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#1 |
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Sergeant
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 55
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World Populations are REALLY off
I was playing the game and was curious about the world populations. They seemed really off. As an example, Mexico is the 11th most populated country in the world, yet the game only assigns 1 population counter to the entire country. (CORE v.7 but regular HOI is almost as bad) Population is specifically there to represent the force pool that the government has to draw from to build or reinforce units.
For what its worth, here is the current population as it’s reported by the University of Berkley. I really think that one country should be used as a control, and all other countries adjusted accordingly. 1) China 1,250,463,856 2) India 997,892,285 3) United States 273,131,194 4) Indonesia 221,110,775 5) Brazil 171,155,221 6) Russian Federation 146,515,771 7) Pakistan 138,496,052 8) Bangladesh 127,146,060 9) Japan 126,314,453 10) Nigeria 120,051,679 11) Mexico 98,806,793 12) Germany 82,561,399 13) Philippines 79,483,021 14) Viet Nam 77,600,713 15) Egypt 67,178,624 16) Iran 65,045,410 17) Turkey 64,819,580 18) Ethiopia 62,361,042 19) Thailand 60,652,737 20) United Kingdom 59,355,419 21) France 59,100,912 22) Italy 57,577,963 23) Republic of the Congo 50,481,305 24) Ukraine 49,565,699 25) Myanmar 48,081,302 26) Republic of Korea 46,884,800 27) South Africa 43,169,542 28) Spain 39,953,459 29) Colombia 39,016,113 30) Poland 38,657,804 31) Argentina 36,525,173 32) Sudan 34,085,246 33) United Rep. of Tanzania 31,270,820 34) Canada 30,957,019 35) Algeria 30,646,447 36) Kenya 29,841,986 37) Morocco 29,596,788 38) Peru 26,534,898 39) Afghanistan 24,960,734 40) Uzbekistan 24,363,320 41) Nepal 24,127,391 42) Venezuela 23,162,188 43) Uganda 22,684,419 44) Romania 22,459,190 45) Iraq 22,031,349 46) Taiwan 22,009,588 47) People's Rep. of Korea 21,386,109 48) Malaysia 21,354,459 49) Saudi Arabia 21,311,439 50) Ghana 19,162,016 51) Sri Lanka 19,064,642 52) Australia 18,968,247 53) Mozambique 18,810,689 54) Yemen 16,904,520 55) Kazakstan 16,748,745 56) Syrian Arab Republic 15,888,917 57) Netherlands 15,800,144 58) Cote d'Ivoire 15,597,241 59) Madagascar 15,045,015 60) Cameroon 15,042,674 61) Chile 14,974,187 62) Ecuador 12,655,787 63) Guatemala 12,310,953 64) Cambodia 11,936,938 65) Burkina Faso 11,625,671 66) Zimbabwe 11,304,561 67) Cuba 11,097,849 68) Greece 10,578,659 69) Serbia and Montenegro 10,394,026 70) Belarus 10,382,370 71) Mali 10,375,351 72) Czech Republic 10,281,012 73) Belgium 10,222,784 74) Malawi 10,216,489 75) Hungary 10,174,304 76) Portugal 10,030,143 77) Angola 9,927,423 78) Niger 9,802,401 79) Senegal 9,697,240 80) Tunisia 9,478,606 81) Zambia 9,397,681 82) Sweden 8,870,660 83) Dominican Republic 8,304,639 84) Chad 8,143,948 85) Austria 8,111,238 86) Bolivia 8,001,930 87) Bulgaria 7,889,000 88) Azerbaijan 7,729,131 89) Guinea 7,369,800 90) Switzerland 7,242,118 91) Rwanda 7,152,966 92) Somalia 7,043,751 93) Haiti 6,774,081 94) Tajikistan 6,308,673 95) Benin 6,203,859 96) Honduras 6,091,999 97) El Salvador 6,008,356 98) Burundi 5,856,010 99) Israel 5,742,719 100) Paraguay 5,439,657 101) Slovakia 5,400,749 102) Laos 5,361,704 103) Denmark 5,319,545 104) Finland 5,158,392 105) Sierra Leone 5,076,095 106) Georgia 5,055,241 107) Libya 4,993,414 108) Togo 4,882,257 109) Jordan 4,842,831 110) Papua New Guinea 4,806,270 111) Nicaragua 4,706,032 112) Kyrgyzstan 4,625,762 113) Republic of Moldova 4,460,838 114) Norway 4,458,312 115) Turkmenistan 4,433,925 116) Croatia 4,254,361 117) Singapore 4,008,204 118) Eritrea 3,979,339 119) Puerto Rico 3,889,507 120) New Zealand 3,774,096 121) Ireland 3,753,530 122) Bosnia and Herzegovina 3,689,908 123) Costa Rica 3,647,319 124) Lithuania 3,631,298 125) Lebanon 3,528,559 126) Central African Republic 3,450,284 127) Albania 3,442,656 128) Armenia 3,354,286 129) Uruguay 3,308,695 130) Liberia 2,985,333 131) Panama 2,770,081 132) Congo 2,768,018 133) Jamaica 2,639,493 134) Mauritania 2,590,516 135) Mongolia 2,578,632 136) Oman 2,447,279 137) Latvia 2,425,511 138) United Arab Emirates 2,330,923 139) Lesotho 2,106,810 140) Yugoslav (Macedonia) 2,032,459 141) Bhutan 1,961,642 142) Slovenia 1,924,499 143) Kuwait 1,905,246 144) Namibia 1,742,226 145) Botswana 1,562,534 146) Estonia 1,439,980 147) Gambia 1,323,631 148) Guinea-Bissau 1,255,221 149) Gabon 1,195,232 150) Trinidad and Tobago 1,181,202 151) Gaza Strip 1,087,872 152) Swaziland 1,060,719 153) Fiji 820,823 154) Cyprus 753,692 155) Qatar 719,306 156) Reunion 717,723 157) Guyana 698,546 158) Bahrain 622,634 159) Comoros 561,063 160) Equatorial Guinea 462,606 161) Solomon Islands 452,067 162) Djibouti 444,988 163) Macau 437,417 164) Luxembourg 431,904 165) Suriname 428,409 166) Guadeloupe 421,729 167) Martinique 410,487 168) Cape Verde 397,270 169) Malta 388,756 170) Brunei Darussalam 328,979 171) Maldives 292,307 172) Bahamas 291,913 173) Iceland 274,777 174) Barbados 272,794 175) French Polynesia 244,679 176) Belize 242,438 177) Western Sahara 239,333 178) Netherlands Antilles 207,987 179) New Caledonia 198,714 180) Vanuatu 186,282 181) Samoa 179,843 182) French Guiana 167,459 183) Sao Tome and Principe 154,929 184) Saint Lucia 154,381 185) Guam 151,968 186) Micronesia 131,500 187) US Virgin Islands 119,827 188) St Vincent & Grenadines 114,900 189) Tonga 100,475 190) East Timor 100,000 191) Kiribati 89,843 192) Grenada 89,470 193) Seychelles 78,919 194) Isle of Man 72,740 195) Dominica 72,244 196) N. Mariana Islands 69,398 197) Aruba 69,083 198) Andorra 65,997 199) Antigua and Barbuda 65,929 200) Marshall Islands 65,539 201) American Samoa 63,781 202) Bermuda 62,516 203) Greenland 56,245 204) Faeroe Islands 44,913 205) Saint Kitts and Nevis 38,929 206) Cayman Islands 33,982 207) Liechtenstein 31,874 208) Monaco 31,540 209) Gibraltar 27,501 210) San Marino 26,534 211) Cook Islands 20,200 212) Channel Islands 20,000 213) British Virgin Islands 19,156 214) Palau 18,434 215) Turks and Caicos Islands 16,881 216) Wallis & Futuna Islands 15,129 217) Nauru 11,602 218) Anguilla 11,451 219) Tuvalu 10,686 220) St Pierre and Miquelon 6,861 221) Montserrat 4,944 222) Antarctica 3,786 223) Falkland Islands 2,758 224) Niue 2,103 225) Tokelau 1,471 226) Pitcairn Islands 49 |
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#2 | |
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HoI2 Shtrafnik
![]() Join Date: Feb 2003
Posts: 5,432
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Quote:
Please, read the answer in CORE: Bugs thread...
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Former CORE HoI1 modder, retired Red AARmy story (1936-1947) - or final "liberation" - abandoned |
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#3 |
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M de la Marine et des Colonies
Join Date: Dec 2001
Location: Saigon, Vietnam
Posts: 1,302
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I understand your point too but a few things:
1) World population today is not as representative as in the 1940's. For example, today 8 of the 10 most populated cities are in developing countries. Back then 8 of the 10 most populated cities were in developed countries. 2) More importantly, manpower represents more than just population. It represents the governments ability to recruit people. That's why there are many events in CORE that add manpower, it's not just that people appeared, but it is that certain events make more people more willing to join. (Regarding what the previous post says, that thread talks about how democratic countries start with alot less manpower, but there are events closer to the war that raise it back up to normal) Democratic countries can't just go around doubling the military budget for no reason.... I'm sure there're some other things too, but that's all I can think of right now.
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#4 |
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Lt. General
Join Date: Jan 2003
Location: behind on deadline but making GREAT excuses
Posts: 1,224
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Here are some other factors:
-- The militarily relevant population is not everyone, but males born before 1923 and still fit for active service. In France, for example, dead and severely wounded from WW I reduced that number by at least a million, if not more. Countries with a very high birth rate would have disproportionate numbers of under-18 males. Some poorer countries were biased toward emigration by males in search of work abroad, and so had a disproportionately female population for that reason. -- There were frequently specific minorities in a population that were not politically acceptable to the armed forces, or were severely under-represented due to their own lack of enthusiasm, or both: blacks and Japanese-Americans in the US army, Jews in Germany, or Volga Germans, Estonians, Latvians, and Lithuanians (to name just some) in the USSR. As a less well-known example, French-Canadians had a negative view of Canada's Imperial commitments that was quite distinct from their English-speaking counterparts, and this led to conscription crises in both World Wars. -- The impossibility of releasing large numbers of able-bodied males from a rural, agrarian economy. Although the major powers managed to keep farm production up, and even increase it, by substituting female labor, they had access to fertilizers, tractors, and other labor-saving technology. A country like Afghanistan could not field as large an army in proportion to its total numbers, because its food production system was still essentially medieval. This is an issue that goes back to the Roman Empire, and even before. Efficient agriculture = greater potential for aggression. -- Lack of strong and efficient central government. I seem to recall that Nationalist China drafted something like 14 million soldiers between 1937 and 1949, but the draft system was catastrophically bad. The standard method used by the regional warlords when given a draft quota was to strip a village of its entire draft-age male population, then march them across country to a training depot, without providing food. The men were frequently forced to strip naked each night and hand over their clothes, to prevent desertion. As a result, hundreds of thousands of draftees starved or died of exposure and exhaustion before they ever made it into the national army. Many more ran off -- at times 30 % or more. Sources say a significant portion of that 14 million figure represents the same men being drafted, deserting, and being drafted again, so what the real manpower effort of China was, remains somewhat unknown. That being said, HOI is occasionally a little strange in its assessments. Nationalist China (population in 1923 = over 400 million) has less monthly manpower potential than Canada (population in 1923 = 11 million). Canada eventually inducted more than 1 million into the armed forces, a tremendous mobilization. As we just saw, on a per-capita basis, China never came close to doing that well, but it still outdid Canada by a long stretch.
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Visit the Announcements Thread for the Historical Statistics Pack! (Not out yet July 27 -- I'm not even going to attempt an excuse. But at least 1.06b is finally out.) Or visit my Winter War AAR. |
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#5 | |
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Banned
Join Date: Apr 2003
Location: Weeeeeeeeeeee
Posts: 0
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Quote:
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#6 |
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Lt. General
Join Date: Nov 2002
Location: Minnesota
Posts: 1,678
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Switzerland is another example where an extremely high percentage of the population was armed and trained as a marksman.
Certainly I think all the mods can improve on Paradox's base figures but you may need to give us a bit of time. - Mithel |
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#7 |
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Major
![]() ![]() ![]() Join Date: Feb 2003
Location: Illinois
Posts: 534
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226) Pitcairn Islands 49
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"War is God's way of teaching Americans geography." - Ambrose Bierce |
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#8 | |
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Captain
Join Date: Nov 2002
Location: At the group home, where they don't let me use the phone.
Posts: 468
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Quote:
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#9 | |
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Chief of all Ghost Divisions
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Join Date: Feb 2003
Location: Kolding, Denmark (YEP got my own province )
Posts: 2,352
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Quote:
and then of course there were foreign volunteers, about 12-15 if i remember correct. Ghost_dk
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#10 |
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In Exile
Join Date: Apr 2001
Location: Denmark
Posts: 2,581
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I'm surprised that almost 4000 people live in Antarctica...are there really so many scientists there?
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HoI2 Beta Tester |
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#11 | |
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Banned
Join Date: Apr 2003
Location: Weeeeeeeeeeee
Posts: 0
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Quote:
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#12 |
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Sergeant
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 55
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Well, i've been looking at both the regular HoI scenarios and the current version of CORE. It's obvious to me that the CORE is starting to migrate towards forcing people down the road of only playing major nations. I'm going to stick with the .64 version because of the manpower irregularities in .7x. I just wish that Paradox would work with the CORE guys for thier events. (Very nice).
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#13 | |
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Field Marshal
![]() ![]() Join Date: Aug 2003
Location: 3!b0n14
Posts: 2,816
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Quote:
Keeping a man fed and warm in that enviroment is... expensive |
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#14 | |
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HoI2 Shtrafnik
![]() Join Date: Feb 2003
Posts: 5,432
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Quote:
USA/UK/France got mobilization events as well. What's more, if you want to play old good "Brazil - World Conqueror" game, just DOW any non-democratic S.American nation - your manpower will be back in few days (mobilization starts, when nation is at war, no matter with whom). ![]() In fact, minors got much better situation now - they can develop techs much easier (cheaper 'golden techs'). They got also usually much better starting techs.
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Former CORE HoI1 modder, retired Red AARmy story (1936-1947) - or final "liberation" - abandoned |
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#15 |
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HoI2 AI Guru
Demi Moderator
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Posts: 5,450
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Although CORE 0.71 is very nice and has some real cool stuff but the sheer magnitude of the events makes the game to slow once you get to total global war around 1943 and beyond. Tried running several games on my wifes PC she has a 1200mhz AMD Athlon with 512 megs memory and a 64 meg video card. It gets REAL slow from the sheer magnitude. Granted I love the in-depth they put into the events but enough is enough until people start buing 3ghz machines as the standard hehe suggest you guys slow down on event making.
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#16 |
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Duke
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Join Date: Dec 2003
Location: Norfolk, VA
Posts: 3,366
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Didn't China reach one billion after World War II when their health system got better? In any case, I don't know if modern day populations are the best way to judge HoI's populations.
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"Lift up your heads, o you gates, be lifted up, you ancient doors, that the King of Glory may come in." -- Psalm 24:7 "It is truly difficult for me to say who has done me more good and who has done me more evil...friends or enemies." -- Saint Nikolai Velimirovic "Facts are the enemy of truth!" -- Don Quixote, Man of La Mancha How World War II Really Ended |
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#17 | |
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HoI2 Shtrafnik
![]() Join Date: Feb 2003
Posts: 5,432
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Quote:
Also notice, that game slows down visibly around 1940 - but it's connected with number of units and AI calculations (more front/invasion AI use, battle calculations). What's more, around 1941 most of the events already went off or expired, yet game slows down even more. Not sure if anyone tested how number of units and wars affects game performance, but unquestionably this is the main factor behind game slowing down. BTW, IMO we have added most of the important events already, so there probably won't be serious rise of event numbers in the future. Of course, some events will be added for sure (players still suggest adding new ones), but I don't expect anything like 300+ events in one go. ![]() We got some fresh ideas what will be added in new releases of CORE (and no, I don't mean new techs/pictures)...
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Former CORE HoI1 modder, retired Red AARmy story (1936-1947) - or final "liberation" - abandoned |
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#18 |
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Major
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Join Date: Apr 2003
Location: home of the 3rd largest St. Patrick's Day Parade in the U.S.
Posts: 740
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Lothos:
I play this game on a dinosaur of dinosars: a 400mhz Pentium II. The only time CORE seems slower than Vanilla is during the load-up as Copper said. In fact, I notice no major slowing down even during massive troop movements. I like to use that slower load-up time to use the bathroom and fix myself the food that will have to sustain me for the enxt several hours of my life. Funny you didn't mention this, Lothos, but the information on your site regarding the 1936 world populations is really pretty fantastic. I'm sure one nation could be used as a control and the rest of the national manpower stats could be extrapolated rather easily.
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This game will make Modders of us all! "The fundemental principle of the military art, namely, that the objective should be gained at minimal cost in human life."--Gen. Dimitrii Antonovich Volkogonov |
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#19 |
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Lt. General
Join Date: Nov 2002
Location: Minnesota
Posts: 1,678
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I agree, the performance issues appear to be related to the number of divisions and number of battles more than events. All in all checking events is probably a lot less CPU intensive than all those battle calculations. I don't favor huge numbers of events but I don't think they are the biggest performance concern.
- Mithel |
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#20 |
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HoI2 AI Guru
Demi Moderator
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Posts: 5,450
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I am not sure what causes the slow down but if you run CORE 0.64 at top speed and then run CORE 0.71 there is a huge difference. If you play the game at normal speed or slower you would not notice it is my guess.
Yea it took me several days to get all that population information off this one website (forgot the name). It had population information dating back to like 1850 for each country.
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HoI3 Alpha Tester HoI2 Lead Script AI Developer Total Realism Project Despite lifes challenges always remember to Just Keep Moving Forward! |
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