I have played with three different MP groups now. Here are some etiquette issues. It's good to make these clear rather than making assumptions:
* house rules should be agreed in advance and, ideally written down - see the DEG threads for examples. Likewise, use of patches and mods needs to be agreed.
* will players stick to one country or move around? For example, a player might start as France and switch to the US. This might affect diplomatic relations. What happens if the allies coup Italy and so eject that player from the position?
* are historical alliances required or expected? The standard game has three alliances (Axis, Allies, Comintern) and victory is all about being a member of the winning alliance in 1947. Some groups seem to assume the Comintern and Allies should or will work together rather than being opponents. Can Nationalist China join the Axis? Can democratic Japan join the Allies? To what extent are players playing as a team or purely for themselves?
* is double-crossing allowed or expected? Some players get upset by double-dealing but some chicanery is historical (e.g. Pearl Harbor and Barbarossa were not expected and shocked the countries being attacked).
* what can be done to save files? Some groups edit saves to correct things which they perceive as bugs or too ahistorical. E.g. if the French capital and army ends up in the Maginot line, so making an invincible redoubt, can or should the save file be edited to change this? Also note that save files allow the fog of war to be cleared away - is there an honour code to stop this?
* what is the procedure for assembling the players and rehosting after a crash? Who contacts who and how?
* How is the game speed determined and when should the game be paused?
* how are the sessions timetabled? How long is each session and how are new dates agreed? The more players you have, the worse this gets. If standbys are used, what are their rights? Can they change policy and can they expect to keep the country in future sessions.
* when does a game finish? Do you or should you play to 1947? What happens if the Allies and Comintern crush the Axis? Do you play on with a rump Axis to see who wins control of the globe? What if some players want to resign but others want to play on?
A democratic consensus is clearly desirable but I think it's good to have a strong host who spells out the ground rules and acts as the organizer. I'm reaching the point of wanting to be such a host and assembling a group which is mainly in the UK time zone. I'm not sure if my broadband connection is up to it though. Nominally it's 576 kbps but it might be best to wait for a new high-speed option.
Andrew
* house rules should be agreed in advance and, ideally written down - see the DEG threads for examples. Likewise, use of patches and mods needs to be agreed.
* will players stick to one country or move around? For example, a player might start as France and switch to the US. This might affect diplomatic relations. What happens if the allies coup Italy and so eject that player from the position?
* are historical alliances required or expected? The standard game has three alliances (Axis, Allies, Comintern) and victory is all about being a member of the winning alliance in 1947. Some groups seem to assume the Comintern and Allies should or will work together rather than being opponents. Can Nationalist China join the Axis? Can democratic Japan join the Allies? To what extent are players playing as a team or purely for themselves?
* is double-crossing allowed or expected? Some players get upset by double-dealing but some chicanery is historical (e.g. Pearl Harbor and Barbarossa were not expected and shocked the countries being attacked).
* what can be done to save files? Some groups edit saves to correct things which they perceive as bugs or too ahistorical. E.g. if the French capital and army ends up in the Maginot line, so making an invincible redoubt, can or should the save file be edited to change this? Also note that save files allow the fog of war to be cleared away - is there an honour code to stop this?
* what is the procedure for assembling the players and rehosting after a crash? Who contacts who and how?
* How is the game speed determined and when should the game be paused?
* how are the sessions timetabled? How long is each session and how are new dates agreed? The more players you have, the worse this gets. If standbys are used, what are their rights? Can they change policy and can they expect to keep the country in future sessions.
* when does a game finish? Do you or should you play to 1947? What happens if the Allies and Comintern crush the Axis? Do you play on with a rump Axis to see who wins control of the globe? What if some players want to resign but others want to play on?
A democratic consensus is clearly desirable but I think it's good to have a strong host who spells out the ground rules and acts as the organizer. I'm reaching the point of wanting to be such a host and assembling a group which is mainly in the UK time zone. I'm not sure if my broadband connection is up to it though. Nominally it's 576 kbps but it might be best to wait for a new high-speed option.
Andrew