Apparently one of the features of AOD is that if either an event or option doesn't actually do anything, it is not presented to you. I don't yet have von Schleicher in the files so he can't be slept, which means the "Keep Hitler" option is not presented to you.
Fixes (use any one of these, you don't have to use all):
1) load as somebody else, save the game at 3:00 AM and reload as Germany (skips event)
2) add a dummy command like
command = { type = sleepevent which = 2095 }
to option_a of event 2090 (file: events_vl\germany.txt
or 3) open your db\ministers_ger.csv file in Notepad and tack these ministers onto the end:
Code:
260;Head of Military Intelligence;Reinhard Gehlen;1947;FA;Dismal Enigma;High;M150;x
270;Head of State;Reinhard Heydrich;1963;NS;Powerhungry Demagogue;Very High;M244;x
271;Head of State;Ernst Kaltenbrunner;1963;NS;Powerhungry Demagogue;Very High;M138;x
272;Head of State;Baldur von Schirach;1963;FA;Benevolent Gentleman;Medium;M143;x
273;Head of Government;Otto Ernst Remer;1963;NS;Old General;High;M273;x
274;Foreign Minister;Rudolf von Ribbentrop;1963;NS;Biased Intellectual;High;M274;x
275;Minister of Armament;Werner von Braun;1949;NS;Theoretical Scientist;High;M275;x
276;Minister of Security;Paul Dickopf;1963;FA;Crime Fighter;High;M276;x
280;Head of State;Kurt von Schleicher;1933;SC;Insignificant Layman;High;M280;x
281;Head of Government;Kurt von Schleicher;1933;SC;Backroom Backstabber;High;M280;x
282;Head of State;Otto Wels;1933;SC;Insignificant Layman;High;M282;x
283;Head of Government;Hans Vogel;1933;SC;Silent Workhorse;High;M283;x
284;Head of State;Wilhelm II;1933;SC;Weary Stiffneck;High;M36;x
285;Head of State;Wilhelm III;1942;SC;Benevolent Gentleman;High;M37;x
286;Minister of Armament;Kurt von Schleicher;1933;SC;Military Entrepreneur;High;M280;x
Addendum For Korean War
next edition will make these changes
1) increase tech level of Soviet intervention North Korean infantry from 5 to 6.
2) subtract 5 from the built IC of SK on independence--it will now get the same as North Korea, not more.
3) US intervention event builds 2 IC in Busan
4) Add 'Chaebol' events for South Korea from 1960 to early 1990s increasing IC. By the end of the millenium, South Korea should be a 3-tech slot nation. South Korea is a resource-poor nation but will get some free money representing the export economy.
5) There will be no changes yet in the intervention events on behalf of the south--the first event only gives 3 units and strategic bombers. Later events give enough units to stem the tide. Hopefully SK should have about two fewer units when the war starts and thus lose a province. If that fails I'll have to look at redoing the events.
It will probably take until at least 0.16 to get the Korean War working exactly right so I can go on to preparing for 1956. In the next release you'll see the Movimiento de 26 Julio tag, and hopefully I'll get done with the Cuban ministers and tech teams.
Re: Soviet technology research speed. When I looked at the save, I saw that research speed was set at 100%. I believe the game design calls for an expected setting of 75% so as of now I don't consider the research of the Soviet Union ahistorical. Azzinoth104 was just taking advantage of an AOD feature, instead of using the historical path of intensive spying.
Re:
Nuclear weapons. I'll have to eventually address the issue somehow. I have not tested nuclear warfare at all. I do have some extra super-cheap but highly destructive ICBMs, which could be unlocked by event to simulate thermonuclear war. If you don't want to wait for me, you can write your own event to unlock these. I think the event should be dependent on possession of the "H-bomb Mass Production" (Secret Weapons) and "Nuclear proliferation" (Air Doctrines) technologies plus the fact that you are at war and have authorized nuclear weapons. The time for mass destruction should be a matter of weeks. When your IC is less than 50 they should be disabled again. I admit that in real life the time would be 24 hours but this is the best I can do, and it should be good enough to bring about the emergence of a new world power when the existing majors destroy themselves. There should be no need for massive dissent. The fact that you've screwed yourself and let some non-involved second-tier nation take over the planet should be punishment enough.