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#1 |
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Annoying troll
Join Date: Jul 2003
Posts: 150
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Things I dont understand:
I am plying the grand campaign and I dont understand following:
all European Nations start of with basicly the same tech lebel. I am now in 1463 and I have noticed that other countries have made a tech level jump that is simply impossible. they have armies of 9 or navys of 7 and at the same time huge armys of over 30.000 men. where the hell do they get such money? How can a little one province country like Brandenburg afford a 28.000 men army? I am the leader of an alliance. One of my partners declared war on scandinavia and I conquered entire Sweden. Instead of annexing provinces, I make it to my vassal. I am at peace with that country, but my partners (one province nation of shleswig and Bremen) are still at war with them and wont sign a peace. they are also my Vassals and they still dare to continue a war against a nation that is now my vassal? Is this a bug? And how come the alliances of a nation do not break apart when you vassalize it. Sweden still has its military alliances with other nations allthough my vassal. The merchant system is absolute crap. It costs me 5 gold to send one merchant to a market. By 6 merchants that 30 in gold and then I get revenues of 18 gold per year. Is that suposed to be some sort of economic brilliance or what? And then of course you constantly have to send merchants because they hardly survive a month there. In the end you are just wasting your money on merchants who bring you nothing except costs. Its amazing how some other countries seem to have invincible and endless armys of merchants. France has monopolys in entire north europe. I put an embargo on it, to kick it out of my COT. I am sending my merchants there and I just cant get those SOBs out of there. there is one frnechy who just wont leave the first level. so my question is - does the AI have some sort of advantage or doe the game rules not aply to it. what pisses me off even more are those events. there are constantly some negative events that make my stability drop. Im not getting anywhere with research because I have to waste my money for stability. Once you get some bonus for your tech, in the next month you get a bad goverment, which takes your bonus away plus some more instability. then you get an event for "inovativness" (which I dont need) and I have to pay money for it (50) if I turn it down I get -3 stability (AGAIN!). so I waste the money, because sinking stability will just cost me more in the end when I have to buy soldiers to surpress riots or get my stability bar on +3 again. Few months later I get another event which reverses the "invoativeness" and costs me money again, unless I want to pay money to the gentry to keep stabilty stable. This game is stagnant and you cant get anywhere if you dont cheat. |
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#2 |
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©
Join Date: Mar 2003
Location: Portugal
Posts: 5,300
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1 - Tech costs depend on the size of the country, increasing with the number of provinces. So, if you're a rich one-province minor in the latin techgroups (fastest) you can climb the tech levels quickly, especially because, at the level of income/tech cost those countries get, the monarch/manufactory/neighbour bonii can be quite relevant (while if you're France they hardly make a difference)
2 - It can't, the AI cheats. 3 - Yes, they dare. Think of it as your kids squabbling in the back seat of the car... Or edit the savegame and remove the war.4 - Feels silly, doesn't it? Notepad could probably help Gotta dash, more later... |
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#3 | |
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Not Kaczynski
Join Date: Jan 2002
Posts: 1,388
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Re: Things I dont understand:
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2. This events are totally random. There are good ones to. You`re unlucky. |
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#4 | |
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Buggrit! Buggrem!
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Join Date: Apr 2001
Location: Malmö - Capital of Scandinavia
Posts: 8,417
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Quote:
__________________
What the hell is a roman cavalry choir??? "... the entirety of human history can be considered as a sort of blooper reel. All those wars, all those famines caused by malign stupidity, all that determined, mindless repetition of the same old errors, are in the great cosmic scheme of things only equivalent to Mr Spock's ears falling off." - Terry Pratchett, 'The last continent'. 'Nae King! Nae Quin! Nae Laird! Nae Master! We willnae be fooled agin!' "Whip'em tomorrow, though." - Grant to Sherman after the first day of battle at Shiloh
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#5 |
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Minister of Peace for Europe
Moderator
![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 9,543
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Some random events are not totally random, since they happen only to nations with correct domestic policy slider settings. Having free peasants gets rid of revolting peasantry and being narrowminded might convert a province to state culture. You can see the exact prerequisites from the random event file \EU2\DP\Events\randomevents.txt
By building your empire in a wise way from the start eases raising stability. The amount you must pay to increase it depends on DP settings and amount and status of your provinces. Having only core provinces with your culture and religion is a good thumb-rule. Also building fine arts academies and choosing the right religion ease things up (catholism good, protestants bad etc.) |
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#6 | |
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Not so idle
Join Date: Apr 2003
Location: Campinas - SP - Brazil
Posts: 3,716
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Re: Things I dont understand:
Quote:
__________________
Member of the International Native Speaker Resistance Proud owner of 50 2Coaties |
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