• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Name : The Black Bloc
Location : L8
Color : Black
Planet : Avapxia
Capital : Inexistant

Background: Avapxia was a planet which was colonized by a significant effort, by an organization known as the Black Bloc, operating in a few planets of the Imperium of Manx, who foresaw the fall of the Imperium from projections made based on previous historical examples, and decided that exodus was preferable. This organization was funded by some wealthy members, but it still took collective funding to conclude the massive project, which involved faster than light travel, and was presented as "a ticket out of this Imperial mess" and "a new beginning, far from Imperium tax collectors", displayed in artwork throughout the planets, and it thus drew the attention of Imperium agents, who sought to prevent the exodus, without success.

The operation methods of the black bloc and their ideology was mostly unknown to all but core members of the organization, which acted as a fairly decentralized, tiered structure, with a cell structure of several taskforces. Their unconventional approach to operations had them score a victory against minor Imperium forces in the sector, overtaking the military facilities and their equipment, as well as a few ships, which, apart from the fighters, had to be left behind as they were not equipped with proper FTL capacity for the journey.

After a long journey, and a lost life-vessel, due to FTL malfunction causing the ship to melt in the system's sun, the people arrived at Avapxia, which at the time was designated as L8 by Imperium astronomers. Atmosphere was breathable, albeit with a somewhat low density, compared to their homeworld, something the terraforming equipment should be able to fix. There, the Taskforce Paris, a taskforce designated to coordinate the military aspect of the expedition, gathered everyone, and gave a speech, about how they were finally free from the tyranny of Manx, how they were masters of their own fate, and how the loss of the Lifeship Athens was, even if cruel, preferable to planetary annihilation by atomics from the Imperium or from it's foes. More importantly, though, they were free, here, to rebuild a stronger galactic civilization, without falling in the pit trap of authoritarianism which caused the fall of the Roman Empire, and which would cause the fall of the Imperium of Manx.

The government is composed of several layers of taskforces, which comprise the entire population. Assignments to Taskforces are made by a body of representatives of each taskforce, according to aptitude tests and other criteria, designed to maximize synergy and efficiency, but rejecting Fordism and encouraging rotation between taskforces to assure better integration.
Major issues are decided with electronic referendum, from within a locked computer network, with a program that takes care of the voting process, which was inspected and certified by electronics and computer specialists from several taskforces, and has a memory wipeout failsafe added against physical manipulation.

The top level of the taskforces has power to override lower taskforces's decisions, but these taskforces can demand the question to be decided in specialist conference, with specialists brought over from other taskforces and a vote deciding the binding decision. If there is no specialist consensus, the top level decision is kept.

A bill of rights was made and signed by everyone upon entering the ships, which establishes as inalienable rights of all citizens the right to access the highest level of education, useful and dignified employment, food, shelter, social equality, freedom of expression, freedom to exert their creativity. It is also an inalienable right and duty of all citizens the participation in the democratic decision process through the participation in taskforces.

OOC: So, this is pretty much meant to be my shot at adding up Anarchy + Space + Exodus bundled up into... well, something. Now, if anyone would be so kind as to make me a flag... it would feature the circled A, obviously, and a pair of not too overly stylized wings, representing Humanity's will to defy the world and triumph, by achieving something which was previously said to be impossible.
 
I shall assume that "Avapxia" is the name of your home system.

OK, what are the items at A, B, and C?


A: Those tiny factories represent industry points
B: That huge X marks the capital. Those lights up above represent system valuability/size.
C: Those stacked squares represent population points. That yellow metre represents administrative efficiency.

Furthermore, at your faction post: Sorry, but have you been paying attention? B14 is Sol, and has been occupied since the creation of this game by the Imperium of Manx. Therefore, it is invalid as a starting location.
 
I shall assume that "Avapxia" is the name of your home system.

Yes, was unsure about if I started with the whole system or just the planet.

I'll be known as Anonymous, by the way.

anonymous_international_black_sticker-p217501226871431885z85xz_400-7885882.jpg
 
Last edited:
The Sovereign Empire of Shenzhou
aakwg0.jpg
Location: I7
Colour: Blue (flag)
System: Jiuzhou
Capital: Tianxia
System of Government: Confederated Empire
Head of Government: Empress Feng Wei

In the early days of the federalization of Earth, growing concern over the subsumation of individual ethnic identities into the global whole led several ethnic groups to attempt to break for the heavens. Among these were the Chinese, who collected several ships with a population drawn from across their nation and departed for the heavens, there to create a new Communist state. The early settlement on what would become a new planet Tianxia was marked with the harsh semi-tundric climate of the planet and hostile plant life, leading to the collapse of the Communist rulers and the rule under a series of strong autocratic leaders who would do whatever needed doing to keep the colony alive. Their regime led to the survival of the colony, albeit at significant cost, but their insistence on maintaining control even as conditions improved led to their overthrow by a popular revolution. Unwilling to set aside the model of autocracy, but determined to ensure that controls would exist on it, the people then chose as their new ruler leader of the rebellion Feng Lun to rule over the Hall of Worthies, representatives of the people by district appointed as possible candidates by their meritocratic contributions to society and elected by democratic processes. Expanding across the nine planets of the Jiuzhou system, the Feng dynasty would thus thrive where their predecessors had ultimately failed.

Shenzhou today has a significant space presence, largely due to the inimical nature of the planets of its home system. It largely relies on asteroid mining and space farms for its food and resource needs, and maintains a significant merchant fleet. The Empress Feng Wei has significant power, but wields it wisely and justly, for the primary check on her power should she use it indiscriminately is the possibility of deposition and replacement by the Hall of Worthies. Only in a time of true emergency is she granted the broad-sweeping powers of an earlier era, and that is not a circumstance any desire.
 
The Rise of the Imperium of Manx, by famed historian Juan Alie (abridged)

The Imperium of Manx was founded during one of the initial exoduses from the overpopulated Sol System. The leader of that expedition, Marcus Augustus, founded the Imperium of Manx in the Manx System. Marcus Augustus crowned himself Emperor Augustus I.

From the initial founding of the Imperium, it undertook several peaceful expansions, securing control over two neighbouring systems. However, wary of the Earth Government with its increasingly authoritarian stance towards extra-solar colonies, the Imperium also undertook a huge military build-up. The resultant military strength made the Imperium a power in its own right, and allowed it to conduct a series of campaigns which saw the conquering of a further two systems. During this time, the Imperium also made de jure the already de facto independence of Manx.

At this time, the Earth Government had lost most actual control over the colonies that were not directly under its jurisdiction, in part due to the precedent set by the Imperium of Manx. It made several attempts to reassert control over the wayward colonies, making several offers to independent colonies that were considered generous. The colonies responded by ridiculing Earth. After this failure, the rulers of Earth decided to take back the colonies by force. However, they knew that their strength was insufficient to conquer all of the colonies (not in the least because the colonies would in all probability cooperate to take down Earth, which was also the reason why the Earth Government had not attacked the Imperium of Manx when it had made its declaration of independence), so they made an alliance of convenience with the Imperium of Manx, as well as another quite unimportant state, to partition a particularly uppity state to its south.

Unfortunately for Earth, the Imperium of Manx had no intention on dividing the unfortunate victim state along the lines that the Earth Government wanted. Instead of Earth taking the largest share, Manx took two of the four systems, leaving the other two states with only one system each. The Earth Government was furious at this betrayal, while Manx was applauded by those with an anti-Earth stance.

This hostility lead to the outbreak of the First Manx-Earth War, in which Manx managed to conquer about forty percent of the total area which the Earth Government held under its control at that time. The gains from this war propelled the Imperium to the position of the most powerful state in human space.

In the interlude between the First and Second Manx-Earth War, the Imperium conducted some light expansion upwards, though focused mostly on improving and expanding its already massive military capacity. The Second Manx-Earth War saw a small coalition arrayed against the Imperium. Nevertheless, Manx did not stand alone at that time, and with the help of its allies and massive military, managed to once again defeat Earth and annex a number of the allies of Earth, as well as taking control of most of the systems still under the authority of Earth.

The victory in the Second Manx-Earth War reduced Earth to two isolated systems, one of those being Sol itself. At this point, there was none left who could properly stand up to the Imperium. The Imperium undertook a great many military campaigns, expanding its borders further. During this time, there were calls that they should finish off the Earth Government. "Terra Delenda Est" [sic] is a very well-known phrase from this time.

The Third and final Manx-Earth War eventually came. This third conflict with Earth was surprisingly long-winded despite the shattered state of the Earth military. However, when observing the aftermath of the war, the reasons are quite clear: The Imperium wanted Earth intact.

Following the final destruction of the Earth Government, the Imperium expanded at its own leisure, setting up vassal states to later on integrate into the Imperium itself, as well as outright conquest.
 
Last edited:
Looks interesting. Will be following.
 
Empire.jpg

The Imperium of Manx, under the most gracious rule of Emperor Gaius I, has decided, through Emperor Gaius's infinite wisdom and generosity, to open up trade negotiations, with any nation willing to make a step towards a profitable and valued friendship with the Empire.
 
Uh...you do not actually border anybody at the current moment, so that statement is kinda useless. Furthermore, you do not know of the state of the other states. Actually, for all you know, you're the only part of civilisation left.

Quoting from the OP:

  • You cannot communicate with states that you do not know of. To establish some sort of connection with another state, you have to border them, border someone who borders them, or have sent ships into their territory or met one of their ships and...you get the general idea. Mostly a roleplaying thing because else some things would become rather weird; say someone at turn 1 who is in one corner of the map, talking with some alien species - which has never made contact with any humans - all the way over in the other corner.
 
Last edited:
Build stuff and prepare for your first expedition to the stars I guess.
 
That is correct. The first turn will merely be building up stuff, as you do not start with much. Indeed, you do not even start with any ships. Then you might wonder: "well why not just skip this part?" And, well, this is the actual start. Your opening moves are quite important, as in any game, and cannot simply be "skipped". There are a lot of choices which one can make in the early game that will impact things happening later on.
 
Last edited:
By the way, what is our situation regarding tech advancement? What things, apart from FTL drive, have already been discovered? And what was lost during the fall of the Imperium?

As I like to leave the backstory up to interpretation, I'll have to generalise stuff a bit: A lot of tech was lost during the collapse.

As for other tech, discovered and what not, eh...that's up to interpretation, though do keep in mind what is reasonable and what is not. Planet destroying is not reasonable, for example.

Regardless of if you use coilguns, lasers, plasma, missiles, etcetera, the army and navy tech stat determines how good and advanced your weapons actually are. Also keep in mind that all military tech has some form of drawback as well as advantages. For example, coilguns are cheap and have a theoretically unlimited range. Of course, it also depends on what sort of coilgun you have so...once again, it's up to interpretation.

EDIT: Also, do keep in mind that the most advanced FTL the Imperium had was level 3, something made obvious if you look at the map in the OP.
 
Last edited:
As I like to leave the backstory up to interpretation, I'll have to generalise stuff a bit: A lot of tech was lost during the collapse.

As for other tech, discovered and what not, eh...that's up to interpretation, though do keep in mind what is reasonable and what is not. Planet destroying is not reasonable, for example.

Regardless of if you use coilguns, lasers, plasma, missiles, etcetera, the army and navy tech stat determines how good and advanced your weapons actually are. Also keep in mind that all military tech has some form of drawback as well as advantages. For example, coilguns are cheap and have a theoretically unlimited range. Of course, it also depends on what sort of coilgun you have so...once again, it's up to interpretation.

EDIT: Also, do keep in mind that the most advanced FTL the Imperium had was level 3, something made obvious if you look at the map in the OP.

"Destroying" as in effectively ending local civilization, cleansing (either of the local sapients or of all life), rendering uninhabitable, or cracking? Inquiring minds want to know. :p

Also, since we're starting IC posts, may I ask when will the game be starting (or if it has already started)?

I do look at the map, but for some reason, I keep seeing the yellow routes as the Orion/Sagittarius divide, and from there it's a quick step over to LoGH.
 
Destroying as in actually blowing the whole planet to tiny little pieces. Yes, I asked.
 
"Destroying" as in effectively ending local civilization, cleansing (either of the local sapients or of all life), rendering uninhabitable, or cracking? Inquiring minds want to know. :p

Also, since we're starting IC posts, may I ask when will the game be starting (or if it has already started)?

I do look at the map, but for some reason, I keep seeing the yellow routes as the Orion/Sagittarius divide, and from there it's a quick step over to LoGH.

Well, if you want to look at it like that...why not? To me, it's just a map. Mostly. :D

As for when it shall be starting, I do have a deadline when I will start. However, if I deem that there are sufficient/a lot/enough players then I will start anyways. Furthermore, there are a few who have expressed interest in joining, though who have as of yet not made a post on their state due to a variety of reasons, and that is one of the reasons why this has not started yet, as well.
 
Last edited:
Systems not connected to your capital by either itself or through other systems owned by you, will gain you negative income, be prone to rebellion, and have an administrative effectiveness of 0%. Connecting such a system to your capital will remove the negative income and rebellion maluses. However, it will not remedy the administrative effectiveness.

Can you clarify?
 
Can you clarify?

Certainly.

A system unconnected to your capital...to use an example: You own L8 and nothing more. Now, if you would build a colony flotilla and send it to colonise L3. That would mean that you now own to unconnected systems: L8 and L3.

Basically means that using gamey tactics like that to block other players from expanding (though they could always just fly over your system, but that violates borders so...eh) is not the most prudent thing to do.
 
What if some systems are not suitable for colonization?

Eh, I didn't construct the colonisation system like that. The OP covers it. Scroll down to System Classes and Exploration.

After reading that, you can continue reading this: Keep in mind that those values are abstracted. A worthless and tiny system might very well be solely composed of inhospitable planets like Mercurius or Jupiter. However, tech still allows one to settle people there. For example, orbital habitats in orbit over the otherwise worthless planets.