First screenshots of Naval War: Arctic Circle user interface & gameplay

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The colour scheme was thoroughly tested on a group of over-caffeinated hungover game developers. They all agreed this was the worst, so it's here to stay.

I love the black screen/green text. I wish all our game had that mode!
 
What, no Grues?
 
Hehe. We're getting there.

This is actually real gameplay, just really abbreviated. I did play a test scenario in game engine and copied & pasted from the log, just adding a few commands. I was a bit peeved that the AI kicked my behind, but there you go.
Yeah, TR got pummeled! I am happy to see that the p-8 will be in the game.:D
 
I'd totally play that - if all the math was right and there was a map on top so I can see what's where. Seriously, release it this way, then do models as DLC. ;-)
 
Even if it sounds A) stupid, B) unrealistic, C) crazy and D) ineffective, could it be possible to waste some Tomahawks on hunting down those harriers? :D:D

I'd play with that interface but it could take a while to get used to it, especially when in combat situation it most likely brings 300 lines of text on your face every minute to tell what's going on :D
 
Even if it sounds A) stupid, B) unrealistic, C) crazy and D) ineffective, could it be possible to waste some Tomahawks on hunting down those harriers? :D:D
It wouldn't be cost effective, but those Tomahawks might be just fast enough to catch those plodding Harriers. :D Especially if they're on the ground.
 
It wouldn't be cost effective, but those Tomahawks might be just fast enough to catch those plodding Harriers. :D Especially if they're on the ground.

I'm more afraid about the accuracy what comes to ineffectiveness :D When something is designed to hit a ship, huge steel chunk in the middle of the sea which is moving maximum of 60 kilometers per hour it may not be very accurate against a much targets that are flying around with almost supersonic speed :D But it might look cool.. :p