Since the italian navy is trapped in the mediterranean sea, suez & malta are the only places italy could strike. malta wouldnt be that much of a change, so i think the suez channel will be the goal of our duce. (maybe tel aviv too)
As far as I understood, the event hasn't fired yet. The Soviets didn't lose specific key provinces but had too few VP left to them. That's two different things, isn't it?
What a nasty surprise! Your strategy was sound. Well played! But it's hard to see a winning strategy for the Axis after this:
Perhaps an offensive into the Middle East? Take control of Suez? Not worth too much without Gibraltar, though ...
- Now the USSR has become almost indestructible. You can either occupy a defensive line in order to contain them (but this will alow them to recover) or try to keep up the pressure inspite of ever extending supply lines.
- The Uk is almost impossible to take as well due to British naval supremacy. And paratroopers are limited by your house-rules.
- The US is around the corner which is likely to expose the weaknesses in Japan's overextended empire. Landings in Europe are sure to involve increasing numbers of troops as well.
Is their some way to accomplish victory via objectives? Is there a clause in your houserules that grants the Axis victory if it holds out until a certain point in time?
Nevertheless, I love this latest twist. It looks as if this Carnage match will follow historic lines closer than any before.
I don't know why the Axis agreed to continue like this. Soviets should not be fighting the Axis any more. A forced NAP would be the just thing to do.
This is very strange, it seems that the Axis has to conquer everything from Minsk to Vladivostok in order to defeat the SU...
Ridiculousl, really. Russia can get rid of 30 dissent in few days, if they bother about it at all since you mentioned that combat wasn't really affected. I thught your rules said that Russia had to select bitter peace?
Anything that extends the AAR is good for the reader; excellent
Hoping to see some good two front struggles going on a la historical WW2, with battle toing and froing across France, while Axis forces try to hold onto their VPs...Much life left in this AAR yet it seems!
On that note, how is the VP situation looking right now? Is the Axis in a position with >2/3 of VPs yet, where they can dig in and hold out until the end of 1945? To win, the Axis will need to keep large reserves at hand to fight off naval invasions; thus preventing large footholds on land being gained.
On the USSR extended ice time :
Axis don't have to take every province to beat the Bear. Axis must switch his war objectives to total conquest and keeps pressuring the Bear. The surrender progress bar will still matter vs National Unity. E.g. USSR bought about 3-6 months of time. No more. Getting rid of 30 dissent will take out production for a moment...
We experienced that in our 1st MP game (check signature) and the Bear did not survive very long after he refused the bitter peace. The result remained the same. Given the entanglement USR is facing (Japan in the Far East and Caucasus; Germany & friends in the West), I don't see how he will prevail.
3 months extra time. And I think USA is too late for anything serious, so I am placing sure bet on Axis victory.
Well this soviet collapse happens very frequently in MP aars.I think one of the very big problems is that soviet players place their army right on the polish border.They can't hold it,have to retreat disorganized fashion and have difficulty setting up a second organized defence.
I think the use of this defensive line is far superior,yes u can say wtf u are abandoning minsk and kiev without a fight,but i think for soviets its irrelevant as they lose these anyway if they deploy further west.
Second,large use of garrisons.2GAR 1 AT is a division u would want on every single province of ur def line.Garrisons cost half ic,low mp,dug in are almost as good as inf.The AT brigade is crucial for soviets.I start at 36 so put one of these in every province those starting in 38 may have to do a alternate province thing.
The low IC of garrisons is really helpful for soviets.
I urge to build more 3 brigade divs to properly man such a vast defensive line.
Another key thing is briatin and america must supply as much supplies as possible to soviets in trade so that soviet player can ignore this slider for IC as much as possible.This is imp as AT brigades and ART brigades built enmasse cost supplies.
Anyway thats just a theory of mine,on maybe a new way to defend the soviet lines.
Axis have pretty much won this i think,but it was a great fight especially from britain.
Looking forward.
The flaw of this strategy is that you lose a lot of territory in no time. Furthermore, like with city walls in middle ages, you have to breach only one or a few places and the line crumbles. Look at how Germans, in this AAR, crossed rivers facing numerous opposition in France and recently at Moscow.
Germans get "Destiny" bonus it lasts 5 months. So time is very important. If Germans fly through Ukraine even without using "Destiny" as there is no resistance then they have 5 months to defeat Soviets from the Don river. The fighting retreat is better which allows the Soviets do build more units with the "Motherland".
I have no experience with MP, and only little with SU. the one time the German (AI) attacked me, I was in Berlin by spring 1943. apart from better building, obviously, and researching doctrines, how different is MP?
CptEasy clarified that the BP rule is still in place. If the Axis captures Stalingrad and keeps other important cities, it's all over for the Soviets.
The event already fired and the player already chose "to the Bitter End". That is it. He got 30 dissent and became immortal like Highlander
The Soviet Union has 100% progress surrender but is neither surrendered nor has government in exile, as I thought before. As surrender progress is 100% new surrender will not fire.
Yes, but I doubt that a bunch of friends will ignore HRs, as that would annoy the Axis players a lot.
Connor MacLeod can still be killed by cutting off his head.
I can only guess that a new surrender trigger could be re-set by allowing the Soviets to recapture some provinces which would lead to less than 100% surrender progress. However, even then "the Bitter Peace" will not be probably re-set.
Ok... I hope this AAR is not dead. Can CptEasy confirm that he will continue posting new updates?
Glad to see this re-opened!
How will you enforce the house rule, that the USSR player must surrender, when the three big cities have fallen? Will you use a custom event, or hope that the "normal" game mechanics somehow make a surrender happen?
Glad to see this re-opened!
How will you enforce the house rule, that the USSR player must surrender, when the three big cities have fallen? Will you use a custom event, or hope that the "normal" game mechanics somehow make a surrender happen?
There's supposed to be a commando by which you can force it (key-board wise). If not, by modding the files.