Is there a chance to have a look at your building queue and your research?
I too would like to see what you're building que is. For some reason I find production to be fascinating.
Is there a chance to have a look at your building queue and your research?
Freak*** stupid IA, a good way to simulate Goering's skills.
I fully acknowledge your love for ships as a good a reason as any other, but it'd really be more reasonable to invest in the long term things now, when you really are not dependent on your fleet. Once you start building your new fleet, todays ships will be relegated to second line duties anyway. Is there a chance to have a look at your building queue and your research? Did you think about removing your Jagdgeschwader from the army protecting the channel coast? That'd give your airmen time to recover and since there's not really important things going on in the north west, I must admit those losses taken are a bit pointless. Even more so since you are so adamant about saving manpower.
They offset each other. Also, you may note that the Allies don't escort Strat bombing missions until late in the war as they have no fighters with sufficient range, so if that ends up as your primary challenge then neither focus will matter much as you will be fighting mostly homogeneous airgroups in the west. The east of course is a different story...
Man, I haven't been able to get on for about ten days. Took so long to read and catch up I had to sign back on to add something to the aar.
Great stuff as usual Uriah. I am really surprised at how long Spain is taking. Guess next time you'll build a lot more interceptors.
I don't understand how the enemy can get through the straits when you control them, but in DD it seems to be happening all the time. I thought if you controlled Gibraltar, they were impassable.
Just to agree with this - the naval build model is now very different to HOI2. There I'd never build say a carrier till I got to at least level III, here once you have the tech, get one started, the practical bonus when completed will really shift your research along, and the experience will make it quicker to churn them out when you get to an optimal level. Really you need to build at every significant block of tech gains so as to maximise both research and when you build for real.
I too would like to see what you're building que is. For some reason I find production to be fascinating.
No laughter here, seems a very decent list of builds and research. You are building the CAG for the Carrier as well? I once forget to build those and had my carrier waiting in port for a year before the CAG was ready. That was pretty stupid.
I think you just cinvinced me to gat the game,
(Tables sorted by date)
MOT 28 Div (3 x MOT, SPA) 13.43 14/6
INF 81 Div (2 x INF, AA, R.Art) 6.54 14/6
2 x Inf 2 x Brigades 2 x 1.89 15/6 <---- Those are two infantry divisions with two inf brigades each? Where do you plan to use those?
STRAT KG 27 "Boelcke" 14.80 20/6
MOT 60 Div (3 x MOT, TD) 12.46 29/6
GARR 281 Sicherung (2 x GARR, POL) 5.45 29/6
Rocket Test Site 26.00 13/7
2 x Mot 2 x Brigades 2 x 3.97 14/7 <---- Same question here.
FTR JG 28 9.45 16/7
ARM 1 Pz (2 x ARM, 2 x MOT) 19.44 19/7
TAC KG 51 "Edelweiss" 12.08 23/7
MOT 10 Div (3 x MOT, TD) 12.46 31/7
3 x INFRA (French border) 3 x .57 4/8
12 x INFRA (Poland) 12 x .57 17/8
10 x INFRA (Poland) 10 x .57 18/8
7 x INFRA (Poland) 7 x .57 19/8
2 x INFRA (Poland) 2 x .57 20/8
2 x Airbase Przemysl, Krakow 2 x 1.15 21/8
INT JG 21 8.16 23/8
3 x INFRA (Austria) 3 x .57 24/8
1 x INFRA (Austria) .57 25/8
ARM 2 Pz (2 x ARM, 2 x MOT) 19.44 29/8
ARM 3 Pz (2 x ARM, 2 x MOT) 19.44 11/9
ATR KG zbV 2 17.62 14/9
SUB 29 U-boot 3.46 15/9
INT JG 78 8.16 16/9
BC Gneisenau 5.96 4/10
3 x INFRA (Spain) 3 x .57 28/10
23 x INFRA (Yugoslavia) 23 x .57 2/11
STRAT KG 28 15.13 16/11
5 x IC (Memel, Breslau, Konigsberg, Brno, Ostrava) 5 x 2.88 30/10
DD 9 Zerstorer 4.85 4/2/41
ACC Graf Zeppelin 10.65 15/3/41 <---- Good thing the CV is down here, 10.65 IC is quite an awful lot. Once the improvements for the aircrafts are available, I'd cut production by those IC and put them in upgrades.
Good to see that two new divisions will be available within two weeks, but I still think there's a lack of troops within your ranks, especially bearing Barbarossa in mind.
Tactical Command Structure 1: 10/6
Anti-air Carriage and Sights 4: 12/6
Anti-air Barrel and Ammunition 4: 13/6
Light Tank Engine 4: 16/6
Medium Tank Engine 3: 17/6
Light Tank Reliability 4: 18/6
Delay Doctrine 3: 20/6
Medium Tank Reliability 3: 20/6
Bridging Equipment 2: 17/7
Submarine Hull 4: 20/7
Fighter Ground Crew Training 4: 15/8
Interception Tactics 4: 17/8
Mechanical Offensive 3: 18/9
Light Cruiser Main Armament 4: 20/8
Light Cruiser Engine 4: 20/8
Cavalry Small Arms 4: 29/8
Fleet Auxiliary Carrier Doctrine: 4/9
Electronic Computing Machine 1: 10/9
Encryption Machine 2: 10/9
Airborne Assault Tactics 2: 17/9
Light Cruiser Armament 4: 20/9
Destroyer Engine 4: 6/10
Destroyer Armour 4: 7/10
Schwerpunkt 4: 17/10
Small Air Search Radar 1: 8/11
Medium Fuel Tank 2: 23/11
Twin Engine Air Frame 2: 24/11
Supply Organisation 4: 22/1/41
Agriculture 7: 14/2/41
Coil to Oil Conversion 3: 19/3/41
Rare Materials Refining Techniques 3: 23/3/41
Not sure if this is how the supply system works it out. From what I understand, supplies are calculated from your capital.BTW, you may have noticed all the IC I am building are in the east. If I understand the supply system properly, this should help my supply during Barbarossa by producing supply closeer to the front.
PS The "Graf Zeppelin" is on full production and will continue to be: in fact about December (if all alse is according to plan) I will start another CV. That way I will get a big boost when it finishes. I mean to challenge the control of the coast - not just wait for invasions. I know it is not the best use of Ic< but if I am going to have a navy, it will at least be respectable.
Not really a proper preplanned operation in Spain...
The army has failed.
Fronts still exists, enemy is not beaten yet.
Not really a proper preplanned operation in Spain...
The army has failed.
Fronts still exists, enemy is not beaten yet.
I don't think that Von Blomberg's carreer as Chief of the Army will continue for long, too many mistakes.
Not sure if this is how the supply system works it out. From what I understand, supplies are calculated from your capital.
Indeed, but I didn't notice CAGs in your building queue. And since aircrafts are in somewhat short supply anyway....
Since your are in favor of ships, how about subs? What type are you building?
Spain will be won, eventually. It's a country where you don't want to go into with too supply demanding forces, as the infrastructure isn't that good. The lack of troops to get rid of the eastern pocket is a bit disturbing, but the Spanish there do not seem to be in a position to retaliate anyway, apart from their single brigade action to reaquire the airfield. The sight of Biritsh troops is actually a welcome sight, as they will undoubtly be destroyed along with the Republican forces, thus forcing the UK to divert resources and manpower into rebuilding their field army. Every British soldier not on the home isles is one soldier less defending London once Seelöwe hit the shores.
That campaign has been going on for a few weeks, it'll be ended in success surely. But I think it'll end after Romania has been dealt with. If the need arises, an infantry corps can then be moved from Romania to Spain. Not that Rommel will actually need it, but it'd speed things up a bit, supplies permitting.
Uriah, not trying to be a Monday morning general (US term) but to get the AI to work correctly with air units you need to do the following. Give the theater in France only interceptors. For territory include all provinces that you want protected such as northern France, and German cities. Set it to air defensive stance for the theater. For theater objectives just set up a few port cities that you want guarded. This will now really cut back on their activity over UK. The interceptors will still get into air battles over the channel but will also intercept the strat bombers over Germany. I give my theater 12 fighter wings set up in 4 groups of 3 wings. They win every air battle, never get too low on strength or organization and I always intercept the bombers. They also tear up the CAG's since the AI uses intercept missions.
Another alternative is to have a theater just covering the German cities and give that theater 1 or at most 2 groups of 3 wings. Then place the rest in the theater where you want to do offensive bombings to kill enemy interceptors. Before the start of war I always try to have 15 interceptors build and try to get to 21 by late 1940 or early 1941. With doctrines they always rule the sky.
Uriah,
I read your updates almost every day. I enjoy all of them but only comment when I really have something to say.
I am a fan of using the AI at an Army level. The formation AI is a major reason I bought this game and it offers many realistic challenges, to encourage the AI to do what you want. I am no expert but I wonder if the AI is a little confused. Its main thrust should be south but it has operations to the east and west. This might be a situation where two Corps should be detached from the Army (allocated to AG or Theatre) and each given objectives and an axis of advance (one to the east, the other to the west). This may weaken your main thrust but the quick closure of threats in the east and west will allow these corps to be placed back under command of the Army and 100% of effort then placed on the thrust through Madrid and on to Gibralter.
As a side note, I have sometimes thought your progress was slow but then realised that the detailed accounts mean that time is progressing slowly. It can seem that your invasions have gone horribly wrong but you are still within your timetable. You also describe problems that a faster account would not cover. Your method is unique (I doubt there has ever been such a detailed AAR) and you have plenty of fans so keep up the good work.
I agree with all your points, but there is one problem. I decided long ago that the best way to co-ordinate attacks was at Army level. Below that was really not allowing the AI to work. At theatre level it was too "big picture". If I start to assign orders to theatres I can't order their subordinate armies. Even in France htis causes problems: I wnat different units guarding say Paris (GARR) and Brest (INF). To solve this I have two armies, both part of hte same Theatre. If I give orders the theatre, the divisions move.
I have already decided to increase all my INTs to three geschwader, but this will take time. On the good side, attrition is starting to hurt the RAF, and my upgrades are already at about 15%. So I see my problems as temporary, caused mainly by my neglect of the INT arm of the Luftwaffe and my failure to obtain airbases in Spain (either by capture or building).
Can't you still use the army HQ's for battles but when defending a captured area create a new theater for just aircraft, especially interceptors. For example in France keep your current theater/ag/army structure and have the objectives of each army as it is now. But take away the provinces from the theater and assign to a new theater AI that just has interceptors and no land units. Hopefully the army AI will continue to defend, if not you can remove the higher level AG from that theater, but now the interceptors are under theater AI control and move and change airbases as needed.