Re: West Germany not researching techs on minor default ignore list.
I'd say we have a problem. There are several possible fixes:
1) Take EVERYTHING off the minor default ignore list, and only put in preferences
2) Modify the executable so that loading a new ai wipes the ignore list clean, enabling a new ignore list to be loaded
3) Modify the executable so that anything on the preferred list wipes out the entry on the ignore list.
Coreymas and MartinBG,
Could you just give the community some guidance as to your plans to fix this.
To the community:
Probably the best interim solution is a minor_default ai with nothing in the ignore section.
Before we could even think of changes to the EXE I would like to have more information about this bug (if it is a bug). As I pointed out in my previous post on that subject there is something very weird here:
1. Techs in the ignore list are missing in the save-game and there are other techs added to that list. Where did the new techs came from (is it sure that they are from default_minor.ai?) and where are some of those read from West Germany gone?
2. The code used to read "ignore" section is identical to that used to read "endgoal" and "preference", so if there is a bug in one of those it surely should be in all others too.
3. Which countries are affected by that bug (under what circumstances)?
Anyone interested to dig deeper into these (possible) problems and report back the results?