. Whoever has the first correct answer has the right to be written into the story as a named Templar -- even a future Grandmaster if you wish!
The historical material to be presented in the introduction is essentially accurate. You will recognize very quickly that I have added fictional characters in addition to historical figures such as Jacques de Molay and King Philip IV. The conversations recorded here are imaginary, but those involving historical figures are generally consistent with their actual words and deeds during this era. Those conversations involving my fictional characters are, of course, pure fiction.
There is a wealth of information on the Templars available on the net. I found the Catholic Encylopedia to be particularly helpful, along with the site www.templarhistory.com, which has a good history section although some of the rest of the material there goes way off the deep end. I also have relied heavily on the excellent book The Templars by Piers Paul Read, St. Martin's Press, 1999 (the book from my library is the first US edition in September 2000). A lot of my material on the legal proceedings against the Templars has been taken from this book.
Some technical details: the game is with version 1.09 except that the straits have been modded back to what they were in the good old 1.07 days. In particular, there are no straits across Gibraltar, the English Channel, or the Irish Sea. I always play both difficulty and AI aggessiveness normal.
My goals within the game should be clear from the title. But I will give more concrete details as I approach the beginning of the campaign.
Edit: The former list of excluded nations from the role of "Country X" has been deleted now that the cat is out of the bag. Navarre it is!
Last edited: