I think he refers to the possibility of becoming an "emperor" by a trait, if you held 5 king titles.
What ahistorical imperial titles were in CK1?
Well if you used your imagination after getting 5 king titles you were (was this guarenteed or not, I forget) crowned emperor by the Pope. So if you were to say conquer all of Iberia you could be crowned Emperor of Hispania (really you just got the Emperor trait. That was more or less what I was getting at.) Also the tool tip for that trait said something like "Although the HRE was the only empire in Western Europe during this timeframe CK allows for alternative paths" or something along those lines.
Also post #100!!
Edit: Gah emu'd. My answer was more in depth though!
Huh, I never knew that. I thought there was only the HRE and the Byzantines.
*If* hypothetically they didn't allow you to create your own empire when combining a lot of kingdoms together, should they incorporate more pre-created historic empires that either existed beforehand or after the time period? You just need the necessary lands (just like you need for a Duke for example, but much, much, greater), the necessary prestige, and etc.
I'm trying to brainstorm all of the empires that existed in Western Europe, and any that *could* exist in CK2's timeframe.
HRE - which we already know it's in there.
Carolingian Empire - Basically pre-cursor to HRE, yet it also covered France. So basically, you need both France and Germany.
Western Roman Empire - Fell about 400 years earlier
Roman Empire - You need to get the "Western Roman Empire" as well as "Byzantine Empire" to combine them.
Were there any others around this time period, before or after that I didn't list? Mind you, I do want the option to create our own empires by combining King titles, but if that isn't allowed perhaps this option is the next best (or at least can be modded later).
I'm still wondering if people had the option of kingdoms being merged into an emprie, how will it be named?
I was looking at a bunch of maps that represent the period, and I did notice that on one of them during Charlemagne's period, that it read "Empire of Charles the Great" while another read "Charlemagne's Empire" and another read "Carolingian Empire".
Or it could be named from the ruler's dynasty, such as if your name is Robert Guiscard, it would be the "Guiscard Empire". It would be kind of a power trip to see your dynasty name on the big map. It would also be a power trip to have it like the example in the above paragraph, such as "Empire of Robert Guiscard".
Granted I do believe anything huge like an empire should be hard to keep, and you'll always be walking a fine line concerning keeping it together and having it fall apart (horrible civil wars between sons, etc). It would be kinda fun to reminisce of the past, when your one and most notable King had all of that, and now you are only a King in some backwater corner of Europe. Oh the memories...
Since CK2 is based on the Clausewitz Engine, we alreay know with a high certainty that all nations must have pre-defined names.
Of course you can say, this is a new game and they might code it differently, but I don't think that such 'basic' things can be changed.
True, but who's to say they won't incorporate some type of if/then statement in the code.
If not [empire], then [realmname]
If [empire], then [Empire of [dynastyname]]
or something like that.
You say 'true' and make a statement that says my statement isn't true at all.
Look at the games released with the Clausewitz engine so far then you will know how realm-names are coded.
That is very unlikely to change.
Victoria II as a feature has multiple names for the same tag, depending on government (So for example the 'United Kingdom' won't be called that if it's a republic). It's not implausible to have dynamic country names in CK2.
Victoria II as a feature has multiple names for the same tag, depending on government (So for example the 'United Kingdom' won't be called that if it's a republic). It's not implausible to have dynamic country names in CK2.
That's right, I even have Vicky 2 and didn't even consider that (I just played it an hour ago too haha). The only question left would be.. what to call it. Named by dynasty, named by first kingdom, hmmm..
named by player, and remembered in the save file
Victoria II as a feature has multiple names for the same tag, depending on government (So for example the 'United Kingdom' won't be called that if it's a republic). It's not implausible to have dynamic country names in CK2.
Paradox generally doesn't let engine limitations to get in the way of a new game.
That's right, I even have Vicky 2 and didn't even consider that (I just played it an hour ago too haha). The only question left would be.. what to call it. Named by dynasty, named by first kingdom, hmmm..
Since CK2 is based on the Clausewitz Engine, we alreay know with a high certainty that all nations must have pre-defined names.
Soo.... "Empire of Richard the Great"?
sure, there was an "Empire of Alexander the Great" too