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State Machine

MOS FET
5 Badges
Feb 8, 2001
6.616
24
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Crusader Kings II
Cheat Codes

Courtesy of VKV :)

Note, to enter a cheat code do the following:
1) Press F12 to open the cheat window.
2) Key the cheat code and press Enter.
3) Press ctrl-F12 to exit the cheat window.

dagama = 6 traders
pocahontas = 6 colonists
vatican = 6 diplomats
loyola = 6 missionaries (new!)

montezuma = +50000 ducats
swift = adds 10.000 population to capital province
oranje = sets Stability to +3
russianhordes = no manpower limits

difrules = You'll never lose a battle.
columbus = make whole map visible (Warning. This persists in a save file. If you only want to look at the map. Save the game first. Then use that save game for future play after looking around.)
pappenheim = toggles Fog of War (toggle ON/OFF)
richelieu = allows you to control all military units (toggle ON/OFF)
wallenstein = allows you to review the status of all provinces (toggle ON/OFF)
robespierre = Change domestic policy freely (Note, robespierre will still be on if you load a new game)
ney = game does not pause when events occur (Warning: one should validate them once in a while anyway)

gustavus = Add 100 ducats to land tech investment.
drake = Add 100 ducats to naval tech investment.
cromwell = Add 100 ducats to infra tech investment.
polo = Add 100 ducats to trade tech investment.

cortez = eliminates all natives (toggle ON/OFF)
alba = there will be no more revolts (toggle ON/OFF)
tilly = the A.I. will not declare war (toggle ON/OFF)

shift + D = Explore province under cursor (does this work?)
shift + U = "Unexplore" province under cursor (does this work?)

tordesillas = triggers the effects of the Treaty of Tordesillas (allows Spain and Portugal to attack anyone outside of Europe) (toggle ON/OFF)
luther = triggers the effects of the Reformation (allows nations to convert to protestantism) (toggle ON/OFF)
calvin = triggers the effects of John Calvin (allows nations to convert to reformed christian) (toggle ON/OFF)
trent = triggers the effects of the Council of Trent (cancels effects of Johan Calvin and Treaty of Tordesillas) (toggle ON/OFF)

peterthegreat = lets you build as many troops as you want in a province, regardless of the size of your manpower pool, as long as you can build troops in that province, i.e. if you can build 1000 infantry you can build a million.


Edit: Notes on events and provisional changes to gustavus, drake, cromwell, and polo. Pending VKV's verification.

Edit: Cheat window instructions.

Edit: Revised events follow - courtesy of SykoNurse

Edit: peterthegreat added per AdmiralNelson
 
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Instructions:
From the F12 window described above,
Enter: event #####
E.G.: event 94003
Or to give the event to another nation, use thier tag after the event number
E.G.
event 94003 eng
this will give England the Conversion of Heretics event.


__________________



94000 - English Pirates
94001 - Random Revolt
94002 - Religious Turmoil
94003 - Conversion of Heretics
94005 - Gift to the State (50D)
95005 - Gift to the State (100D)
96005 - Gift to the State (200D)
97005 - Gift to the State (300D)
98005 - Gift to the State (500D)
99005 - Gift to the State (1000D)
94006 - Gift to the State (100D)
94007 - Gift to the State (200D)
94008 - Gift to the State (300D)
94009 - Gift to the State (400D)

94012 - Temporary Insanity
94013 - Excellent Minister
94014 - Scandal at Court
94015 - Scandal at Court
94016 - Scandal at Court

94017 - Wave of Obscurantism
94018 - Exceptional Year (94019-94021 too)
94022 - Rush of Colonists (2 colonists)
96022 - Rush of Colonists (3 colonists)
98022 - Rush of Colonists (4 colonists)
99022 - Rush of Colonists (5 colonists)

94023 - Diplomatic Move (94024 + 94025 too)
94026 - Diplomatic Fame (3x+10 relation value)
96026 - Diplomatic Fame (6x+10)
97026 - Diplomatic Fame (6x+20)
98026 - Diplomatic Fame (8x+25)
99026 - Diplomatic Fame (10x+40)

94027 - Colonial Dynamism (2 colonists)
96027 - Colonial Dynamism (3 colonists)
98027 - Colonial Dynamism (4 colonists)
99027 - Colonial Dynamism (5 colonists)

94030 - Unexpected Invention
94031 - Unexpected Invention

94032 - Rush of Merchants

94033 - Plague
95033 - Plague (pop - 1000)
96033 - Plague (2x -1000)
97033 - Plague (2x -1000, 1x -1500)
98033 - Plague (4x -1000, 1x -2000 and manpower red)
99033 - Plague (8x -1000, 1x -4000 and manpower red)

94035 - Reformation of the Army (+250)
95035 - Reformation of the Army (+500)
96035 - Reformation of the Army (+750)
97035 - Reformation of the Army (+1000)
98035 - Reformation of the Army (+2500)
99035 - Reformation of the Army (+5000)

94036 - Reformation of the Navy (+250)
95036 - Reformation of the Navy (+500)
96036 - Reformation of the Navy (+750)
97036 - Reformation of the Navy (+1000)
98036 - Reformation of the Navy (+2500)
99036 - Reformation of the Navy (+5000)

94037 - Enthusiasm for Army (+5000 Inf)
97037 - Enthusiasm for Army (2x +5000 Inf)
98037 - Enthusiasm for Army (4x +5000 Inf)
99037 - Enthusiasm for Army (4x +10000 Inf)
94038 - Enthusiasm for Army (+5000 Inf, + 20 Art)
97038 - Enthusiasm for Army (2x +5000 Inf, 2x + 20 Art)
98038 - Enthusiasm for Army (3x +6000 Inf, 3x + 25 Art)
99038 - Enthusiasm for Army (4x +10000 Inf, 4x + 40 Art)
94039 - Enthusiasm for Army (+5000 Cav)
97039 - Enthusiasm for Army (2x +5000 Cav)
98039 - Enthusiasm for Army (2x +10000 Cav)
99039 - Enthusiasm for Army (4x +10000 Cav)

94040 - Enthusiasm for Navy (+5 warships)
97040 - Enthusiasm for Navy (+10 warships)
98040 - Enthusiasm for Navy (2x +10 warships)
99040 - Enthusiasm for Navy (4x +10 warships)
94041 - Enthusiasm for Navy (+1 warship, +5 Transports)
97041 - Enthusiasm for Navy (+2 warships, +10 Transports)
98041 - Enthusiasm for Navy (2x +2 warships,2x +10 Transports)
99041 - Enthusiasm for Navy (2x +5 warships,2x +20 Transports)
94042 - Enthusiasm for Navy (+5 Galleys)
97042 - Enthusiasm for Navy (+10 Galleys)
98042 - Enthusiasm for Navy (2x +10 Galleys)
99042 - Enthusiasm for Navy (2x +25 Galleys)

94044 - Agricultural Revolution (+1 manpower)
97044 - Agricultural Revolution (2x +1 manpower)
98044 - Agricultural Revolution (3x +1 manpower)
99044 - Agricultural Revolution (4x +1 manpower)

part one, to be continued
 
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97045 - Devastating Fire
94046 - Good Government Policies (infra +100, trade +100)
95046 - Good Government Policies (infra +200, trade +200)
96046 - Good Government Policies (infra +400, trade +400)
97046 - Good Government Policies (infra +1000, trade +1000)
98046 - Good Government Policies (infra +2500, trade +2500)
99046 - Good Government Policies (infra +5000, trade +5000)

94047 - Bad Government Policies (infra -100, trade -100)
95047 - Bad Government Policies (infra -200, trade -200)
96047 - Bad Government Policies (infra -400, trade -400)
97047 - Bad Government Policies (infra -1000, trade -1000)
98047 - Bad Government Policies (infra -2500, trade -2500)
99047 - Bad Government Policies (infra -5000, trade -5000)

94048 - Unhappiness with Clergy (97048, 94049, 97049, 94050, 97050, too)

94051 - Unhappiness among Artisans (95051, 96051, 97051, 98051, 99051, too)

94052 - Unhappiness among Peasants (97052, 98052, 99052, 94053, 97053, 98053, 99053, 94054, 97054, 98054, 99054 too)

94055 - Unhappiness among Merchants (trade -100)
95055 - Unhappiness among Merchants (trade -200)
96055 - Unhappiness among Merchants (trade -300)
97055 - Unhappiness among Merchants (trade -500)
98055 - Unhappiness among Merchants (trade -1000)
99055 - Unhappiness among Merchants (trade -2500)

94058 - New Mineral
94059 - Political Crisis
94060 - Corruption
94062 - Deflation
94064 - Diplomatic Insult (CB, rel -50)
94065 - Diplomatic Insult (CB, rel -25)
94066 - Diplomatic Insult (CB, rel -75)
94067 - Diplomatic Insult (CB, rel -100)

94068 - Forfication Efforts (1 fort)
97068 - Forfication Efforts (2 forts)
99068 - Forfication Efforts (3 forts)
99070 - Forfication Efforts (8 forts)

94071 - Bank (infl -5, cash +75)
95071 - Bank (infl -5, cash +150)
96071 - Bank (infl -5, cash +200)
97071 - Bank (infl -5, cash +300)
98071 - Bank (infl -5, cash +500)
99071 - Bank (infl -5, cash +1000)

94072 - Stock Exchange (infl -2, cash +25, infra +250)
95072 - Stock Exchange (infl -2, cash +75, infra +500)
96072 - Stock Exchange (infl -2, cash +100, infra +750)
97072 - Stock Exchange (infl -2, cash +250, infra +1000)
98072 - Stock Exchange (infl -2, cash +500, infra +2000)
99072 - Stock Exchange (infl -2, cash +1000, infra +5000)

94073 - Company of Trade (+2 merchants, trade +250)
95073 - Company of Trade (+2 merchants, trade +500)
96073 - Company of Trade (+2 merchants, trade +750)
97073 - Company of Trade (+2 merchants, trade +1000)
98073 - Company of Trade (+2 merchants, trade +2000)
99073 - Company of Trade (+2 merchants, trade +5000)

94074 - Colonial Uprising (1 colonial revolt)
98074 - Colonial Uprising (2 colonial revolts)
99074 - Colonial Uprising (4 colonial revolts)
94075, 97075, 98075, 99075, 94076, 97076, 98076, 99076, (in various intensities) too :)

94077 - Heretic Uprising
97077, 98077, 99077, 94078, 97078, 98078, 99078, 94079, 97079, 98079, 99079, too (in various intensities)

94080 - Explorer (explorer, 2 colonists)
96080 - Explorer (explorer, 3 colonists)
98080 - Explorer (explorer, 4 colonists)
99080 - Explorer (explorer, 5 colonists)
94029 - Conquistador (Conquistador, 2 colonists)
96029 - Conquistador (Conquistador, 3 colonists)
98029 - Conquistador (Conquistador, 4 colonists)
99029 - Conquistador (Conquistador, 5 colonists)

94084 - Nobles (-2 stab)
94085 - Trading Company Disaster
94086 - Internal Trade (tax +1 in 1 province)
97086 - Internal Trade (tax +1 in 2 provinces)
98086 - Internal Trade (tax +1 in 3 provinces)
99086 - Internal Trade (tax +1 in 4 provinces)
 
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94088 - Meteor Sighted
94089 - Saint Performs Miracle
94090 - Medical (population +1500)
96090 - Medical (population 2x +1000)
97090 - Medical (population 3x +1000)
98090 - Medical (population 4x +1000)
99090 - Medical (population 6x +1000)

94093 - Noble Feud
95093, 96093, 97093, 98093, 99093, too

94094 - Nobles ally with Foreign Power (also 95094)
94095 - Assassination (stab -2)
95095 - Assassination (stab -1)

94096 - Cessation of Church Functions to Nobility (also 96096)
94097 - Sale of Offices (also 96097)
94098 - Monopoly Company Formed (cash +50)
95098 - Monopoly Company Formed (cash +75)
96098 - Monopoly Company Formed (cash +100)
97098 - Monopoly Company Formed (cash +150)
98098 - Monopoly Company Formed (cash +300)
99098 - Monopoly Company Formed (cash +750)

94100 - Nobles Demand Increased Pensions (also in various intensities 95100, 96100, 97100, 98100, 99100)
94101 - Grant Export Licenses (95-, 96-, 97-, 98-, 99101)
94102 - New Land Claimed
97105 - Establish Cantonments (manpower +1 in 2 prov)
98105 - Establish Cantonments (manpower +1 in 3 prov)
99105 - Establish Cantonments (manpower +1 in 4 prov)

94107 - Nobles Demand Old Rights
94109 - Cities Demand Old Rights
94111 - Non-enforcemnts of Ordinances
94112 - Bourgeoisie Request Privileges
94114 - Italian Engineer Available
94116 - Foreign Drill Instructor Available
94118 - Build a Great Palace
94119 - Indulgence Peddler
94120 - Uncooperative Philosopher
94121 - Regional Heresy
94122 - Boundary Dispute (95122, 96122, 97122, 98122, 99122)
94125 - Merchants Harassed
94126 - Regional Population Boom (population +2000)
97126 - Regional Population Boom (population +5000)
99126 - Regional Population Boom (population +10000)

94127 - Petition for Redress (also 96127)
94128 - Grant Nobles Aid
94129 - Support for Dissidents Abroad
94130 - Foreign Trade Competition Rises
94131 - Exceptional Court Painter Available
94132 - Chartering of a University
94133 - Commission of a Cathedral
94134 - Great Royal Hunt
94135 - Birth of Heir to the Throne
94136 - Commission of a great mosque
94137 - Noble families unite
 
Cheats code 1.08 (since I cant post/reply in FAQS forum)

wallenstein doesnt seems to work

> discover pid
let you discover a province with the province id you supplied, best used multiple time or best use columbus...


Also theres an "info" and "ai" code it tells you the treasure and the income added on 1st january of target country (as in info FRA)

> info FRA
County: France
Treasury: 400 ducats
Est. income: 165 ducats/year
AI King: 400 ducats
AI Money owners: 0 agents
AI Money Requests: 1 plans
85.0-_CAI_PLAN_SEND_MERCHANT_(4.00ducats)
5 generals with 5 plans

> ai FRA (this one generate a file named ai_info.txt in EU2 folder open it with notepad)

France

-------------------

* (_CAI_PLAN_DEFEND_) for Champagne (Prio 20.00)

* (_CAI_PLAN_DEFEND_) for Dauphiné (Prio 20.00)

* (_CAI_PLAN_DEFEND_) for Vendée (Prio 20.00)

* (_CAI_PLAN_DEFEND_) for Meath (Prio 20.00)

* (_CAI_PLAN_DEFEND_) for Northumberland (Prio 20.00)



As you can see very handy for both a player and a modmaker(s)
 
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