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Cyborg
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Join Date: Jul 2003
Location: Groningen, the Netherlands
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Destiny: A historical RPG campaign
This page will be updated from time to time with a summary of rules and guidelines for the RPG game Destiny.
GM: FAL, ICQ #: 202402373 Host: Fredrik82, ICQ #: 83278192 or K'shar, ICQ #: 299082577 The goal is to have a game with the focus on historical role playing, but with freedom for every country to act as it wants. So, it is all about trying to create a nice historical feeling for everyone, without having a forced historical path with determined outcomes. To realise this, players which act in a good historical role playing manner get rewards. The game has the following rules:
The game has the following general guidelines:
Timeslot: Monday evening (19:00 - 23:00 CET). The has started may 9th. Scenario: We play with Hive's Age of Imperialism mod. The current version of AoI is 2.5. We also play with the most recent beta patch (currently the one of april 21st). Starting year will be 1520. The current scenario (v14) can be downloaded: HERE Note: you must unpack this to your AoI directory. The multiplayer stats for this game are HERE The AAR thread is HERE Roster: Code:
Country Player ICQ number Comment ----------------------------------------------------------------------------- Bavaria Cheech 147-106-898 Brandenburg K'shar 299-082-577 Possible Host Denmark String 225-715-733 England Kurtbrian 16-916-390 France FAL 202-402-373 Good GM The Netherlands Hive 173-002-032 The Ottoman Empire Fredrik82 83-278-192 Possible Host Poland Robertus 125-077-996 Russia Tonioz 2-725-707 Spain BiB 31-622-490 Sweden Slargos 4-070-257 Venice Barnius 119-779-134
Whilst playing remember the spirit and basis for this game above all else. Roleplaying, not powergaming! More information about the game Where this game is about: The cornerstone of this campaign will be the missions posted after each session. Especially key countries like Spain and France will receive missions, which they can accept or not. Missions: After each session, some countries will receive a global mission for the next session. Those missions will be based upon history if possible and alternatively based upon the ingame situation. Countries are free to accept these missions or not. If they do accept a mission, they will get a reward after the attempt of completing it. It is not about succeeding, but about making a good attempt. The goal of the missions is to get players to behave more historical, even if it would mean their country gets slightly weakened by it. Examples of missions Example 1: Spain gets the mission to send an army to a non-catholic country, with the goal to force convert it to the Catholic religion. It would be nice if it is with Farnese versus England ![]() A difficult one, but it is the effort that counts, not success (though I expect you to make a good effort of course). Example 2: The Ottomans get the mission to take Vienna next session. (controlling the province of Vienna). If at least some countries accept such missions, it will lead to a more historical game flow. The rewards will be based upon what the mission is about. It can be receiving an extra culture, free conversions, deflation or perhaps a manufactory. The rewards will be publicised before the next session, so that everyone knows what they can expect. But it is not only about accepting missions, it is about roleplaying in general. Roleplaying behaviour as I would like to see it: I expect you to act as a monarch of your country would do at the time. It will probably mean you have to do a little research about your country to get used to it's history and why their history was like that. Good roleplaying does not necessary mean you have to act historically. It means you behave like your country would probably do. However, I do expect everyone to avoid playing with hindsight. So, with Spain you are not going to prevent a bankruptcy event if you have conquered the gold mines. You simply cannot know it will occur. Don’t choose an event option because it will grant you a cookie later, choose the event option which makes the most sense for your monarch at that time. It is difficult, but it can be done. Especially if you as a player don’t expect to let your country prosper all the time. Everyone defines roleplaying differently, and the only thing that every player can agree on is that while he personally is doing great at roleplaying, making decisions based on the actual situation and such as his monarch really would like to act, while his enemies - particularly when they pursue succesful strategies - are not. For this game you need to be flexible with other’s persons roleplaying behaviour. Of course, you can point out why the behaviour of a player isn’t exactly good roleplay, but try to prevent pointing fingers to others. Save the whining for when you see really anti-roleplaying behaviour. And you can then expect the GM to interverne. Try to roleplay well yourself, even if you suspect others of just powergaming. Example: Austria and Ottoman Empire should be locked in deadly struggle over the balkans. Currently, game-wise, there is *no* incentive to do so for either country. It is a relatively poor area and it's expensive to convert once the other party has done its conversions. It is extremely convenient for both parties to just divide it between them and go about their more lucrative business elsewhere. Good for the respective countries? Yes. Good for the game? No. The latter should be the deciding one. It is about leading your nation to it’s destiny. Not about constantly making the best powergaming options for your country. Play out the role of a nation following historical imperatives, whether or not it makes sense in the ongoing game. More examples:
AARs Players are also encouraged to write an AAR, or at least a small summary of what happened with their country. A small AAR reward you with a small bonus. (-1 % inflation or some ducats) A big AAR rewards you with a bigger bonus. (-2% inflation or more ducats). It is not required to write an AAR, only encouraged, to improve the feel of the game. Write AARs when you feel like it. Not because you feel forced to do so. Futhermore, I believe it is only the content of the AAR and not the length of it that counts. Spelling/grammar does not matter much either. Not everyone is very good at English. It is also encouraged that players talk in character with each other. Leaders There will be the normal historical leaders, but extra leaders can be added if a country accepts a mission. Also, the military activeness of nations lacking historical leaders will be followed by the GM. Those nations can receive a leader if the game situation justifies it (example: Portugal receives an admiral because she has been very active naval wise) per mission or something else. This will always be announced before the next session starts, so there will be no surprises in this aspect. Leaders also can be downgraded when countries are military inactive. It is possible a country loses a certain historical leader if the historical reason for the leader to be appearing is no longer present in our game. Explorers/Conquistadors: In addition to the historical explorers, extra explorers will approach countries and offer their services for a price. If a country accepts, they will get a loan edited in and the explorer will be added to them. If they decline, the explorer will approach another country. This will be done per ICQ. When a country buys the services of an explorer, it will be announced in the game thread. This will allow certain nations which lack explorers to get one. Each session two explorers will approach naval nations. It will be randomly determined which country they approach, however if there is a good RP reason for it to approach a certain country (a good AAR for example) the explorer will approach that country first. The price for an explorer will be a 10 year loan of 750 ducats with 10% interest for the first session. This price will increase for later sessions. Editing Policy IF you want to trade provinces, take loans or whatever, you have to post a treaty here (and preferably also in the AAR thread). The treaty needs to be signed by all involved parties. The treaty needs to include province numbers. Example: The king of X and the king of X have come to an agreement to transfer the province of x (ID: xxx). Signed, X, king of X. (followed by post of other parties who also signs the treaty) Failure of providing the GM with a signed treaty and relevant ID's results in NO edit. I do plan on altering events if there is a good reason for it ingame. Some events will not make sense anymore if the orginal historical reason for it is no longer present and then they will be altered or removed. New cores, culture and CB shields can be added if there is a solid roleplay reason for it. This allows for a more flexible game. This game requires a lot of trust in the GM and therefore I plan to make it before each session known to the public what will happen. This has the disadvantage that there are no 'surprises', but the advantage that everyone can help spot errors. Limited warfare: As stated under the guidelines I would like to see limited warfare in this campaign. That means that players can come to an agreement about where to fight the war and for which goals. When they do so, it would be nice other parties do not take this opportunity for a backstab. For example, I could agree with Austria to fight a limited war for Milan. We raise some troops for it and when those troops are dead, the war is over. No need for stab hits, or 10-year wars or various allies being called in. Of course, we have to agree about it. This concept is also very workable for colonies. Fight wars in the colonies, don't invade the homeland. And finally: If you agree to fight a limited war, you need to be ready to call it a loss, even when you would in fact have the opportunity to raise more troops and continue the fight. Again my example: If Austria and France wage war over Italy and one the parties has lost their leader and armies, it should be called a day. It should not be necessary to stall the war and again raise troops. Example of limited warfare: I have come to an agreement with Mulliman to fight a limited war with Austria over Milan. At stakes: claims of Austria and France on Lombardia (ie, the cores) We both agreed to use a limited amount of troops and fight in a limited area (Italy). We don't keep fighting till one breaks, but rather till it's clear one party has won in Italy. This allows us to fight a war for something small instead of the usual two or three provinces (you have to demand that in other wars to make them worthwile). If France loses, she will drop her claims on Milan and release her as a vassal. The core will be removed and France will chose the historical option in the event: French claims on Italy weakened. If France wins, Austria will drop her claims on Milan and her core will be removed. Note: This is not only about cores. The historical outcome was that France dropped her claims on Italy for a long time and Karl V send his army against Rome, resulting in the capture of the pope. The pope was so impressed by this fact that he refused Henry VIII his divorce from a Habsburg wife... If France should win the war, then we're going to tread on a historical sidepath with consequences for other events. It would be nice if other powers allow Austria and France to fight this war without interverning, though Spain can help of course (they're one country afterall). I think this concept is very nice to fight for relative small stakes between two more or less equal powers. If players agree to do a limited war before sessions, I will edit in a temporary CB to make it more smooth. Map Sharing: Map sharing isn't forbidden, but I would like to point out that it doesn't fit in the spirit of this game to share your maps early or to bribe the AI for it. If you want to explore the far East with England, do it as they did in history: plant ports and systematically build your way to it. example: It is possible that spain releases the Knights because of role playing reasons. In a normal game this won't happen because other countries will then get the Spanish maps. In this game I expect others to not immediately jump on the Knights after it. In this game I don't expect quick assaults of a capital to gain maps. I expect you to build up to it. Hint that you want access to the riches of the new world first, then threaten a country for map knowledge. This can be done in game, but also on the forum. If they still refuse to give in, declare war on them and ship troops to their capital. Do not sit ready for the Portuguese coast with troops, before dowing, to land them on Tago for a quick assault after the dow. Dutch revolts: So, how will the Dutch revolts be worked out? Spain can release the Dutch as a friendly vassal in Spanish Netherlands (and will then lose more provinces than normally). However, this will mean a catholic Netherlands. If the Dutch player goes reformed or behaves not-so-loyal, Spain has the right to try to re-annex them. I expect a Dutch player to not immediately behave hostile against Spain should Spain decide to release a catholic Netherlands. The Dutch revolt event will be slept should Spain decide this. If the Spanish Netherlands become reformed and independent, I will edit their tag to the Netherlands. Alternatively, Spain can decide to not give in to the rebels and then they will revolt as a reformed country. A Netherlands as we see in most other games. Then Spain is forced to release them as a vassal at end of the session close to the years 1568-1580. After which I can do the necessary edits for the Dutch. The revolt event will be slept after that so that any country can conquer Dutch provinces. Last edited by FAL; 14-06-2005 at 09:16. |
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#2 |
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Cyborg
Demi Moderator
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Join Date: Jul 2003
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Mission status
Missions for Session 2 Code:
Country Mission Status ------------------------------------------------------------------------------- Austria Prevent Lorraine from being a French vassal Failure Bavaria force convert HRE nation to catholic Success Brandenburg convert to Protestantism Success Denmark convert to Protestantism Success England Gain sole control of the east coast of NA Not accepted France Keep Lorraine as a vassal Success Poland Defend Welikia Failure Portugal Conquer Socotra Not accepted Russia Conquer Welikia Success Saxony Convert to Protestantism Success Spain Conquer one province in N-Africa from Algiers Failure Sweden Convert to Protestantism AI The Ottoman Empire Conquer one province in N-Africa from Spain Failure Venice Gain sole control of the east coast of NA Not accepted Code:
Country Mission Status -------------------------------------------------------------------------------------------------------- Bavaria Take Bremen from Denmark Failure Brandenburg Protect one Protestant HRE country from being force converted Failure Denmark Conquer a province from Livonian Order Not Accepted England No misson N/A France Take sole control of the provinces north of the St. Lawrence Failure Poland Defend Polotsk Failure Portugal Conquer four muslim provinces Ongoing Russia Conquer Polotsk Success Saxony Protect one Protestant HRE country from being force converted Failure Spain Defend the integrity of the Papacy Success Sweden Conquer one province from Denmark Failure The Ottoman Empire Conquer Cyprus Success Venice Defend Cyprus Failure Venice Conquer Rhodes Failure Code:
Country Mission Status -------------------------------------------------------------------------------------------------------- Bavaria To stop the vassalship of one vassal by Brandenburg Ongoing Brandenburg To stop the vassalship of one vassal by Bavaria Ongoing Denmark To defend Brandenburg from agression Ongoing England To conquer at least one Danish province in Canada Success France To vassalise Helvetia Success Poland To defend Bavaria from agression Ongoing Portugal Conquer four muslim provinces Success Russia Conquer Kerch Success Spain Conquer Béarn Success Spain Conquer one province from the Ottoman Empire Success Spain Protect Poland Success Sweden To defend Brandenburg from agression Ongoing The Ottoman Empire Conquer one province from Spain Failure The Ottoman Empire Conquer one province from Russia Failure Venice Conquer one province from the Papacy Failure Last edited by FAL; 04-06-2005 at 10:57. |
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Lex Superior
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Join Date: Oct 2002
Location: Under A Bloodred Sky
Posts: 10,827
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Lots of experimental ideas... I'm willing to give them all a go - except the rule that states you *must* give warning in advance before dowing. I think it's a huge shame if we can't have any element of surprise...
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All religions have been made by men - Napoleon Bonaparte Check out Age of Imperialism 2.5 for EUII Icq me: #173002032 |
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Smurf Admin
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Join Date: Jan 2001
Location: Brugge
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So, how do I install this AoI mod to have a look around it?
(I'm looking at you there, Hive )
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Smurf Admin
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OK, that seemed to load. Now where can I read a list of all the changes made? Cool new picture and all but that's way more interesting
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Cyborg
Demi Moderator
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Join Date: Jul 2003
Location: Groningen, the Netherlands
Posts: 10,314
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Quote:
Well, if anyone interested can give his preferred day of playing, we can start cracking nuts
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#7 |
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Overall Best WW player
Join Date: Apr 2003
Location: Enschede, the Netherlands
Posts: 2,696
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Sounds like a good set, especially with so much leeway for the GM while keeping it relatively obvious to people what they should do.
If it's sunday, I'd love to participate (preferrably as a land-nation like Austria, Brandenburg, or possibly Bavaria/Palatinate. IE, a land nation in Latin techgroup). If it's monday, I unfortunately cannot. So one vote for sunday
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ICQ #331727773 canonized on 11/08/2007 Overall Best WW player is Avernite with 7 wins overall (Dec 2006-sometime 2007) jonti-h:No-one's perfect General Jac: Except Avernite , that's why I kill him every game ![]() Jopi: I'll vote Avernite. He's a hard player to read, and therefore always dangerous. Avernite: Avernite is a very mean person because he always comes up with great ideas |
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#8 |
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Admiral
Join Date: Jul 2002
Posts: 3,984
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Well, if someone attacks my country without any clear reason, he can expect this sorts of piracy actions against his country whenever it is in some kind of trouble herself
.I would like to try a naval nation and Monday would be a good time for me.
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"Non bene pro toto libertas venditur auro" |
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#9 |
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Smurf Admin
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Join Date: Jan 2001
Location: Brugge
Posts: 27,301
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With regards to slots on any evening, what timeframe (aka exact hours) were you looking at?
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I like a Field Marshall title
Join Date: Apr 2003
Location: Chile
Posts: 3,371
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Count me interested, but only if you chose Sundays to play (FAL, please chose Sundays, I really could like to play with old crew again
)And I agree with all rules Although I could like a little more precision in the warning one.And, before other people start to bid countries, I could be interested in England, Hungary-Netherlands, good old Portugal and Russia. And under no circumstances I could play Spain.
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To consider virtue as the only good, vice as the only evil, all things external as things indifferent (Edward Gibbon, on Marcus Aurelius, Decline and Fall, Chapter 3) http://meditacionessociologicas.blogspot.com/ http://www.observatorioprevisional.cl |
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Your Industrial Friend
Join Date: Nov 2003
Location: London, UK
Posts: 9,557
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I'm interested, though I can't be sure can I play, because the mists of time cloud events happening over two weeks from now. I would prefer sunday, as I have Chill 2 on monday.
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Engages Duracell-Rabbit Mode every Saturday Double post? Edit and Delete! |
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#12 | |
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Cyborg
Demi Moderator
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Join Date: Jul 2003
Location: Groningen, the Netherlands
Posts: 10,314
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Quote:
Having a host is a must have, so the playing day will be most likely be decided by a capable host. |
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Radioactive
Moderator
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claiming a spot
![]() .. this doesn't mean I will be participating ofcourse, that depends on the final decision of (mainly) the day to play [I'd like to think that Mondays are going to be occupied with Chill2 ]
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Please read and follow the forum rules. --------- "But, but, but, Forza is Finnish! He lives in Stockholm and isn't afraid of anything [/OrangeYoshi]" - walrus ----------------------------------- "It started badly, it tailed off a little in the middle and the less said about the end the better, but apart from that it was excellent." (Rowan Atkinson as Captain Blackadder) |
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Smurf Admin
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Before picking nations, it might be useful to know what scenario would be played too.
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Smurf Admin
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Apparently it's 1520
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#16 | |
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Cyborg
Demi Moderator
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Join Date: Jul 2003
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Quote:
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#17 |
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Overall Best WW player
Join Date: Apr 2003
Location: Enschede, the Netherlands
Posts: 2,696
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btw, if Bavaria/Palatinate or so are played, would you modify them? I'd say it would suck if they're stuck with their normal stuff, but a bit extra could make them that much more interesting
![]() Oh, and definately not later than 19-23 CET if my vote means anything ![]() And in case anyone failed to understand (quite logical considering the way I put it ), my list goes: 1. Bavaria (depending on nr of players) 2. Austria 3. Brandenburg 4. Palatinate (and if I can't get any of those, I'd wish to reconsider)And yes, my early claiming IS a direct result of bad experiences with that in ToH2
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ICQ #331727773 canonized on 11/08/2007 Overall Best WW player is Avernite with 7 wins overall (Dec 2006-sometime 2007) jonti-h:No-one's perfect General Jac: Except Avernite , that's why I kill him every game ![]() Jopi: I'll vote Avernite. He's a hard player to read, and therefore always dangerous. Avernite: Avernite is a very mean person because he always comes up with great ideas |
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#18 |
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Field Marshal
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Join Date: Mar 2001
Posts: 2,784
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The AoI 1520 scenario would have to be changed though. Portugese naval tech is a joke. And England shouldn't have such an advanced navy either.
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Nico - Icon 'From without a thousand cycles A thousand cycles to come A thousand times to win A thousand ways to run the world' - Nico, 'Frozen Warnings' (The Marble Index) |
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#19 |
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Smurf Admin
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Mondays would be best for me too.
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#20 |
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Strategist
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Join Date: Aug 2003
Location: Sweden
Posts: 4,297
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I'm in,
Monday preferably, tuesday might work aswell. 1520 1. Russia 2. England 3. OE Edit, actually i think Russia is better for me in a game like this
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“Liberalism is trust of the people tempered by prudence. Conservatism is distrust of the people tempered by fear.” - William E. Gladstone 83278192, that's Fred, like me a crusty old-timer but nice enough, provided you don't wake him up during his nap - HolisticGod Last edited by Fredrik82; 25-04-2005 at 18:04. |
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