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#1 |
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First Lieutenant
Join Date: Jul 2002
Location: Manchester UK
Posts: 295
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Victoria Tactical Mobilization- a suggestion.
Having thought a bit about it I think Victoria could really do with a tactical mobilization screen.
Lets say this screen gives the ability to manage national mobilization. It provides a world map, with areas where divisions are mobilized highlighted, so player can switch which pops to mobilize, within their mobilization limits. Player can then ‘practice’ mobilize and set up a series of mobilization scripts. Where units mobilise, move into position and concentrate, forming army groups, and then make the first moves in a planned assault on the enemy, including a specifically timed declaration of war. The plan could be based on specific divisions and ships or percentages etc. You could select either 14th Reserve Division moves from Danzig to Konigsberg and merges with the 15th Reserve Division into VI. Korps. Then marches into Russian territory. Or you could select, all divisions in Danzig merge and move to Konigsberg where they merge again into VI. Korps then move into Russia, allowing for a more flexible plan when you have increased your mobilization reserve dramatically. The player can create a series of mobilization plans based upon various contingencies and save them, perhaps as separate files like the formation tactics in the CM series. The AI could have several pre made plans, like the Schlieffen plan or plan XIX with which to get started, this could of course be added to by players and modders. This could also prevent, the AI failing to mount invasions, as Island nations could have mobilization plans for war, which include in their scripted opening moves divisions moving to transports and being deposited on enemy territory. During the mobilization phase, the armies would effectively be locked from player control, until the final move had been enacted or for perhaps 40 days (perhaps longer but altered by techs.) after mobilization. I realize that this would add another layer of micro-management to the game, which for some may not be ideal, and for them the pre-scripted mobilization or current random mobilization could well prevent overkill. Having such an option imho would make good mobilization plans very important and mobilizing first essential. It would also be highly historical, allowing players to make detailed plans in the same way Schlieffen, Kitchener and Joffrey did.
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War is an evil thing, but to submit to the dictation of other states is worse... Freedom, if we hold fast to it, will ultimately restore our losses, but submission will mean permanent loss of all that we value... To you who call yourselves men of peace, I say: You are not safe unless you have men of action on your side. Thucydides c 460 - c 411 BCE |
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#2 |
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Monkeyboy
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Join Date: Jan 2003
Location: Norway
Posts: 8,278
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Sounds really sweet. However, I suspect that this will need quite a few changes in the engine as well as necessitate additions/improvements for the AI
Rafiki
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#3 | |
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First Lieutenant
Join Date: Jul 2002
Location: Manchester UK
Posts: 295
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Quote:
Tactical Mobilization would simply externalize this info into a new file and lock the movements from the player or AI until mobilization is complete. It would of course require Johan & co. to write a tactical mobilization front end to add into the game but I think it could be done without too much hassle. Or perhaps it could be added as a seperate editor, and the game itself would simply be altered to look for and use a plan if available otherwise use default mobilization.
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War is an evil thing, but to submit to the dictation of other states is worse... Freedom, if we hold fast to it, will ultimately restore our losses, but submission will mean permanent loss of all that we value... To you who call yourselves men of peace, I say: You are not safe unless you have men of action on your side. Thucydides c 460 - c 411 BCE |
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#4 |
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Second Lieutenant
Join Date: Apr 2001
Location: Chapel Hill, NC
Posts: 182
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I like this as long as mobilization remains an "all or nothing" option. One of the root causes of WWI was the fact that Germany couldn't partially mobilize. Their plans were to mobilize on both fronts [France & Russia] or not at all. When they mobilized against Russia, they forced France's hand.
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Steve Nicewarner |
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#5 |
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Colonel
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Join Date: Jan 2003
Posts: 1,124
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Has anyone seen any DOW for mobilising?
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Lithuanian Hitman |
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#6 | |
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First Lieutenant
Join Date: Jul 2002
Location: Manchester UK
Posts: 295
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Quote:
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War is an evil thing, but to submit to the dictation of other states is worse... Freedom, if we hold fast to it, will ultimately restore our losses, but submission will mean permanent loss of all that we value... To you who call yourselves men of peace, I say: You are not safe unless you have men of action on your side. Thucydides c 460 - c 411 BCE |
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#7 |
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Games Player
![]() Join Date: Jun 2001
Location: EU, EU2, CK, Vicky, HOI, HOI2, et al...
Posts: 1,148
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Does mobilising add to the BB score then?
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"Nature always obeys her own laws" - Leonardo da Vinci |
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#8 |
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Prime Minister
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Location: Aston, PA
Posts: 368
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Sounds good
Since we have those stupid notes that pop up about professionalism and organization, why not have them really mean something. I like the idea. Actually, even having a Korp or Army assigned to a particular area to grab the mobilized divisions as was the setup in most countries.
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#9 | |
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Straight Templar Monk
![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: off to Jerusalem to do some crusading
Posts: 6,675
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Quote:
As USA I got Dow'd by Mexico because I mobilised, the issue is that the whole world knows you are mobilising, perhaps there can be a chance a mobilisation is "spotted" by the enemy, that chance increases after a few weaks to cope with the high amount of soldiers being massed, I do believe Victoria bringing much fun with the mobilisation topic, but everybody knows when you do it,,
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Give me dukes as vassals ! Anytime - anywhere ! No hay banda - there is no band - it's all an illusion One of the most underrated games needs your support = Take Command Second Manassas (visit at http://www.madminutegames.com ) |
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#10 |
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Captain
Join Date: Sep 2003
Location: In the rear with the gear
Posts: 365
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delete this.
meant to make a new thread.
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Crazy Evil dude Blackie Sherrod, on an auto wreck involving hard-living quarterback Bobby Layne: "After indulging is some heavy, late-night research with some scholarly friends, Bobby was driving back to his hotel, innocently enough, when he was side-swiped by several empty cars lurking at curbside." Last edited by skkrrt; 21-01-2004 at 21:11. |
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#11 |
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First Lieutenant
Join Date: Jul 2002
Location: Manchester UK
Posts: 295
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I asked Johan if this would be possible and he's noted that no new appendages will be added to the game in the future.
So any such addition will undoubtedly have to wait until Paradox decide to make Victoria 2.
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War is an evil thing, but to submit to the dictation of other states is worse... Freedom, if we hold fast to it, will ultimately restore our losses, but submission will mean permanent loss of all that we value... To you who call yourselves men of peace, I say: You are not safe unless you have men of action on your side. Thucydides c 460 - c 411 BCE |
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#12 |
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The Wolf
Join Date: Mar 2003
Location: Örebro, Sweden
Posts: 1,301
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why isnt the ai made to focus more on mobilizable troops? IMo supply costs for troops should be raised by a whole lot so you have to focus more on enlarging your mobilization pool. it would make the game a bit more realistic..
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"It is clear that war is not a mere act of policy but a true political instrument, a continuation of political activity by other means" - Karl von Clausewitz |
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#13 | |
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First Lieutenant
Join Date: Aug 2003
Posts: 219
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Quote:
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Black Adder, Duke of Edinburgh: Richard IV is coming, run for the hills!!! Baldric: But Sir, He's coming from the hills! Black Adder: Run AWAY from the Hills! Run AWAY from the hills!!! Vicky v1.02 - and likin' it! EU2 v1.07b Legion v1.01 - if anyone cares to remember!!! |
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#14 |
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Dr. Mo Love
Join Date: Dec 2001
Location: Denver, CO, US
Posts: 774
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It sounds like a good idea, and might be fun to do once or twice, but I think it would really be a micromanagement nightmare and wouldn't help out much.
Why? Because each war would be different. Say as Prussia in 1850 you set up a mobilization schedule for a war with Russia. But before the war starts, Russia beats Austria in a war and takes some Czech provinces, making your common border with Russia much longer. Then you have to go back in and redo the whole process. Even if the plan you make up is still a good one when the war starts, it will only be useful for that one war. You'ree in the war, presumably, to take as much ground as possible. The border will be completely different when the next war rolls around. It makes a big difference as Prussia if my only border with France is Saarbrucken or if I've taken a bunch of their provinces already and have several border provinces. And once Prussia becomes Germany everything changes. So basically you've just changed it from movement of troops on the map itself to movement of troops on some abstracted mobilization map. It's not going to save any time because you need to have a different set up for almost every war because the starting point will be different. And of course since the AI can also declare war on you you need to have plans set up for wars against every country, which you will need to revise all the time depending on the current situation. And you will need to revise the plan each time you increase your mobilization pool. And you need to have a different plan for a war with France if they are allied to the Netherlands. Or if they are allied to Russia. And what if one of their allies dishonors the alliance? And so on and so on. Having preset mobilization schemes for the AI would totally screw the AI countries as well. How could Paradox possibly program enough plans to take into account the different starting points for any war? For instance I have seen the war between the Netherlands and Belgium end with a white peace and I have seen the Netherlands take about six provinces from Belgium, including all of their border with Prussia. And that is the first year of the game! So will the AI Prussia only send troops to its 1836 border with the Netherlands any time the two countries have a war? Or will AI Belgium try to send troops to provinces it no longer controls because that is their pre set plan? Not to mention the fact that a player could exploit this system by figuring out exactly where the AI will always attack.
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"Weaseling out of things is important to learn. It's what separates us from the animals. Except the weasel" -Homer Simpson |
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#15 | |
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First Lieutenant
Join Date: Jul 2002
Location: Manchester UK
Posts: 295
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Quote:
Absolutely all those problems you mentioned applied to the nations like Germany which had mobilization plans, things could and did go wrong. The problem that each war is different is something which could be solved by using the default plan, simply mobilize the troops and leave them in their mobilization district as is now. The player could though, create his own library of plans, choosing which plan to use or not as circumstances dictated. The AI could also be directed to choose from a range of plans (to prevent figuring out of plans) or use default mobilization when war vs specified other nations became likely. Figuring out extra issues such as expanded national size is something which may have been fun, however it isn't going to happen, and sadly is moot.
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War is an evil thing, but to submit to the dictation of other states is worse... Freedom, if we hold fast to it, will ultimately restore our losses, but submission will mean permanent loss of all that we value... To you who call yourselves men of peace, I say: You are not safe unless you have men of action on your side. Thucydides c 460 - c 411 BCE |
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