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#1 | |
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Wallet Inspector
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Join Date: Feb 2003
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Armour, Artillery, Infantry Tech FAQ
Hey everybody, found this that I wrote a while back. While, for the most part, it still applies, there may be some discrepencies from when I wrote it, to when CORE2 was released.
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#2 |
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Colonel
Join Date: Apr 2004
Location: Germany
Posts: 1,014
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Thank you very much. Now it finally makes sense.
Only downside is that most choices are already fixed by the nation you pick. What-if scenarios are not likely to happen. The new tech trees, albeit very detailled are also very linear. There are few choices for the player to make. As Russia the only choice I remember was in the air-doctrines between land-air or air-air or something like that. It's much better than in vanilla because it finally makes each country different, kudos for that. I was just hoping for more choices. Would improve the replay-value. Now research is pretty boring, basically the same in each game. Just research all techs available. Different country, different techs, but still linear. I miss these heartbreaking choices that can change your fate, difficult choices between this and that, quality and quantity. Reasons to always restart and try it the other way. Unfortunately the "other way" is to restart as another country. Hope that you will enable the player to customize his choices a little bit more in the next versions.
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#3 |
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Sergeant
Join Date: Nov 2005
Location: A cold war bunker
Posts: 52
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Just so I understand this correctly:
MG Armed: Organisation, low cost, no further stat increases. Gun Armed: No organisation, hard attack increase, higher cost. Light medium tank: cheaper with lower stats Heavy medium tank: more expensive and with higher stats Will the selection of light or medium have any impact on brigade types or other units being made available, or is it purely relating to stats and cost of the armoured divisions you produce? I don't quite get what the cav/inf and "armored" philosophy unlock, but I assume something along the likes of "Armored" philosophy gives you access to more allround tanks as well as assault guns, which are less powerful than infantry tanks, and boosts org of these troops. Cav/Inf philosophy boosts org of cavalry (why?) and removes assault guns from the equation and provides tanks that are roughly their equivalent? If there's a CSV I can check out as to exactly what the stats of the units from each philosophy at their respective technology levels are that'd be great, this is probably the part that confuses me most. Some more info on the "tech tree progression" (which countries have them, and what are your arguments in favour of the inclusion or selection of this path?) Also, some more information about the "selected" techs of classical army, division level, corps and brigade level techs and their effects would be very informative. Thanks for the post though, it clarified many things for me.
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#4 | |
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Wallet Inspector
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However, I am trying to add more choice, notably in regards to attachments, for later versions. Since many of these new attachments will be researched later in the game (such as MBTs) it will allow players some greater levels of choice in the game. What to expect in the future. Choice over infantry tanks (choose wether or not you get Infantry Tanks or Assault guns, some will have the choice made, most won't). Choice over MBTs (choose wether you go for early MBTs (Panther), or, up-gunned Medium Tanks [Firefly, T-34/85 and Challenger]). Choice over soft recon (choose wether or not you motorize your cavalry recon attachments or not) Choice over level of motorization (I believe that you can apply speed bonus' to units, that will stick [it is in vanilla HoI2 for HQs], so I think that speed of units can be chosen by the player) Choice over specialization of equipment (choose to have Tropicalization, Winterization, Urban Assault Equipment, Amphibious Assault equipment, applied to your land forces). The Doctrine tree will allow significantly greater choices than the Vanilla one (choose your focus, mechanized or non-mechanized, offensive or defensive, etc., giving organization bonus'/penalties to certain divisions and attachments, as well as cost reductions/increases, and some weather/terrain benefits/penalties). So, we are trying to get as much 'choice' out of HoI2 as possible. This release was mainly getting the structure of the units, and technologies in place, with further development. However, some stuff (such as divisional size) has to be set at the beginning of the scenario.
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#5 | ||||||
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Wallet Inspector
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Take Japan. It had large infantry forces, but, small Reserve (representing Independent Mixed Brigades, which were smaller than a division, but, larger than a true 'brigade'). It also had smaller airborne and marine units, so, I gave them a specific tech to give them 3 Regiment Divisions for some types, and 2 Regiment Divisions for other types. It was crude, and in future releases, will be much 'cleaner', possibly allowing players choice of the size of their 'special' troops, such as airborne and marine (instead of it being already chosen for you).
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#6 |
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Wallet Inspector
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Ok, as a teaser, here's what I have so far for the Armour and Artillery technology tree.
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#7 | ||||||
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Sergeant
Join Date: Nov 2005
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Sergeant
Join Date: Nov 2005
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#9 |
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Colonel
Join Date: Apr 2004
Location: Germany
Posts: 1,014
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@McNaughton
That's what I thougt, the hardcoded simplified tech tree of HoI2 is its greatest weakness. I cannot tell you how much I appreciate your effort. Not only all the ardous work of programming, but also your effort in this forum including detailled replies to questions. Thank you very much for that. Your ideas for future versions are pretty much what I had in mind. Great!
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#10 | |||
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Wallet Inspector
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#11 | |
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Wallet Inspector
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#12 |
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Zombie Wookiees AAAAAAHHH
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McNaughton, excellent work on the tech tree. It makes much more sense now, and it's a lot better
Keep up the good work!
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#13 | ||
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Sergeant
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#14 | |
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[quote=Fiestacat]I'm not sure I follow your train of thought here. How would divisionalising the armored unit prevent "conscious choice" about what to use?
Well, once you get an armoured division (most get it in 1936), then in order for everything to upgrade to one another, you have to have models in a linear pattern. For example, model 1 upgrades to model 2. There cannot be a jump from model 1 to model 4, as you have to go through the other models before you can upgrade to the latest one (at least, this is what I think it does!). Quote:
Germany, USSR, USA, UK, France, Japan, Italy, Czechoslovakia, Australia, Canada. Everyone else does (as they didn't develop much in the way of a massive armour program, nor did anyone really have that ability). Still, you can field a fairly potent armoured force, being a minor nation, you just don't have the same overbearing strength of force as a major nation (nor did they historically).
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#15 | ||
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Sergeant
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[quote=McNaughton]
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#16 | |
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[quote=Fiestacat]
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#17 | |
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Sergeant
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[quote=McNaughton]
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#18 | |
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Wallet Inspector
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[quote=Fiestacat]
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#19 |
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Straight Templar Monk
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thank you for the nice work on the FAQ, but it still puzzles me what justifies the SP-ART division compared to regular ART brigade. A regular infantry division will also transport it's ART brigade - artillery pieces by means of trucks or train. Or do the soldiers "manually wheel" the ART brigades and the mot-division has trucks. See also fuel consumption difference. Or do the mot-divisions have race trucks that consume more fuel.
what's the justification for a seperate SP-ART brigade ? Or am I missing the point and have you guys cleared up the mist between the STUG (self propelled gun) and the Wespe (artillery on tank chassis) that's present in HOI2 Vanilla ? In that case I agree...
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#20 | |
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Wallet Inspector
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Or am I missing the point and have you guys cleared up the mist between the STUG (self propelled gun) and the Wespe (artillery on tank chassis) that's present in HOI2 Vanilla ? In that case I agree...[/quote] Yes, there are SP-Artillery Guns (Wespe) and Assault Guns (StuG), each has a different role (SP-Artillery provides 'artillery' support while Assault Guns provide some close armoured support for the Infantry).
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