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#1 |
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Second Lieutenant
![]() ![]() Join Date: Sep 2000
Location: Osaka, Japan
Posts: 199
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The Union snatching defeat out of the hands of victory
Playing as the CSA during the 1861 scenario. Two odd things occured. The first was after a clouple years of fierce fighting the Union went into a defensive mode. The Union stationed forces along the entire border of between 10,000 to 40,000 forces: this despite I had only three field armies to defend the entire South. A year and a half past where the North never attacked. Weird!, but when the attack came I was being overwhelmed. Eventually, I was pushed back to Southern Georgia and Florida. Suddenly, the North offers peace where they demand only Beaver (a little province above Texas) and one part of Tennesse. That's it! on the verge of victory and reuniting the nation, the North does an about-face. This is a flaw. The AI needs to know it's okay go for total victory.
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#2 | |
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Major
Join Date: Apr 2001
Location: Finland
Posts: 623
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Re: The Union snatching defeat out of the hands of victory
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#3 |
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General
Join Date: Aug 2003
Location: The land of meatballs and polar bears...SWEDEN!
Posts: 1,781
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i guessed the fighting went on so long that the "union annexes the south" event were put to sleep, don't worry they will be on you again...and again....and again...
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#4 |
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-=x=-=x=-=x=-=x=-
![]() Join Date: Dec 2002
Location: Pennsylvania
Posts: 762
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whats even funnier is when the union outnumbers you 5-1 and they leave a way to washington open, and you caputre washington and then philadelphia, then an event pops up and you choose to make union peace for all the border states, and the union accepts the event.
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#5 | |
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Second Lieutenant
![]() ![]() Join Date: Sep 2000
Location: Osaka, Japan
Posts: 199
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Quote:
When I had my Civil War "experience" the aggresion and difficulty were set on normal. |
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#6 |
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Right Wing Liberal
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Join Date: Oct 2001
Location: Detroit (508)
Posts: 4,629
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What the AI needs is a new variable like
Code:
pathological_hatred = { CSA }
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#7 | |
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Second Lieutenant
![]() ![]() Join Date: Sep 2000
Location: Osaka, Japan
Posts: 199
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#8 | |
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Grand Theogonist
Join Date: Aug 2003
Posts: 2,272
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#9 |
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The Master
Paradox Dev Team
![]() ![]() ![]() Join Date: Dec 1999
Location: Always two there are...
Posts: 12,564
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Basically.. the normal peace AI is turned off in the Civil War if warscore is <90... Which was a mistake... Now its turned off until past all event triggers for the CW ends.
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Johan Andersson Wizard "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!" |
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#10 | |
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Tax Director I
![]() ![]() Join Date: Dec 2001
Location: Central Alabama
Posts: 1,912
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Quote:
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A Mike Tyson's Punch-out AAR Conquest of Europe: A L'Empereur AAR Missionaries driving you mad? Find out how and why the little guys work (EU2): Missionary and Conversion FAQ |
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#11 | |
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The Master
Paradox Dev Team
![]() ![]() ![]() Join Date: Dec 1999
Location: Always two there are...
Posts: 12,564
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Quote:
__________________
Johan Andersson Wizard "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!" |
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#12 | |
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Tax Director I
![]() ![]() Join Date: Dec 2001
Location: Central Alabama
Posts: 1,912
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Quote:
__________________
A Mike Tyson's Punch-out AAR Conquest of Europe: A L'Empereur AAR Missionaries driving you mad? Find out how and why the little guys work (EU2): Missionary and Conversion FAQ |
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