The mystery meat is good! it makes me work faster! And see the missiles as flying pink elephants!
So in small doses, it makes you terminally ill.
In large doses, it's lethal.
In extreme doses you turn into Lord Strange.
God have mercy on us all...
The mystery meat is good! it makes me work faster! And see the missiles as flying pink elephants!
Good catch, I didn't look closely at the designs I'll admit...
IMHO Steve should buff the beam fire control range and speeds a bit. I seem to always use 4x setting because unless I invest a lot more in fire control tech than laser tech, my fire controls are much slower in tracking speed, and shorter ranged, than the guns.
I think the beam FC point is that damage also dissipates with range, so now you get larger damage at 'max hittable range' if you go for even bigger gun, even if you can't hit at it's maximum range. (I use lot of 1x range multipliers, for only 'last second PD fire' to save space...)
I think the beam FC point is that damage also dissipates with range, so now you get larger damage at 'max hittable range' if you go for even bigger gun, even if you can't hit at it's maximum range. (I use lot of 1x range multipliers, for only 'last second PD fire' to save space...)
Emu, have you encountered AI using ablative armor on their missiles? I'm given to wonder if the AI actually uses that feature. Of course even 10cm low-tech lasers will do +2 damage at point-blank range, so unless the missile is very heavily armored it's still irrelevant
The 1,5M-km range comes from the distance light travels in 5 seconds, ie ranges past that would require tracking beams over time, which he didn't want to do (ie, yes, differentiating from missiles).
I have never encountered armored missiles, no. As you point out, though, even the smallest laser will do three times as much damage as necessary, at point blank range (which is where I've set my Laser PD to fire).
I suppose armor would be better in case where enemy has very near 100% hit chance on his PD no matter how fast yours are...
...of course, determining that is kinda.. impossible.
I wonder if ablative armor is any use at all. Surely you'd be better off whacking the MSP into speed to make the thing harder to hit...
Hmm, that's interesting approach..
My solution in past has been just to swamp the enemy PD -> ie as soon as I can make reasonably ranged single stage missile, I tend to swap towards size 1 missiles, with size 1 warheads...
Single firecontrol and ton of missiles.
No Need. I'm enjoying the discussion and taking notes as well...