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Old 08-11-2009, 16:53   #141
Josip
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Originally Posted by Romtos View Post
Watch yer tongue Frenchy (if that's what you really are).
Heh, some day I will be

Anyway, AI Spain almost always looses to those Dutch, so no worries there
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Old 08-11-2009, 16:58   #142
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Originally Posted by cool-toxic View Post
Well I know WATKABAOI will have German divided in many cultures so go ahead we will use it.

Do you know if there will also be a 'Middle German' culture? If yes then I could do like this:

Prussian -> North German
Saxon -> Middle German
Bavarian - > South German
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Old 08-11-2009, 17:06   #143
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Originally Posted by General_Grant View Post
Do you know if there will also be a 'Middle German' culture? If yes then I could do like this:

Prussian -> North German
Saxon -> Middle German
Bavarian - > South German
At least I would think so, since MyMap uses that kind of culture separation in Germany.
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Old 08-11-2009, 17:26   #144
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WATKABAOI will have Hessian, Rhenish, Markish, Bavarian, Franconian etc. So we will just use as many as you make.
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Old 08-11-2009, 17:27   #145
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Originally Posted by General_Grant View Post
Do you know if there will also be a 'Middle German' culture? If yes then I could do like this:

Prussian -> North German
Saxon -> Middle German
Bavarian - > South German
No, we didn't split it after linguistical aspects (i voted for this) and not after such random ways like north/lower, middle and south/upper. We came up with: Platt, Mecklenburgian, Pomeranian, Prussian, Markish, Saxon, Silesian, Sudetian, Franconian, Swabian, Bavarian, Hessian, Westphalian, Rhenish and Swiss. In my eyes the (second ) best solution.

Last edited by chefkoch; 08-11-2009 at 18:02.
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Old 08-11-2009, 17:29   #146
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WOW, i wasn't that interested in this game until i've seen some of the mods for it.

I WANT!!

Seeing that Arabia mod that seems very interesting one that i will definitely play, would also like to see a general "medieval" mod covering where that one ends to where agceep begins. Would be cool to play across all those games as well
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Old 08-11-2009, 17:51   #147
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Originally Posted by General_Grant View Post
The matter is:

1. will there be South/North German cultures? Or even an Austrian one? I don't think so. In thise case there can only one cultural building style.

2. I need to repair my computer so it read CDs again, until then I cannot do additional sets.


..And yes I may resize those buildings even if it means losing some details.
In MyMap, for instance, there are Upper, Middle and Lower German cultures
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Old 08-11-2009, 18:08   #148
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In MyMap, for instance, there are Upper, Middle and Lower German cultures
I personally think this makes alot more sence than having like twenty German cultures.




Having twenty cultures just for Germany looks like adding cultures just for the fun of it (in my humble opinion). An united Germany will have an incredible list of cultures. If such a level of detail and regional particularism is made for Germany I am already scared to see the other countries: Aquitaine, Occitan, Languedocian, Provençal, Burgundian, Picard, Normand for France? EUIII strikes back.

Whatever. If I can finally get Cossack to work again that will make the following German building styles:

-Prussian, for Brandenburg/Prussia
-Saxon, for most of Germany (Since it fits well in Saxony, Rheinland, Scwaben, etc)
-Bavarian for Bavaria
-Austrian for Austria
-Swiss for Switzerland

But this is not the point of this thread anyway.
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Old 08-11-2009, 18:15   #149
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Quote:
Originally Posted by General_Grant View Post
I personally think this makes alot more sence than having like twenty German cultures.

(...)

Having twenty cultures just for Germany looks like adding cultures just for the fun of it (in my humble opinion). An united Germany will have an incredible list of cultures. If such a level of detail and regional particularism is made for Germany I am already scared to see the other countries: Aquitaine, Occitan, Languedocian, Provençal, Burgundian, Picard, Normand for France? EUIII strikes back.

Whatever. If I can finally get Cossack to work again that will make the following German building styles:

-Prussian, for Brandenburg/Prussia
-Saxon, for most of Germany (Since it fits well in Saxony, Rheinland, Scwaben, etc)
-Bavarian for Bavaria
-Austrian for Austria
-Swiss for Switzerland

But this is not the point of this thread anyway.
Fully agree.
IMHO we don't need divided one culture onto several "regional" cultures where difference is the name only but 2 or 3 cultures of main culture is really enough (maximum).
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Old 08-11-2009, 20:11   #150
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Originally Posted by General_Grant View Post
Do you know if there will also be a 'Middle German' culture? If yes then I could do like this:

Prussian -> North German
Saxon -> Middle German
Bavarian - > South German
http://en.wikipedia.org/wiki/German_dialects

would be better alternative with Prussian/baltic separated
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Old 08-11-2009, 20:13   #151
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Originally Posted by Kanaric View Post
WOW, i wasn't that interested in this game until i've seen some of the mods for it.

I WANT!!

Seeing that Arabia mod that seems very interesting one that i will definitely play, would also like to see a general "medieval" mod covering where that one ends to where agceep begins. Would be cool to play across all those games as well
there already is one, called medieval check DD's
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có che un pòpoło no 'l defende pi ła só łéngua el xe prónto par èser sciavo
when a people no longer dares to defend its language it is ripe for slavery.

Classification of a dialect is that it is a language without an army and a navy!
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Old 08-11-2009, 20:20   #152
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Well 14 different German cultures divided on 52 provinces that equals 3,7 provinces for each culture. That is more than enough to justify this and it halts nations from grabbing German land.
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Old 08-11-2009, 21:52   #153
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*** note for future, we need a huge mod forum with several compartimented subforums. VERY compartimented for german and balkanic sub forums... Ideally steeled, with big locks and a single key to drop somewhere... ***
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Old 08-11-2009, 22:20   #154
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Ye gods! So many releases, so little time---looks like I'll have to forgo a few lunches to be able to afford all the great games coming out! (Football Manager 2010, Tropico 3, FTG, Arsenal of Democracy...what a bumper crop!)
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Old 09-11-2009, 01:00   #155
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Oh dear. Not the German culture debate again...I've given up on it myself.
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Old 09-11-2009, 01:32   #156
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Oh dear. Not the German culture debate again...I've given up on it myself.
I was not aware that I opened a pandora box with this topic, sorry about it.
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Old 09-11-2009, 14:43   #157
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WATK is being converted to WATKFTG, but it's not going very well seeing as I don't even know how the game files look like.
Now that it has been mentioned let me introduce Watk-Lite I'm working on. It's basically vanilla FtG ported to WatK map.
What's new (or different) compared to vanilla FtG?
- map ... obviously
- a couple of new cultures
- several new countries, most of them in India
- new revolters based on AGCEEP
- new reformation mod, based on Aluns work
- just 1419 scenario for start, but 1520 one is being worked on at the moment.
There will also be a surprise, not a big one, but I like it, and hope you'll find it interesting.
This mod is going to be available at the time of the game release.
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Old 09-11-2009, 15:00   #158
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Quote:
Originally Posted by szmik View Post
Now that it has been mentioned let me introduce Watk-Lite I'm working on. It's basically vanilla FtG ported to WatK map.
What's new (or different) compared to vanilla FtG?
- map ... obviously
- a couple of new cultures
- several new countries, most of them in India
- new revolters based on AGCEEP
- new reformation mod, based on Aluns work
- just 1419 scenario for start, but 1520 one is being worked on at the moment.
There will also be a surprise, not a big one, but I like it, and hope you'll find it interesting.
This mod is going to be available at the time of the game release.
Oh really, great news!
Does that mean that we'll be able to test it tomorrow?
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Old 09-11-2009, 15:21   #159
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Quote:
Originally Posted by szmik View Post
Now that it has been mentioned let me introduce Watk-Lite I'm working on. It's basically vanilla FtG ported to WatK map.
What's new (or different) compared to vanilla FtG?
- map ... obviously
- a couple of new cultures
- several new countries, most of them in India
- new revolters based on AGCEEP
- new reformation mod, based on Aluns work
- just 1419 scenario for start, but 1520 one is being worked on at the moment.
There will also be a surprise, not a big one, but I like it, and hope you'll find it interesting.
This mod is going to be available at the time of the game release.
Do want *drools*
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Old 09-11-2009, 16:05   #160
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Quote:
Originally Posted by szmik View Post
Now that it has been mentioned let me introduce Watk-Lite I'm working on. It's basically vanilla FtG ported to WatK map.
What's new (or different) compared to vanilla FtG?
- map ... obviously
- a couple of new cultures
- several new countries, most of them in India
- new revolters based on AGCEEP
- new reformation mod, based on Aluns work
- just 1419 scenario for start, but 1520 one is being worked on at the moment.
There will also be a surprise, not a big one, but I like it, and hope you'll find it interesting.
This mod is going to be available at the time of the game release.
Hmm, I'll talk with my co-modder about this. Maybe a merge is in order.
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