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Johan

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- You can scroll the map by holding down the middle mousebutton.

- The breakthrough combat event is very good to reduce attack delay after combat.

- Mud now declines quite alot slower, and only accumulates when above -5.

- You can set continous orders to start at a later date, instead of just immediately.
 
- You can scroll the map by holding down the middle mousebutton.

- The breakthrough combat event is very good to reduce attack delay after combat.

- Mud now declines quite alot slower, and only accumulates when above -5.

- You can set continous orders to start at a later date, instead of just immediately.

Is there an explanation for the "tidbits" which aren't self-explanatory? Some documentation for FtM and tidbits would be fantastic.
 
- You can scroll the map by holding down the middle mousebutton.

- The breakthrough combat event is very good to reduce attack delay after combat.

- Mud now declines quite alot slower, and only accumulates when above -5.

- You can set continous orders to start at a later date, instead of just immediately.

Hi Johan and thank you for the Infos. :)

I suggest pinning them or putting them into the FAQ section or..
Put them in the manual..

But have a sticky here with ongoing tips would maybe the best solution..?

Kind regards,
Chromos
 
If you missed one of my weekend mini diaries a super nice addition is that you can see supply status and if a unit is unorganized after an attack directly on the lower right corner on the counter. Yellow for disorganized and red for out of supply (or fuel)
 
Have to have a middle mouse button first. Maybe it's time to change my mouse button mappings...
 
Have to have a middle mouse button first. Maybe it's time to change my mouse button mappings...

"clicking" on your mouse wheel is the general set-up for a middle mouse button these days.
 
there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.
 
there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.

Now THAT is nice :D
 
there is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.

Sweet! So, if I put a 3 there, I have will have a quarterly save that will not be overwritten? How does it stack/function with the settings in-game (as in; will I still have normal autosave capability that overwrites)?
 
Sweet! So, if I put a 3 there, I have will have a quarterly save that will not be overwritten? How does it stack/function with the settings in-game (as in; will I still have normal autosave capability that overwrites)?

it replaces normal autosave settings