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Old 14-02-2004, 21:34   #1
NUKER
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strength, org, and firepower.

The way it seems to me right now that you would rather have 10 divisions each at 10 strength rather than 1 at 100 strength. Rather than making a unit have full firepower at any strength, wouldn't it be more realistic to have firepower reflect the unit's strength? And shouldn't a unit's firepower also be hampered by low org? Is it possible to have something like org is capped at 100 and that at 100, the units receive no penalties, but for every 4 org loss, the unit receives 1% attack/defense penalty. Then for strength, we can make strength loss penalty on attack/defense max out at 75%, so for every 4 strength loss, 3% attack/defense penalty.
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Old 15-02-2004, 13:49   #2
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I don't get it
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Old 15-02-2004, 14:12   #3
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Yes, seems a bit odd that a 10% strong divison can deal out as much firepower as one 100% divison.
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Old 15-02-2004, 15:48   #4
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Maybe have it different, depending on whether you are attacking or defending.

If attacking, no penalty till STR is down to 75, then -2% per STR point less than that, This means that attacks cannot be sustained with less than 25% STR The defender could have -1% per STR point loss after down to 90 STR.


I believe this would be more realistic than the current system, and also give the defender an advantage for a change
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Old 15-02-2004, 19:37   #5
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Quote:
Originally Posted by MegaPIMP
Yes, seems a bit odd that a 10% strong divison can deal out as much firepower as one 100% divison.
I feel dense. With the reference to percent, you are thinking of str not on org, right?

All; but these figures do more than produce 'firepower' don't they? Take that example with 10 units with 10 str each. If you look at 'firepower' in general in a longer time-frame, will not the 10 str unit be likely to deliver less firepower as it is more likely to be destroyed? (I disregard of defence know, partly because I don't have expert knowledge and partly I just make the assumption that the question of likelyhood is still valid).

Also, and this may be dumb on my part, maybe this is a try to simulate that only a part of any given units is actually in the front line delivering firepower in an attack?
What's abstractually (that word doesn't spell right, sorry) 'behind' the unit's front may melt away to a certain limit without decreasing what's in the front line representing the active firepower in a given moment.

Ok, I know there are a bunch of people that have looked into the math and statistics in depth and I know very well I don't have that kind of knowledge. So, "Be kind to me" please

I played around with simple formulas as a kid and I belived I often used factors such as NUM (numbers), STR (firepower per NUM), EFF (general combat efficency, training and experience), ATT (attack efficency), DEF (defence efficency), MOR (morale) and SUP (supply).
When I think about it, I do have some problems understanding the mechanics of HOI... Well, I guess I must understand them better before really understanding what could - or should - be changed in the mechanics.
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Last edited by MostlyHarmless; 15-02-2004 at 19:55.
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Old 16-02-2004, 14:46   #6
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Quote:
Originally Posted by MostlyHarmless
All; but these figures do more than produce 'firepower' don't they? Take that example with 10 units with 10 str each. If you look at 'firepower' in general in a longer time-frame, will not the 10 str unit be likely to deliver less firepower as it is more likely to be destroyed? (I disregard of defence know, partly because I don't have expert knowledge and partly I just make the assumption that the question of likelyhood is still valid).

Also, and this may be dumb on my part, maybe this is a try to simulate that only a part of any given units is actually in the front line delivering firepower in an attack?
What's abstractually (that word doesn't spell right, sorry) 'behind' the unit's front may melt away to a certain limit without decreasing what's in the front line representing the active firepower in a given moment.
That's a good point, but 10% is pretty low. My estimation (picked up from reading various stuff) is that combat effectiveness would start to degrade appreciably at 75% STR, and at 40%, most vehicles and heavy equipment are destroyed, and support troops are being pressed into service.
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Old 16-02-2004, 22:06   #7
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Quote:
Originally Posted by varak
That's a good point, but 10% is pretty low. My estimation (picked up from reading various stuff) is that combat effectiveness would start to degrade appreciably at 75% STR, and at 40%, most vehicles and heavy equipment are destroyed, and support troops are being pressed into service.
Aha! I see what you mean.
Well, your thoughts here and suggestion above seems reasonable I think.

I have read the combat descriptions in the manual and the brief descriptions of the factors (operational Strength, Soft Attack etc), but among the few things I found on STR (operational Strength) I only found a very brief reference on the "Each attacking unit fires" item:
"attack points ... are calculated, modified by the units operational strength, ...". Attack points being what was called "firepower" I guess?

Well, so you people are saying this is not so?
Yet another inconsistency in relationship on the documentation release and the actual software release? I read the initial post as a wish for a better design, but now I start to wonder if it not something that does not work as designed. Or at least as described...!

Then several STR references when it comes to damage...
I wonder, is it true that damage to STR also reduces Maximum and Remaining Fuel and Supplies as well as the consumption rate? I mean, spontaneously I would say that sounds very nice, but I wonder what I can trust in the manual...!
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Old 16-02-2004, 22:44   #8
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Quote:
Originally Posted by MostlyHarmless
I have read the combat descriptions in the manual and the brief descriptions of the factors (operational Strength, Soft Attack etc), but among the few things I found on STR (operational Strength) I only found a very brief reference on the "Each attacking unit fires" item:
"attack points ... are calculated, modified by the units operational strength, ...". Attack points being what was called "firepower" I guess?

Well, so you people are saying this is not so?
Yet another inconsistency in relationship on the documentation release and the actual software release? I read the initial post as a wish for a better design, but now I start to wonder if it not something that does not work as designed. Or at least as described...!

Then several STR references when it comes to damage...
I wonder, is it true that damage to STR also reduces Maximum and Remaining Fuel and Supplies as well as the consumption rate? I mean, spontaneously I would say that sounds very nice, but I wonder what I can trust in the manual...!
Nothing, but it sure looks impressive. Nicely bound, too
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