Peter's Age of Explorations v1.1.1a Released
Peter's Age of Explorations Modded Scenario for 24 players in EU2 is a mod of the 1492 Age of Explorations scenario suitable for both single- and multi-player coupled with a 1520 variant based on Fate's 1520 scenario. The scenario can be used by anybody in multiplayer without having to transfer anything but the save file.
Note that the 1520 setup is probably the better MP setup.
Full release notes and installation instructions included in the the release.txt file in the download (as always)
Changes from v1.1.0
As always, feel free to comment and correct, but note that I am looking mainly for comments on the 1520 scenario as 1492 is mostly discontinued.
I apologise profusely to the Venetian lobby for still leaving Venice so dreadfully weak, but thank everybody for the valuable - and spirited - input on release 1.1.0 that made 1.1.1 possible.
However, when some changes implemented are denounced in no uncertain terms by the very people who suggested them in the first place (a thing conveniently forgotten at the time of denouncing), it is possible to make a quick fix to cut down on the bitching. Version 1.1.1a thus supercedes version 1.1.1.
Peter's Age of Explorations v1.1.1 Released
- Attack Of The Venetian And English Lobbies -
- AND -
- Modified Based On Quick Bitching -
- To 1.1.1a -
- Attack Of The Venetian And English Lobbies -
- AND -
- Modified Based On Quick Bitching -
- To 1.1.1a -
Peter's Age of Explorations Modded Scenario for 24 players in EU2 is a mod of the 1492 Age of Explorations scenario suitable for both single- and multi-player coupled with a 1520 variant based on Fate's 1520 scenario. The scenario can be used by anybody in multiplayer without having to transfer anything but the save file.
Note that the 1520 setup is probably the better MP setup.
Full release notes and installation instructions included in the the release.txt file in the download (as always)
Changes from v1.1.0
Release 1.1.1a Released January 18th, 2004
------------------------------------------------------------
The Quickbitch release. Minor changes only.
1492:
Russia
* Loses Ruthenian culture again due to bitching. Sic transit gloria mundi.
Scotland
* Scottish base manpower down to 14 from 18
Venice:
* Fleet set to 20/80/0
1520:
Russia
* Loses Ruthenian culture again due to bitching. Sic transit gloria mundi.
Scotland
* Scottish base manpower down to 14 from 18
Venice
* Fleet set to 20/80/0
Release 1.1.1 Released January 11th, 2004
------------------------------------------------------------
1492:
Global Population Changes
* Upgraded all starting populations of 20,000 to 20,500 for more accurate relative manpower depictions on startup (if they start at 20,000 they experience a bump to the next category after just one month of playing)
Austria
* Guaranteed independence to all German HRE members until 1821
Denmark
* Granted navalequipment manufactory in Jutland
* Starts with bigger bag of gold (1,000d)
* Shipyard in Copenhagen
* Slightly increased manpoer of Southern Norway, Sjælland, Jutland, and Skåne
England
* Base manpower increased from 43 to 66
Mughal Empire
* Increased taxvalues of Herat, Kabul, Quetta, Surkhandarya, Zahedan
Poland
* Loses Hinterpommern core (no more using that core on a capital as the excuse for annexing the entire northern HRE)
Scotland
* Base manpower of increased from 10 to 18
Songhai
* Gold provinces now much poorer (Bambuk (1490) and Buré (1494) are now base 10 rather than base 50)
Sibir
* now pagan with muslims rather than muslim with pagans (just like in 1520 1.1.0)
Russia
* Added Mongol and Ruthenian cultures for easier conversion (historically easy conversions, needed for lower stabcosts that were raised with 1.07 BB. Really ought to be added by event later on, but, oh well)
Venice
* Conscription Centre in Venice itself (representing Italian Condottieri... Ehhm. Well, something like that. They need a manpower and support limit boost, dammit)
* Population of Veneto set to 200,007 to artificially award it the highest manpower category (and to prevent it from suddenly gaining in manpower 110 years down the road)
* Base manpower of Veneto dropped to 6 from 7
- Total result of the three above changes is a fat 10.0 manpower from Veneto, that will ONLY increase by manpower boosting events (1.5 per +1), and a ~14,000 boost to the support limit
* Knowledge of Isfahan CoT granted, 4 merchants in place
* 40 extra galleys awarded
* Starts with bigger bag of gold (2,000d)
1520:
Global Population Changes
* Upgraded all starting populations of 20,000 to 20,500 for more accurate relative manpower depictions on startup (if they start at 20,000 they experience a bump to the next category after just one month of playing)
CoT Changes:
* Al Kharam CoT removed: Always very small, served only to give Portugal extra merchants
* Guantanamo (Santiago) CoT added: Splits Central American trade
Austria
* Loses Lombardia core (allocated to Spain in the split)
* Start with CBs on Bohemia
* Guaranteed independence to all German HRE members until 1821
Bohemia
* Two fortresses raised to small
England
* Base manpower increased from 43 to 66
* Initial fleet increased by 13 warships to 60
Denmark
* Granted navalequipment manufactory in Jutland
* Starts with bigger bag of gold (1,000d)
* Shipyard in Copenhagen
* Slightly increased manpoer of Southern Norway, Sjælland, Jutland, and Skåne
Mughal Empire
* Increased taxvalues of Herat, Kabul, Quetta, Surkhandarya, Zahedan
Ottomans
* Removed free weapons mnf in Anatolia
Poland
* Loses Hinterpommern core (no more using that core on a capital as the excuse for annexing the entire northern HRE)
* Infrastructure tech down to 2 from 3
Portugal
* Tech 10/14/4/3 (down from 11/15/5/3)
* Goa now 35K hindus rather than a 6K Catholic Iberian colony. All of mainland India is now considered Indian cities rather than small European colonies for consistency.
* Free naval equipment manufactory in Tago removed
* Al Kharam no longer core
* Mercantilism -2 to 8
* Portuguese 500 pop colonies reduced to 200 pop, fortresses in 200 pop provinces wiped. Tough luck if the natives wipe you out.
Russia
* Slightly adjusted several taxvalues in Russian cultured provinces
* Updated population figures from their 1492 roots
* Removed free weapons manufactory in Vladimir
* Tech 7/3/3/2 (down from 8/4/3/3)
* Added Mongol and Ruthenian cultures for easier conversion (historically easy conversions, needed for lower stabcosts that were raised with 1.07 BB. Really ought to be added by event later on, but, oh well)
Scotland
* Base manpower of increased from 10 to 18
Songhai
* Gold provinces now much poorer (Bambuk (1490) and Buré (1494) are now base 10 rather than base 50)
Spain
* Guantanamo (Santiago) now 1,000 pop with minimum fortress
* Spanish 500 pop colonies reduced to 200 pop
Venice
* Conscription Centre in Venice itself (representing Italian Condottieri... Ehhm. Well, something like that. They need a manpower and support limit boost, dammit)
* Population of Veneto set to 200,007 to artificially award it the highest manpower category (and to prevent it from suddenly gaining in manpower 110 years down the road)
* Base manpower of Veneto dropped to 6 from 7
- Total result of the three above changes is a fat 10.0 manpower from Veneto, that will ONLY increase by manpower boosting events (1.5 per +1), and a ~14,000 boost to the support limit
* Knowledge of Isfahan CoT granted, 4 merchants in place
* 40 extra galleys awarded
* Granted naval equipment manufactory in Crete
* Slight market penetration in all European CoTs
* Island fortresses reduced to small from medium
* Starts with bigger bag of gold (2,000d)
* Gets CB on Mantua
As always, feel free to comment and correct, but note that I am looking mainly for comments on the 1520 scenario as 1492 is mostly discontinued.
I apologise profusely to the Venetian lobby for still leaving Venice so dreadfully weak, but thank everybody for the valuable - and spirited - input on release 1.1.0 that made 1.1.1 possible.
However, when some changes implemented are denounced in no uncertain terms by the very people who suggested them in the first place (a thing conveniently forgotten at the time of denouncing), it is possible to make a quick fix to cut down on the bitching. Version 1.1.1a thus supercedes version 1.1.1.
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