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Amazing, I am truely happy that you decided to build the AI from scratch and it's paying off.
 
Excellent :cool:

How about inter allied co-operation though, like UK/USA/CAN working together for a joint D-Day?
 
Excellent :cool:

How about inter allied co-operation though, like UK/USA/CAN working together for a joint D-Day?

Interesting question.Many theaters were combined,for instance british feldmarshal(with US deputy who hates him:p) in charge of one theater of joint US and British armies,say Mediteranian and in another theater(say West) US FM incharge(with british deputy who cant stand him of course) with US and British troops together.
 
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Looks good, looks good, but here's a question:

What about strategic bombers?

On an operational scale, strategic bombardment does not advance a theatre AI towards it's objective. For instance, if as the Allies post-Overlord, you tell your Theatre commander to take Paris, that AI gains no immediate ground toward that goal by strategically bombing the German industrial regions. Will theatres be smart enough to work towards long-term, non-province-specific goals (like bombing the Fatherland to dust) with assigned strategic forces, while at the same time advancing toward a short-term, set-location goal with it's other air forces (TACs and CAS, etc?)

I just keep having visions of the AI using my extremely expensive B-29s for tactical bombing/interdiction purposes, getting them all shot up in the process and leaving the enemy industry untouched. In which case, I'd have to either manually control the startegic bombers or somehow put them under control of a seperate AI.
 
Great DD... once again.

But this one surely takes a load of questions out of my mind.

Last months i still played some HoI2 for fun...
But when i started as a nation in the pacific (like Japan or the US) my mind started to hurt when i thaught how am i gonna do all this in HoI3 with so much more regions, islands and preperations...?
Thankfully this DD gives an answer to allot of that.

We allready knew about frontlines can be put under control of the AI but not if it could make "good" invasions from sea and the islandshopping that you need in the pacific.

Planning the pacific conquest in HoI2 as lets say... Japan surely needed some preperation if you wanted to do it with enough effect, so i started to consider that with the great increasement of regions in HoI3 this would become so much that it would no longer be fun, but with this option thats once again solved.
And the best is once again ofcourse that whenever you like you can still do it yourself.



Now my hope will lay if the enemy AI's will also be able to make such acts that can surprize you...
For example in HoI2 i never saw the USA conquer all pacific regions step by step, instead they often went straight for Iwo Jima as one of the first targets or even Japan itself... wich didnt really improved the whole gameplay feeling.
Hopefully those kind of strange acts will be mostly gone with this new AI system.
 
I just keep having visions of the AI using my extremely expensive B-29s for tactical bombing/interdiction purposes, getting them all shot up in the process and leaving the enemy industry untouched. In which case, I'd have to either manually control the startegic bombers or somehow put them under control of a seperate AI.

Air missions are sufficiently customizable to cover that I think. It's essentially identical to putting them under AI control.
 
Our first design decision, which you all know about, is the theatre. A theatre is a singular AI entity, and the highest level in the on the map AI for the control of units. A theatre holds not just land units, but air and naval as well.

No one asked about this, I think.

Does this mean that the Theater AI has control of all units in its area? So even if I put a fleet in its region, that isn't attached to any Theater, it would still control it?
 
This is awesome.

Even if nothing else new was in HOI III but only this new AI and theaters, it will be worth to call this as new and much better game than HOI II.

I am happy becouse of this AI features presented here, which are obviously more than a scale above HOI II AI.

If I may say my prediction,future developement of HOI lies in the first place in even further developement of AI which will assist player to control such complex game,as well as to be more serious oponent to player.

The assistance of AI that is conducting our stategical plans takes nothing from the gameplay of this magnificent game,and gives us real feeling of being true strategians .

Good work!

I agree about future development.

I would like to see help in planning "future invasions or defenses"

ie

I am playing Germany and it is 1937. I tell the Chief of staff to draft plans for the invasion of Poland. the AI looks at the intelligence of what we know of Poland and gives me resource requirments and planned routes of the Theatres.

For Defense the example would be

Poland 1937 and I ask the AI to draft plans to defend Poland from attack from the west (Germany) and North (east Prussia).

This works even better if you add in Strategic, Economic or Political Invasions.

Strategic would be a war to gain the Sudentland from the Czech, Economic would be to capture all of the Ruhr from Germany and Political would be the complete conquering of the country. depending on the reason for the war would determine the objectives of the plans.

Just spit balling.
 
No one asked about this, I think.


Does this mean that the Theater AI has control of all units in its area? So even if I put a fleet in its region, that isn't attached to any Theater, it would still control it?

It has been answered.
A theatre controls anything below its chain of commands. You can always put something into a manually controlled chain of commands or no one at all.
This unit can do whatever it likes wherever it likes when you command it.
 
It has been answered.
A theatre controls anything below its chain of commands. You can always put something into a manually controlled chain of commands or no one at all.
This unit can do whatever it likes wherever it likes when you command it.

I know that. But it doesn't make the Theater AI qualitatively different from any other formation AI, yet Theater AIs have defined territories. The question is, why?
 
Looks good, looks good, but here's a question:

What about strategic bombers?

On an operational scale, strategic bombardment does not advance a theatre AI towards it's objective. For instance, if as the Allies post-Overlord, you tell your Theatre commander to take Paris, that AI gains no immediate ground toward that goal by strategically bombing the German industrial regions. Will theatres be smart enough to work towards long-term, non-province-specific goals (like bombing the Fatherland to dust) with assigned strategic forces, while at the same time advancing toward a short-term, set-location goal with it's other air forces (TACs and CAS, etc?)

I just keep having visions of the AI using my extremely expensive B-29s for tactical bombing/interdiction purposes, getting them all shot up in the process and leaving the enemy industry untouched. In which case, I'd have to either manually control the startegic bombers or somehow put them under control of a seperate AI.

Good point.

Notice that you can use strategic bombing for fairly short term goals like reducing defense installations of a certain province or bombard the supply lines. So the AI has to make choices.
 
One question after looking at the screenshot.

Does the Theatre AI base its "Estimated Enemy Power" off of your intelligence network, or does the AI always know exactly what it's up against.

And if your Theatre AI only knows what your intelligence network knows, does that work vice versa for the AI-controlled nations?

I agree with the need for clarification here. Does the AI know what it is up against when it makes its suggestion or is it based on your level of intelligence.

Better if it is based on your intelligence.
 
I agree about future development.

I would like to see help in planning "future invasions or defenses"

ie

I am playing Germany and it is 1937. I tell the Chief of staff to draft plans for the invasion of Poland. the AI looks at the intelligence of what we know of Poland and gives me resource requirments and planned routes of the Theatres.


Looking forward when one day(HOI IV or V) will have a "High command room" in which my Artefitial command staff will present to my lazynes a plans for instance:I decideed we are atacking on the West on June the 10 1940 my herrs..please make a proposal of composition of troops and order of battle plan according to our war capacities, estimated inteligence datas..etc..and..choose a name of operation..say Fall Weiss.. computer "Staff" will present to me proposal of battle plan... than I will just maybee modiffie slightly(or everything).
Than I will click on-execute operation "Fall Weiss", open my beer end enjoy.
Am I lazy,or am I lazy...thats certainly the game I will enjoy even in my 70-s.:rofl:
 
I agree with the need for clarification here. Does the AI know what it is up against when it makes its suggestion or is it based on your level of intelligence.

Better if it is based on your intelligence.

If it wasn't based on your own intelligence, then -

a) It would mean that the AI cheats, which Johan claims it doesn't do.
b) It would be a cheat for the player, to supplement his own intelligence by guessing enemy strength from front AI requests.
 
You welcome, I think ;)
I can't of course say anything surely but I have always imagined that we can create on Theatre for anything we want to.
As Germany
One for Poland
One for Fall Gelb
One for Seelöwe
One for Mediterranian
One for Africa
Three for Barbarossa and one more to Finland
Et cetera.