Why military units have 3,000 men while corresponding POP has only 1-2K (in tutorials and USA demo)?
Game design decision.
Why military units have 3,000 men while corresponding POP has only 1-2K (in tutorials and USA demo)?
Have you checked if there is something like this in the ledger?
Game design decision.
Btw: what will happen with military unit if POP migrates/changes profession?
Why military units have 3,000 men while corresponding POP has only 1-2K (in tutorials and USA demo)?
The first brigade only needs 1,000 people in the POP. All further need 3,000 (IIRC).Game design decision.
The first brigade only needs 1,000 people in the POP. All further need 3,000 (IIRC).
Occupying provinces takes way too long, from what I can tell. One brigade seems to do it just as fast as ten.
Oh a minor annoyance I have had so far is that there is no link to the states population data when the state is selected. I know how to do it via the population tab but it would have been nice to have a direct link from the state selection aswell.
Is it WAD that I cannot recruit any regiments form anything but Yankee? I do have soldier POPs of Dixie and of some other minor cultures, but the only thing that appears is Yankee. This could also be part of the problem with weak CSAs.
Can we get any more detail on how exactly this works? Because at the minute it seems pretty arbitrary and random. I'd been clicking all the pro-South, pro-Slavery options in the events, and I'd managed to keep everyone's militancy extremely low (except the Hawaiians and Panamanians), so why it suddenly happend and happened just when things seemed to have almost totally calmed down is a mystery.
As the soldier POP drops in size the unit finds it harder and harder to reinforce. Finally it will just cease to exist.
Well, game is nicely done and I like it. However, few minor points. Keep in mind it is the first game on the new engine I'm playing in.
1. I can find state menu as it was in Vic1. List of states with number of POPs, factories and number of provinces. There is a list of military units on the right hand side but there isn't one for states.
Am I missing something or this menu is not in the game?
2. (...) - sorted.
3. Something I really, really do NOT like. When I create military unit one crucial information is missing: SPEED. When I point the unit I see rec, assault, defence (or hull for ships) but speed is missing. I think this one really should be sorted by next patch.
4. Very minor thing: Soldier Models - numbers on the bottom of the models shows thousands of troops rather than number of regiments. I would prefer way around, but it is up to personal taste. My question is: is it possible to mod it?
We promised you better tutorials, glad we delivered.
There is a POP overview for states and POPs, and the production overview shows the factories per state.1. I can find state menu as it was in Vic1. List of states with number of POPs, factories and number of provinces. There is a list of military units on the right hand side but there isn't one for states.
- A LOT of events. I really enjoy the events. Still. But i wonder already, how repetitive and maybe even annoying they could get after the ´honeymoon´. But i figure that the rate at which events occur is somewhat related to the nation´s size (number of states), so once i get to play a smaller nation, they wont come up as much, i recon.
In my France Beta AAR, one of the first things I did at the start was turn off auto-create leaders. This way I could keep the balance army-navy that I felt I needed (which as France was about 5 Army to 1 Navy for me, if I was playing for ex Britain it would have been different)
There is a POP overview for states and POPs, and the production overview shows the factories per state.
Also, there is an overview in the ledger.
The gives one an idea, doesnt it? Like having a slider with the auto-options, setting the ratio between generals and admirals?